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Ceall is an [[assumptaria|assumptarian]] board game. It is promiment in ilanean nations however is less important in wider [[Anteria]]. It is played on a 102 square checkerboard that is arranged in a 10×10 formation with a penisula on 2 parallel edges of the board. It is a 2 player game and in order to win you must capture the city of the enemy
Ceall is an [[assumptaria|assumptarian]] board game. It is promiment in ilanean nations however is less important in wider [[Anteria]]. It is played on a 1001 square checkerboard that is arranged in a 10×10 formation with a penisula in the middle of each board. It is a 2 player game and in order to win you must capture the tower of the enemy


Ceall has no hidden information or random chance and has 20 pieces. They are the Musketeer, the Skirmisher, Cavalry and Artillery. They all move differently and have their own unique attack patterns.
Ceall has no hidden information or random chance and has 20 pieces. They are the Musketeer, the Skirmisher, Cavalry and Artillery. They all move differently and have their own unique attack patterns.


=== Rules ===
=== Rules ===
The rules of Ceall are maintaned by PLACEHOLDER in their Ceall Handbook. PLACEHOLDER is the supranational governing organization of chess.
The rules of Ceall are maintaned by Dubhuir in their Ceall Handbook. Dubhuir is the supranational governing organization of Ceall founded by Darren Dubhuir


==== Setup ====
==== Setup ====
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*There are 5 muskeeteers per team. They are placed on every maroon square on the second layer and every black square on the first layer.
*There are 5 muskeeteers per team. They are placed on every maroon square on the second layer and every black square on the first layer.
*There are 5 calavry pieces per team. They are placed on every black square on the first layer
*There are 5 calavry pieces per team. They are placed on every black square on the first layer
*The tower must be placed on the penisula
*The cities must be placed on the penisulas.
*There is one city per team
*When you play, your penisula must be facing you


==== Movement Patterns ====
==== Movement Patterns ====
Line 23: Line 24:
* The skirmisher can move two squares at a time
* The skirmisher can move two squares at a time
* The muskeeteer can move two squares at a time
* The muskeeteer can move two squares at a time
* The cavalry can move 3 squares at a time and is the only piece that can move backwarss
* The cavalry can move three squares at a time and is the only piece that can move backwarss
* The tower cannot move
* The city cannot move


==== Attack Patterns ====
==== Attack Patterns ====
Each piece in Ceall has different attack patterns. The pieces can only attack in a straight line.
* The artillery can attack 4 squares ahead
* The skirmisher can attack 1 square ahead and one square behind
* The Muskeeteer can attack 2 squares ahead
* The cavalry can attack 1 square ahead
=== History ===
The origin of Ceall is that it was invented in the 13th century by assumptarian military officers has a way to teach their students military strategy without expending materials and soldiers. The original pieces were archers, knights and cavalry
The game began to evolve in the 17th century when njorish and lethian settlers colonized lands around the assumptarian borders. The introduction of guns and artillery to the assumptarian generals to modify the game to more modern types of military warfare. As the settlers returned home they brought the game with them and they quickly became a favourite pasttime of children and board game enthusiasts.
=== Place in Culture ===
The game of Ceall has very varied positions in culture. That evolution in the cultural background of Ceall eventually culminated in it's strong position in casual cultural in the modern-day.
==== Pre-Colonial ====
Ceall in the Pre-Colonial era was popular solely in Assumptaria and very rarely has Pre-Colonial ceall pieces been found outside 1290 Assumptarian borders. Ceall was solely played by influential military figures and never reached it's way to the common folk. It was used to solely educate the students of generals. Due to the difficulty of mass standardized productions, pieces were often handcrafted and thus often complex and spectacular in design.
==== Colonial ====
Due to the introduction of guns to Assumptaria and the genersl modernization of the nation and it's society, Ceall went through tremendous changes including the addition of new peaces, the removal of old ones and a large demographic change. The njorish and lethian soldiers, witnessing assumptarian generals and their students playing this game had gained interest in the game and had worked with the generals to modify it.
As the soldiers returned to their colonies, they brought the game and it's rules eith them. The settlers of the colony quickly began to enjoy the game and it slowly spread to non-influential civillian populations. As settlers left the island, they introduced the board game to their native nations and they were also enjoyed.
==== Modern ====
Ceall has assumed it's strong position in ilasphere culture between the years of Colonial-Modern. It is regular to see scholastic-hosted/funded tournamebts of Ceall and to see school clubs about the game.
There are annual tournaments in ilasphere nations which often have large cash prizes. These games are broadcasted on live television and are generally enjoyed by Ceall or board game enthuisasts. Children however often don't show interest in the mind sport.

Latest revision as of 18:10, 23 May 2020

Ceall is an assumptarian board game. It is promiment in ilanean nations however is less important in wider Anteria. It is played on a 102 square checkerboard that is arranged in a 10×10 formation with a penisula on 2 parallel edges of the board. It is a 2 player game and in order to win you must capture the city of the enemy

Ceall has no hidden information or random chance and has 20 pieces. They are the Musketeer, the Skirmisher, Cavalry and Artillery. They all move differently and have their own unique attack patterns.

Rules

The rules of Ceall are maintaned by Dubhuir in their Ceall Handbook. Dubhuir is the supranational governing organization of Ceall founded by Darren Dubhuir

Setup

The Ceall board is must be divided into black and maroon squares. The 2 players are coloured white and brown.

There are 2 layers, each layer begins at the bottom of each player's perspective. The pieces are then arranged like this:

  • There is 2 artillery per team. They are placed in the corners of the first layer
  • There are 8 skirmishers per team. They are placed on every black square on the second layer
  • There are 5 muskeeteers per team. They are placed on every maroon square on the second layer and every black square on the first layer.
  • There are 5 calavry pieces per team. They are placed on every black square on the first layer
  • The cities must be placed on the penisulas.
  • There is one city per team
  • When you play, your penisula must be facing you

Movement Patterns

Each piece in Ceall has different movement patterns representing their movement patterns in the real world.
  • The artillery can only move one square at a time
  • The skirmisher can move two squares at a time
  • The muskeeteer can move two squares at a time
  • The cavalry can move three squares at a time and is the only piece that can move backwarss
  • The city cannot move

Attack Patterns

Each piece in Ceall has different attack patterns. The pieces can only attack in a straight line.

  • The artillery can attack 4 squares ahead
  • The skirmisher can attack 1 square ahead and one square behind
  • The Muskeeteer can attack 2 squares ahead
  • The cavalry can attack 1 square ahead

History

The origin of Ceall is that it was invented in the 13th century by assumptarian military officers has a way to teach their students military strategy without expending materials and soldiers. The original pieces were archers, knights and cavalry

The game began to evolve in the 17th century when njorish and lethian settlers colonized lands around the assumptarian borders. The introduction of guns and artillery to the assumptarian generals to modify the game to more modern types of military warfare. As the settlers returned home they brought the game with them and they quickly became a favourite pasttime of children and board game enthusiasts.

Place in Culture

The game of Ceall has very varied positions in culture. That evolution in the cultural background of Ceall eventually culminated in it's strong position in casual cultural in the modern-day.

Pre-Colonial

Ceall in the Pre-Colonial era was popular solely in Assumptaria and very rarely has Pre-Colonial ceall pieces been found outside 1290 Assumptarian borders. Ceall was solely played by influential military figures and never reached it's way to the common folk. It was used to solely educate the students of generals. Due to the difficulty of mass standardized productions, pieces were often handcrafted and thus often complex and spectacular in design.

Colonial

Due to the introduction of guns to Assumptaria and the genersl modernization of the nation and it's society, Ceall went through tremendous changes including the addition of new peaces, the removal of old ones and a large demographic change. The njorish and lethian soldiers, witnessing assumptarian generals and their students playing this game had gained interest in the game and had worked with the generals to modify it.

As the soldiers returned to their colonies, they brought the game and it's rules eith them. The settlers of the colony quickly began to enjoy the game and it slowly spread to non-influential civillian populations. As settlers left the island, they introduced the board game to their native nations and they were also enjoyed.

Modern

Ceall has assumed it's strong position in ilasphere culture between the years of Colonial-Modern. It is regular to see scholastic-hosted/funded tournamebts of Ceall and to see school clubs about the game.

There are annual tournaments in ilasphere nations which often have large cash prizes. These games are broadcasted on live television and are generally enjoyed by Ceall or board game enthuisasts. Children however often don't show interest in the mind sport.