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{{Region icon Anteria}}{{WIP}}
{{Region icon Anteria}}{{WIP}}
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{{See also|Template:BrayoutFigures|l1=Brayout pieces table}}
A '''brayout piece''' is any of the 13 types of movable objects used on a 10×10 [[wikipedia:Chessboard|''chessboard'']] to play the game of [[Brayout|brayout]].
A '''brayout piece''' is any of the 13 types of movable objects used on a 10×10 [[wikipedia:Chessboard|''chessboard'']] to play the game of [[Brayout|brayout]].
[[File:BrayoutBoards.png|500px|thumb|[https://www.deviantart.com/fjana/art/Brayout-a-game-I-made-897133760 Brayout board with movements and promotions]]]
[[File:BrayoutBoards.png|500px|thumb|[https://www.deviantart.com/fjana/art/Brayout-a-game-I-made-897133760 Brayout board with movements and promotions]]]

Revision as of 11:31, 22 January 2022

A brayout piece is any of the 13 types of movable objects used on a 10×10 chessboard to play the game of brayout.

Pawn

Pawn (Pєшag)
BrayoutFigPA.png
Black circle.png
Location dot black.svg
BrayoutFigPA.png
P
Symbol, movement and notation
(Black circle.png denotes possible first move)

Pawn (Zhoushi: Pєшag) is the most basic figure on the board. Player starts with a total of 10 figures. It has a relative value of 1. If a pawn reaches an end of the board, it can be replaced by one of the figures captured from the opponent.

Pawn can move two spaces instead of one on the first move, to speed up the opening of the game. Unlike chess, brayout pawns take figures in front of them, not diagonally from them, so en passant does not exist.

Dragon

Dragon (Drag)
BrayoutFigP+A.png
Location dot black.svg
BrayoutFigP+A.png
Location dot black.svg
Symbol, movement and notation

Dragon (Zhoushi: Drag) is the promoted figure derived from the pawn. This figure may be obtained if a pawn enters the promotion zone and has the ability to move backwards as well as forwards. It has a relative value of 2. If a dragon reaches an end of the board, it can be replaced by one of the figures captured from the opponent.

Rook

Rook (Vєʒ)
BrayoutFigVA.png
Font Awesome 5 solid arrow-circle-up.svg
Location dot black.svg
Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigVA.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
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V
Symbol, movement and notation

Rook (Zhoushi: Vєʒ) is the brayout version of the chess rook. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 5.

Stronghold

Stronghold (Tƿrz)
BrayoutFigV+A.png
Font Awesome 5 solid arrow-circle-up.svg
Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigV+A.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
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Symbol, movement and notation

Stronghold (Zhoushi: Tƿrz) is the promoted figure derived from the rook. This figure may be obtained if a rook enters the promotion zone and has the ability to move as a rook as well as an advisor (ferz). It has a relative value of 6.

Bishop

Bishop (Stꝛiλaч)
BrayoutFigSA.png
BlackDotDartNW.png BlackDotDartNE.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BrayoutFigSA.png
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BlackDotDartSW.png BlackDotDartSE.png
S
Symbol, movement and notation

Bishop (Zhoushi: Stꝛiλaч) is the brayout version of the chess bishop. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 3.

Serviceman

Serviceman (Osadkan)
BrayoutFigS+A.png
BlackDotDartNW.png BlackDotDartNE.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg BrayoutFigS+A.png Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
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BlackDotDartSW.png BlackDotDartSE.png
Symbol, movement and notation

Serviceman (Zhoushi: Osadkan) is the promoted figure derived from the bishop. This figure may be obtained if a bishop enters the promotion zone and has the ability to move as a bishop as well as an advisor (ferz). It has a relative value of 4.

Horse

Horse (Kөƞ)
BrayoutFigKA.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
BrayoutFigKA.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg
K
Symbol, movement and notation

Horse (Zhoushi: Kөƞ) is the brayout version of the chess knight. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 3.

Knight

Knight (Ryꞇiꝛ)
BrayoutFigK+A.png
Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
BrayoutFigK+A.png
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
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Symbol, movement and notation

Knight (Zhoushi: Ryꞇiꝛ) is the promoted figure derived from the horse. This figure may be obtained if a horse enters the promotion zone and has the ability to move as a horse as well as an advisor (ferz). It has a relative value of 4.

Preacher

Preacher (Bramojil)
BrayoutFigBA.png
BlackDotDartNW.png BlackDotDartNE.png
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
BrayoutFigBA.png
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg Location dot black.svg
BlackDotDartSW.png BlackDotDartSE.png
B
Symbol, movement and notation

Preacher (Zhoushi: Bramojil) is the brayout version of the fairy chess princess. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 6.

Speaker

Speaker (Kazaꞇel)
BrayoutFigB+A.png
Font Awesome 5 solid arrow-circle-up.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigB+A.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg Location dot black.svg Location dot black.svg
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Font Awesome 5 solid arrow-circle-down.svg
Symbol, movement and notation

Speaker (Zhoushi: Kazaꞇel) is the promoted figure derived from the preacher. This figure may be obtained if a preacher enters the promotion zone and has the ability to move as a rook as well as a horse, making it an equivalent to the fairy chess empress. It has a relative value of 8. It is the only promoted figure that loses the ability to move to some squares that were previously accessible by its unpromoted variant.

Advisor

Advisor (Raƌe)
BrayoutFigIA.png
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BrayoutFigIA.png
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I
Symbol, movement and notation

Advisor (Zhoushi: Raƌe) is the brayout version of the fairy chess ferz. Player starts with a total of 2 figures of this type, but may obtain more via captivity as this figure can not be taken captive. It has a relative value of 2. If an advisor reaches an end of the board, it can be replaced by a queen, even if it has not been captured by an opponent.

Queen

Queen (Kralovna)
BrayoutFigDA.png
BlackDotDartNW.png Font Awesome 5 solid arrow-circle-up.svg BlackDotDartNE.png
Location dot black.svg Location dot black.svg Location dot black.svg
Location dot black.svg Location dot black.svg Location dot black.svg
Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigDA.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg Location dot black.svg Location dot black.svg
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BlackDotDartSW.png Font Awesome 5 solid arrow-circle-down.svg BlackDotDartSE.png
D
Symbol, movement and notation

Queen (Zhoushi: Kralovna) is the brayout version of the chess queen. Player starts with a single figure of this type and may obtain more via captivity or it can be promoted from the advisor reaching the end of the board. It has a relative value of 9.

King

Kral (Kral)
BrayoutFigRA.png
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Location dot black.svg BrayoutFigRA.png Location dot black.svg Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
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R
Symbol, movement and notation
(Black circle.png denotes movements if the king is palaced)

King (Zhoushi: Kral) is the brayout version of the chess king. Player has a single figure and is the only figure that can not be sacrificed, as losing of the king results in a checkmate. For this reason, it is not assigned a relative value (technically, the value is infinite).

If the king is located in a palace, a player can move it two spaces instead of one. This move can be reapeated as long as the king doesn't enter the opponent's promotion area, after which the palace is considered to be dissolved.

King Challenger

King Challenger (Kral ƿyzivaꞇeλ)
BrayoutFigRC.png
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Location dot black.svg BrayoutFigRA.png Location dot black.svg Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png
Symbol, movement and notation
(Black circle.png denotes movements if the king is palaced)

King Challenger (Zhoushi: Kral ƿyzivaꞇeλ) is a type of the brayout king, that is traditionally assigned to a less experienced player challenging a more experienced one, or to a minor partner in a match between two players of a different societal or allegorical statute. A player with this figure traditionally plays second.

It is no longer used in the competetive brayout matches, with a sole exception of a match between a challenger and a holding World Champion. However, there is no clear protocol on when this is to be used instead of the 7 pawn throw and often is based on the agreement between the two players.

Winning with a King Challenger is seen as of higher value morally, while offering the play as the King Challenger is seen as giving your opponent your respects for their achievements or recognizing their cotemporary position within the traditional hierarchy.