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The 14th to enter is ... ''<big>Mikaela</big>'', a 29 year old professional poker player.<br />
The 14th to enter is ... ''<big>Mikaela</big>'', a 29 year old professional poker player.<br />
Mikaela is a skilled professional poker player who thrives in high-stakes situations. She is known for her ability to read opponents and make calculated decisions under pressure.
Mikaela is a skilled professional poker player who thrives in high-stakes situations. She is known for her ability to read opponents and make calculated decisions under pressure.
|}
==Matches==
{| class="wikitable" style="text-align:center; width: 80%; font-size:65%; line-height:13px;"
|-
! style="width:8%"|Episode 1
! Main Match
|"Mind Maze"<br />
<br />
Description: The contestants find themselves trapped in a complex labyrinth with multiple interconnected rooms. Each room presents a unique challenge or puzzle that the contestants must solve to progress further. The goal is to be the first to navigate through the labyrinth and reach the exit.<br />
<br />
Rules and Gameplay:<br />
<br />
The labyrinth consists of a series of interconnected rooms, each containing a challenge or puzzle that requires critical thinking, problem-solving skills, and creativity to overcome. The challenges can vary in nature, such as logic puzzles, riddles, memory tasks, and physical obstacles.<br />
<br />
The contestants start at different points in the labyrinth and must navigate through the rooms in a specific order. Each successfully completed challenge provides a clue to determine the correct path to the next room.<br />
<br />
The contestants can encounter locked doors or obstacles that require keys or specific items to unlock or bypass. These keys or items can be obtained by solving puzzles or completing certain tasks in other rooms.<br />
<br />
Contestants have a limited amount of time to complete each challenge before they are disqualified from the Main Match. Additionally, there may be penalties for incorrect or incomplete solutions to the challenges.<br />
<br />
To add a strategic twist, contestants can choose to cooperate or compete with each other. Cooperation may involve sharing information or resources to advance, while competition can involve attempting to hinder or slow down opponents' progress.<br />
<br />
The first contestant to successfully navigate through all the rooms and reach the exit wins the Main Match.
|}
|}

Revision as of 01:39, 3 June 2023

The Prodigy Season 1
Presented byElisio Dantas
Country of originVitosium
No. of episodes??
Release
Original networkNoble

This is the first season of the Vitosian competitive reality television series, The Prodigy. The season aired in 2014.




Contestants

Contestant Gender Age Hometown Outcome
Alison Female
Carolina Female
Emiliano Dantas Male
Emory Female
Fabia Female
Grady Male
Joseph Male
Marcelino Morrison Male
Mikaela Female
Lane Bridger Male
Lilienne Female
Ramiro Valentes Male
Roldao Andrade Male
Victoria Female
















Episodes

Episode 1

The 1st to enter is ... Carolina, a 32 year old lawyer.
Carolina is a sharp and assertive lawyer with a reputation for being tenacious in the courtroom. She has a strategic mindset and excels at negotiating and manipulating situations to her advantage.

The 2nd to enter is ... Roldao, a 26 year old escape room designer.
Roldao is a creative mastermind behind intricate and challenging escape room designs. He has a knack for constructing puzzles and designing immersive experiences.

The 3rd to enter is ... Alison, a 28 year old software engineer.
Alison is a brilliant and analytical software engineer known for her problem-solving skills. She has a passion for puzzles and strategy games, which led her to apply for "The Genius." Despite her introverted nature, she is determined to showcase her strategic prowess and prove that intelligence can outshine social charisma.

The 4th to enter is ... Lilienne, a 25 year old chess master.
Lilienne is a prodigious chess player who has achieved the title of chess master at a young age. Her exceptional strategic thinking and ability to anticipate moves have made her a formidable opponent in the chess world.

The 5th to enter is ... Joseph, a 32 year old illusionist.
oseph is a charismatic magician who specializes in mind-reading and illusions. He has honed his ability to deceive and manipulate through his performances.

The 6th to enter is ... Victoria, a 34 year old professional poker player.
Victoria is a seasoned professional poker player who thrives on calculated risks and strategic decision-making. She is known for her calm demeanor and ability to maintain a poker face in intense situations.

The 7th to enter is ... Lane, a 29 year old architect.
Lane is a talented architect with a creative mind and a knack for problem-solving. He approaches challenges with a unique perspective, utilizing both his artistic sensibilities and logical thinking.

The 8th to enter is ... Emory, a 35 year old psychologist.
Emory is an astute psychologist who specializes in understanding human behavior and thought processes. She excels at reading people, detecting their motivations, and anticipating their moves.

The 9th to enter is ... Ramiro, a 43 year old professor of economics.
Ramiro is an esteemed professor of economics with a deep understanding of strategic decision-making. He applies economic principles and game theory to analyze and predict outcomes.

The 10th to enter is ... Marcelino, a 36 year old chemist.
Marcelino is a brilliant chemist known for his inventive and groundbreaking research. He approaches problems with a scientific mindset, using logic and experimentation to find solutions.

The 11th to enter is ... Grady, a 36 year old financial analyst.
Grady is a meticulous financial analyst with a knack for numbers and data analysis. He is highly logical and methodical, using his analytical skills to make informed decisions.

The 12th to enter is ... Fabia, a 27 year old fashion designer.
Fabia is a creative and unconventional fashion designer known for her innovative designs. She has a keen eye for aesthetics and pays attention to even the smallest details.

The 13th to enter is ... Emiliano, a 41 year old chess grandmaster.
Edward is a highly regarded chess grandmaster with a strategic mind honed through years of playing the game. He is known for his calm and composed demeanor, which often unnerves his opponents.

The 14th to enter is ... Mikaela, a 29 year old professional poker player.
Mikaela is a skilled professional poker player who thrives in high-stakes situations. She is known for her ability to read opponents and make calculated decisions under pressure.
















Matches

Episode 1 Main Match "Mind Maze"


Description: The contestants find themselves trapped in a complex labyrinth with multiple interconnected rooms. Each room presents a unique challenge or puzzle that the contestants must solve to progress further. The goal is to be the first to navigate through the labyrinth and reach the exit.

Rules and Gameplay:

The labyrinth consists of a series of interconnected rooms, each containing a challenge or puzzle that requires critical thinking, problem-solving skills, and creativity to overcome. The challenges can vary in nature, such as logic puzzles, riddles, memory tasks, and physical obstacles.

The contestants start at different points in the labyrinth and must navigate through the rooms in a specific order. Each successfully completed challenge provides a clue to determine the correct path to the next room.

The contestants can encounter locked doors or obstacles that require keys or specific items to unlock or bypass. These keys or items can be obtained by solving puzzles or completing certain tasks in other rooms.

Contestants have a limited amount of time to complete each challenge before they are disqualified from the Main Match. Additionally, there may be penalties for incorrect or incomplete solutions to the challenges.

To add a strategic twist, contestants can choose to cooperate or compete with each other. Cooperation may involve sharing information or resources to advance, while competition can involve attempting to hinder or slow down opponents' progress.

The first contestant to successfully navigate through all the rooms and reach the exit wins the Main Match.