Damage Types in Realms: Difference between revisions
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Realms has multiple '''damage types''' across the games and campaigns in the franchise. These damage types may be elemntal or otherwise, affecting the interactions between one skill and another, in addition to the individual affinites (weakness, resistance, immunity, and absorption) of each character. | |||
==Non-elemental== | |||
Non-elemental damage represents physical damage, often being done with [[Weapons (Realms)|weapons]] or body parts like fangs and claws. | |||
===Blade=== | ===Blade=== | ||
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====List of gun skills==== | ====List of gun skills==== | ||
==Elemental== | |||
Elemental damage plays on the target's affinities more than non-elemental damage does, and its source is often a character's superpowers, with relevant skills having a [[Qi (Realms)|Qì]] cost. | |||
===Earth=== | |||
Earth skills require black Qì and are associated with soil and the minerals from it. Owing to black's self interest, many Earth skills are defensive in nature, but only affects its user. | |||
====Earth skills==== | |||
{| class="wikitable" | |||
|+ Caption text | |||
|- | |||
! Skill !! Cost !! Range !! Effect !! Character(s) | |||
|- | |||
| Diamond Skin || 3 QI/second || Self || The user envelops [him/her]self in a Diamond hard substance, increasing [his/her] Defence by 300%. || [[Diamond]] | |||
|- | |||
| Example || Example || Example | |||
|- | |||
| Example || Example || Example | |||
|} | |||
===Fire=== | |||
Requiring Red Qì, Fire skills are more often than not, offensive skills with impressive power relative to their cost. Fire skills can cause the Burn status effect, dealing further Fire damage over time. | |||
[[Category: Realms]] [[Category: Realms mechanics]] | [[Category: Realms]] [[Category: Realms mechanics]] |
Latest revision as of 16:20, 22 August 2024
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Realms has multiple damage types across the games and campaigns in the franchise. These damage types may be elemntal or otherwise, affecting the interactions between one skill and another, in addition to the individual affinites (weakness, resistance, immunity, and absorption) of each character.
Non-elemental
Non-elemental damage represents physical damage, often being done with weapons or body parts like fangs and claws.
Blade
Blade damage represents damage from sharp objects, such as swords or spears. Skills and weapons that deal blade damage sometimes have a chance to cause the Bleed status effect, dealing non-elemental damage over time to the affected character.
List of blade weapons
List of blade skills
Blunt
As its name suggests, Blunt damage encompasses all damage done by means of blunt force, such as with a mace or bare fists. Blunt damage skills can cause the Stun status effect, immobilising the affected character for a brief period.
List of blunt weapons
List of blunt skills
Gun
Gun damage represents damage done by ranged weapons and even includes weapons other than firearms like darts.
List of gun weapons
List of gun skills
Elemental
Elemental damage plays on the target's affinities more than non-elemental damage does, and its source is often a character's superpowers, with relevant skills having a Qì cost.
Earth
Earth skills require black Qì and are associated with soil and the minerals from it. Owing to black's self interest, many Earth skills are defensive in nature, but only affects its user.
Earth skills
Skill | Cost | Range | Effect | Character(s) |
---|---|---|---|---|
Diamond Skin | 3 QI/second | Self | The user envelops [him/her]self in a Diamond hard substance, increasing [his/her] Defence by 300%. | Diamond |
Example | Example | Example | ||
Example | Example | Example |
Fire
Requiring Red Qì, Fire skills are more often than not, offensive skills with impressive power relative to their cost. Fire skills can cause the Burn status effect, dealing further Fire damage over time.