Keyword (NationStates Worlds): Difference between revisions
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===Ambush=== | ===Ambush=== | ||
You can summon this unit anytime you can play a Quick command. | You can summon this unit anytime you can play a Quick command. | ||
===Deployment=== | ===Deployment=== | ||
When this unit enters the battlefield, (''effect'') | When this unit enters the battlefield, (''effect''). | ||
===Lethal=== | ===Lethal=== | ||
Any amount of combat damage this | Any amount of combat damage this deals to a unit is enough to destroy it. | ||
===Lifesteal=== | ===Lifesteal=== | ||
Any combat damage this unit deals | Any combat damage this unit deals causes its controller to gain the same amount of Health. | ||
===Mutate=== | |||
If you play this card for its mutate cost, put it over target unit you own. The target unit mutates into the unit on top and gains all abilities from units under it. | |||
===Rush=== | |||
This unit can attack on the same turn it is summoned. | |||
[[Category: Realms]] [[Category: NationStates Worlds]] [[Category: NationStates Worlds mechanics]] | [[Category: Realms]] [[Category: NationStates Worlds]] [[Category: NationStates Worlds mechanics]] |
Latest revision as of 06:42, 15 November 2024
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In NationStates Worlds, a keyword (Chinese: 关键词 guānjiàn cí) refers to a word which represents an ability. This word works as a form of shorthand in order to save both space on the card text and time when reading them. Keywords can be referenced by card effects, such as for give or remove a specific ability, as well as require a card with it.
In card texts, a reminder text about the keyword may be included, which explains the main function of the ability. The reminder text has no effect on gameplay, but reminds the players of the rules about how the keyword ability works.
List of keywords
Ambush
You can summon this unit anytime you can play a Quick command.
Deployment
When this unit enters the battlefield, (effect).
Lethal
Any amount of combat damage this deals to a unit is enough to destroy it.
Lifesteal
Any combat damage this unit deals causes its controller to gain the same amount of Health.
Mutate
If you play this card for its mutate cost, put it over target unit you own. The target unit mutates into the unit on top and gains all abilities from units under it.
Rush
This unit can attack on the same turn it is summoned.