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Damage Types in Realms: Difference between revisions

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(Created page with "Realms has multiple '''damage types''' across the games and campaigns in the franchise. These damage types may be physical or spiritual, affecting the interactions between one skill and another, in addition to the individual affinites (weakness, resistance, immunity, and absorption) of each character ==Physical== Physical damage represents non-elemental damage, often being done with weapons or body parts such as fangs and claws. ===Blade=== Blade damage represents da...")
 
 
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Realms has multiple '''damage types''' across the games and campaigns in the franchise. These damage types may be physical or spiritual, affecting the interactions between one skill and another, in addition to the individual affinites (weakness, resistance, immunity, and absorption) of each character
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{{Region icon Realms}}


==Physical==
Realms has multiple '''damage types''' across the games and campaigns in the franchise. These damage types may be elemntal or otherwise, affecting the interactions between one skill and another, in addition to the individual affinites (weakness, resistance, immunity, and absorption) of each character.


Physical damage represents non-elemental damage, often being done with weapons or body parts such as fangs and claws.
==Non-elemental==
 
Non-elemental damage represents physical damage, often being done with [[Weapons (Realms)|weapons]] or body parts like fangs and claws.


===Blade===
===Blade===


Blade damage represents damage from sharp objects, such as swords or spears. Skills and weapons that deal blade damage sometimes have a chance to cause the Bleed status effect, dealing non-elemental damage over time to the affected character
Blade damage represents damage from sharp objects, such as swords or spears. Skills and weapons that deal blade damage sometimes have a chance to cause the Bleed status effect, dealing non-elemental damage over time to the affected character.
 
====List of blade weapons====
 
====List of blade skills====


===Blunt===
===Blunt===


Blunt damage
As its name suggests, Blunt damage encompasses all damage done by means of blunt force, such as with a mace or bare fists. Blunt damage skills can cause the Stun status effect, immobilising the affected character for a brief period.
 
====List of blunt weapons====
 
====List of blunt skills====
 
===Gun===
 
Gun damage represents damage done by ranged weapons and even includes weapons other than firearms like darts.
 
====List of gun weapons====
 
====List of gun skills====
 
==Elemental==
 
Elemental damage plays on the target's affinities more than non-elemental damage does, and its source is often a character's superpowers, with relevant skills having a [[Qi (Realms)|Qì]] cost.
 
===Earth===
Earth skills require black Qì and are associated with soil and the minerals from it. Owing to black's self interest, many Earth skills are defensive in nature, but only affects its user.
 
====Earth skills====
 
{| class="wikitable"
|+ Caption text
|-
! Skill !! Cost !! Range !! Effect !! Character(s)
|-
| Diamond Skin || 3 QI/second || Self || The user envelops [him/her]self in a Diamond hard substance, increasing [his/her] Defence by 300%. || [[Diamond]]
|-
| Example || Example || Example
|-
| Example || Example || Example
|}
 
===Fire===
Requiring Red Qì, Fire skills are more often than not, offensive skills with impressive power relative to their cost. Fire skills can cause the Burn status effect, dealing further Fire damage over time.


[[Category: Realms]] [[Category: Realms mechanics]]
[[Category: Realms]] [[Category: Realms mechanics]]

Latest revision as of 16:20, 22 August 2024

Realms has multiple damage types across the games and campaigns in the franchise. These damage types may be elemntal or otherwise, affecting the interactions between one skill and another, in addition to the individual affinites (weakness, resistance, immunity, and absorption) of each character.

Non-elemental

Non-elemental damage represents physical damage, often being done with weapons or body parts like fangs and claws.

Blade

Blade damage represents damage from sharp objects, such as swords or spears. Skills and weapons that deal blade damage sometimes have a chance to cause the Bleed status effect, dealing non-elemental damage over time to the affected character.

List of blade weapons

List of blade skills

Blunt

As its name suggests, Blunt damage encompasses all damage done by means of blunt force, such as with a mace or bare fists. Blunt damage skills can cause the Stun status effect, immobilising the affected character for a brief period.

List of blunt weapons

List of blunt skills

Gun

Gun damage represents damage done by ranged weapons and even includes weapons other than firearms like darts.

List of gun weapons

List of gun skills

Elemental

Elemental damage plays on the target's affinities more than non-elemental damage does, and its source is often a character's superpowers, with relevant skills having a cost.

Earth

Earth skills require black Qì and are associated with soil and the minerals from it. Owing to black's self interest, many Earth skills are defensive in nature, but only affects its user.

Earth skills

Caption text
Skill Cost Range Effect Character(s)
Diamond Skin 3 QI/second Self The user envelops [him/her]self in a Diamond hard substance, increasing [his/her] Defence by 300%. Diamond
Example Example Example
Example Example Example

Fire

Requiring Red Qì, Fire skills are more often than not, offensive skills with impressive power relative to their cost. Fire skills can cause the Burn status effect, dealing further Fire damage over time.