Werewolf (Realms): Difference between revisions
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==Design== | ==Design== | ||
In their human forms, werewolves are indistinguishable from humans. | In their human forms, werewolves are indistinguishable from [[Human (Realms)|humans]]. In their feral forms, they look like humanoid wolves, gaining the fur, head, and claws of the respective wolf species native to their homelands while retaining the ability to stand upright. | ||
==History== | ==History== | ||
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| Pasive || Carnivorous || [Character] heals upon consuming flesh. [He/she] recovers HP equal to 12% of all melee damage dealt. [He/she] can also bite a grabbed enemy and heal for 100% of damage dealt this way. | | Pasive || Carnivorous || [Character] heals upon consuming flesh. [He/she] recovers HP equal to 12% of all melee damage dealt. [He/she] can also bite a grabbed enemy and heal for 100% of damage dealt this way. | ||
|- | |- | ||
| | | Support || Heightened Senses || [Character] has senses more acute than that of a human's. Enter Heightened Senses mode to detect enemies, items, and other important points in the map. | ||
|- | |- | ||
| Support || Lycanthropy || [Character] takes on a more feral form, one blurring the lines between human and beast. [He/she] gets a 5% ATK, DEF, VIT, and AGI bonus for as long as [he/she] is in this form. | | Support || Lycanthropy || [Character] takes on a more feral form, one blurring the lines between human and beast. [He/she] gets a 5% ATK, DEF, VIT, and AGI bonus for as long as [he/she] is in this form. |
Latest revision as of 07:02, 11 December 2023
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狼人 | |
---|---|
Total population | |
c. (2044) | |
Amenria | 16,896,894 |
Languages | |
Russian, Polish, German, Hindi, Japanese, English, various other languages | |
Religion | |
Majority: Christianity (predominantly Catholicism) Minorities: Shintoism, Islam, Buddhism, Irreligious | |
Related ethnic groups | |
Werefoxes |
Werewolves (Chinese: 狼人 Lángren: wolf people) are sentient beings native to Earth. They are known for their ability to take on the characteristics of wolves native to their home area, from a seemingly hybrid humanoid creature to a full transformation into a significantly larger version of said wolves.
Design
In their human forms, werewolves are indistinguishable from humans. In their feral forms, they look like humanoid wolves, gaining the fur, head, and claws of the respective wolf species native to their homelands while retaining the ability to stand upright.
History
Origins
The exact origin of werewolves is unknown, although they were absent in the Adamic Era, suggesting that they began branching off from humans sometime after the expulsion of Cain, like vampires.
Realms of the Multiverse
Werewolves are one of the playable species in the game, being represented by Yuliya Antonova. Like vampires, they take extra damage from silver weapons and ammo, although this effect is halved for Yuliya as she is only half werewolf.
Species traits
Type | Name | Effect |
---|---|---|
Pasive | Carnivorous | [Character] heals upon consuming flesh. [He/she] recovers HP equal to 12% of all melee damage dealt. [He/she] can also bite a grabbed enemy and heal for 100% of damage dealt this way. |
Support | Heightened Senses | [Character] has senses more acute than that of a human's. Enter Heightened Senses mode to detect enemies, items, and other important points in the map. |
Support | Lycanthropy | [Character] takes on a more feral form, one blurring the lines between human and beast. [He/she] gets a 5% ATK, DEF, VIT, and AGI bonus for as long as [he/she] is in this form. |