This article belongs to the lore of Realms.

Damage Types in Realms

Jump to navigation Jump to search

Realms has multiple damage types across the games and campaigns in the franchise. These damage types may be elemntal or otherwise, affecting the interactions between one skill and another, in addition to the individual affinites (weakness, resistance, immunity, and absorption) of each character.

Non-elemental

Non-elemental damage represents physical damage, often being done with weapons or body parts like fangs and claws.

Blade

Blade damage represents damage from sharp objects, such as swords or spears. Skills and weapons that deal blade damage sometimes have a chance to cause the Bleed status effect, dealing non-elemental damage over time to the affected character.

List of blade weapons

List of blade skills

Blunt

As its name suggests, Blunt damage encompasses all damage done by means of blunt force, such as with a mace or bare fists. Blunt damage skills can cause the Stun status effect, immobilising the affected character for a brief period.

List of blunt weapons

List of blunt skills

Gun

Gun damage represents damage done by ranged weapons and even includes weapons other than firearms like darts.

List of gun weapons

List of gun skills

Elemental

Elemental damage plays on the target's affinities more than non-elemental damage does, and its source is often a character's superpowers, with relevant skills having a cost.

Earth

Earth skills require black Qì and are associated with soil and the minerals from it. Owing to black's self interest, many Earth skills are defensive in nature, but only affects its user.

Earth skills

Caption text
Skill Cost Range Effect Character(s)
Diamond Skin 3 QI/second Self The user envelops [him/her]self in a Diamond hard substance, increasing [his/her] Defence by 300%. Diamond
Example Example Example
Example Example Example