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{{Infobox company
{{Infobox company
| name = Noxu Game Studios
| name = Noxu Game Studios
| logo = Noxu Studios Logo.png
| logo = Noxu New.png
| logo_caption = Logo since 2006
| logo_caption = Logo since 2015
| former_name = Norup-Starek Games (1992–2006)
| former_name = Norup-Starek Games (1992–2006)
| type = Private
| type = Private
| industry = Video games
| industry = Video games
| founded = {{Start date and age|1992|03|15}} in [[Halling]], [[Littland]]
| founded = {{Start date and age|1992|03|15}}
| founders = Nicklas Norup & Wisław Starek
| founders = Nicklas Norup & Wisław Starek
| hq_location_city = [[Halling]]
| hq_location_city = [[Halling]]
| hq_location_country = [[Littland]]
| hq_location_country = [[Littland]]
| area_served = Worldwide
| area_served = Worldwide
| key_people = Nicklas Norup (CEO)<br>Wisław Starek (COO & Studio Director)
| key_people = Nicklas Norup (CEO & President)<br>Wisław Starek (CEO & Studio Director)
| products =  
| products = ''Emperor'', ''Tremendum'', ''Grateful Dead'', ''Fatal Deception'' and ''Kinetic'' series
| equity =  
| equity =  
| equity_year = 2021
| equity_year =  
| owner = Nicklas Norup (50%)<br>Wisław Starek (50%)
| owner = Nicklas Norup (50%)<br>Wisław Starek (50%)
| num_employees =  
| num_employees = 382
| num_employees_year = 2022
| num_employees_year = 2022
}}
}}
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Noxu Game Studios was originally founded as Norup-Starek Games in 1992 by the friends Nicklas Norup and Wisław Starek. Both of them had worked for many years at [[NordSoft]] but were laid off in 1991 as the Littish economy started to stagnate. They founded the company as they saw a gap in the Littish video game market, that there barely were any, and started to work on their first game ''Implex'' in August 1993, after buying access to the ''Square'' game engine. ''Implex'' was a moderate success, receiving mixed ratings but had good commercial sales. ''Implex'' is a futuristic puzzle game, where the player must try to escape a high security prison facility to gain their freedom. It is looked upon fondly by its fans and has an active modding community in part thanks to its charm and unique art style.
Noxu Game Studios was originally founded as Norup-Starek Games in 1992 by the friends Nicklas Norup and Wisław Starek. Both of them had worked for many years at [[NordSoft]] but were laid off in 1991 as the Littish economy started to stagnate. They founded the company as they saw a gap in the Littish video game market, that there barely were any, and started to work on their first game ''Implex'' in August 1993, after buying access to the ''Square'' game engine. ''Implex'' was a moderate success, receiving mixed ratings but had good commercial sales. ''Implex'' is a futuristic puzzle game, where the player must try to escape a high security prison facility to gain their freedom. It is looked upon fondly by its fans and has an active modding community in part thanks to its charm and unique art style.


During the development of ''Implex'', Starek noted how sluggish working with the ''Square'' engine felt and expressed to Norup the need for a new engine for future games. Over a weekend in 1993, they sketched out the infrastructure and internal logic of a new game engine and spent the next 2 years developing it, almost going bankrupt in the process. In 1995, the Virulent game engine was finished and the now 15 man company now started work on the first game using their own in-house engine. In March 1996 ''Emperor'' released to overwhelming praise and commercial success. ''Emperor'' was unlike any games of its time as the player took control of a small tribe in the stone age and advanced all the way to space colonization. Many critics pointed out the endless possibilities of the game, as most of the games content was procedurally generated, as well as the games art style, which in part was thanks to the shader technology of the Virulent engine. ''Emperor'' would receive an expansion in November 1996 called ''Emperor: Legends'', which added many folktales and myth features to the early stages of the game, which was received well.
During the development of ''Implex'', Starek noted how sluggish working with the ''Square'' engine felt and expressed to Norup the need for a new engine for future games. Over a weekend in 1993, they sketched out the infrastructure and internal logic of a new game engine and spent the next 2 years developing it, almost going bankrupt in the process. In 1995, the Virulent game engine was finished and the now 15 employee company now started work on the first game using their own in-house engine. In March 1996 ''Emperor'' released to overwhelming praise and commercial success. ''Emperor'' was unlike any games of its time as the player took control of a small tribe in the stone age and advanced all the way to space colonization. Many critics pointed out the endless possibilities of the game, as most of the games content was procedurally generated, as well as the games art style, which in part was thanks to the shader technology of the Virulent engine.


===''Tremendum'' and ''Grateful Dead'' (1996-2006)===
===''Tremendum'' and ''Grateful Dead'' (1996-2006)===
Following the success of ''Emperor'', Norup-Starek Games expanded to 46 employees and started work on a sequel. ''Emperor II'' was released in 1998 and had many new features, most notably online multiplier games, this was thanks to an upgrade to the Virulent engine that allowed to multiplayer and online functionality. This online functionality allowed to release of an expansion to ''Emperor II'' in 1999 called ''New Horizons'' which expanded the space age part of the game tremendously and was received well by critics. Norup was fascinated by these new online possibilities and proposed a purely online multiplayer game focused on teamwork and skill based gameplay, following input from Starek and other team members, the design concept for ''Tremendum'' was finalized in early 2000.


''Tremendum'' would be a radically different game from previous ''Emperor'' titles, being a First Person Shooter with a heavy emphasis on movement, positioning and precision in a purely online experience.


===Expansion (2006-2015)===
===Expansion (2006-2015)===
 
[[File:Noxu Studios Logo.png|right|thumb|210px|Logo in 2006]]
In 2006 Norup-Starek Games was reincorporated as Noxu Game Studios after moving to their new, and current offices, in [[Halling]]. New internal development studios were set up to work on multiple games at the same time.


===Acquisitions (2015-Present)===
===Acquisitions (2015-Present)===
Line 59: Line 62:
|}
|}
==Virulent Game Engine==
==Virulent Game Engine==
[[File:Virulent Game Engine.png|right|thumb|125px|Virulent Engine Logo]]
The Virulent Engine is a proprietary video game engine  
The Virulent Engine is a proprietary video game engine  


Co-founder and COO Wisław Starek said in a 2015 interview:
CEO and Studio Director Wisław Starek said in a 2015 interview:
{{Quotation|The development of ''Implex'' was a nightmare. The ''Square'' engine, although advanced for its time and easy to gain access too, was so sluggish and slow to work in. Many of the problems of ''Implex'', such as bugs, movement issues and others are because we couldn't fully fix them in that freaking engine. That is why I said to Nicklas we should use something else for the next game, because like hell I would develop in that engine again. That's how Virulent was born. We spent a weekend in 1993 sketching out what a new engine should have and by the end we had made our own engine, we decided to make this new engine if we wanted to continue making games. We named it Virulent as it means "bitterly hostile", which was how we felt towards the ''Square'' engine.}}
{{Quotation|The development of ''Implex'' was a nightmare. The ''Square'' engine, although advanced for its time and easy to gain access too, was so sluggish and slow to work in. Many of the problems of ''Implex'', such as bugs, movement issues and others are because we couldn't fully fix them in that freaking engine. That is why I said to Nicklas we should use something else for the next game, because like hell I would develop in that engine again. That's how Virulent was born. We spent a weekend in 1993 sketching out what a new engine should have and by the end we had made our own engine, we decided to make this new engine if we wanted to continue making games. We named it Virulent as it means "bitterly hostile", which was how we felt towards the ''Square'' engine.}}



Revision as of 11:38, 24 May 2022

Noxu Game Studios
Formerly
Norup-Starek Games (1992–2006)
Private
IndustryVideo games
FoundedMarch 15, 1992; 32 years ago (1992-03-15)
FoundersNicklas Norup & Wisław Starek
Headquarters,
Area served
Worldwide
Key people
Nicklas Norup (CEO & President)
Wisław Starek (CEO & Studio Director)
ProductsEmperor, Tremendum, Grateful Dead, Fatal Deception and Kinetic series
OwnerNicklas Norup (50%)
Wisław Starek (50%)
Number of employees
382 (2022)

Noxu Game Studios is a Littish video game developer founded in 1992 by Nicklas Norup and Wisław Starek.

History

Founding and Virulent (1992-1996)

Noxu Game Studios was originally founded as Norup-Starek Games in 1992 by the friends Nicklas Norup and Wisław Starek. Both of them had worked for many years at NordSoft but were laid off in 1991 as the Littish economy started to stagnate. They founded the company as they saw a gap in the Littish video game market, that there barely were any, and started to work on their first game Implex in August 1993, after buying access to the Square game engine. Implex was a moderate success, receiving mixed ratings but had good commercial sales. Implex is a futuristic puzzle game, where the player must try to escape a high security prison facility to gain their freedom. It is looked upon fondly by its fans and has an active modding community in part thanks to its charm and unique art style.

During the development of Implex, Starek noted how sluggish working with the Square engine felt and expressed to Norup the need for a new engine for future games. Over a weekend in 1993, they sketched out the infrastructure and internal logic of a new game engine and spent the next 2 years developing it, almost going bankrupt in the process. In 1995, the Virulent game engine was finished and the now 15 employee company now started work on the first game using their own in-house engine. In March 1996 Emperor released to overwhelming praise and commercial success. Emperor was unlike any games of its time as the player took control of a small tribe in the stone age and advanced all the way to space colonization. Many critics pointed out the endless possibilities of the game, as most of the games content was procedurally generated, as well as the games art style, which in part was thanks to the shader technology of the Virulent engine.

Tremendum and Grateful Dead (1996-2006)

Following the success of Emperor, Norup-Starek Games expanded to 46 employees and started work on a sequel. Emperor II was released in 1998 and had many new features, most notably online multiplier games, this was thanks to an upgrade to the Virulent engine that allowed to multiplayer and online functionality. This online functionality allowed to release of an expansion to Emperor II in 1999 called New Horizons which expanded the space age part of the game tremendously and was received well by critics. Norup was fascinated by these new online possibilities and proposed a purely online multiplayer game focused on teamwork and skill based gameplay, following input from Starek and other team members, the design concept for Tremendum was finalized in early 2000.

Tremendum would be a radically different game from previous Emperor titles, being a First Person Shooter with a heavy emphasis on movement, positioning and precision in a purely online experience.

Expansion (2006-2015)

Logo in 2006

In 2006 Norup-Starek Games was reincorporated as Noxu Game Studios after moving to their new, and current offices, in Halling. New internal development studios were set up to work on multiple games at the same time.

Acquisitions (2015-Present)

As of 2021 Noxu has four internal development teams.

Studio Name Studio Lead Games
Noxu Gold Kristian Kałuża Tremendum
Noxu Cyan Magnus Jensen Fatal Deception
Noxu Crimson Gabe Richard Kinetic
Noxu Violet Lina Ashworth Unannounced

Virulent Game Engine

Virulent Engine Logo

The Virulent Engine is a proprietary video game engine

CEO and Studio Director Wisław Starek said in a 2015 interview:

The development of Implex was a nightmare. The Square engine, although advanced for its time and easy to gain access too, was so sluggish and slow to work in. Many of the problems of Implex, such as bugs, movement issues and others are because we couldn't fully fix them in that freaking engine. That is why I said to Nicklas we should use something else for the next game, because like hell I would develop in that engine again. That's how Virulent was born. We spent a weekend in 1993 sketching out what a new engine should have and by the end we had made our own engine, we decided to make this new engine if we wanted to continue making games. We named it Virulent as it means "bitterly hostile", which was how we felt towards the Square engine.

Video Games

Noxu's top 5 selling franchises
Franchise First release Sales (m)
Emperor 1996 6.2
Tremendum 2002 20.4
Grateful Dead 2005 11.6
Fatal Deception 2013 14.9
Kinetic 2018 3.1


Emperor

Strategy Game (Civ)

Tremendum

Movement Shooter (Quake/Doom)

Grateful Dead

Open World RPG (Skyrim/Witcher)

Fatal Deception

Steampunk FPS (Call of Duty but Victorian)

Kinetic

Sci-fi RTS-FPS (Natural Selection like)

Acquisitions