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===Intangible Divine===
===Intangible Divine===
The Intangible Divine is, in Carasi belief, defined primarily as supernatural or paranormal aspects that cannot be perceived, directly experienced, or scientifically observed. The exact nature of the Intangible Divine is subject to debate, as it contains a mixture of both animate and inanimate aspects, yet both are considered similarly holy. The exact line between the Intangible and Empirical divines sometimes blurs or crosses that the distinction is subtle and not often clear. The Intangible Divine is broadly considered the more esoteric branch of Carasi religion, as interpretation of that which cannot be directly experienced necessarily is beyond the reach of lay people. Central to the Intangible Divine is the concept of the ''Everywhen,'' which goes by various names, and is the stage for most stories, legends, and accounts of the Intangible Divine.
The animate aspect of the Intangible Divine is the Carasi pantheon, a series of deities or entities otherwise that are said to hold particular control or influence and most often personify natural elements to some degree. It is acknowledged that their personalities and behaviors are modeled on the natural elements they represent, rather than the inverse, thus recognizing their nature as personifications rather than creators. It has been supposed that these personified forms are simply a means to speak, pray, or sacrifice directly to natural phenoma.
The inanimate aspect of the Intangible Divine is largely confined to the realm of philosophy, as well as ritual recitations, stock phrases, and other invocations. Although these are, in fact, perceptible by basic senses, they are traditionally categorized as part of the Intangible Divine due to the supposed holy or magical energy that they invoke. The words are not themselves holy, but rather, having been strung together in a particular order, and spoken in a particular way, become so. These words hold some particular power when all is conducted properly, and thus it breaches the realm of the Intangible.


====Deities====
====Deities====

Revision as of 22:16, 6 July 2019

Carasi Pact
Carasi Caenth
Map for wiki carasi.svg.png
CapitalAtrenas
Official languagesCarasi
Ethnic groups
Caras
Demonym(s)Carasi
Pact
GovernmentEcclesio-Stratocratic Oligarchy
• Primarchousa
Araedis
LegislatureElder council
History
Population
• 2500 estimate
90,000,000,000
GDP (nominal)estimate
• Total
wip
Currency?? (?)
Driving sideright

The Carasi Pact (Carasi: Carasi Caenth), sometimes shortened to just The Pact, is a confederation, alliance, or conglomeration of several worlds near the Galactic Center. The population is overwhelmingly Carasi, an enatic tribal people descended from indigenous refugees deported from Dhal'dhyû following that planet's unification by Niltháre the Good. This deportation, the culmination of centuries or millennia of abuse, holds a place in Carasi cultural memory where it plays the role of a national myth. The Carasi, with a population of near 90,000,000,000 across 13 systems, have evolved and mutated due to long-term exposure to Arae crystals, planetary habitation, environmental realities, and isolation, and now significantly differ from the Drudari in both physical appearance and psionic universalism.

The Caras had been isolated for centuries by the time they were rediscovered by the Drudari Ecumene. The only confirmed wind connections outside of Carasi space connect it to the Drudari frontier and Ravnikai space; the distance from other space-faring civilizations, the limited means of entry into Carasi space, the closeness to the Galactic Center, and the use of generation ships instead of winds in the initial deportations and, thus, the lack of any known routes to their new homeworld all contributed towards the isolation experienced by the Caras.

Once resettled on a new homeworld, modern Atrenas, the Caras quickly discovered henges made of Arae crystals. These henges produced a strong psionic signal that connected them to others through the winds, and ultimately to Araesala'a, presumed to be the planetary origin of the crystals. It is believed that this led to the Caras being one of the first races to utilize the winds, but failing to expand beyond the short range revealed by the henges. Over time, more Arae crystals were discovered, their natural properties explored, and in turn their use as a basic tool became ubiquitous. Long-term exposure to these psionically-resonant crystals is believed to be the cause of the universal rate of psionic ability among the Caras, as well as potentially for the changes in pigmentation when compared to the Drudari.

The Carasi government works on what has been termed the Big Man system, an ironic name considering the Enatic nature of Carasi society. Groups of people are primarily led by persons of particular influence, notably those who make the best warriors or have the most resources at their disposal - though these are not necessarily distinct from one another. These "Big Men" then dedicate themselves to a higher Big Man, creating an informal hierarchy that climbs until the Primarch(ousa) at the top. These Big Men are only as influential as their ability to maintain a following, and so many also turn to the more stable priestly institutions of Carasi society. Together, the Big Men and priesthood reinforce one another on the individual level and create cohesive social organization.

Apart from political leaders, the intangible power of oaths and personal honor also help to guide society. The Pact is one such example of an oath, sworn by the highest Big Men and ritually maintained with the natural passing of power from individual to individual. It is viewed by some observers as more of an abstract phenomenon than a proper country, built upon the concept of loyalty to one another above all else - that "Carasiness" should be held as the dominant determining factor of any given situation. Others state that this is the same behavior that most countries undertake, and others still mention that the active oaths taken ritually express a cohesive idea of unity, fealty, alliance, and togetherness indicative of a proper country rather than an informal bond. Complex views on the nature of the Caras have greatly influenced discussion by outsiders in this debate.

History

Culture

Religion

Main article: Nameism

The vast majority of the population of the Carasi Pact follows the Carasi folk religion, a peculiar tradition that stands in stark contrast to the splendor of the Drudari pantheon in its relative emphasis on particular natural aspects. Although the Caras do believe in certain deities and entities similarly to the Drudari, these often take a secondary role in favor of what are dubbed the 'Empirical Divine' by outside observers. The Empirical Divine is the manifest collection of mortal heroes, natural phenomena, and indigenous philosophy that have been particularly influential in Carasi history. Particularly notable ancestors are often deified locally and spawn traditions of ancestor worship and tribal guardian deities, while natural forces such as forests and storms are revered as holy separate from their attachment to a divine personification. Moreover, the Empirical Divine also takes from things that are not fully understood, such as the Arae crystal structures prevalent throughout Carasi space, and the Winds themselves.

Intangible Divine

The Intangible Divine is, in Carasi belief, defined primarily as supernatural or paranormal aspects that cannot be perceived, directly experienced, or scientifically observed. The exact nature of the Intangible Divine is subject to debate, as it contains a mixture of both animate and inanimate aspects, yet both are considered similarly holy. The exact line between the Intangible and Empirical divines sometimes blurs or crosses that the distinction is subtle and not often clear. The Intangible Divine is broadly considered the more esoteric branch of Carasi religion, as interpretation of that which cannot be directly experienced necessarily is beyond the reach of lay people. Central to the Intangible Divine is the concept of the Everywhen, which goes by various names, and is the stage for most stories, legends, and accounts of the Intangible Divine.

The animate aspect of the Intangible Divine is the Carasi pantheon, a series of deities or entities otherwise that are said to hold particular control or influence and most often personify natural elements to some degree. It is acknowledged that their personalities and behaviors are modeled on the natural elements they represent, rather than the inverse, thus recognizing their nature as personifications rather than creators. It has been supposed that these personified forms are simply a means to speak, pray, or sacrifice directly to natural phenoma.

The inanimate aspect of the Intangible Divine is largely confined to the realm of philosophy, as well as ritual recitations, stock phrases, and other invocations. Although these are, in fact, perceptible by basic senses, they are traditionally categorized as part of the Intangible Divine due to the supposed holy or magical energy that they invoke. The words are not themselves holy, but rather, having been strung together in a particular order, and spoken in a particular way, become so. These words hold some particular power when all is conducted properly, and thus it breaches the realm of the Intangible.

Deities

Philosophy

Empirical Divine

Heroes

Nature

Arae

The Winds