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===Magic===
===Magic===
The use of magic in Jamarnja is not regulated by most laws, though laws regarding magic do exist. These laws usually mandate the more "dark" forms of magic, and ban things such as extremely damaging forms of "attack magic," such as fireballs, electric shocks, pox curses, and life force spells. Curses in general are also banned.


Jamarnjans, being humans, are all equally capable of magic, though not as much as elves, faeries, or draconians. As of now, roughly 65% of the nobility is proficient in magic, and about 40% of the general populace is capable of some sort of magic, be it physical or not. Issues in regards to magic usage are managed by the Collegaraeoi, which is the legally supported by the Throne, and serves as the main magic research institution. Witches and Wizards are generally allowed to roam freely and teach people what they desire, though this is usually done for a price.
Necromancy is banned, but the summoning of spirits is not.
{| class="wikitable sortable"
|-
! Rank !! Desire !! Percentage
|-
| 1. || Love || 33%
|-
| 2. || Wealth || 26%
|-
| 3. || Honor || 11%
|-
| 4. || Glory || 6%
|-
| 5. || Happiness || 5.1%
|-
| 6. || Knowledge (Esoteric/Forbidden) || 5%
|-
| 7. || Health || 4%
|-
| 8. || Self-fulfillment || 3.5%
|-
| 9. || Knowledge (General) || 3.4%
|-
| 10. || Friendships || 3%
|-
|}


===Nobility===
===Nobility===
Jamarnja has an incredibly complex and entrenched system of nobility that goes back millennia, even prior to the unification Jamarnjan tribes.


===Hospitality===
Regardless of social status, age, or gender, all Jamarnjans are beholden to a relatively simplistic system of hospitality. A mostly dualistic system, the Jamarnjan hospitality system, commonly referred to as ''hoptalsh,'' generally follows the relationship between the host (gosp), and the guest (giets). Both the host and the guest are required by tradition and social law to adhere to an unwritten code that, while loose, carries heavy social penalties if not followed correctly. According to the hoptalsh code, the guest is required to be beholden to the host for a small favor if possible, and the host is required to freely give guests house and board if they can provide an ample amount of it. The services are rarely monetary, if at all. These may include a small gift as a token of thanks, such as bowls, raw materials, small knives, or a few hours of service either that day or the following day. In the cases of nobility, sometimes oaths are exchanged, either for the night, or on a longer term basis. In these cases, the guest generally takes an oath to assist the host in some endeavor down the line, such as a military campaign. In cases where social strata is mixed, such as peasantry requesting hospitality from a noble or vice versa, the same still applies. Nobles taking oaths to defend peasant border farms after taking shelter on their property is not unheard of, and the Jamarnjan military has used this to their advantage in the past, provided that the surrounding land is good enough. Likewise, peasants generally swear oaths of fealty to a local noble for a time in exchange for hospitality.


===Hospitality===
Violation of hoptalsh carries incredibly heavy social stigma, and in many places, legal consequences. While this depends on the social strata of those involved, the punishment for violations of hoptalsh are nevertheless harsh. In certain cases, flogging, public beating, or even death may occur. Usually, loss of property or titles alongside heavy social shaming are involved in the punishment process. This stands partially for the nobility and porter classes, but it still serves for the peasantry. Hosts who refuse hospitality despite being able to are generally not shamed as much, but this still carries a penalty. Hosts who grant hospitality but are unable to provide adequately are not shamed at all, provided they inform the guest or guests, which is understandable.


The two worst positions socially to be in in regards to hoptalsh are the following: bad guests, and guests or hosts who lie about another being a bad host or a bad guest. Bad guests are heavily shamed and generally punished in physical ways by either vigilantes or the law. Nobles in this situation generally lose titles. Even worse are those who lie or slander others in response to hoptalsh, as they are generally seen as people who attempt to swindle an innocent host or an innocent guest out of their social position or their material goods. In cases like these that gain enough traction, extrajudicial murders are not unheard of.


===Music===
===Music===

Revision as of 17:02, 5 February 2020

Jamarnjan Empire
Jamarnja Rregstrou
Jamɐrnƣ Яėgstroᐱ
Flag of Jamarnja
Flag
Motto: Ina oitos anado nsering Deiosu, ina oitos anado nsering Patrezhu, ina oitos anado nsering spondej.
An oath to our Gods, an oath to our lands, an oath to our way of life.
Capital
and
Evoloi
Official languagesJamarnjan
Ethnic groups
(5791)
Jamarnjans (100%)
Demonym(s)Jamarnjan
GovernmentAbsolute Monarchy
Djershenoph XIX
Birkaylis
• Crown Prince
Torshutus
• Lead Wizard and Head Sage
Othyn Othynosoi
• Archdeacon
Feracletos Perroi
• Marshall
Count Farhadae
• Appointed Serf
Harnadda Vasilsa
LegislatureRoyal Council
Council of Nobles
Council of Soldiers
Population
• Estimate
162,000,000 (5)
CurrencyVenkar
Date formatdd-mm-yyyy
Driving sideright

The Empire of Jamarnja (Jamarnjan: ), usually known as Jamarnja or the Jamarnjan Empire, is a massive sovereign nation covering the majority of the Aseurian continent, part of the larger Terson landmass. In addition to the wide continent which it covers, it also maintains an extensive amount of island territories. To the north and the east, it is bordered by the Thunal Ocean, and it is bordered to the west by the Atalin Ocean. On land, it is bordered by a large number of different nations, most of whom are comprised of Elves, Goblins, Ogres, Orcs, Dwarves, and other creatures. It has a relatively large population, with a population estimated to be around 162 million.

Jamarnja is an absolute monarchy, though members of the Royal Family, and the Royal Council hold considerable sway. Additionally, more local nobles can hold considerable sway in their own domains. The capitol of Jamarnja is Evoloi, which is located on an island in the middle of the Empire. Evoloi has a population of 26 million, and is home to large arts, financial, military, and agricultural districts. It is also home to numerous universities of both the material and the esoteric. Other major cities include Latvai, Knobsos, Rana, Mannwokrus, and Hattrush. The current ruling Emperor is Djershenoph XIX, who took the throne in 5780.

Sjealand consists of nine sovereign realms: Asgård, Vanaheim, Midgård, Jotunheim, Niflheim, Muspelheim, Helheim, Alfheim and Svartalfheim. Additionally there are three autonomous communities; the Thanedred of Tårnøerne, Nareyan Commonwealth and the Duchy of Randes. Each realm has a devolved government and further subdivided into Amter which are further subdivided into Sysler.

The interior of Jamarnja consists of numerous subdivided realms and border marches. Each of these is under the jurisdiction of local Dukes, Counts, or Archdukes.

Etymology

History

Prehistory

Geography

Climate

Environment

Politics

Government

Political division

Law

Foreign Relations

Military

Economy

Agriculture and fishing

Science and technology

Demographics

Population

Ethnic groups

Language

Law

Health

Education

Religion

Culture

Architecture

Literature

Philosophy

Magic

The use of magic in Jamarnja is not regulated by most laws, though laws regarding magic do exist. These laws usually mandate the more "dark" forms of magic, and ban things such as extremely damaging forms of "attack magic," such as fireballs, electric shocks, pox curses, and life force spells. Curses in general are also banned.

Jamarnjans, being humans, are all equally capable of magic, though not as much as elves, faeries, or draconians. As of now, roughly 65% of the nobility is proficient in magic, and about 40% of the general populace is capable of some sort of magic, be it physical or not. Issues in regards to magic usage are managed by the Collegaraeoi, which is the legally supported by the Throne, and serves as the main magic research institution. Witches and Wizards are generally allowed to roam freely and teach people what they desire, though this is usually done for a price.

Necromancy is banned, but the summoning of spirits is not.

Rank Desire Percentage
1. Love 33%
2. Wealth 26%
3. Honor 11%
4. Glory 6%
5. Happiness 5.1%
6. Knowledge (Esoteric/Forbidden) 5%
7. Health 4%
8. Self-fulfillment 3.5%
9. Knowledge (General) 3.4%
10. Friendships 3%

Nobility

Jamarnja has an incredibly complex and entrenched system of nobility that goes back millennia, even prior to the unification Jamarnjan tribes.

Hospitality

Regardless of social status, age, or gender, all Jamarnjans are beholden to a relatively simplistic system of hospitality. A mostly dualistic system, the Jamarnjan hospitality system, commonly referred to as hoptalsh, generally follows the relationship between the host (gosp), and the guest (giets). Both the host and the guest are required by tradition and social law to adhere to an unwritten code that, while loose, carries heavy social penalties if not followed correctly. According to the hoptalsh code, the guest is required to be beholden to the host for a small favor if possible, and the host is required to freely give guests house and board if they can provide an ample amount of it. The services are rarely monetary, if at all. These may include a small gift as a token of thanks, such as bowls, raw materials, small knives, or a few hours of service either that day or the following day. In the cases of nobility, sometimes oaths are exchanged, either for the night, or on a longer term basis. In these cases, the guest generally takes an oath to assist the host in some endeavor down the line, such as a military campaign. In cases where social strata is mixed, such as peasantry requesting hospitality from a noble or vice versa, the same still applies. Nobles taking oaths to defend peasant border farms after taking shelter on their property is not unheard of, and the Jamarnjan military has used this to their advantage in the past, provided that the surrounding land is good enough. Likewise, peasants generally swear oaths of fealty to a local noble for a time in exchange for hospitality.

Violation of hoptalsh carries incredibly heavy social stigma, and in many places, legal consequences. While this depends on the social strata of those involved, the punishment for violations of hoptalsh are nevertheless harsh. In certain cases, flogging, public beating, or even death may occur. Usually, loss of property or titles alongside heavy social shaming are involved in the punishment process. This stands partially for the nobility and porter classes, but it still serves for the peasantry. Hosts who refuse hospitality despite being able to are generally not shamed as much, but this still carries a penalty. Hosts who grant hospitality but are unable to provide adequately are not shamed at all, provided they inform the guest or guests, which is understandable.

The two worst positions socially to be in in regards to hoptalsh are the following: bad guests, and guests or hosts who lie about another being a bad host or a bad guest. Bad guests are heavily shamed and generally punished in physical ways by either vigilantes or the law. Nobles in this situation generally lose titles. Even worse are those who lie or slander others in response to hoptalsh, as they are generally seen as people who attempt to swindle an innocent host or an innocent guest out of their social position or their material goods. In cases like these that gain enough traction, extrajudicial murders are not unheard of.

Music

Dance

Fashion

Society

Cuisine

Sports