A Crown of fallen stars: Difference between revisions
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| publisher = The royal merchant guild. | | publisher = The royal merchant guild. | ||
| series = ''A Crown of fallen stars'' | | series = ''A Crown of fallen stars'' | ||
| producer = | | producer = Nina Abbatelli | ||
| designer = | | designer = Nina Abbatelli | ||
| programmer = | | programmer = Nina Abbatelli | ||
| artist = | | artist = Nina Abbatelli | ||
| engine = Kartritar motorn | | engine = Kartritar motorn | ||
| released = 2020.01.22 | | released = 2020.01.22 | ||
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| platforms = The most royal and federal computer system. | | platforms = The most royal and federal computer system. | ||
}} | }} | ||
A crown of fallen stars is an Imerian game made by the Malgravean-Imerian coder | A crown of fallen stars is an Imerian game made by the Malgravean-Imerian coder Nina Abbatelli over the course of 5 years on her spare time while working as part of the Imerian program of recruiting Malgravean and Kouralian programmers for various internal software projects. The game takes place in an undisclosed future where a modified version of the C'tani aristorphage has been used to kill off most of the federal royal household and several key federal individuals on the federal leverls have been kill with the use of orbital strikes. The exact reason for this is unclear but text in the game seems to suggest this was done in a worry that the federation would ultimately eclipse them as the premiere power in Mystria. However with the federation in disaray are the player free to chose various sub federal level administrative units to command, while most of these are realms are specially important and distinct regions like important cities and military installations also free to be played. You are forced to deal with vassals, military warlords, religious authorities, and of course other realms as you try to determine how the federation are to either be ripped apart by this crisis or rise up again. | ||
==Gameplay== | ==Gameplay== | ||
The player takes command of a federal realm or other important institution, the first choice is to determine your ideological bend and you must chose before the games start, there are two kinds of political alignment one must take first is the federal level and the other is the government form. The federal level is your idea of your realms place in the federation and can be divided into three camps; Irredentists, Federalists, and Separatists that each have their bonuses and penalties. Irredentists for instance have the easier time to annex occupied realms but in return have a steep penalty in relations with other powerful states, even ones that share their own ideological bend when they annex other realms. Federalists are the default that want to restore the federation as it was, these are the normal ones and have the easiest time to play the diplomatic games and can often be relied upon to create large alliances in game. The last is the separatists that while having a hard time to get access to federal remnant organisations as the military are they instead able to raise militia troops easier and gets bonuses on these. | The player takes command of a federal realm or other important institution, the first choice is to determine your ideological bend and you must chose before the games start, there are two kinds of political alignment one must take first is the federal level and the other is the government form. The federal level is your idea of your realms place in the federation and can be divided into three camps; Irredentists, Federalists, and Separatists that each have their bonuses and penalties. Irredentists for instance have the easier time to annex occupied realms but in return have a steep penalty in relations with other powerful states, even ones that share their own ideological bend when they annex other realms. Federalists are the default that want to restore the federation as it was, these are the normal ones and have the easiest time to play the diplomatic games and can often be relied upon to create large alliances in game. The last is the separatists that while having a hard time to get access to federal remnant organisations as the military are they instead able to raise militia troops easier and gets bonuses on these. | ||
The political ideology determine your views on how the state should function and these are divided into; Royalists, Syndicalists, Democrats, Theocrats, Totalists, Oligarchists, and | The political ideology determine your views on how the state should function and these are divided into; Royalists, Syndicalists, Democrats, Theocrats, Totalists, Oligarchists, Farmer Republics, and Arstocrats. These come with bonuses to relationship with other likeminded leaders meaning that these are often what determines your allies but also have their own mechanics that can either aid or hinder the player. | ||
The player is then allowed to handle the economy, industry, military, religion, and politics of their realms, they need to balance their manpower pool, legitimacy, and resources to secure their hold on power as their own vassals can be just as dangerous as hostile neighbours. | The player is then allowed to handle the economy, industry, military, religion, and politics of their realms, they need to balance their manpower pool, legitimacy, and resources to secure their hold on power as their own vassals can be just as dangerous as hostile neighbours. |
Latest revision as of 12:00, 3 September 2023
A Crown of fallen stars | |
---|---|
Developer(s) | Malhals Datorrunristnings bolag. |
Publisher(s) | The royal merchant guild. |
Producer(s) | Nina Abbatelli |
Designer(s) | Nina Abbatelli |
Programmer(s) | Nina Abbatelli |
Artist(s) | Nina Abbatelli |
Series | A Crown of fallen stars |
Engine | Kartritar motorn |
Platform(s) | The most royal and federal computer system. |
Release | 2020.01.22 |
Genre(s) | Grand strategy |
Mode(s) | Single-player, Multuplayer |
A crown of fallen stars is an Imerian game made by the Malgravean-Imerian coder Nina Abbatelli over the course of 5 years on her spare time while working as part of the Imerian program of recruiting Malgravean and Kouralian programmers for various internal software projects. The game takes place in an undisclosed future where a modified version of the C'tani aristorphage has been used to kill off most of the federal royal household and several key federal individuals on the federal leverls have been kill with the use of orbital strikes. The exact reason for this is unclear but text in the game seems to suggest this was done in a worry that the federation would ultimately eclipse them as the premiere power in Mystria. However with the federation in disaray are the player free to chose various sub federal level administrative units to command, while most of these are realms are specially important and distinct regions like important cities and military installations also free to be played. You are forced to deal with vassals, military warlords, religious authorities, and of course other realms as you try to determine how the federation are to either be ripped apart by this crisis or rise up again.
Gameplay
The player takes command of a federal realm or other important institution, the first choice is to determine your ideological bend and you must chose before the games start, there are two kinds of political alignment one must take first is the federal level and the other is the government form. The federal level is your idea of your realms place in the federation and can be divided into three camps; Irredentists, Federalists, and Separatists that each have their bonuses and penalties. Irredentists for instance have the easier time to annex occupied realms but in return have a steep penalty in relations with other powerful states, even ones that share their own ideological bend when they annex other realms. Federalists are the default that want to restore the federation as it was, these are the normal ones and have the easiest time to play the diplomatic games and can often be relied upon to create large alliances in game. The last is the separatists that while having a hard time to get access to federal remnant organisations as the military are they instead able to raise militia troops easier and gets bonuses on these.
The political ideology determine your views on how the state should function and these are divided into; Royalists, Syndicalists, Democrats, Theocrats, Totalists, Oligarchists, Farmer Republics, and Arstocrats. These come with bonuses to relationship with other likeminded leaders meaning that these are often what determines your allies but also have their own mechanics that can either aid or hinder the player.
The player is then allowed to handle the economy, industry, military, religion, and politics of their realms, they need to balance their manpower pool, legitimacy, and resources to secure their hold on power as their own vassals can be just as dangerous as hostile neighbours.
Issues in the federation
The game had some legal issues prior to release as it had to be vetted by federal authorities and some edits were demanded, while the unfinished original game was not released have some speculation amongst fans been that the federalist royalists are depicted as the good guys in flavour text and events is a latter edition demanded by federal authorities before the game was officially released. The game also faced some issues and complaint from the temple of the two faced goddess after some event's flavour text related to the two-faced goddess turned out to be heretical, however the temples of the three faiths each sent a representative that helped out the rewording and a joint donation was made by each of the three mayor religions to offset any costs that the rewording would entail and the game was re-released in a second edition that jokingly was refered to as "the orthodox version".
The "heretical version" as the first edition of the game is called became something of a collectors item and while rare are they still highly sought after by some in the federal higher society that admits that they enjoy the game.
At least 4 duels have been documented as taking place due to multiplayer matches in the game in the federation and two duels have been documented as being fought with the game being used as the weapon of choice.
Foreign reception
The game was after quite a surprisingly warm reception in the ARF ported and exported abroad on both the Imerian hardware for people with access to Imerian computers but it was also recoded for more standardised game discs and operating system as incompatibility is well documented between federal hard and software and foreign ones.