Aarothiaa: Difference between revisions

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==History==
==History==
The first signs of Aarothia where found in the magion united treaty that ended the Lou-Mordur war. The treaty united Lou, Mordur and several other kingdoms to form Aarothia a century ago. The history of Aarothia goes back two millennia.
The first signs of Aarothia where found in the magion union treaty that ended the Lou-Mordur war. The treaty united Lou, Mordur and several other kingdoms to form Aarothia a century ago. The history of Aarothia goes back two millennia.


====Sports====
====Sports====
A popular Aarothian sport is Watgol. Watgol is played with any number of players. The game takes place in a course with is made of a starting point and a end point. In the game you you travel around on a plaf (a small platform made of wood with a durfi running through it). in the game you move by using a durfi (a staff-like stick that goes through the back of the plaf) the durfi is powered by small crystals called trifs. Trifs are used to make the durfi "jump" 1-2 "jumps" can be held in one crystal. The durfi can hold 20 trifs. the trifs when are out of "jumps" need recharge them . They are recharged by the trifs in a powle. a powle is a 20 by 20 foot room which floor is covered in water. In the center of the room is a chalice. the chalice absorbs energy from the water and charges the trifs when placed inside. Only one trif can be charged at a time and takes two days to charge. The jumps are used to propel the plaf. the game is made of small paths that are filled with water. the player must "jump" from one path to another. The person who uses the least "jumps" wins.
A popular Aarothian sport is Watgol. Watgol is played with any number of players. The game takes place in a course with is made of a starting point and a end point. In the game you you travel around on a plaf (a small platform made of wood with a durfi running through it). in the game you move by using a durfi (a staff-like stick that goes through the back of the plaf) the durfi is powered by small crystals called trifs. Trifs are used to make the durfi "jump" 1-2 "jumps" can be held in one crystal. The durfi can hold 20 trifs. the trifs when are out of "jumps" need recharge them . They are recharged by the trifs in a powle. a powle is a 20 by 20 foot room which floor is covered in water. In the center of the room is a chalice. the chalice absorbs energy from the water and charges the trifs when placed inside. Only one trif can be charged at a time and takes two days to charge. The jumps are used to propel the plaf. the game is made of small paths that are filled with water. the player must "jump" from one path to another. The person who uses the least "jumps" wins.

Revision as of 15:54, 16 July 2019

designed by lou king the 3rd
Coat of arms of Aarothiaa
Coat of arms
Motto: No gods or kings, only man.

Location of Aarothiaa
CapitalLou Moredun
Largest cityNew Artho
Official languagesArthoun, Jhoin, Tryou
Recognised national languagesArthoun, Jhoin, Tryou, Loucoin, Fryis
Ethnic groups
  • 50% Human
  • 20% Elven
  • 10% Yasil
  • 10 Dawi
  • 5% Goblin
  • 5% Other
GovernmentConstitutional Monarchy
• King
Lou Aj John X
• Queen
Zoe Mordur Islisbath III
Population
• Estimate
40 million
GDP (nominal)estimate
• Total
21 billion
CurrencySigil

History

The first signs of Aarothia where found in the magion union treaty that ended the Lou-Mordur war. The treaty united Lou, Mordur and several other kingdoms to form Aarothia a century ago. The history of Aarothia goes back two millennia.

Sports

A popular Aarothian sport is Watgol. Watgol is played with any number of players. The game takes place in a course with is made of a starting point and a end point. In the game you you travel around on a plaf (a small platform made of wood with a durfi running through it). in the game you move by using a durfi (a staff-like stick that goes through the back of the plaf) the durfi is powered by small crystals called trifs. Trifs are used to make the durfi "jump" 1-2 "jumps" can be held in one crystal. The durfi can hold 20 trifs. the trifs when are out of "jumps" need recharge them . They are recharged by the trifs in a powle. a powle is a 20 by 20 foot room which floor is covered in water. In the center of the room is a chalice. the chalice absorbs energy from the water and charges the trifs when placed inside. Only one trif can be charged at a time and takes two days to charge. The jumps are used to propel the plaf. the game is made of small paths that are filled with water. the player must "jump" from one path to another. The person who uses the least "jumps" wins.