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{{NONCANON}}
{{WIP}}
{{WIP}}
{{Infobox country
{{Infobox country
|conventional_long_name = Kingdom of Sudervik <!--Formal or official full name of the country in English-->
|conventional_long_name = Kingdom of Sudervik <!--Formal or official full name of the country in English-->
|native_name =        Koninkrijk Sudervik <!--Country's name (usually full name) in its native language, hence in italics (double quotemarks)-->
|native_name =        <!--Country's name (usually full name) in its native language, hence in italics (double quotemarks)-->
|common_name =        Sudervik<!--Common name in English (used for wikilinks and to produce a default iso3166 code)-->
|common_name =        Sudervik<!--Common name in English (used for wikilinks and to produce a default iso3166 code)-->
|image_flag =        Flag of Tarko-Sale (Yamal Nenetsia).png<!--e.g. Flag of country.svg-->
|image_flag =        File:Flag of Valday (Novgorod oblast).png<!--e.g. Flag of country.svg-->
|image_coat =        SudervikCOA.png<!--e.g. Coat of arms of country.svg-->
|image_coat =        File:Valday COA.png<!--e.g. Coat of arms of country.svg-->
|national_motto =    Kracht uit de zee!<!--in inverted commas and wikilinked if link exists-->
|national_motto =    Strength From The Sea!<!--in inverted commas and wikilinked if link exists-->
|national_anthem =    "Our Island"<!--in italics (double quotemarks) and wikilinked if link exists-->
|national_anthem =    "To The Süd We Thank"<!--in italics (double quotemarks) and wikilinked if link exists-->
|image_map =          <!--e.g. LocationCountry.svg-->
|image_map =          <!--e.g. LocationCountry.svg-->
|alt_map =            <!--alt text for map-->
|alt_map =            <!--alt text for map-->
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|alt_map2 =          <!--alt text for second map-->
|alt_map2 =          <!--alt text for second map-->
|map_caption2 =      <!--Caption to place below second map-->
|map_caption2 =      <!--Caption to place below second map-->
|capital =            [[Vollenhove]]<!--Name of country/territory's capital, wikilinked if link exists-->
|capital =            Vindhøj<!--Name of country/territory's capital, wikilinked if link exists-->
|largest_city =      Vollenhove<!--Name of country/territory's largest city. Use "capital" (without quotemarks) if it's the capital.-->
|largest_city =      Vindhøj<!--Name of country/territory's largest city. Use "capital" (without quotemarks) if it's the capital.-->
|official_languages = Dutch<!--Languages recognised in legislation, constitution, etc-->
|official_languages = Suderviker<!--Languages recognised in legislation, constitution, etc-->
|national_languages = <!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc-->
|national_languages = <!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc-->
|regional_languages = Danish, Low Saxon, Frisian<!--Languages recognised or associated with particular regions within the country/territory-->
|regional_languages = Various Suderviker Dialects<!--Languages recognised or associated with particular regions within the country/territory-->
|ethnic_groups =      Dutch, Dane, Frisian, Saxon<!--List/breakdown of ethnic groups within the country/territory-->
|ethnic_groups =      Suderviker<!--List/breakdown of ethnic groups within the country/territory-->
|ethnic_groups_year = <!--Year of ethnic groups data (if provided) or use to place a <ref>-->
|ethnic_groups_year = <!--Year of ethnic groups data (if provided) or use to place a <ref>-->
|demonym =            Suderviker<!--Term/s describing those associated with the country/territory (e.g. "Belgian" for the country Belgium)-->
|demonym =            Suderviker<!--Term/s describing those associated with the country/territory (e.g. "Belgian" for the country Belgium)-->
|government_type =    Semi-Constitutional Monarchy<!--(often a compound multi-wikilinked term, e.g. "Federal semi-presidential constitutional republic", etc)-->
|government_type =    Absolute Monarchy<!--(often a compound multi-wikilinked term, e.g. "Federal semi-presidential constitutional republic", etc)-->
|leader_title1 =      King<!--(for a country, usually the head of state's (wikilinked) title, e.g. "President", "Monarch")-->
|leader_title1 =      King<!--(for a country, usually the head of state's (wikilinked) title, e.g. "President", "Monarch")-->
|leader_name1 = [[Adalbert IX (Sudervik)|Adalbert IX]]
|leader_name1 = [[Adalbert IX (Sudervik)|Adalbert IX]]
|leader_title2 =      Prime Minister<!--(could be "Vice President", otherwise "Prime Minster", etc, etc)-->
|leader_title2 =      Lord High Steward<!--(could be "Vice President", otherwise "Prime Minster", etc, etc)-->
|leader_name2 = [[Rikkert Fleer (Sudervik)|Rikkert Fleer]]
|leader_name2 = [[Rikkert Fleer (Sudervik)|Rikkert Fleer]]
|legislature =        [[Parliament of Sudervik]]<!--Name of the country/territory's governing body, e.g. "Parliament", "Congress", etc-->
|legislature =        Privy Council<!--Name of the country/territory's governing body, e.g. "Parliament", "Congress", etc-->
|upper_house =        <!--Name of governing body's upper house, if given (e.g. "Senate")-->
|upper_house =        <!--Name of governing body's upper house, if given (e.g. "Senate")-->
|lower_house =        <!--Name of governing body's lower house, if given (e.g. "Chamber of Deputies")-->
|lower_house =        <!--Name of governing body's lower house, if given (e.g. "Chamber of Deputies")-->
|sovereignty_type =  <!--Brief description of country/territory's status ("Independence [from...]", "Autonomous province [of...]", etc)-->
|sovereignty_type =  <!--Brief description of country/territory's status ("Independence [from...]", "Autonomous province [of...]", etc)-->
|established_event1 = Early Feudal Age<!--First key event in history of country/territory's status or formation-->
|established_event1 = <!--First key event in history of country/territory's status or formation-->
|established_date1 =  Vollenhove-Walswick Union<!--Date of first key event-->
|established_date1 =  <!--Date of first key event-->
|area =              <!--Major area size (in [[Template:convert]] either km2 or sqmi first)-->
|area =              <!--Major area size (in [[Template:convert]] either km2 or sqmi first)-->
|population_estimate = 28,822,000
|population_estimate = 11,830,660
|population_estimate_year =  
|population_estimate_year =  
|population_census =  
|population_census =  
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}}
}}


'''Sudervik''', officially the '''Kingdom of Sudervik''' is a sovereign island-state located in what is called the [[Süd Depths]] within the [[Islingfait Sea]]. Sudervik is the foremost constitutional monarchy in the known world, encompassing the island of Sudervik, the sister islands of [[Larceth]], [[Oldrin]] and [[Walswick]], the dependent islands of [[Cardlow]], [[Lonwell]], [[Tollant]], [[Allerdurn]] and [[Osby]], and a number of smaller islands officially under the jurisdiction of Sudervik. The islands have a total area of about 287,640 square kilometres with a population of 28 million. The Kingdom of Sudervik is not a federation; it is a collection of one sovereign state and many dependent territories and satellite states united under its monarch. However, due to their separate historical and cultural identities, these parts of the realm have always felt disassociated with Sudervik proper. Viceroys and governors have assumed administrative responsibilities in many distant islands, acting as personal representatives of the monarch.
'''Sudervik''', officially the '''Kingdom of Sudervik''', is a sovereign state located within the [[Süd Depths]]. Sudervik is the foremost absolute monarchy in the known world. The kingdom consists of one large island and a number of smaller dependent islands. The islands have a total area of about 463,000 square kilometres with a population of 11.8 million. The kingdom is a collection of one sovereign state and many dependent territories united under a single monarch. However, due to their separate historical and cultural identities, fringe islands have always felt disassociated with Sudervik proper. Lord-lieutenants or Viceroys have assumed administrative responsibilities in many distant islands, acting as personal representatives of the monarch.


The Kingdom of Sudervik started to consolidate during the [[early feudal age of the island]], when the Lord Protector of the City of [[Vollenhove]], [[Eldert Vollenhoven]], had entered into a dynastic union with the island of Walswick several miles off the coast, with [[Walswick]] being the lesser partner in the personal union. Eldert was the son of the sovereign Grand Princess [[Amira Dumont]] of Walswick and the Lord Protector Kevan Vollenhoven of the city-state of Vollenhove. Upon succession of both titles, Eldert inherited both Vollenhove and Walswick, but it wasn’t until his son [[Nicolaas]] succeeded him that the Kingdom of Sudervik was officially created. Thereafter, Sudervik increasingly became a hegemonic power in its region, exerting influence over smaller island realms nearby and coastal territories.  
The Kingdom of Sudervik is the name for the entire collection of islands. The kingdom did not start to consolidate until the [[early feudal age of the island]], when the lord of the city-state of Vindhøj had entered into a dynastic union with the sovereign of the city-state of Eiriksvagr, with Eiriksvagr being the lesser partner in the personal union. After both Vindhøj and Eiriksvagr were united, the new nation increasingly became a hegemonic power in its region, exerting influence over smaller island realms nearby and coastal territories.  


Sudervik has been in a period of technological and cultural stagnation, appearing to be stuck in the late 17th to mid 18th century. There is no explanation as to why such a phenomenon has occured, and the population of Sudervik is unaware of the stagnation.
== Etymology ==
The name Sudervik originates from a language used by the first settlers of Sudervik, called [[Old Sudervik]]. The langauge is no longer used, as it has been replaced by a more modern version, but is still translatable. The name Sudervik can be roughly translated to "Vines of the Süd", where 'suder' means 'belonging to Süd' and 'vik' roughly menaing 'vines' or 'vegetation'. The most most widely accepted hypothesis for "Vines of the Süd" is the first description of the islands the early settlers had came up with, likely taking note of the lush coastline and vines and moss growing on the fjords and cliffs.


== Etymology ==
The name Sudervik originates from a cryptic and exticnt pre-historic language of the first settlers of the island, which is now only known as [[Ancient Suderviker]]. The name Sudervik can be roughly translated to "Vines of the Süd". This translation has been an argument of speculation among linguists, but the most most widely accepted hypothesis for "Vines of the Süd" is the first description of the island the early settlers had came up with, likely taking note of the lush coastline and vines growing on the fjords and cliffs.
==History==
==History==
Work in Progress
Sudervik was first settled sometime in the early [[Old Age (Sudervik)|Old Age]], which is a rough equivalent to a [https://en.wikipedia.org/wiki/Stone_Age Stone Age]. The first settlers, now called Ancient Sudervikers, were a seafaring and nomadic people, who used primitive ships to travel an unknown distance into the Süd Depths, eventually arriving at a place that is believed to be near the city now called Vindhøj. Their arrival and creation of a permanent settlement marked the coming of farming, improved stone tools and pottery. The [https://en.wikipedia.org/wiki/Iron_Age Iron Age] of Sudervik marked the beginning of significant cultural development. Large hill forts appeared on hill summits, smaller promontory forts created along the coastal cliffs, and settlements started to spread along the coastline as populations grew.
 
The second largest island to be settled was Eiriksvagr (Eirik's Vale). It is believed that a splinter group of Ancient Suderviker fishermen had explored the island and developed a permanent settlement, bestowing the name Eiriksvagr or "Eirik's Vale" after their leader, only known as Eirik the Bold. The separation between Vindhøj and Eiriksvagr eventually created disparity between cultures and language. The people of Eiriksvagr became forest-dwellers and hunters, abandoning their seafaring past while the people of Vindhøj remained fishermen and a coastal culture. The two islands would be in constant competiton with each other economically and eventually militarily.
 
Sometime in the late Iron Age, before the early medieval period, Vindhøj and Eiriksvagr and had become proper independent city-states. The late Iron Age had marked the discovery of numerous smaller islands, each becoming pseudo-independent from the lord of Vindhøj. These islands would also develop their own dialects of the Suderviker language and a culture slightly different from that from Vindhøj.
 
The early medieval age is considered the longest age in the history of Sudervik. During this time, technology and culture had made early advancements but lost momentum and eventually became stagnant. Decades of separation and isolation between the settled islands had led to further cultural differences. Fortunately the lord of the city-state of Vindhøj, Eorconweald Mynyddholm, had been working to maintain relations with the rulers of Eiriksvagr, and even supported (and likely started) a civil war in the city. Lord Eorconweald had sent money and soldiers to support a local aristocratic family, namely its patriarch Saeweard Thraesfrith, in making Eiriksvagr a monarchy with the Thraesfrith family at its head. In return, Lord Eorconweald was promised the hand of Saeweard's eldest daughter Aelfwynn in marriage.
 
After the oligarchy was ousted and the civil war had ended, Saeweard Thraesfrith had become the self-proclaimed Lord of Eiriksvagr. Lord Eorconweald recieved his marriage to Aelfwynn, forming an alliance with the Thraesfrith family. When Lord Saeweard had eventually fallen ill and was near death, Lord Eorconweald and his wife Aelfwynn claimed that since Aelfwynn was the eldest child, she had precedence over her younger brother Eanred and was the rightful heir. Saeweard had died, and the first major conflict between the city-states of Vindhøj and Eiriksvagr had erupted. Eanred was in a difficult position at the start of the war. The young pretender lacked the confidence, cunning and intelligence of his elder sister, and many prominent families in Eiriksvagr held him in low regard. Most of the aristocratic families of Eiriksvagr had decided to support the more mature Aelfwynn, as she had the advantage of age, prestige and alliance. Eanred had only continued the war for two and a half weeks, but eventually surrendered due to his general reluctance to fight, and failing to rally any significant support. He was forced to renounce his claim to the lordship of Eiriksvagr, and was sent to the island of Firoafylki to reside as a priest for the remainder of his life. Aelfwynn was crowned under the protection of Lord Eorconweald as the "Lady of Eiriksvagr and all possessions therein". These lordships would be the backbone of the future Kingdom of Sudervik.
 
During the "late" early medieval age, the amount of islands with permanent settlements began to grow more rapidly, and by the middle age most of the reasonably sized islands that are a part of Sudervik had at least one settlement.
 
The Kingdom of Sudervik was proclaimed well into the medieval age, when the united lordships of Vindhøj and Eiriksvagr under Lord Edric, the decendant of Lord Eorconweald and Lady Aelfwynn. Edric had launched numerous expansionist campaigns and managed to vassalize several smaller independent islands and gained suzerainty of larger mainland realms surrounding Vindhøj. Lord Edric had believed that he controlled enough of Sudervik to proclaim himself as king of Sudervik. Not everyone initially recognized Edric as king of Sudervik. After years of Edric's rule, crushed uprisings and failed secessionist movements, many weathy aristocrats and landowners had started to recognize Edric's ability to maintain his fledgling kingdom. It wasn't until Edric's son Eadmund ascended that legitimacy was sealed. Eadmund was able to retain the level of control that his father had, and claimed that it was a sign from the gods that his reign was stable, and that the kingdom lived on.


==Geography==
==Geography==
[[File:Pine forest in Sweden.jpg|thumb|upright=1.0|left|alt=Pine forest|Pine forests dominate the landscape of the island.]]
[[File:Pine forest in Sweden.jpg|thumb|upright=1.0|left|alt=Pine forest|Pine forests dominate the landscape of the islands.]]
Sudervik is located in the [[Süd Depths]] within the [[Islingfait Sea]]. Most of the island is represented by forested hilly landscapes. Almost all of the island is covered by taiga, the coniferous forest dominated by pine, spruce, fir and larch. Some portions in the middle of the island are devoid of trees and covered by rocky mountain ranges. In the floodplains of the rivers, there are meadows. A number of areas on the island have been designated as Royal Preserves, protected natural areas for use of the royal family only. Along the rock-bound coast are lighthouses, beaches, fishing villages, and thousands of offshore islands. There are jagged rocks and cliffs and many bays and inlets. Geologists describe this type of landscape as a "drowned coast", where a rising sea level has invaded former land features, creating bays out of valleys and islands out of mountain tops.  
Sudervik and all islands and islets within are located in a body of water called the [[Süd Depths]], where its name is derived. Most of the islands are represented by forested hilly landscapes with jagged and rocky coasts. Almost all of the islands are covered by temperate coniferous rainforests, dominated by pine, spruce, fir and larch. Some portions of the islands are wetlands or meadows, especially near the numerous rivers. A number of areas of the kingdom have been designated as Royal Preserves, protected natural areas for use of the royal family only. Along the rock-bound coasts are lighthouses, beaches, fishing villages, and thousands of offshore islands. There are jagged rocks and cliffs and many bays and inlets. Geologists describe this type of landscape as a "drowned coast", where a rising sea level has invaded former land features, creating bays out of valleys and islands out of mountain tops.  


There are a large number of wild animals present on the island, with the most common being reindeer, coyotes, foxes, pine squirrels and beavers. Sudervik is home to a great number of birds including Golden Eagles, Cardinals, Bluebirds, and Westland Petrels. Many species of fish live in the ocean waters surrounding the island, and the fishing industry is a major part of the economy, including commercial whaling.  
There are a large number of wild animals present on the islands, with the most common being deer, coyotes, foxes, pine squirrels and beavers. Sudervik is home to a great number of birds including Golden Eagles, Cardinals, Bluebirds, and Westland Petrels. Many species of fish live in the ocean waters surrounding the islands, and the fishing industry is a major part of the economy, including commercial whaling.  


===Climate===
===Climate===
The climate of Sudervik is humid continental climate and a cool summer subtype. Surface water temperatures around the island reach a summer average of 12 °C (54 °F) inshore and 9 °C (48 °F) offshore to winter lows of −1 °C (30 °F) inshore and 2 °C (36 °F) offshore. The sea keeps winter temperatures slightly higher and summer temperatures a little lower on the coast than inland. The maritime climate produces more variable weather, ample precipitation in a variety of forms, greater humidity, lower visibility, more clouds, less sunshine, and higher winds than a continental climate. Light to heavy fog is a common and near daily occurance on the island.
The climate of Sudervik is humid continental climate and a cool summer subtype. Surface water temperatures around the islands reach a summer average of 12 °C (54 °F) inshore and 9 °C (48 °F) offshore to winter lows of −1 °C (30 °F) inshore and 2 °C (36 °F) offshore. The sea keeps winter temperatures slightly higher and summer temperatures a little lower on the coast than inland. The maritime climate produces more variable weather, ample precipitation in a variety of forms, greater humidity, lower visibility, more clouds, less sunshine, and higher winds than a continental climate. Light to heavy fog is a common and near daily occurance on the islands


==Politics==
==Politics==
{{Main|Government of Sudervik|Politics of Sudervik}}
{{Multiple image
{{Multiple image
| caption_align = center
| caption_align = center
| total_width  = 340
| total_width  = 340


| image1        = Christianviidenmark.jpg
| image1        = Albert Graefle (1807-89) - Frederick William, Crown Prince of Prussia (1831-88) - RCIN 405281 - Royal Collection.jpg
| caption1      = Adalbert IX, King of Sudervik
| caption1      = Adalbert IX Mynyddholm


| image2        = Henry Pelham by John Shackleton.jpg
| image2        = Archduchess Maria Carolina of Austria-Teschen.png
| caption2      = Rikkert Fleer, Prime Minister
| caption2      = Queen Griselda Januttian


}}
}}
The Kingdom of Sudervik is a semi-constitutional monarchy. The reigning monarch is the head of state, the incumbent being King [[Adalbert IX of Sudervik|Adalbert IX]]. The monarch is the ultimate head of state and is, at least nominally or symbolically, advised by parliament.
The entire kingdom of Sudervik is ruled by the King or Queen, and their consort. The current king is [[Adalbert IX (Sudervik)|Adalbert IX]]. Each territory is ruled by a Lord-Lieutenant or, in distant territories, a Viceroy. The Privy Council has varied in importance from the ultimate legitimizer of a king's rule to a mere ceremonial acknowledgment of the heir apparent. The Crown of Vines is a symbol of leadership and power of a King or Queen. It is made out of golden vines with emerald and sapphire jewels and runic inscriptions invoking the divine right of kings.
 
The king has absolute authority over the military, the bureaucracy, and the entire kingdom and regions itself. The king has sole power to appoint, dismiss, approve, and supervise the regional governors. The king also has the power to organize and declare the budget, economy, taxes, and trade, order a Witan into session, dismiss it from meeting at will, declare its agenda, and propose, reject, and initiate all laws. The king also controls, supervises, and disbands the courts and has the final judicial say. As such, the kings mere word is enough for the Royal hierarchy to enact his will.
 
===Witenagemot===
The essential duty of the Witenagemot (usually shortened to Witan) is to advise the king on all matters on which he chooses to ask its opinion. It attests his grants of land to temples or laymen, consents to his issue of new laws or new statements of ancient custom, and helps him deal with rebels and persons suspected of disaffection. Its composition and time of meeting are determined by the king’s pleasure. Usually attended by the greater Lord-Lieutenants, wealthy aristocrats, influential priests and important elected civil administrators of chatered cities and boroughs, the Witan is in no sense a popular assembly.


The King is the Head of State and the Commander-in-Chief of the kingdom and all dependent territories, and has near absolute authority over the [[Royal Armed Forces of Sudervik|Royal Armed Forces]], the bureaucracy, and the entire kingdom and regions itself. The King has sole power to appoint, dismiss, approve, and supervise the regional governors and Viceroys. The King also has the power to organize and declare the budget, economy, taxes, and trade, order the Parliament into session, dismiss it from meeting at will, declare its agenda, and propose, reject, and initiate all Parliamentary bills. The King also controls, supervises, and disbands the Courts and has the final judicial say. As such, the Kings mere word is enough for the Royal hierarchy to enact his will. Despite all this, the monarch usually goes through the proper channels and conducts the necessary formalities to enact his will.
Despite the existence of the Witan, the government of Sudervik is very much centred on the king. He rules personally, usually assisted by his Council, the Privy Council. The council members are chosen by the King, and its membership varies greatly, but members often include powerful nobility and churchmen, senior civil servants, and sometimes certain members of the king's friends and family.


The Parliament of Sudervik, formally known as the His Majesty's Royal Parliament, has its powers limited by the monarchy. The parliament is comprised of several political parties, with dominant party being the [[Nationale Volkspartij (Sudervik)|Nationale Volkspartij]]. The monarch holds the ability to veto bills and appoint officials. Most day-to-day administrative duties lie in the hands of the [[Council of State (Sudervik)|Council of State]], headed by the [[Prime Minister of Sudervik|Prime Minister]]. In practice the monarch wields a large amount of influence over government policies and national opinion, due to general widespread popularity. No major conflict has ever arisen between parliament and the monarch, due to the dominance of the Nationale Volkspartij. As a result, the monarch effectively controls government policies. The other largest political parties include the [[Liberale Partij (Sudervik)|Liberale Partij (Liberal Party)]] and [[Vaderlandpartij (Sudervik)|Vaderlandpartij (Fatherland Party)]].
Early Witans began to emerge under Dúncred II, who wished to implement taxation changes and wide-ranging law reforms, and sought to gain the consent of the nation. Nevertheless, calling a Witan is an expensive and time-consuming process, requiring many personal invitations, and  in chartered cities and boroughs, elections of civil servants. So Witans are only summoned on particularly important occasions. Once a Witan had finished its business, the king would dissolve it, and sometimes not summon another for an extended period; in the meantime, the Privy Council – that is, the king with his chosen advisers – makes laws ("ordinances"), spend money, and carry on the business of government.


The republican movement has existed since the foundation of the commonwealth, and is generally associated with the Liberale Partij, the largest opposition in Parliament. However, it has gained little influence and traction, due to the monarchy's widespread popularity and the stability many citizens feel it gives the country. Three citizen-sponsored referenda on the issue have been held, in 1949, 1955 and 1959; all failed, although the republican vote in 1955 exceeded 30%. It was only after the immense cost of a power shift in the government following the death of Stephen IV that the republican movement grew in popularity.
The acknowledged powers of the Witan have grown over time. In particular, it was established that the Witan is the only body that can authorise nationwide taxation and excise. There are practical underpinnings to these powers, for those who elected representatives at this time were the same people the monarch has to rely on to collect and remit taxes on a large scale: the landed gentry. If a sovereign is to attempt to impose new taxes without consulting the gentry then the gentry can simply refuse to collect the taxes, and the monarch would have had little feasible recourse.


Once summoned, a Witan can take the opportunity to submit policy proposals to the monarch ("bills"), which would be expected to take precedence over ordinances if signed into law by the monarch, although the monarch is under no obligation to grant the Royal Assent to any such proposal. However, monarchs have increasingly used Witans more widely in lawmaking as a way of gaining popular support for their policies. One example was during the reign of Edric III, when major religious reforms were taking place due to scandals within the religion, which Edric instigated and passed a number of laws regulating the powers of priests and high ranking clergymen. However, his successor Gárdig reversed these changes, despite lacking public support.


The first of the Aberffridd monarchs to rule Sudervik, Madanach I, was perennially short of money and he was obliged to summon Witans often. Successive Witans thereupon sought to turn the king's financial woes to their advantage, requiring various policy concessions before voting taxes. Madanach was succeeded by his son Berwyn I, who had inherited the start of major economic problems in Sudervik such as poor harvests and a decline in fish populations. Berwyn refused to use the Witan to rectify the economic issues, something that its members protested, among other policies Berwyn had implimented, primarily regarding taxation and other methods of acquiring funds. Berwyns' refusal to compromise, eventually led to Berwyn dissolving the Witan. Berwyn would continue for eight years governing with only an advisory council of royal appointees.
===Lord-Lieutenants===
The kingdom is divided into lieutenancy areas and governed by a Lord-Lieutenant, the monarch's personal representative in each respective area. Each Lord-Lieutenant is responsible for civil administration, law and order and the organization of the local militia units. He is commander of these forces, whose officers he appoints. Each Lord-Lieutenant has the power to select a governing-council of the lieutenancy, which handles day-to-day management, administration and oversight of economic activities.


===Military===
===Military===
{{Main|Sudervik Defense Forces}}
Sudervik's military has a size of 7,000 active personnel, including 3,500 conscripts. The size of the military reserve is roughly 30,000. Reservists are fit-for-service individuals available to the armed forces that participate in defence exercises and deployments abroad. Any male can be conscripted by royal or lieutenancy decree. The Royal Peacekeepers have around 3200 active members. They serve as a gendarmerie tasked with maintaining order throughout the nation. During peacetime, each constituency has it's own Head Peacekeeper who is the commander of the district's respective garrison. Their duties consist of arresting political dissidents, rebels, and other lawbreakers. Peacekeepers form the bulk of both law enforcement and the military of Sudervik as they serve as foot soldiers and police.
Sudervik's military, officially His Majesty's Royal Defence Forces, Sudervik Defence Forces or SDF, is organised into the Royal Ground Security Service, Royal Naval Security Service, Royal Peacekeepers and Joint Support Service branches. As of the last census, the SDF has a strength of 200,000 active soldiers and 60,000 civilians. Reservists are available to the armed forces and participate in defence exercises and deployments abroad. Military service is compulsory for men at age 18 and are required to servce one year. The Royal Peacekeepers have around 90,000 active members. They serve as a gendarmerie tasked with maintaining order throughout the nation. During peacetime, each constituency has it's own Head Peacekeeper who is the commander of the district's respective garrison. Their duties consist of arresting political dissidents, rebels, and other lawbreakers. Peacekeepers form the bulk of both law enforcement and the military of Sudervik as they serve as foot soldiers and police.


===Foreign relations===
===Foreign relations===
The Kingdom of Sudervik maintains no foreign relations with any other sovereign state, likely due to its isolation. Sudervik does conduct maritime trade, importing and exporting certain goods through sea trade routes.


==Economy==
==Economy==


===Agriculture===
===Agriculture===
Sudervik has long supported and maintainted a primarilly agrarian economy. Wheat is the single most important arable crop, but oats and barley are also cultivated extensively. In some parts of the country, legumes and beans are also cultivated. On the island of Cardlow, a hybrid tobacco is grown extensively and exported to all parts of the kingdom. Sheep, cattle, oxen and pigs are the most common for animal husbandry. Watermills and windmills are common gristmills in agricultural areas.
Sudervik has long supported and maintainted a primarilly agrarian economy. Wheat is the single most important arable crop, but oats and barley are also cultivated extensively. In some parts of the kingdom, legumes and beans are also cultivated. On the island of Hnífsvöllur, a hybrid tobacco is grown extensively and exported to all parts of the kingdom. Sheep, cattle, oxen and pigs are the most common for animal husbandry. Watermills and windmills are common gristmills in agricultural areas.


===Mining===
===Mining===
Mining does not make up a large part of the economy, but the demand for metals in the country is still high. The main resources extracted from mining are iron, tin, lead, silver and coal. Acquiring ore through strip mining has been supplemented by more advanced techniques, including tunnels, trenches and bell-pits. Iron ore is usually processed locally at a steam or water-powered bloomery As a result of the diminishing woodlands and consequent increases in the cost of both wood and charcoal, demand for coal increased in the 12th century and it began to be commercially produced from bell-pits and strip mining.[50]
Mining does not make up a large part of the economy, but the demand for metals and fuels in the country still exists. The main resources extracted from mining are iron, tin, lead, silver and coal. Acquiring ore through strip mining has been supplemented by more advanced techniques, including tunnels, trenches and bell-pits. Iron ore is usually processed locally at water-powered bloomeries. Exploitation of woodlands has provided ample amounts of required charcoal for the smelting process, however as commerically mined coal from bell-pits and strip mining as a bi-product of other mines becomes more efficient, charcoal has been phased out of some areas.


A silver boom occurred in England after the discovery of silver near Carlisle in 1133. Huge quantities of silver were produced from a semicircle of mines reaching across Cumberland, Durham and Northumberland – up to three to four tonnes of silver were mined each year, more than ten times the previous annual production across the whole of Europe.[8] The result was a local economic boom and a major uplift to 12th-century royal finances.[88] Tin mining was centred in Cornwall and Devon, exploiting alluvial deposits and governed by the special Stannary Courts and Parliaments. Tin formed a valuable export good, initially to Germany and then later in the 14th century to the Low Countries.[89] Lead was usually mined as a by-product of mining for silver, with mines in Yorkshire, Durham and the north, as well as in Devon.[90] Economically fragile, the lead mines usually survived as a result of being subsidised by silver production.[91]  
Huge quantities of silver are produced from a semicircle of mines on the island of Cefnffynon. Around three to four hundred tonnes of silver are mined each year. Tin mining is centred in Llwynberwyn, exploiting alluvial deposits. Tin is a valuable export good, and shipped to every island in the kingdom. Lead is usually mined as a by-product of mining for silver, with mines in Cefnffynon near the silver mines. Economically fragile, the lead mines have survived as a result of being subsidised by silver production. Mining is generally a limited practice due to the isolation of the kingdom. Export of agricultural goods in exchange for minerals is common to preserve mineral deposits on the islands.
[[File:A train bringing copper ore out of the mines, Ducktown, Tenn1a34318v.jpg|thumb|upright=1.0|left|alt=salderland|A steam locomotive hauling tin oxide mineral in Llwynberwyn.]]


===Industry===
===Industry===
The dominant form of mechanized power is created from [https://en.wikipedia.org/wiki/Watermill watermills]. Using water towers as buffers and gears for transmission, water mills have been the primary means of industrial production in Sudervik. Water mills are used for grinding grain, producing flour for bread, malt for beer, or coarse meal for porridge. Hammermills use the wheel to operate hammers. Fulling mills are powered using water wheels for cloth making. The trip hammer is also used for making wrought iron and for working iron into useful shapes, an activity that is otherwise labour-intensive. The water wheel is also used in papermaking, beating material to a pulp.
The dominant form of mechanized power is created from [https://en.wikipedia.org/wiki/Watermill watermills]. Using water towers as buffers and gears for transmission, watermills have been the primary means of industrial production in Sudervik for years. Watermills are used for grinding grain, producing flour for bread, malt for beer, or coarse meal for porridge. Hammermills use the wheel to operate hammers. Fulling mills are powered using water wheels for cloth making. The trip hammer is also used for making wrought iron and for working iron into useful shapes, an activity that is otherwise labour-intensive. The waterwheel is also used in papermaking, beating material to a pulp.


Suderviker engineers have developed a unique style of watermill station. If a location does not have a dedicated source of flowing water, a water tower will be constructed and filled. The process of filling a water tower is time consuming, as the water must be transported by land, and lifted in large buckets using a [https://en.wikipedia.org/wiki/Treadwheel_crane treadwheel crane]. After the water tower is filled, the tower will be connected via a system of aqueducts to the water wheel. Once used, the water is channeled into a small drainage area where it is then pumped back into the water tower using a [[windpumphttps://en.wikipedia.org/wiki/Windpump|windpump]], or muscle-power via a [https://en.wikipedia.org/wiki/Horse_mill horsemill] where horses, oxen or slaves are used. This system requires periodic refilling of water due to evaporation and general water spillage.
[[File:Watermill at Lower Slaughter.JPG|thumb|upright=1.0|right|alt=A local watermill|Watermills vastly outnumber steam engines.]]


[https://en.wikipedia.org/wiki/Windmill Windmills] are also used in competition to water wheels. Certain areas of the kingdom have advantages to using windmills or watermills and vice versa. WIndmills are also used to power many other industrial processes, including papermills, threshing mills, and to process oil seeds, wool, paints and stone products. There are more than 30,000 watermill stations and 18,000 windmills spread across the kingdom, making up a majority of it's industrial capacity.
Suderviker engineers have developed a unique style of watermill station. If a location does not have a dedicated source of flowing water, a water tower will be constructed and filled. The process of filling a water tower is time consuming, as the water must be transported by land, and lifted in large buckets using a [https://en.wikipedia.org/wiki/Treadwheel_crane treadwheel crane]. After the water tower is filled, the tower will be connected via a system of aqueducts to the water wheel. Once used, the water is channeled into a small drainage area where it is then pumped back into the water tower using a [[windpumphttps://en.wikipedia.org/wiki/Windpump|windpump]], or muscle-power via [https://en.wikipedia.org/wiki/Horse_mill horsemill] where horses, oxen or slaves are used. This system is more expensive, requires constant maintenance and periodic refilling of water due to evaporation and general water spillage. As a result of this, watermills are generally constructed along the abundant river systems found on the islands.
 
[https://en.wikipedia.org/wiki/Windmill Windmills] are also used in competition to water wheels. Certain areas of the kingdom have advantages to using windmills or watermills and vice versa. Windmills are also used to power many other industrial processes, including papermills, threshing mills, and to process oil seeds, wool, paints and stone products. There are more than 30,000 watermill stations and 18,000 windmills spread across the kingdom. The kingdom is currently undergoing a period of industrialization via steam. Imported steam engines are replacing inefficient watermills. Imported steam shovels are being used to increase the capacity of coal mining. Steamships export bulk agricultural products abroad and import machinery. With the availability of watermills, and requiring no burning fuel to power, steam engines are slow to be adopted to many industries.


===Infrastructure===
===Infrastructure===
Sudervik maintains an extentive network of brick roads, bridges
Sudervik maintains an extentive network of brick roads and bridges, and maintains a large public works labour force for upkeeping the vast network. In cities, brick roads are used, while in the country, gravel roads are commonplace. Prison labor provides labor for road construction and ditch digging.


===Transport===
===Transport===
Sudervik's extensive and connected systems of navigable rivers and coastal access allows for cheap and easy transportation of agricultural products. Land transport is a suppliment to the navigable rivers to enhance the all-weather shipment of cash crops to market. Roads tie farms and plantations areas to the nearest river or seaport for easier and more cost-effective shipping.
Sudervik's extensive and connected systems of navigable rivers and coastal access allows for cheap and easy transportation of agricultural products. Land transport is a suppliment to the navigable rivers to enhance the all-weather shipment of cash crops to market. Roads tie farms and plantations areas to the nearest river or seaport for easier and more cost-effective shipping. Foreign steamships make transport of goods more efficient, and river traversing easier. Railroads are commonly used for transporting lumber and minerals. Bulk agricultural products are primarily transported by carriage or by river ferries.
 
==Demographics==
 
===Education===
 
===Religion===
 
==Culture==
 
====Music and art====
 
====Cuisine====


====Sports====
[[Category:Countries]]

Latest revision as of 04:08, 11 July 2022

Kingdom of Sudervik
Flag of Sudervik
Flag
Coat of arms of Sudervik
Coat of arms
Motto: Strength From The Sea!
Anthem: "To The Süd We Thank"
Capital
and largest city
Vindhøj
Official languagesSuderviker
Recognised regional languagesVarious Suderviker Dialects
Ethnic groups
Suderviker
Demonym(s)Suderviker
GovernmentAbsolute Monarchy
• King
Adalbert IX
• Lord High Steward
Rikkert Fleer
LegislaturePrivy Council
Population
• Estimate
11,830,660
CurrencySudervik Florin

Sudervik, officially the Kingdom of Sudervik, is a sovereign state located within the Süd Depths. Sudervik is the foremost absolute monarchy in the known world. The kingdom consists of one large island and a number of smaller dependent islands. The islands have a total area of about 463,000 square kilometres with a population of 11.8 million. The kingdom is a collection of one sovereign state and many dependent territories united under a single monarch. However, due to their separate historical and cultural identities, fringe islands have always felt disassociated with Sudervik proper. Lord-lieutenants or Viceroys have assumed administrative responsibilities in many distant islands, acting as personal representatives of the monarch.

The Kingdom of Sudervik is the name for the entire collection of islands. The kingdom did not start to consolidate until the early feudal age of the island, when the lord of the city-state of Vindhøj had entered into a dynastic union with the sovereign of the city-state of Eiriksvagr, with Eiriksvagr being the lesser partner in the personal union. After both Vindhøj and Eiriksvagr were united, the new nation increasingly became a hegemonic power in its region, exerting influence over smaller island realms nearby and coastal territories.

Etymology

The name Sudervik originates from a language used by the first settlers of Sudervik, called Old Sudervik. The langauge is no longer used, as it has been replaced by a more modern version, but is still translatable. The name Sudervik can be roughly translated to "Vines of the Süd", where 'suder' means 'belonging to Süd' and 'vik' roughly menaing 'vines' or 'vegetation'. The most most widely accepted hypothesis for "Vines of the Süd" is the first description of the islands the early settlers had came up with, likely taking note of the lush coastline and vines and moss growing on the fjords and cliffs.

History

Sudervik was first settled sometime in the early Old Age, which is a rough equivalent to a Stone Age. The first settlers, now called Ancient Sudervikers, were a seafaring and nomadic people, who used primitive ships to travel an unknown distance into the Süd Depths, eventually arriving at a place that is believed to be near the city now called Vindhøj. Their arrival and creation of a permanent settlement marked the coming of farming, improved stone tools and pottery. The Iron Age of Sudervik marked the beginning of significant cultural development. Large hill forts appeared on hill summits, smaller promontory forts created along the coastal cliffs, and settlements started to spread along the coastline as populations grew.

The second largest island to be settled was Eiriksvagr (Eirik's Vale). It is believed that a splinter group of Ancient Suderviker fishermen had explored the island and developed a permanent settlement, bestowing the name Eiriksvagr or "Eirik's Vale" after their leader, only known as Eirik the Bold. The separation between Vindhøj and Eiriksvagr eventually created disparity between cultures and language. The people of Eiriksvagr became forest-dwellers and hunters, abandoning their seafaring past while the people of Vindhøj remained fishermen and a coastal culture. The two islands would be in constant competiton with each other economically and eventually militarily.

Sometime in the late Iron Age, before the early medieval period, Vindhøj and Eiriksvagr and had become proper independent city-states. The late Iron Age had marked the discovery of numerous smaller islands, each becoming pseudo-independent from the lord of Vindhøj. These islands would also develop their own dialects of the Suderviker language and a culture slightly different from that from Vindhøj.

The early medieval age is considered the longest age in the history of Sudervik. During this time, technology and culture had made early advancements but lost momentum and eventually became stagnant. Decades of separation and isolation between the settled islands had led to further cultural differences. Fortunately the lord of the city-state of Vindhøj, Eorconweald Mynyddholm, had been working to maintain relations with the rulers of Eiriksvagr, and even supported (and likely started) a civil war in the city. Lord Eorconweald had sent money and soldiers to support a local aristocratic family, namely its patriarch Saeweard Thraesfrith, in making Eiriksvagr a monarchy with the Thraesfrith family at its head. In return, Lord Eorconweald was promised the hand of Saeweard's eldest daughter Aelfwynn in marriage.

After the oligarchy was ousted and the civil war had ended, Saeweard Thraesfrith had become the self-proclaimed Lord of Eiriksvagr. Lord Eorconweald recieved his marriage to Aelfwynn, forming an alliance with the Thraesfrith family. When Lord Saeweard had eventually fallen ill and was near death, Lord Eorconweald and his wife Aelfwynn claimed that since Aelfwynn was the eldest child, she had precedence over her younger brother Eanred and was the rightful heir. Saeweard had died, and the first major conflict between the city-states of Vindhøj and Eiriksvagr had erupted. Eanred was in a difficult position at the start of the war. The young pretender lacked the confidence, cunning and intelligence of his elder sister, and many prominent families in Eiriksvagr held him in low regard. Most of the aristocratic families of Eiriksvagr had decided to support the more mature Aelfwynn, as she had the advantage of age, prestige and alliance. Eanred had only continued the war for two and a half weeks, but eventually surrendered due to his general reluctance to fight, and failing to rally any significant support. He was forced to renounce his claim to the lordship of Eiriksvagr, and was sent to the island of Firoafylki to reside as a priest for the remainder of his life. Aelfwynn was crowned under the protection of Lord Eorconweald as the "Lady of Eiriksvagr and all possessions therein". These lordships would be the backbone of the future Kingdom of Sudervik.

During the "late" early medieval age, the amount of islands with permanent settlements began to grow more rapidly, and by the middle age most of the reasonably sized islands that are a part of Sudervik had at least one settlement.

The Kingdom of Sudervik was proclaimed well into the medieval age, when the united lordships of Vindhøj and Eiriksvagr under Lord Edric, the decendant of Lord Eorconweald and Lady Aelfwynn. Edric had launched numerous expansionist campaigns and managed to vassalize several smaller independent islands and gained suzerainty of larger mainland realms surrounding Vindhøj. Lord Edric had believed that he controlled enough of Sudervik to proclaim himself as king of Sudervik. Not everyone initially recognized Edric as king of Sudervik. After years of Edric's rule, crushed uprisings and failed secessionist movements, many weathy aristocrats and landowners had started to recognize Edric's ability to maintain his fledgling kingdom. It wasn't until Edric's son Eadmund ascended that legitimacy was sealed. Eadmund was able to retain the level of control that his father had, and claimed that it was a sign from the gods that his reign was stable, and that the kingdom lived on.

Geography

Pine forest
Pine forests dominate the landscape of the islands.

Sudervik and all islands and islets within are located in a body of water called the Süd Depths, where its name is derived. Most of the islands are represented by forested hilly landscapes with jagged and rocky coasts. Almost all of the islands are covered by temperate coniferous rainforests, dominated by pine, spruce, fir and larch. Some portions of the islands are wetlands or meadows, especially near the numerous rivers. A number of areas of the kingdom have been designated as Royal Preserves, protected natural areas for use of the royal family only. Along the rock-bound coasts are lighthouses, beaches, fishing villages, and thousands of offshore islands. There are jagged rocks and cliffs and many bays and inlets. Geologists describe this type of landscape as a "drowned coast", where a rising sea level has invaded former land features, creating bays out of valleys and islands out of mountain tops.

There are a large number of wild animals present on the islands, with the most common being deer, coyotes, foxes, pine squirrels and beavers. Sudervik is home to a great number of birds including Golden Eagles, Cardinals, Bluebirds, and Westland Petrels. Many species of fish live in the ocean waters surrounding the islands, and the fishing industry is a major part of the economy, including commercial whaling.

Climate

The climate of Sudervik is humid continental climate and a cool summer subtype. Surface water temperatures around the islands reach a summer average of 12 °C (54 °F) inshore and 9 °C (48 °F) offshore to winter lows of −1 °C (30 °F) inshore and 2 °C (36 °F) offshore. The sea keeps winter temperatures slightly higher and summer temperatures a little lower on the coast than inland. The maritime climate produces more variable weather, ample precipitation in a variety of forms, greater humidity, lower visibility, more clouds, less sunshine, and higher winds than a continental climate. Light to heavy fog is a common and near daily occurance on the islands

Politics

Adalbert IX Mynyddholm
Queen Griselda Januttian

The entire kingdom of Sudervik is ruled by the King or Queen, and their consort. The current king is Adalbert IX. Each territory is ruled by a Lord-Lieutenant or, in distant territories, a Viceroy. The Privy Council has varied in importance from the ultimate legitimizer of a king's rule to a mere ceremonial acknowledgment of the heir apparent. The Crown of Vines is a symbol of leadership and power of a King or Queen. It is made out of golden vines with emerald and sapphire jewels and runic inscriptions invoking the divine right of kings.

The king has absolute authority over the military, the bureaucracy, and the entire kingdom and regions itself. The king has sole power to appoint, dismiss, approve, and supervise the regional governors. The king also has the power to organize and declare the budget, economy, taxes, and trade, order a Witan into session, dismiss it from meeting at will, declare its agenda, and propose, reject, and initiate all laws. The king also controls, supervises, and disbands the courts and has the final judicial say. As such, the kings mere word is enough for the Royal hierarchy to enact his will.

Witenagemot

The essential duty of the Witenagemot (usually shortened to Witan) is to advise the king on all matters on which he chooses to ask its opinion. It attests his grants of land to temples or laymen, consents to his issue of new laws or new statements of ancient custom, and helps him deal with rebels and persons suspected of disaffection. Its composition and time of meeting are determined by the king’s pleasure. Usually attended by the greater Lord-Lieutenants, wealthy aristocrats, influential priests and important elected civil administrators of chatered cities and boroughs, the Witan is in no sense a popular assembly.

Despite the existence of the Witan, the government of Sudervik is very much centred on the king. He rules personally, usually assisted by his Council, the Privy Council. The council members are chosen by the King, and its membership varies greatly, but members often include powerful nobility and churchmen, senior civil servants, and sometimes certain members of the king's friends and family.

Early Witans began to emerge under Dúncred II, who wished to implement taxation changes and wide-ranging law reforms, and sought to gain the consent of the nation. Nevertheless, calling a Witan is an expensive and time-consuming process, requiring many personal invitations, and in chartered cities and boroughs, elections of civil servants. So Witans are only summoned on particularly important occasions. Once a Witan had finished its business, the king would dissolve it, and sometimes not summon another for an extended period; in the meantime, the Privy Council – that is, the king with his chosen advisers – makes laws ("ordinances"), spend money, and carry on the business of government.

The acknowledged powers of the Witan have grown over time. In particular, it was established that the Witan is the only body that can authorise nationwide taxation and excise. There are practical underpinnings to these powers, for those who elected representatives at this time were the same people the monarch has to rely on to collect and remit taxes on a large scale: the landed gentry. If a sovereign is to attempt to impose new taxes without consulting the gentry then the gentry can simply refuse to collect the taxes, and the monarch would have had little feasible recourse.

Once summoned, a Witan can take the opportunity to submit policy proposals to the monarch ("bills"), which would be expected to take precedence over ordinances if signed into law by the monarch, although the monarch is under no obligation to grant the Royal Assent to any such proposal. However, monarchs have increasingly used Witans more widely in lawmaking as a way of gaining popular support for their policies. One example was during the reign of Edric III, when major religious reforms were taking place due to scandals within the religion, which Edric instigated and passed a number of laws regulating the powers of priests and high ranking clergymen. However, his successor Gárdig reversed these changes, despite lacking public support.

The first of the Aberffridd monarchs to rule Sudervik, Madanach I, was perennially short of money and he was obliged to summon Witans often. Successive Witans thereupon sought to turn the king's financial woes to their advantage, requiring various policy concessions before voting taxes. Madanach was succeeded by his son Berwyn I, who had inherited the start of major economic problems in Sudervik such as poor harvests and a decline in fish populations. Berwyn refused to use the Witan to rectify the economic issues, something that its members protested, among other policies Berwyn had implimented, primarily regarding taxation and other methods of acquiring funds. Berwyns' refusal to compromise, eventually led to Berwyn dissolving the Witan. Berwyn would continue for eight years governing with only an advisory council of royal appointees.

Lord-Lieutenants

The kingdom is divided into lieutenancy areas and governed by a Lord-Lieutenant, the monarch's personal representative in each respective area. Each Lord-Lieutenant is responsible for civil administration, law and order and the organization of the local militia units. He is commander of these forces, whose officers he appoints. Each Lord-Lieutenant has the power to select a governing-council of the lieutenancy, which handles day-to-day management, administration and oversight of economic activities.

Military

Sudervik's military has a size of 7,000 active personnel, including 3,500 conscripts. The size of the military reserve is roughly 30,000. Reservists are fit-for-service individuals available to the armed forces that participate in defence exercises and deployments abroad. Any male can be conscripted by royal or lieutenancy decree. The Royal Peacekeepers have around 3200 active members. They serve as a gendarmerie tasked with maintaining order throughout the nation. During peacetime, each constituency has it's own Head Peacekeeper who is the commander of the district's respective garrison. Their duties consist of arresting political dissidents, rebels, and other lawbreakers. Peacekeepers form the bulk of both law enforcement and the military of Sudervik as they serve as foot soldiers and police.

Foreign relations

The Kingdom of Sudervik maintains no foreign relations with any other sovereign state, likely due to its isolation. Sudervik does conduct maritime trade, importing and exporting certain goods through sea trade routes.

Economy

Agriculture

Sudervik has long supported and maintainted a primarilly agrarian economy. Wheat is the single most important arable crop, but oats and barley are also cultivated extensively. In some parts of the kingdom, legumes and beans are also cultivated. On the island of Hnífsvöllur, a hybrid tobacco is grown extensively and exported to all parts of the kingdom. Sheep, cattle, oxen and pigs are the most common for animal husbandry. Watermills and windmills are common gristmills in agricultural areas.

Mining

Mining does not make up a large part of the economy, but the demand for metals and fuels in the country still exists. The main resources extracted from mining are iron, tin, lead, silver and coal. Acquiring ore through strip mining has been supplemented by more advanced techniques, including tunnels, trenches and bell-pits. Iron ore is usually processed locally at water-powered bloomeries. Exploitation of woodlands has provided ample amounts of required charcoal for the smelting process, however as commerically mined coal from bell-pits and strip mining as a bi-product of other mines becomes more efficient, charcoal has been phased out of some areas.

Huge quantities of silver are produced from a semicircle of mines on the island of Cefnffynon. Around three to four hundred tonnes of silver are mined each year. Tin mining is centred in Llwynberwyn, exploiting alluvial deposits. Tin is a valuable export good, and shipped to every island in the kingdom. Lead is usually mined as a by-product of mining for silver, with mines in Cefnffynon near the silver mines. Economically fragile, the lead mines have survived as a result of being subsidised by silver production. Mining is generally a limited practice due to the isolation of the kingdom. Export of agricultural goods in exchange for minerals is common to preserve mineral deposits on the islands.

salderland
A steam locomotive hauling tin oxide mineral in Llwynberwyn.

Industry

The dominant form of mechanized power is created from watermills. Using water towers as buffers and gears for transmission, watermills have been the primary means of industrial production in Sudervik for years. Watermills are used for grinding grain, producing flour for bread, malt for beer, or coarse meal for porridge. Hammermills use the wheel to operate hammers. Fulling mills are powered using water wheels for cloth making. The trip hammer is also used for making wrought iron and for working iron into useful shapes, an activity that is otherwise labour-intensive. The waterwheel is also used in papermaking, beating material to a pulp.

A local watermill
Watermills vastly outnumber steam engines.

Suderviker engineers have developed a unique style of watermill station. If a location does not have a dedicated source of flowing water, a water tower will be constructed and filled. The process of filling a water tower is time consuming, as the water must be transported by land, and lifted in large buckets using a treadwheel crane. After the water tower is filled, the tower will be connected via a system of aqueducts to the water wheel. Once used, the water is channeled into a small drainage area where it is then pumped back into the water tower using a windpump, or muscle-power via horsemill where horses, oxen or slaves are used. This system is more expensive, requires constant maintenance and periodic refilling of water due to evaporation and general water spillage. As a result of this, watermills are generally constructed along the abundant river systems found on the islands.

Windmills are also used in competition to water wheels. Certain areas of the kingdom have advantages to using windmills or watermills and vice versa. Windmills are also used to power many other industrial processes, including papermills, threshing mills, and to process oil seeds, wool, paints and stone products. There are more than 30,000 watermill stations and 18,000 windmills spread across the kingdom. The kingdom is currently undergoing a period of industrialization via steam. Imported steam engines are replacing inefficient watermills. Imported steam shovels are being used to increase the capacity of coal mining. Steamships export bulk agricultural products abroad and import machinery. With the availability of watermills, and requiring no burning fuel to power, steam engines are slow to be adopted to many industries.

Infrastructure

Sudervik maintains an extentive network of brick roads and bridges, and maintains a large public works labour force for upkeeping the vast network. In cities, brick roads are used, while in the country, gravel roads are commonplace. Prison labor provides labor for road construction and ditch digging.

Transport

Sudervik's extensive and connected systems of navigable rivers and coastal access allows for cheap and easy transportation of agricultural products. Land transport is a suppliment to the navigable rivers to enhance the all-weather shipment of cash crops to market. Roads tie farms and plantations areas to the nearest river or seaport for easier and more cost-effective shipping. Foreign steamships make transport of goods more efficient, and river traversing easier. Railroads are commonly used for transporting lumber and minerals. Bulk agricultural products are primarily transported by carriage or by river ferries.