Brayout piece: Difference between revisions
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{{See also|Template:BrayoutFigures|l1=Brayout pieces table}} | |||
A '''brayout piece''' is any of the 13 types of movable objects used on a 10×10 [[wikipedia:Chessboard|''chessboard'']] to play the game of [[Brayout|brayout]]. | A '''brayout piece''' is any of the 13 types of movable objects used on a 10×10 [[wikipedia:Chessboard|''chessboard'']] to play the game of [[Brayout|brayout]]. | ||
[[File:BrayoutBoards.png|500px|thumb|[https://www.deviantart.com/fjana/art/Brayout-a-game-I-made-897133760 Brayout board with movements and promotions]]] | [[File:BrayoutBoards.png|500px|thumb|[https://www.deviantart.com/fjana/art/Brayout-a-game-I-made-897133760 Brayout board with movements and promotions]]] |
Revision as of 11:31, 22 January 2022
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A brayout piece is any of the 13 types of movable objects used on a 10×10 chessboard to play the game of brayout.
Pawn
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P | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation ( denotes possible first move) |
Pawn (Zhoushi: Pєшag) is the most basic figure on the board. Player starts with a total of 10 figures. It has a relative value of 1. If a pawn reaches an end of the board, it can be replaced by one of the figures captured from the opponent.
Pawn can move two spaces instead of one on the first move, to speed up the opening of the game. Unlike chess, brayout pawns take figures in front of them, not diagonally from them, so en passant does not exist.
Dragon
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P̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Dragon (Zhoushi: Drag) is the promoted figure derived from the pawn. This figure may be obtained if a pawn enters the promotion zone and has the ability to move backwards as well as forwards. It has a relative value of 2. If a dragon reaches an end of the board, it can be replaced by one of the figures captured from the opponent.
Rook
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V | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Rook (Zhoushi: Vєʒ) is the brayout version of the chess rook. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 5.
Stronghold
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V̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Stronghold (Zhoushi: Tƿrz) is the promoted figure derived from the rook. This figure may be obtained if a rook enters the promotion zone and has the ability to move as a rook as well as an advisor (ferz). It has a relative value of 6.
Bishop
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S | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Bishop (Zhoushi: Stꝛiλaч) is the brayout version of the chess bishop. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 3.
Serviceman
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S̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Serviceman (Zhoushi: Osadkan) is the promoted figure derived from the bishop. This figure may be obtained if a bishop enters the promotion zone and has the ability to move as a bishop as well as an advisor (ferz). It has a relative value of 4.
Horse
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K | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Horse (Zhoushi: Kөƞ) is the brayout version of the chess knight. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 3.
Knight
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K̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Knight (Zhoushi: Ryꞇiꝛ) is the promoted figure derived from the horse. This figure may be obtained if a horse enters the promotion zone and has the ability to move as a horse as well as an advisor (ferz). It has a relative value of 4.
Preacher
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B | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Preacher (Zhoushi: Bramojil) is the brayout version of the fairy chess princess. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 6.
Speaker
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B̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Speaker (Zhoushi: Kazaꞇel) is the promoted figure derived from the preacher. This figure may be obtained if a preacher enters the promotion zone and has the ability to move as a rook as well as a horse, making it an equivalent to the fairy chess empress. It has a relative value of 8. It is the only promoted figure that loses the ability to move to some squares that were previously accessible by its unpromoted variant.
Advisor
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I | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Advisor (Zhoushi: Raƌe) is the brayout version of the fairy chess ferz. Player starts with a total of 2 figures of this type, but may obtain more via captivity as this figure can not be taken captive. It has a relative value of 2. If an advisor reaches an end of the board, it can be replaced by a queen, even if it has not been captured by an opponent.
Queen
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D | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Queen (Zhoushi: Kralovna) is the brayout version of the chess queen. Player starts with a single figure of this type and may obtain more via captivity or it can be promoted from the advisor reaching the end of the board. It has a relative value of 9.
King
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R | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation ( denotes movements if the king is palaced) |
King (Zhoushi: Kral) is the brayout version of the chess king. Player has a single figure and is the only figure that can not be sacrificed, as losing of the king results in a checkmate. For this reason, it is not assigned a relative value (technically, the value is infinite).
If the king is located in a palace, a player can move it two spaces instead of one. This move can be reapeated as long as the king doesn't enter the opponent's promotion area, after which the palace is considered to be dissolved.
King Challenger
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℞ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation ( denotes movements if the king is palaced) |
King Challenger (Zhoushi: Kral ƿyzivaꞇeλ) is a type of the brayout king, that is traditionally assigned to a less experienced player challenging a more experienced one, or to a minor partner in a match between two players of a different societal or allegorical statute. A player with this figure traditionally plays second.
It is no longer used in the competetive brayout matches, with a sole exception of a match between a challenger and a holding World Champion. However, there is no clear protocol on when this is to be used instead of the 7 pawn throw and often is based on the agreement between the two players.
Winning with a King Challenger is seen as of higher value morally, while offering the play as the King Challenger is seen as giving your opponent your respects for their achievements or recognizing their cotemporary position within the traditional hierarchy.