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{{Region_icon_Saurth}}
{{Region_icon_Saurth}}
{{Infobox country
{{Infobox country
|micronation =       <!--yes if a micronation-->
| micronation           = <!--yes if a micronation-->
|conventional_long_name = Celesterran Empire
| conventional_long_name = The Celesterran Realms Of The Void Envoy
|native_name =        <!--Republic of Pentium-->
| common_name           = Celesterra
|common_name =       Celesterra
| status                 = <!--
|status =             <!--
<gallery>
<gallery>
Example.jpg|Caption1
Example.jpg|Caption1
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</gallery>
</gallery>
-->
-->
|image_flag =         File:Celesterra Flag.png
| image_flag             = File:Celesterra Flag.png
|alt_flag =           <!--alt text for flag (text shown when pointer hovers over flag)-->
| alt_flag               = <!--alt text for flag (text shown when pointer hovers over flag)-->
|flag_border =       <!--set to no to disable border around the flag-->
| flag_border           = <!--set to no to disable border around the flag-->
|image_flag2 =       <!--e.g. Second-flag of country.svg-->
| image_flag2           = <!--e.g. Second-flag of country.svg-->
|alt_flag2 =         <!--alt text for second flag-->
| alt_flag2             = <!--alt text for second flag-->
|flag2_border =       <!--set to no to disable border around the flag-->
| flag2_border           = <!--set to no to disable border around the flag-->
|image_coat =         <!--e.g. Coat of arms of country.svg-->
| image_coat             = <!--e.g. Coat of arms of country.svg-->
|alt_coat =           <!--alt text for coat of arms-->
| alt_coat               = <!--alt text for coat of arms-->
|symbol_type =       <!--emblem, seal, etc (if not a coat of arms)-->
| symbol_type           = <!--emblem, seal, etc (if not a coat of arms)-->
|symbol_footnote =   <!--optional reference or footnote for the symbol caption-->
| symbol_footnote       = <!--optional reference or footnote for the symbol caption-->
|national_motto =     "Отдайте пустоте и получите вознаграждение" ([[Celesterran language|Celesterran]])
| national_motto         = "Отдайте пустоте и получите вознаграждение" ([[Celesterran language|Celesterran]])
|englishmotto =       "Give to the void and be rewarded"
| englishmotto           = "Give to the void and be rewarded"
|national_anthem =   "Blessed be the void"
| national_anthem       = "Blessed be the void"
|royal_anthem =       <!--in inverted commas and wikilinked if link exists-->
| royal_anthem           = <!--in inverted commas and wikilinked if link exists-->
|other_symbol_type = <!--Use if a further symbol exists, e.g. hymn-->
| other_symbol_type     = <!--Use if a further symbol exists, e.g. hymn-->
|other_symbol =
| other_symbol           =  
|image_map =         [[File:Celesterran Map p.png]]
| image_map             = File:Celesterra 2.0.png
|loctext =           <!--text description of location of country-->
| loctext               = <!--text description of location of country-->
|alt_map =           <!--alt text for map-->
| alt_map               = <!--alt text for map-->
|map_caption =       <!--Caption to place below map-->
| map_caption           = <!--Caption to place below map-->
|image_map2 =         <!--Another map, if required-->
| image_map2             = <!--Another map, if required-->
|alt_map2 =           <!--alt text for second map-->
| alt_map2               = <!--alt text for second map-->
|map_caption2 =       <!--Caption to place below second map-->
| map_caption2           = <!--Caption to place below second map-->
|capital =           [[Mitsle]]
| capital               = [[Mitsle]]
|coordinates =       <!-- Coordinates for capital, using {{tl|coord}} -->
| coordinates           = <!-- Coordinates for capital, using {{tl|coord}} -->
|largest_city =       [[Mitsle]]
| largest_city           = [[Mitsle]]
|largest_settlement_type = <!--Type of settlement if largest settlement not a city-->
| largest_settlement_type = <!--Type of settlement if largest settlement not a city-->
|largest_settlement = <!--Name of largest settlement-->
| largest_settlement     = <!--Name of largest settlement-->
|official_languages = Celesterran
| official_languages     = Celesterran
|national_languages = <!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc-->
| national_languages     = <!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc-->
|regional_languages = Borlish
| regional_languages     = Borlish
|languages_type =     <!--Use to specify a further type of language, if not official, national or regional-->
| languages_type         = <!--Use to specify a further type of language, if not official, national or regional-->
|languages =         <!--Languages of the further type-->
| languages             = <!--Languages of the further type-->
|languages_sub =     <!--Is this further type of language a sub-item of the previous non-sub type? ("yes" or "no")-->
| languages_sub         = <!--Is this further type of language a sub-item of the previous non-sub type? ("yes" or "no")-->
|languages2_type =   <!--Another further type of language-->
| languages2_type       = <!--Another further type of language-->
|languages2 =         <!--Languages of this second further type-->
| languages2             = <!--Languages of this second further type-->
|languages2_sub =     <!--Is the second alternative type of languages a sub-item of the previous non-sub type? ("yes" or "no")-->
| languages2_sub         = <!--Is the second alternative type of languages a sub-item of the previous non-sub type? ("yes" or "no")-->
|ethnic_groups =     91.5% White Celesterran <br> 8.5% Other
| ethnic_groups         = 95.5% White Celesterran <br> 4.5% Other
|ethnic_groups_year = 2021
| ethnic_groups_year     = 2024
|ethnic_groups_ref = <!--(for any ref/s to associate with ethnic groups data)-->
| ethnic_groups_ref     = <!--(for any ref/s to associate with ethnic groups data)-->
|religion =           (Official) Order Of The Void (10%) <br> Followers Of The Void (76%) <br> Athiest 13% <br> Other 1%
| religion               = (Official) Modern Voidism (90%) <br> Classical Voidism (1%) <br> Athiest 4.5% <br> Other 4.5%
|religion_year = 2021
| religion_year         = 2021
|religion_ref = <!--(for any ref/s to associate with religion data)-->
| religion_ref           = <!--(for any ref/s to associate with religion data)-->
|demonym =           Celesterran
| demonym               = Celesterran
|government_type =   Monarchy
| government_type       = Monarchy
|leader_title1 =     [[Glorious Void Envoy|Glorious Void Envoy]]
| leader_title1         = [[Glorious Void Envoy|Glorious Void Envoy]]
|leader_name1 = [[Alexander Reigh]]
| leader_name1           = [[Alexander Reigh]]
|leader_title2 =     [[Hand Of The Envoy|HE]]
| leader_title2         = [[Hand Of The Envoy|HE]]
|leader_name2 = Vacant
| leader_name2           = [[Constance Reigh]]
<!--......-->
| leader_title14        = <!--(up to 14 distinct leaders may be included)-->
|leader_title14 =      <!--(up to 14 distinct leaders may be included)-->
| leader_name14         =  
|leader_name14 =  
| legislature           = [[The House Of Dignity]]
|legislature =       [[The House Of Dignity]]
| upper_house           = <!--Name of governing body's upper house, if given (e.g. "Senate")-->
|upper_house =       <!--Name of governing body's upper house, if given (e.g. "Senate")-->
| lower_house           = <!--Name of governing body's lower house, if given (e.g. "Chamber of Deputies")-->
|lower_house =       <!--Name of governing body's lower house, if given (e.g. "Chamber of Deputies")-->
| sovereignty_type       = <!--Brief description of country/territory's status ("Independence [from...]", "Autonomous province [of...]", etc)-->
|sovereignty_type =   <!--Brief description of country/territory's status ("Independence [from...]", "Autonomous province [of...]", etc)-->
| sovereignty_note       =  
|sovereignty_note =  
| established_event1     = <!--First key event in history of country/territory's status or formation-->
|established_event1 = <!--First key event in history of country/territory's status or formation-->
| established_date1     = <!--Date of first key event-->
|established_date1 = <!--Date of first key event-->
| established_event2     = <!--Second key event-->
|established_event2 = <!--Second key event-->
| established_date2     = <!--Date of second key event-->
|established_date2 = <!--Date of second key event-->
<!--......-->| established_event13   = <!--(up to 13 distinct events may be included)-->
<!--......-->
| established_date13     =  
|established_event13 = <!--(up to 13 distinct events may be included)-->
| area_rank             =  
|established_date13 =
| area                   = <!--Major area size (in [[Template:convert]] either km2 or sqmi first)-->
|area_rank =  
| area_km2               = <!--Major area size (in square km)-->
|area =               <!--Major area size (in [[Template:convert]] either km2 or sqmi first)-->
| area_sq_mi             = <!--Area in square mi (requires area_km2)-->
|area_km2 =           <!--Major area size (in square km)-->
| area_footnote         = <!--Optional footnote for area-->
|area_sq_mi =         <!--Area in square mi (requires area_km2)-->
| percent_water         =  
|area_footnote =     <!--Optional footnote for area-->
| area_label             = <!--Label under "Area" (default is "Total")-->
|percent_water =  
| area_label2           = <!--Label below area_label (optional)-->
|area_label =         <!--Label under "Area" (default is "Total")-->
| area_data2             = <!--Text after area_label2 (optional)-->
|area_label2 =       <!--Label below area_label (optional)-->
| population_estimate   =  
|area_data2 =         <!--Text after area_label2 (optional)-->
| population_estimate_rank =  
|population_estimate = 505,318,721
| population_estimate_year =  
|population_estimate_rank = 2nd
| population_census     = 1,244,700,563
|population_estimate_year = 2023
| population_census_year = 2024
|population_census = 501,900,000
| population_density_km2 =  
|population_census_year = 2021
| population_density_sq_mi =  
|population_density_km2 =  
| population_density_rank =  
|population_density_sq_mi =  
| nummembers             = <!--An alternative to population for micronation-->
|population_density_rank =  
| GDP_PPP               =  
|nummembers =         <!--An alternative to population for micronation-->
| GDP_PPP_rank           =  
|GDP_PPP =                   $31,117 Trillion
| GDP_PPP_year           =  
|GDP_PPP_rank =  
| GDP_PPP_per_capita     =  
|GDP_PPP_year = 2021
| GDP_PPP_per_capita_rank =  
|GDP_PPP_per_capita = $61,000
| GDP_nominal           = £28.62 Trillion
|GDP_PPP_per_capita_rank =  
| GDP_nominal_rank       = 1st
|GDP_nominal = $15,558 Trillion
| GDP_nominal_year       = 2024
|GDP_nominal_rank = 2nd
| GDP_nominal_per_capita = $23,000
|GDP_nominal_year = 2021
| GDP_nominal_per_capita_rank =  
|GDP_nominal_per_capita = $31,000
| Gini                   = 26.1
|GDP_nominal_per_capita_rank =  
| Gini_ref               = <!--(for any ref/s to associate with Gini number)-->
|Gini =                       41.3
| Gini_rank             =  
|Gini_ref =                   <!--(for any ref/s to associate with Gini number)-->
| Gini_year             = 2024
|Gini_rank =  
| HDI_year               = 2024
|Gini_year = 2021
| HDI                   = 0.81
|HDI_year =           2021
| HDI_change             = Increase
|HDI =               0.89
| HDI_rank               =  
|HDI_change =         Increase
| HDI_ref               = <!--(for any ref/s to associate with HDI number)-->
|HDI_rank =  
| currency               = Credits
|HDI_ref =           <!--(for any ref/s to associate with HDI number)-->
| currency_code         = C
|currency =           Credits
| time_zone             = <!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)-->
|currency_code =     C
| utc_offset             = <!--in the form "+N", where N is number of hours offset-->
|time_zone =         <!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)-->
| time_zone_DST         = <!--Link to DST (Daylight Saving Time) used, otherwise leave empty-->
|utc_offset =         <!--in the form "+N", where N is number of hours offset-->
| utc_offset_DST         = <!--in the form "+N", where N is number of hours offset-->
|time_zone_DST =     <!--Link to DST (Daylight Saving Time) used, otherwise leave empty-->
| DST_note               = <!--Optional note regarding DST use-->
|utc_offset_DST =     <!--in the form "+N", where N is number of hours offset-->
| antipodes             = <!--Place/s exactly on the opposite side of the world to country/territory-->
|DST_note =           <!--Optional note regarding DST use-->
| date_format           = DD/MM/YYYY
|antipodes =         <!--Place/s exactly on the opposite side of the world to country/territory-->
| drives_on             = Left
|date_format =       DD/MM/YYYY
| cctld                 = .CO.CE
|drives_on =         Left
| iso3166code           = <!--Use to override default from common_name parameter above; omit using "omit".-->
|cctld =             .CO.CE
| calling_code           = +44
|iso3166code =       <!--Use to override default from common_name parameter above; omit using "omit".-->
| patron_saint           = <!--Use patron_saints for multiple-->
|calling_code =       +44
| image_map3             = <!--Optional third map position, e.g. for use with reference to footnotes below it-->
|patron_saint =       <!--Use patron_saints for multiple-->
| alt_map3               = <!--alt text for third map position-->
|image_map3 =         <!--Optional third map position, e.g. for use with reference to footnotes below it-->
| footnote_a             = <!--For any footnote <sup>a</sup> used above-->
|alt_map3 =           <!--alt text for third map position-->
| footnote_b             = <!--For any footnote <sup>b</sup> used above-->
|footnote_a =         <!--For any footnote <sup>a</sup> used above-->
<!--......-->| footnote_h             = <!--For any footnote <sup>h</sup> used above-->
|footnote_b =         <!--For any footnote <sup>b</sup> used above-->
| footnotes             = <!--For any generic non-numbered footnotes-->
<!--......-->
|footnote_h =         <!--For any footnote <sup>h</sup> used above-->
|footnotes =         <!--For any generic non-numbered footnotes-->
}}
}}
'''Celesterra''', officially the '''Empire of Celesterra''', is a country in Saurth.
'''Celesterra''', officially the '''Empire of Celesterra''', is a country in Saurth.
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=== Titles/Classes ===
=== Titles/Classes ===
The Glorious Void Envoy/The Envoy (Emperor) <br>
The Glorious Void Envoy/The Envoy (Emperor) <br>
Hand Of The Envoy (Prime Minister) <br>
Hand Of The Envoy/The Hand (Prime Minister) <br>
Void King (Local King) <br>
Regional Delegate Of The Envoy (Regional Leader)<br>
Void Duke (Local Duke) <br>
High Delegate (Province Leader)<br>
Void Baron (Local Baron) <br>
Low Delegate (District Leader)<br>
Void Viscount (Local Viscount)
Local Delegate (Local Leader)
==Geography And Climate==
==Geography And Climate==
In general, Celesterra has four main climate types: warm, moderate, arid, and freezing, all determined by the expanse across latitude, range in altitude, and relief features. Although the most populated areas are generally temperate. Celesterra has an exceptional amount of climate diversity, ranging from temperate in the south to almost polar in the far north. Consequently, there is a wide variety of biomes in the country, including temperate forests, semi-arid and arid regions, temperate plains and Tundras in the north. The average annual precipitation ranges from 150 millimetres (6 in) in the driest parts of Celesterra to over 2,000 millimetres (79 in) in some parts of the country. Mean annual temperatures range from 13°C in the far south to -10 °C in the north.
In general, Celesterra has four main climate types: warm, moderate, arid, and freezing, all determined by the expanse across latitude, range in altitude, and relief features. Although the most populated areas are generally temperate. Celesterra has an exceptional amount of climate diversity, ranging from temperate in the south to almost polar in the far north. Consequently, there is a wide variety of biomes in the country, including temperate forests, semi-arid and arid regions, temperate plains and Tundras in the north. The average annual precipitation ranges from 150 millimetres (6 in) in the driest parts of Celesterra to over 2,000 millimetres (79 in) in some parts of the country. Mean annual temperatures range from 13°C in the far south to -10 °C in the north.
==Government and politics==
==Government and politics==
The Celesterran constitution is uncodified and consists of a collection of Statute Laws, International Treaties, Authoritative Works and Conventions. The Void Envoy Holds Soverignity and appoints the executive, he holds all lawmakig powers and devolves some of his powers to the house of dignity to help him make decision. The House Of Dignity is the Judiciary aswell as the Legislative and also contains parts of the Executive, The House Of Dignity is also the highest court of appeal in the Empire, acting as a kind of Supreme Court.
The Celesterran constitution is uncodified and consists of a collection of Statute Laws, International Treaties, Authoritative Works and Conventions. The Void Envoy Holds Soverignity and appoints the executive, he holds all lawmaking powers and devolves some of his powers to the house of dignity to help him make decision. The House Of Dignity is the Judiciary aswell as the Legislative and also contains parts of the Executive, The House Of Dignity is also the highest court of appeal in the Empire, acting as a kind of Supreme Court.
In accordance with the Sovereignty of the Emperor, he has power to make or unmake laws, and to devolve powers or remove devolved powers as he sees fit. All power within the empire comes from the Emperor and can be removed at his will.
In accordance with the Sovereignty of the Emperor, he has power to make or unmake laws, and to devolve powers or remove devolved powers as he sees fit. All power within the empire comes from the Emperor and can be removed at his will.
The House Of Dignity consists of people appointed by the Emperor and acts as a de facto powerless Legislative branch (aswell as Judiciary). The House debates laws out forward by the Emperor or his cabinet and votes on whether the law should be passed or not. The Emperor can completely ignore the vote or skip this stage altogether, but often listens to the house as they are well educated and experienced individuals who help him in running the country.
The House Of Dignity consists of people appointed by the Emperor and acts as a de facto powerless Legislative branch (aswell as Judiciary). The House debates laws out forward by the Emperor or his cabinet and votes on whether the law should be passed or not. The Emperor can completely ignore the vote or skip this stage altogether, but often listens to the house as they are well educated and experienced individuals who help him in running the country.
==Economy ==
==Economy ==
Celesterra has limited welfare systems to protect those who are able to work but are temporarily unemployed aswell as supporting those who have children and do work but don’t earn enough to support themselves and their family.
Celesterra has a command economy, with huge amounts of natural resources including gas, oil, iron and many other resources. It has the worlds largest economy by nominal GDP and largest by PPP. The Services sector accounts for 30% of the total economy, with the agricultural sector making up another 25% and industrial sector making up 45% of the economy. Celesterra has a low unemployment rate of about 5% and has a labour force of about 518 million.
 
 
All businesses are 100% government owned so profits that would have gone to shareholders go to the government. However, businesses (aside from a few exceptions) run similarly to private enterprises. Companies can be created by anyone which then places them as the CEO and allows them to pay themselves as they see fit provided their pay package is approved by the government. This allows competition between businesses, differentiation in prices, differentiation in workers pay and etc to be decided by the market all whilst allowing the government to step in at any point aswell as allowing the government to take more of a piece of the pie to place back into public services and generating more revenue through business.  
==Infrastructure==
==Infrastructure==
Transportation infrastructure is critical for connecting different parts of the country, facilitating the movement of goods and people, and enabling trade. Motorways and roads are essential for transportation of goods and people within the country, and the government often ensures that they are well-maintained and well-connected. Railways are also essential for transporting heavy goods and raw materials across long distances aswell as to allow workers to commute, and the government is investing in high-speed rail to improve transport efficiency. As of right now Celesterra contains one of the largest railway networks in Saurth. Air transport is necessary to connect the country's major cities and remote areas and is fairly extensive in celesterra.
 
Communication infrastructure is also critical for coordinating production and distribution across the country. The government is investing in fiber-optic networks and satellite communication systems to provide high-speed internet and improve connectivity across the country to improve the logistics that are so vital with a centrally planned economy. Telephone lines and radio networks are extensive and also very important for communication between different regions of the country.
Energy infrastructure is a key area of investment, the country generates enough power to support the needs of its large population and industries. The government invests in a range of energy sources, including fossil fuels such as coal, oil, and natural gas, as well as renewable energy sources such as solar, wind, and hydroelectric power. Nuclear power is also be a viable option which is increasing in its use and replacing some other forms of energy.
Water supply infrastructure is also essential in Celesterra. The government ensures that there is enough water supply to meet the needs of the population and industries, particularly in areas where water scarcity is a concern. Large-scale water storage and distribution systems, such as dams and reservoirs are extensive to supply the large population.
In addition to these key areas of investment, the government also invests in other types of infrastructure, such as healthcare facilities, schools, and housing. These investments are critical for ensuring that the working population is healthy, educated, and well-housed. The government does this by providing free education up to the age of 16, with higher education being mostly limited to the upper classes by price. Healthcare is also free for children under the age of 16 and the working population, to ensure that the population is well cared for and able to work which reduces the amount of sick days. Housing is free for working age people who are temporarily unemployed, those with children are prioritised. However, if people are able to work and don't without a valid reason then all of these things are denied to them and they are branded "lazy" and refused help, also if you are older or disabled the state sees you as useless and doesn’t bother to invest into keeping you alive.
==Demographics==
==Demographics==
==Culture==
==Culture==
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== Maps ==
== Maps ==
== People ==
== People ==
Emperor Nicholas III 1870-1899
[[Void Envoy Nicholas III]] 1895-1910 <br>
Emperor Alexei 1899-1940
[[Void Envoy Alexei]] 1910-1950 <br>
Emperor Ivan III 1940-1950
[[Void Envoy Nicholas IV]] 1950-2003 <br>
Emperor Nicholas IV 1950-2003
[[Void Envoy Alexander]] 2003-Present
Emperor Alexander 2003-Present
[[Category:Saurth]]
[[Category:Countries]]
[[Category:Countries]]
[[Category:Celesterra]]
[[Category:Celesterra]]
[[Category:Nations (Saurth)]]

Latest revision as of 21:00, 11 November 2024

The Celesterran Realms Of The Void Envoy
Flag of Celesterra
Flag
Motto: "Отдайте пустоте и получите вознаграждение" (Celesterran)
"Give to the void and be rewarded"
Anthem: "Blessed be the void"
Error creating thumbnail: File with dimensions greater than 12.5 MP
Capital
and
Mitsle
Official languagesCelesterran
Recognised regional languagesBorlish
Ethnic groups
(2024)
95.5% White Celesterran
4.5% Other
Religion
(2021)
(Official) Modern Voidism (90%)
Classical Voidism (1%)
Athiest 4.5%
Other 4.5%
Demonym(s)Celesterran
GovernmentMonarchy
Alexander Reigh
• HE
Constance Reigh
LegislatureThe House Of Dignity
Population
• 2024 census
1,244,700,563
GDP (nominal)2024 estimate
• Total
£28.62 Trillion (1st)
• Per capita
$23,000
Gini (2024)26.1
low
HDI (2024)0.81
very high
CurrencyCredits (C)
Date formatDD/MM/YYYY
Driving sideleft
Calling code+44
Internet TLD.CO.CE

Celesterra, officially the Empire of Celesterra, is a country in Saurth.

Etymology and terminology

The adjectives "Celesterran" or “Celes” are commonly used to refer to matters relating to Celesterra and is used in law to refer to Celesterran citizenship and matters to do with nationality. People of Celesterra use a number of different terms to describe their national identity and may identify themselves as being Celesterran, Celes, Borlish (People From Borland) and Naarman (People from Naarmer) or as having a combination of different national identities. The official designation for a citizen of Celesterra is "Celesterran citizen".

History

Culture

Gender Tradition

Celesterra is built upon a patriarchal society where men hold much more power than women. This can be seen in lower levels of society as mostly men go to work while women stay home and watch over children and look after the house. Not only this, but women are not allowed to enter the military and some police forces. In the middle classes women also take on this same role. However, in the upper classes, women are used as bargaining chips for alliances between kingdoms within Celesterra and sometimes even outside of Celesterra. It is also tradition that a man and woman must be bound together in marriage before the void before having children, in the lower classes this is mostly ignored, in middle classes those who ignore this are shunned and in the upper classes you absolutely must be married to have children. Although that is not to say that you must be celibate before marriage, you just must not have children. Marriage is an unequal partnership and allows the man in the relationship to take control. Divorce is allowed but is mostly frowned upon as monogamy is encouraged.

Rituals

Values

Food/Drink

Celesterra is the largest producer of strawberries and one of the largest producers of potatoes in the world, Strawberries and potatoes are among some of the most consumed foods in Celesterran culture and are widely enjoyed around the country making them a staple food in Celesterra that has become synonymous with the culture. Celesterra is a large exporter of strawberries and potatoes although much of the production is consumed domestically.

Arts

Community

Objects

Titles/Classes

The Glorious Void Envoy/The Envoy (Emperor)
Hand Of The Envoy/The Hand (Prime Minister)
Regional Delegate Of The Envoy (Regional Leader)
High Delegate (Province Leader)
Low Delegate (District Leader)
Local Delegate (Local Leader)

Geography And Climate

In general, Celesterra has four main climate types: warm, moderate, arid, and freezing, all determined by the expanse across latitude, range in altitude, and relief features. Although the most populated areas are generally temperate. Celesterra has an exceptional amount of climate diversity, ranging from temperate in the south to almost polar in the far north. Consequently, there is a wide variety of biomes in the country, including temperate forests, semi-arid and arid regions, temperate plains and Tundras in the north. The average annual precipitation ranges from 150 millimetres (6 in) in the driest parts of Celesterra to over 2,000 millimetres (79 in) in some parts of the country. Mean annual temperatures range from 13°C in the far south to -10 °C in the north.

Government and politics

The Celesterran constitution is uncodified and consists of a collection of Statute Laws, International Treaties, Authoritative Works and Conventions. The Void Envoy Holds Soverignity and appoints the executive, he holds all lawmaking powers and devolves some of his powers to the house of dignity to help him make decision. The House Of Dignity is the Judiciary aswell as the Legislative and also contains parts of the Executive, The House Of Dignity is also the highest court of appeal in the Empire, acting as a kind of Supreme Court. In accordance with the Sovereignty of the Emperor, he has power to make or unmake laws, and to devolve powers or remove devolved powers as he sees fit. All power within the empire comes from the Emperor and can be removed at his will. The House Of Dignity consists of people appointed by the Emperor and acts as a de facto powerless Legislative branch (aswell as Judiciary). The House debates laws out forward by the Emperor or his cabinet and votes on whether the law should be passed or not. The Emperor can completely ignore the vote or skip this stage altogether, but often listens to the house as they are well educated and experienced individuals who help him in running the country.

Economy

Celesterra has a command economy, with huge amounts of natural resources including gas, oil, iron and many other resources. It has the worlds largest economy by nominal GDP and largest by PPP. The Services sector accounts for 30% of the total economy, with the agricultural sector making up another 25% and industrial sector making up 45% of the economy. Celesterra has a low unemployment rate of about 5% and has a labour force of about 518 million.


All businesses are 100% government owned so profits that would have gone to shareholders go to the government. However, businesses (aside from a few exceptions) run similarly to private enterprises. Companies can be created by anyone which then places them as the CEO and allows them to pay themselves as they see fit provided their pay package is approved by the government. This allows competition between businesses, differentiation in prices, differentiation in workers pay and etc to be decided by the market all whilst allowing the government to step in at any point aswell as allowing the government to take more of a piece of the pie to place back into public services and generating more revenue through business.

Infrastructure

Demographics

Culture

Law And Order

Maps

People

Void Envoy Nicholas III 1895-1910
Void Envoy Alexei 1910-1950
Void Envoy Nicholas IV 1950-2003
Void Envoy Alexander 2003-Present