Marauder-IIC 2A7: Difference between revisions

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{{Infobox weapon
{{Infobox weapon
|name= Hadrian Armoured Mobility Unit
|name= Marauder-IIC 2A7
|image= SavageWolf.jpg
|image= File:Marauder-IIC-2A7.png
|image_size = 400
|image_size = 400
|caption=
|caption=
Line 7: Line 7:
|is_vehicle=yes
|is_vehicle=yes
|origin=[[United Kalaronian Foundries]]
|origin=[[United Kalaronian Foundries]]
|used_by=[[Kalaronian Security Forces]], [[Starfleet MACO]], [[Starfleet Security (Ground)]]   
|used_by=[[Kalaronian Security Forces]], [[Clan Wolf-In-Exile]], [[Arc-Royal Security Forces]]   
|wars= [[Hur'q Invasion]] </br> [[Dominion War]] <br> [[Tholian Reconquest]]
|wars=  
|production_date= 2340-Present
|production_date= 3063-Present
|number= 660~ produced
|number= 280~ produced
|spec_label=
|spec_label=
|crew=1
|crew=1
|length={{convert|2.625|m|ftin|abbr=on}}
|weight= 85 tons
|width={{convert|3.415|m|ftin|abbr=on}}
|armour= 11.5 tons of Ferro-Fibrous Armour
|height={{convert|8.5|m|ftin|abbr=on}}
|primary_armament= 3x Clan Extended Range Particle Projector Cannons
|weight= 45 tons
|secondary_armament= 2x Clan Heavy Medium Lasers <br> 1x Laser Anti-Missile System
|armour= Composite Armor
|engine= 1x Extra-Light KML-375 Fusion Engine
|primary_armament= 2X Hyperfocused Phaser Cannons  
|suspension=  
|secondary_armament= 16x RAMA Tubes
|Heatsinks=24
|engine= KML-8 5-cylinder diesel 13.6 litre
|speed={{convert|76.3|km/h|abbr=on}}
|engine_power= 700 hp
|suspension= torsion bar
|speed={{convert|60|km/h|abbr=on}}
|pw_ratio= 18.4 hp/t
|vehicle_range= 500 km
}}
}}


==Description==
==Description==
Designed during the heavy fighting of the FedCom Civil War, the 2A7 variant prioritized a combination of long-range firepower alongside surprising speed for an Assault Mech. Three extended-range Sunstreak Model A particle projector cannons (PPCs) provide the pilot with withering destructive capabilities, while a pair of Moonfire heavy medium lasers serve as a potent back-up weapon against enemies that venture too close. A targeting computer inside the cockpit allows for enhanced accuracy at stand-off ranges, to make the most of any first strike. Despite featuring twenty seven heat sinks derived from clan technology, the massive build-up of heat can easily overwhelm an unprepared Mechwarrior.
Eleven and a half tons of ferro-fiberous armour (equivalent to nearly fourteen tons of standard armour) provide more than adequate protection against most threats, while the 375-rated Kalaronian Mech Laboratories fusion engine provides it with an average speed of 76.3 kilometers per hour, fast enough to keep pace with the majority of Battlemechs that could threaten it, and more than fast enough to make most light Battlemechs think twice about attempting ambush and retreat tactics. Further, while the extra-light components do reduce the durability of the design, the redundancies provided by their clan technological base does offset this weakness.


==History==
==History==


==Deployments==
==Deployments==


==Equipment==
==Equipment==

Latest revision as of 19:12, 29 December 2023

Marauder-IIC 2A7
Marauder-IIC-2A7.png
TypeBattlemech
Place of originUnited Kalaronian Foundries
Service history
Used byKalaronian Security Forces, Clan Wolf-In-Exile, Arc-Royal Security Forces
Production history
Produced3063-Present
No. built280~ produced
Specifications
Weight85 tons
Crew1

Armor11.5 tons of Ferro-Fibrous Armour
Main
armament
3x Clan Extended Range Particle Projector Cannons
Secondary
armament
2x Clan Heavy Medium Lasers
1x Laser Anti-Missile System
Engine1x Extra-Light KML-375 Fusion Engine
Speed76.3 km/h (47.4 mph)

Description

Designed during the heavy fighting of the FedCom Civil War, the 2A7 variant prioritized a combination of long-range firepower alongside surprising speed for an Assault Mech. Three extended-range Sunstreak Model A particle projector cannons (PPCs) provide the pilot with withering destructive capabilities, while a pair of Moonfire heavy medium lasers serve as a potent back-up weapon against enemies that venture too close. A targeting computer inside the cockpit allows for enhanced accuracy at stand-off ranges, to make the most of any first strike. Despite featuring twenty seven heat sinks derived from clan technology, the massive build-up of heat can easily overwhelm an unprepared Mechwarrior.

Eleven and a half tons of ferro-fiberous armour (equivalent to nearly fourteen tons of standard armour) provide more than adequate protection against most threats, while the 375-rated Kalaronian Mech Laboratories fusion engine provides it with an average speed of 76.3 kilometers per hour, fast enough to keep pace with the majority of Battlemechs that could threaten it, and more than fast enough to make most light Battlemechs think twice about attempting ambush and retreat tactics. Further, while the extra-light components do reduce the durability of the design, the redundancies provided by their clan technological base does offset this weakness.

History

Deployments

Equipment