Brayout piece
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A brayout piece is any of the 13 types of movable objects used on a 10×10 chessboard to play the game of brayout.
Pawn
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P | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation ( denotes possible first move) |
Pawn, (Zhoushi: Pєшag) is the most basic figure on the board. Player starts with a total of 10 figures. It has a relative value of 1.
Dragon
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P̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Dragon, (Zhoushi: Drag) is the promoted figure derived from the pawn. This figure may be obtained if a pawn enters the promotion zone and has the ability to move backwards as well as forwards. It has a relative value of 2.
Rook
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V | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Rook, (Zhoushi: Vєʒ) is the Brayout version of the chess rook. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 5.
Stronghold
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V̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Stronghold, (Zhoushi: Tƿrz) is the promoted figure derived from the rook. This figure may be obtained if a rook enters the promotion zone and has the ability to move as a rook as well as an advisor (ferz). It has a relative value of 6.
Bishop
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S | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Bishop, (Zhoushi: Stꝛiλaч) is the Brayout version of the chess bishop. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 3.
Serviceman
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S̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Serviceman, (Zhoushi: Osadkan) is the promoted figure derived from the bishop. This figure may be obtained if a bishop enters the promotion zone and has the ability to move as a bishop as well as an advisor (ferz). It has a relative value of 4.
Horse
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K | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Horse, (Zhoushi: Kөƞ) is the Brayout version of the chess knight. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 3.
Knight
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K̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Knight, (Zhoushi: Ryꞇiꝛ) is the promoted figure derived from the horse. This figure may be obtained if a horse enters the promotion zone and has the ability to move as a horse as well as an advisor (ferz). It has a relative value of 4.
Preacher
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B | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Preacher, (Zhoushi: Bramojil) is the Brayout version of the fairy chess princess. Player starts with a total of 2 figures of this type and may obtain more via captivity. It has a relative value of 6.
Speaker
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B̟ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Speaker, (Zhoushi: Kazaꞇel) is the promoted figure derived from the preacher. This figure may be obtained if a preacher enters the promotion zone and has the ability to move as a rook as well as a horse, making it an equivalent to the fairy chess empress. It has a relative value of 8. It is the only promoted figure that loses the ability to move to some squares that were previously accessible by its unpromoted variant.
Advisor
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I | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
Advisor, (Zhoushi: Raƌe) is the Brayout version of the fairy chess ferz. Player starts with a total of 2 figures of this type, but may obtain more via captivity as this figure can not be taken captive. It has a relative value of 2.
Queen
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D | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation |
TBA
King
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R | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation ( denotes movements if the king is palaced) |
TBA
King Challenger
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℞ | ||||||||||||||||||||||||||||||||||||||||||||||||||
Symbol, movement and notation ( denotes movements if the king is palaced) |
TBA