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| image = Auroragame.png
| image = Auroragame.png
| caption =  
| caption =  
| platforms = Dayacom DCX2<br>Dayacom DCX3<br>Dayacom DCX4<br>Cross-platform <small>(2012-present)</small>
| platforms = Dayacom DCX<br>Dayacom DCX2<br>Dayacom DCX3<br>Dayacom DCX4<br>Cross-platform <small>(2012-present)</small>
| developer = Dojo <small>(2001-present)</small><br>Heidan  <small>(2012-present)</small>
| developer = Dojo <small>(2001-present)</small><br>Heidan  <small>(2012-present)</small>
| publisher =  
| publisher =  
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| latest release date = 7 December, 2020
| latest release date = 7 December, 2020
}}
}}
'''Aurora''' is a [[Dayashina|Dayashinese]] science fiction military shooter franchise created and published by [[Dayacom]] Gaming Studio and developed by Dojo since 2001 in collaboration with Heidan since 2012. Set far in the future, the story of the franchise centers around the struggle of humanity against a variety of ancient alien invaders who threaten to eradicate humans from space. Aurora is very commonly associated with esports and gaming culture as a whole in Dayashina and Septentrion, largely thanks to the prolonged global success of Aurora 3's competitive multiplayer scene and the subsequent success of future Aurora titles. The games have sold over 60 million copies worldwide, bringing in multiple billions of dollars worth in value to Dayacom with sales of the game alone.
'''Aurora''' is a [[Dayashina|Dayashinese]] science fiction military shooter franchise created and published by [[Dayacom]] Gaming Studio and developed by Dojo since 2001 in collaboration with Heidan since 2012. Set far in the future, the story of the franchise centers around the struggle of humanity against a variety of ancient alien invaders who threaten to eradicate humans from space. Aurora is very commonly associated with esports and gaming culture as a whole in Dayashina and Septentrion, largely thanks to the prolonged global success of Aurora 3's competitive multiplayer scene and the subsequent success of future Aurora titles. The games have sold multiple dozens of million copies worldwide, bringing in multiple billions of dollars worth in value to Dayacom with sales of the game alone.


==Game series==
==Game series==
===Original trilogy===
===Origins saga===
===Inheritor saga===
==Cultural impact==
[[File:Lanpartyy.jpg|thumb|right|250px|An example of an Aurora LAN party using Dayacom DCX consoles]]The Aurora series is considered one of the most widely impactful and iconic video game series in history, and pioneered the modern era of combat games, especially first person shooters, in Septentrion. Its consistently unique and unconventional marketing campaigns made games in the Aurora series integral to propelling gaming into mainstream culture in [[Dayashina]] and other nations. In fact, by the time Aurora 3 had released, the series had been labeled a "cultural phenomenon" given its crucial role in elevating the idea of a LAN party to the mainstream, with Dayashinese kids and adults alike being interested in gathering up with their friends to play the game. A similar occurrence happened in [[Themiclesia]], which already had a longstanding and established culture around the LAN party, leading to Aurora's almost immediate success in the Themiclesian markets. Games in the Aurora series continue to be referenced as industry benchmark in terms of marketing success and mechanical fluidity. Furthermore, the Aurora series, particularly Aurora 3, helped introduce and popularise the idea of competitive gaming and esports in Dayashina, being one of earliest pioneers of what is now a multimillion dollar industry.
In 2012, when Dojo announced that they would be collaborating with Heidan to bring Aurora games to as many platforms as possible across the world (beyond the Dayacom DCX), the player population exploded, and a "second wave" of craze for the Aurora series took form in nations across Septentrion with their own unique gaming platforms. This decision helped pave the way for competitive gaming and esports industries to develop in other nations, with an innumerable amount of players and organisations looking to get involved in competitive play for the benchmark title of the series, Aurora 3.


==Professional competition==
==Professional competition==
[[File:A3venue.png|thumb|left|250px|Shizuna World Pro Series II 2016 venue]]
{{Infobox sports league
| title          = Aurora 3 MLG Championships
| current_season  =
| current_season2 =
| last_season    = A3WC Satamansuu
| upcoming_season =
| logo            =
| pixels          = <!-- use a format of ##px, such as 120px -->
| caption        =
| sport          = Esports
| founded        = 2008
| teams          = 24 teams (2008–2013)<br />32 teams (2014–present)<br/ >Open play: Unlimited (Peak: 364 teams [2009], Low: 202 teams [2015])
| venue          = Various
| continents      = International
| folded          =
| champion        = Quantum (2nd title)
| most_champs    = Viral (5 titles)
| tv              = Dayacom TV, Tōku Live, MyFlix, Hoko Max Video
| sponsor        = [[Dayacom]]
| website        = <!-- Please do not add each leagues website -->
| footnotes      =
}}
Competitive gaming in the Aurora series traces its origins back to the very beginning of the series in 2001, when avid players of Aurora: Desolation began to establish their own third party tournaments, organising everything via LAN events. This influenced the implementation of the online multiplayer mode in Aurora 2, which introduced ranked game modes and more options for players to experiment with competitive play. Despite this, the standard for playing Aurora at the highest level remained at LAN events, with organisers getting more involved with the players, encouraging the formation of teams and other competitor organisations. Aurora 3 is considered the pinnacle of competitive play in the series, and since its release in 2007, it has remained as the standard for cross platform FPS esports in Dayashina and abroad, only being rivaled by titles such as CS:GO, which were specifically designed for playing on the personal computer rather than the gaming console. Newer instalments of the Aurora series, those being ones released after Aurora 3, have offerings for competitive play, but represent a far-off second to the industry standard that is Aurora 3.


==Reception==
In 2008, Dayacom announced that it would be officially sponsoring Major League Gaming for the formation of a standard competitive league and poured in funds for the organisation of LAN-based tournament events. This resulted in the explosion of Aurora 3 as an esport in Dayashina and in countries with widespread usage of the DCX console. Prize pools for leagues and events quickly rose in volume, with more recent ones accounting for dozens of millions of dollars. Over the course of more than a decade, hundreds of teams and organisations from across the world have formed and competed at the top level of Aurora 3 esports, among the most notable being Viral, Swords Up, Illuminate, Raiko T1, Xterm, Silent Thunder, BlackouT, Internet Daimyō, and GT21. MLG has hosted 1-2 major tournaments for Aurora 3 every year since 2008, while third party and affiliate organisers handle tournament and event hosting for regional scenes.


==Cultural impact==
{|class="wikitable sortable"
|-
! Tournament
! Date
! Winner
! Finals result
! Runner up
|-
| Nakazara World Pro Series
| July 2008
| Viral (DAY)
| 2-1
| Swords Up (DAY)
|-
| Takena World Pro Series
| February 2009
| BlackouT (DAY)
| 2-1
| Viral (DAY)
|-
| Shizuna World Pro Series
| September 2009
| Viral (DAY)
| 2-0
| BlackouT (DAY)
|-
| Daishi World Pro Series
| April 2010
| Viral (DAY)
| 2-0
| Xterm (DAY)
|-
| Kien-k'ang World Pro Series
| November 2010
| Viral (DAY)
| 2-1
| Swords Up (DAY)
|-
| Nakazara World Pro Series II
| June 2011
| Viral (DAY)
| 2-1
| BlackouT (DAY)
|-
| Gonghae World Pro Series
| January 2012
| BlackouT (DAY)
| 2-1
| Viral (DAY)
|-
| Leiden World Pro Series
| August 2012
| GT21 (DAY)
| 2-0
| Silent Thunder (THM)
|-
| Krossa World Pro Series
| February 2013
| Swords Up (DAY)
| 2-1
| BlackouT (DAY)
|-
| Sakurajima World Pro Series
| September 2013
| Silent Thunder (THM)
| 2-1
| Illuminate (ANG)
|-
| Cheonjin World Pro Series
| April 2014
| Xterm (DAY)
| 2-0
| Illuminate (ANG)
|-
| Leiden World Pro Series II
| November 2014
| Lightning eSport (OST)
| 2-1
| BlackouT (DAY)
|-
| Chanam World Pro Series
| June 2015
| Illuminate (ANG)
| 2-1
| Swords Up (DAY)
|-
| Donggyeong World Pro Series
| January 2016
| Samsan T1 (MNG)
| 2-1
| Lightning eSport (OST)
|-
| Shizuna World Pro Series II
| August 2016
| Illuminate (ANG)
| 2-1
| Internet Daimyō (DAY)
|-
| A3WC Nakazara
| August 2017
| Samsan T1 (MNG)
| 2-1
| Raiko T1 (DAY)
|-
| A3WC Sandhurst
| August 2018
| Quantum (HAN)
| 2-0
| G4 (BAT)
|-
| A3WC Inseong
| August 2019
| Raiko T1 (DAY)
| 2-1
| Quantum (HAN)
|-
| A3WC Kitaizumi
| August 2020
| Raiko T1 (DAY)
| 2-1
| Illuminate (ANG)
|-
| A3WC Rogen
| August 2021
| Raiko T1 (DAY)
| 2-0
| Samsan T1 (MNG)
|-
| A3WC Satamansuu
| August 2022
| Quantum (HAN)
| 2-1
| Raiko T1 (DAY)
|-
|}
 
MLG retains an an aggregate list of competitors ranked based on their TruSkill formula (displayed from 1-1000, with a higher number indicating better performance), which factors in international championships placements, regional event placements (LAN only), and in-game statistics such as K/D ratio, W/L ratio, accuracy, and many others across Aurora: Desolation, Aurora 2, and Aurora 3, with the heaviest weight on Aurora 3 It is widely accepted as the most accurate formula for determining the top competitors of all time, but is still the source of debates among fans and competitors alike.


{|class="wikitable sortable"
|-
! Rank
! Player (Country)
! Years active
! Team(s)
! TruSkill Rating
|-
|1
|Oni2 (DAY)
|2001-2012
|Viral
|971.98
|-
|2
|Tiki (DAY)
|2010-present
|BlackouT, Raiko T1
|954.45
|-
|3
|Oni1 (DAY)
|2001-2012
|Viral
|934.52
|-
|4
|Grief (DAY)
|2004-2014
|Swords Up, Viral, Silent Thunder
|928.12
|-
|5
|Snipely (DAY)
|2008-present
|Viral, Illuminate, Quantum
|923.52
|-
|6
|Ascend (ANG)
|2010-present
|Xterm, Illuminate
|911.24
|-
|7
|Woooo (HAN)
|2012-present
|BlackouT, Quantum
|906.88
|-
|8
|Goaley (ANG)
|2013-present
|Lightning eSport, Illuminate, Raiko T1
|903.35
|-
|9
|Jinx (MNG)
|2013-present
|Xterm, Samsan T1
|902.50
|-
|10
|Fear (MNG)
|2009-present
|BlackouT, Samsan T1, Raiko T1
|901.23
|-
[[Category:Dayashina]][[Category:Septentrion]]
[[Category:Dayashina]][[Category:Septentrion]]

Latest revision as of 00:29, 3 August 2022

Aurora
Auroragame.png
Genre(s)First-person shooter
Real-time strategy
Twin-stick shooter
Arcade game
Developer(s)Dojo (2001-present)
Heidan (2012-present)
Creator(s)Dayacom Gaming Studio
Platform(s)Dayacom DCX
Dayacom DCX2
Dayacom DCX3
Dayacom DCX4
Cross-platform (2012-present)
First releaseAurora: Desolation
10 November, 2001
Latest releaseAurora 6
7 December, 2020
Spin-offsAurora Origins

Aurora is a Dayashinese science fiction military shooter franchise created and published by Dayacom Gaming Studio and developed by Dojo since 2001 in collaboration with Heidan since 2012. Set far in the future, the story of the franchise centers around the struggle of humanity against a variety of ancient alien invaders who threaten to eradicate humans from space. Aurora is very commonly associated with esports and gaming culture as a whole in Dayashina and Septentrion, largely thanks to the prolonged global success of Aurora 3's competitive multiplayer scene and the subsequent success of future Aurora titles. The games have sold multiple dozens of million copies worldwide, bringing in multiple billions of dollars worth in value to Dayacom with sales of the game alone.

Game series

Original trilogy

Origins saga

Inheritor saga

Cultural impact

An example of an Aurora LAN party using Dayacom DCX consoles

The Aurora series is considered one of the most widely impactful and iconic video game series in history, and pioneered the modern era of combat games, especially first person shooters, in Septentrion. Its consistently unique and unconventional marketing campaigns made games in the Aurora series integral to propelling gaming into mainstream culture in Dayashina and other nations. In fact, by the time Aurora 3 had released, the series had been labeled a "cultural phenomenon" given its crucial role in elevating the idea of a LAN party to the mainstream, with Dayashinese kids and adults alike being interested in gathering up with their friends to play the game. A similar occurrence happened in Themiclesia, which already had a longstanding and established culture around the LAN party, leading to Aurora's almost immediate success in the Themiclesian markets. Games in the Aurora series continue to be referenced as industry benchmark in terms of marketing success and mechanical fluidity. Furthermore, the Aurora series, particularly Aurora 3, helped introduce and popularise the idea of competitive gaming and esports in Dayashina, being one of earliest pioneers of what is now a multimillion dollar industry.

In 2012, when Dojo announced that they would be collaborating with Heidan to bring Aurora games to as many platforms as possible across the world (beyond the Dayacom DCX), the player population exploded, and a "second wave" of craze for the Aurora series took form in nations across Septentrion with their own unique gaming platforms. This decision helped pave the way for competitive gaming and esports industries to develop in other nations, with an innumerable amount of players and organisations looking to get involved in competitive play for the benchmark title of the series, Aurora 3.

Professional competition

Shizuna World Pro Series II 2016 venue
Aurora 3 MLG Championships
Most recent season or competition:
A3WC Satamansuu
SportEsports
Founded2008
No. of teams24 teams (2008–2013)
32 teams (2014–present)
Open play: Unlimited (Peak: 364 teams [2009], Low: 202 teams [2015])
Venue(s)Various
ContinentsInternational
Most recent
champion(s)
Quantum (2nd title)
Most titlesViral (5 titles)
TV partner(s)Dayacom TV, Tōku Live, MyFlix, Hoko Max Video
Sponsor(s)Dayacom

Competitive gaming in the Aurora series traces its origins back to the very beginning of the series in 2001, when avid players of Aurora: Desolation began to establish their own third party tournaments, organising everything via LAN events. This influenced the implementation of the online multiplayer mode in Aurora 2, which introduced ranked game modes and more options for players to experiment with competitive play. Despite this, the standard for playing Aurora at the highest level remained at LAN events, with organisers getting more involved with the players, encouraging the formation of teams and other competitor organisations. Aurora 3 is considered the pinnacle of competitive play in the series, and since its release in 2007, it has remained as the standard for cross platform FPS esports in Dayashina and abroad, only being rivaled by titles such as CS:GO, which were specifically designed for playing on the personal computer rather than the gaming console. Newer instalments of the Aurora series, those being ones released after Aurora 3, have offerings for competitive play, but represent a far-off second to the industry standard that is Aurora 3.

In 2008, Dayacom announced that it would be officially sponsoring Major League Gaming for the formation of a standard competitive league and poured in funds for the organisation of LAN-based tournament events. This resulted in the explosion of Aurora 3 as an esport in Dayashina and in countries with widespread usage of the DCX console. Prize pools for leagues and events quickly rose in volume, with more recent ones accounting for dozens of millions of dollars. Over the course of more than a decade, hundreds of teams and organisations from across the world have formed and competed at the top level of Aurora 3 esports, among the most notable being Viral, Swords Up, Illuminate, Raiko T1, Xterm, Silent Thunder, BlackouT, Internet Daimyō, and GT21. MLG has hosted 1-2 major tournaments for Aurora 3 every year since 2008, while third party and affiliate organisers handle tournament and event hosting for regional scenes.

Tournament Date Winner Finals result Runner up
Nakazara World Pro Series July 2008 Viral (DAY) 2-1 Swords Up (DAY)
Takena World Pro Series February 2009 BlackouT (DAY) 2-1 Viral (DAY)
Shizuna World Pro Series September 2009 Viral (DAY) 2-0 BlackouT (DAY)
Daishi World Pro Series April 2010 Viral (DAY) 2-0 Xterm (DAY)
Kien-k'ang World Pro Series November 2010 Viral (DAY) 2-1 Swords Up (DAY)
Nakazara World Pro Series II June 2011 Viral (DAY) 2-1 BlackouT (DAY)
Gonghae World Pro Series January 2012 BlackouT (DAY) 2-1 Viral (DAY)
Leiden World Pro Series August 2012 GT21 (DAY) 2-0 Silent Thunder (THM)
Krossa World Pro Series February 2013 Swords Up (DAY) 2-1 BlackouT (DAY)
Sakurajima World Pro Series September 2013 Silent Thunder (THM) 2-1 Illuminate (ANG)
Cheonjin World Pro Series April 2014 Xterm (DAY) 2-0 Illuminate (ANG)
Leiden World Pro Series II November 2014 Lightning eSport (OST) 2-1 BlackouT (DAY)
Chanam World Pro Series June 2015 Illuminate (ANG) 2-1 Swords Up (DAY)
Donggyeong World Pro Series January 2016 Samsan T1 (MNG) 2-1 Lightning eSport (OST)
Shizuna World Pro Series II August 2016 Illuminate (ANG) 2-1 Internet Daimyō (DAY)
A3WC Nakazara August 2017 Samsan T1 (MNG) 2-1 Raiko T1 (DAY)
A3WC Sandhurst August 2018 Quantum (HAN) 2-0 G4 (BAT)
A3WC Inseong August 2019 Raiko T1 (DAY) 2-1 Quantum (HAN)
A3WC Kitaizumi August 2020 Raiko T1 (DAY) 2-1 Illuminate (ANG)
A3WC Rogen August 2021 Raiko T1 (DAY) 2-0 Samsan T1 (MNG)
A3WC Satamansuu August 2022 Quantum (HAN) 2-1 Raiko T1 (DAY)

MLG retains an an aggregate list of competitors ranked based on their TruSkill formula (displayed from 1-1000, with a higher number indicating better performance), which factors in international championships placements, regional event placements (LAN only), and in-game statistics such as K/D ratio, W/L ratio, accuracy, and many others across Aurora: Desolation, Aurora 2, and Aurora 3, with the heaviest weight on Aurora 3 It is widely accepted as the most accurate formula for determining the top competitors of all time, but is still the source of debates among fans and competitors alike.

Rank Player (Country) Years active Team(s) TruSkill Rating
1 Oni2 (DAY) 2001-2012 Viral 971.98
2 Tiki (DAY) 2010-present BlackouT, Raiko T1 954.45
3 Oni1 (DAY) 2001-2012 Viral 934.52
4 Grief (DAY) 2004-2014 Swords Up, Viral, Silent Thunder 928.12
5 Snipely (DAY) 2008-present Viral, Illuminate, Quantum 923.52
6 Ascend (ANG) 2010-present Xterm, Illuminate 911.24
7 Woooo (HAN) 2012-present BlackouT, Quantum 906.88
8 Goaley (ANG) 2013-present Lightning eSport, Illuminate, Raiko T1 903.35
9 Jinx (MNG) 2013-present Xterm, Samsan T1 902.50
10 Fear (MNG) 2009-present BlackouT, Samsan T1, Raiko T1 901.23