NationStates Worlds
NationStates Worlds | |
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Developer(s) | Serdadu Games |
Publisher(s) | Serdadu Games |
Series | Realms of the Multiverse (initally), various |
Engine | Unity |
Platform(s) | Microsoft Windows, macOS, iOS, Android |
Release |
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Genre(s) | Digital collectible card game |
Mode(s) | Single-player, multiplayer |
Nationstates Worlds, often capitalized as NationStates Worlds and abbreviated as NSW is a free-to-play online digital collectible card game developed by Serdadu Games. It was first announced by CEO Jaret Agus Fajar in ChinaJoy 2045. It began its closed beta phase in the Asia-Pacific region in November the same year, and its open beta phase in February the following year before finally being released in April 2046.
Nationstates Worlds is available on Mac OS X and Microsoft Windows operating systems, as well as on iOS and Android phones, Windows 8 devices, Android tablets, and iPad, supporting iPad Air, iPad 4th generation, iPad 3rd generation, iPad 2, iPad mini, and iPad mini with Retina display.
Story
Otherworlder, the player character
Gameplay
Nationstates Worlds is a card game set initially in the Realms Multiverse, but has expanded to other universes in 2050. Players can compete against each other or the AI in one-on-one combat (except in the Alliance format). Players choose from ten starting party leaders (often shortened to just Leaders), each coming from one class. All classes have unique cards and abilities, known as leader skills, which help define class archetypes. Each player uses a deck of cards from their collection with the end goal being to reduce the opponent's health to zero.
There are 4 different types of cards: units, commands, weapons, and leaders. These cards are ordered by rarity, with Gold cards being the rarest, followed by Silver, Bronze, and Stone. Serdadu releases expansions of additional cards every quarter, as well as smaller mini-sets and odd packs between expansions and on multiple special days such as International Men's Day or Lunar New Year, to increase the variety in the metagame. The game uses a freemium model of revenue, meaning players can play for free or pay to acquire additional card packs or content.
Formats
- Standard, the one of the first formats introduced, has the player start with a 40-card deck (s)he assembles his/herself from the four latest expansions. In this format, the player is matched against another based on his/her rank. Every win awards the player with one star, with the exception of winning on a streak, which awards the player with two stars, while two or more losses in a row results in the deduction of one star. Five stars are required for the player to advance in rank. This ranking system is present in all multiplayer formats except for casual. The list of ranks, from highest to lowest, are as follows:
- Eternal shares all the gameplay elements of standard with the exception of the cards allowed to be in the player's deck. In this format, the player an assemble his/her deck of cards from every expansion ever released.
- Quidditch, based on the sport and introduced in 2050 to commemmorate the 12th Quidditch World Cup. Decks used in the quidditch format must only contain cards in the list of allowed cards. Furthermore, the effects of some cards are changed in this format to better suit the idea of a quidditch match, and all the allowed unit cards have a subtype corresponding to the unit's position in the team (i.e. Altagiin Tömörbaatar is a human athlete chaser as opposed to just human athlete like he is in other formats). Each player has a goalpost where the leader's portrait is usually placed, and instead of reducing the opponent's health to zero, the objective is to score more points that the opponent until the game ends, which happens when one player runs out of cards in his/her deck, or a Golden Snitch card is played. At the beginning of each player's turn, (s)he draws a card from his/her deck, and another card from a shared "play deck", which contains cards unique to the format. Cards from the play deck are returned from where they came after use instead of being sent to the graveyard. In addition, combat is also slightly different from other formats. Chaser units can attack the opposing goalpost directly and can only be blocked by other chasers or keepers. Beaters can attack any unit but not the opposing goalpost. Keepers cannot attack.