Aarothiaa: Difference between revisions

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{{Infobox country
{{Infobox country
|national_motto =no gods or kings only man
|national_motto =no gods or kings only man
|image_map =File:Aarothia Xedas-updated iiwiki 1.png
|image_map =File:Aarothia Xedas-updated iiwiki 1.png
|population_estimate =40 million}}
|population_estimate =40 million
===HISTORY===
|GDP_nominal =21000000000
|capital = lou moredun
|image_coat =File:Aarrothian royal creast 2.png
|currency =sigil
|largest_city =new artho}}
==HISTORY==
The first signs of aarothia where found in the magion united treaty that ended the lou mordur war. The treaty united lou ,mordur and every kingdom to form aarothia 100 years ago. The history of aarothia goes even further back, back 2000 years
The first signs of aarothia where found in the magion united treaty that ended the lou mordur war. The treaty united lou ,mordur and every kingdom to form aarothia 100 years ago. The history of aarothia goes even further back, back 2000 years


====Sports====
====Sports====
A popular aarothian sport is watgol. watgol is played with any number of players. the game takes place in a course with is made of a starting point and a end point. In the game you you travel around on a plaf (a small platform made of wood with a durfi running through it). in the game you move by using a durfi (a stafflike stick that goes through the back of the plaf) the durfi is powered by small crystals called trifs. Trifs are used to make the durfi "jump" 1-2 "jumps" can be held in one crystal. the durfi can hold 20 trifs. the trifs when are out of "jumps" need recharge them . They are recharged by the trifs in a powle. a powle is a 20 by 20 foot room which floor is covered in water. in the center of the room is challise. the clance absorbs energy from the water and charges the trifs when placed inside . Only one trifs can be charged at a time and takes 2 days to charge. The jumps are used to propale the plaf. the game is made of small paths that are filled with water. the player must "jump" from one path to another. the person who uses the least "jumps" wins.
A popular aarothian sport is watgol. watgol is played with any number of players. the game takes place in a course with is made of a starting point and a end point. In the game you you travel around on a plaf (a small platform made of wood with a durfi running through it). in the game you move by using a durfi (a stafflike stick that goes through the back of the plaf) the durfi is powered by small crystals called trifs. Trifs are used to make the durfi "jump" 1-2 "jumps" can be held in one crystal. the durfi can hold 20 trifs. the trifs when are out of "jumps" need recharge them . They are recharged by the trifs in a powle. a powle is a 20 by 20 foot room which floor is covered in water. in the center of the room is challise. the clance absorbs energy from the water and charges the trifs when placed inside . Only one trifs can be charged at a time and takes 2 days to charge. The jumps are used to propale the plaf. the game is made of small paths that are filled with water. the player must "jump" from one path to another. the person who uses the least "jumps" wins.

Revision as of 16:41, 15 July 2019

designed by lou king the 3rd
Coat of arms of Aarothiaa
Coat of arms
Motto: no gods or kings only man
Location of Aarothiaa
Capitallou moredun
Largest citynew artho
Population
• Estimate
40 million
GDP (nominal)estimate
• Total
21000000000
Currencysigil

HISTORY

The first signs of aarothia where found in the magion united treaty that ended the lou mordur war. The treaty united lou ,mordur and every kingdom to form aarothia 100 years ago. The history of aarothia goes even further back, back 2000 years

Sports

A popular aarothian sport is watgol. watgol is played with any number of players. the game takes place in a course with is made of a starting point and a end point. In the game you you travel around on a plaf (a small platform made of wood with a durfi running through it). in the game you move by using a durfi (a stafflike stick that goes through the back of the plaf) the durfi is powered by small crystals called trifs. Trifs are used to make the durfi "jump" 1-2 "jumps" can be held in one crystal. the durfi can hold 20 trifs. the trifs when are out of "jumps" need recharge them . They are recharged by the trifs in a powle. a powle is a 20 by 20 foot room which floor is covered in water. in the center of the room is challise. the clance absorbs energy from the water and charges the trifs when placed inside . Only one trifs can be charged at a time and takes 2 days to charge. The jumps are used to propale the plaf. the game is made of small paths that are filled with water. the player must "jump" from one path to another. the person who uses the least "jumps" wins.