Video games in Megelan: Difference between revisions

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The history of '''video games in Meᵹelan''' dates back to the late 1970s; in 2009, the profits of Meᵹelan's video game industry exceeded those of its film industry for the first time, with video games being seen as an art form not unlike more traditional formats such as painting and theatre. Several internal subdivisions of the Community give special tax breaks to video game companies - just as they give special tax breaks to other companies that concern themselves with other creative endeavours.
The history of '''video games in Meᵹelan''' dates back to the late 1970s; in 2009, the profits of Meᵹelan's video game industry exceeded those of its film industry for the first time, with video games being seen as an art form not unlike more traditional formats such as painting and theatre. Several internal subdivisions of the Community give special tax breaks to video game companies - just as they give special tax breaks to other companies that concern themselves with other creative endeavours.
==History==
In the late 1970s, Alba-based company Geloso began to build and develop coin-operated video games, often clones or licensed versions of [[Akashian|Akashi]] and [[Gylian|Gylias]] products; around the same time, Gradaro-based company Hi-Toro debuted a line of home computers, that began to be used by bedroom coders with no formal experience in computer programming to develop video games.
A legal dispute between Geloso and Hi-Toro, concerning the appearance of a video game developed on Hi-Toro hardware on a coin-operated arcade built by Geloso was then brought to the court of the Guild of Mechanical Engineering, but the dispute was retracted when the owners of both businesses realized they could've used the talent of Hi-Toro bedroom coders to target the players of Geloso's coin-operated video games.
In 1982, the Geloso/Hi-Toro CD 8 was born, a 8-bit console that, if upgraded with keyboard, floppy drive, hard drive, RAM and mouse, could turn into a full-fledged home computer; this home computer/video game console hybrid was followed in 1987 by a 16-bit version, the Geloso/Hi-Toro CD 16, and then in 1992 by a 32-bit version, the Geloso/Hi-Toro CD 32.
The success of these products prompted hardware and software company Genuino to release a couple of 8-bit handheld game consoles, the Genuino Mono in 1989, featuring a monochrome screen, and the Genuino Poly in 1998, featuring a polychrome screen. The planned release of a 128-bit console by Hi-Toro was cancelled, either because of changes in leadership and strategy, or because the CD 128 prototype was considered inferior to the planned [[Delkoran|Delkora]] and [[Gylian|Gylias]] consoles.
As Genuino transitioned into an open-source hardware and software company designing and manufacturing single-board microcontrollers, and as Hi-Toro abandoned the video game console industry to focus solely on their home computer hardware and software, no video game console has been released by a Meᵹelanese company since, despite the strength of the Meᵹelanese PC gaming and retrogaming scenes, and the prominent role Meᵹelanese video game developers and publishers play in [[Tyran]].
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[[Category:Meᵹelan]]
[[Category:Meᵹelan]]

Revision as of 16:14, 29 April 2020

The history of video games in Meᵹelan dates back to the late 1970s; in 2009, the profits of Meᵹelan's video game industry exceeded those of its film industry for the first time, with video games being seen as an art form not unlike more traditional formats such as painting and theatre. Several internal subdivisions of the Community give special tax breaks to video game companies - just as they give special tax breaks to other companies that concern themselves with other creative endeavours.

History

In the late 1970s, Alba-based company Geloso began to build and develop coin-operated video games, often clones or licensed versions of Akashi and Gylias products; around the same time, Gradaro-based company Hi-Toro debuted a line of home computers, that began to be used by bedroom coders with no formal experience in computer programming to develop video games.

A legal dispute between Geloso and Hi-Toro, concerning the appearance of a video game developed on Hi-Toro hardware on a coin-operated arcade built by Geloso was then brought to the court of the Guild of Mechanical Engineering, but the dispute was retracted when the owners of both businesses realized they could've used the talent of Hi-Toro bedroom coders to target the players of Geloso's coin-operated video games.

In 1982, the Geloso/Hi-Toro CD 8 was born, a 8-bit console that, if upgraded with keyboard, floppy drive, hard drive, RAM and mouse, could turn into a full-fledged home computer; this home computer/video game console hybrid was followed in 1987 by a 16-bit version, the Geloso/Hi-Toro CD 16, and then in 1992 by a 32-bit version, the Geloso/Hi-Toro CD 32.

The success of these products prompted hardware and software company Genuino to release a couple of 8-bit handheld game consoles, the Genuino Mono in 1989, featuring a monochrome screen, and the Genuino Poly in 1998, featuring a polychrome screen. The planned release of a 128-bit console by Hi-Toro was cancelled, either because of changes in leadership and strategy, or because the CD 128 prototype was considered inferior to the planned Delkora and Gylias consoles.

As Genuino transitioned into an open-source hardware and software company designing and manufacturing single-board microcontrollers, and as Hi-Toro abandoned the video game console industry to focus solely on their home computer hardware and software, no video game console has been released by a Meᵹelanese company since, despite the strength of the Meᵹelanese PC gaming and retrogaming scenes, and the prominent role Meᵹelanese video game developers and publishers play in Tyran. Template:Meᵹelan Navbox