Remit: Kernel (2015 video game): Difference between revisions
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'''Remit: Kernel''' was a {{wp|Third-person shooter|third-person shooter}} video game published in 2015 by Camden Games, a Themiclesian entertainment company, under the Remit franchise. It was developed between 2009 and 2015 by Refraction Studio, which is owned by Attic Games. Visual assets were subcontracted to numerous other operations, and music was composed by S. C. Gore and performed by the Radio Symphonic Orchestra of Themiclesia. | '''Remit: Kernel''' was a {{wp|Third-person shooter|third-person shooter}} video game published in 2015 by Camden Games, a Themiclesian entertainment company, under the Remit franchise. It was developed between 2009 and 2015 by Refraction Studio, which is owned by Attic Games. Visual assets were subcontracted to numerous other operations, and music was composed by S. C. Gore and performed by the Radio Symphonic Orchestra of Themiclesia. | ||
The plot of the game revolves around the recovery and protection of computer code (the eponymous "kernel") necessary for | The game is set in 2067, when most advanced states have implemented augmentations to their soldiers in an effort to increase their effectiveness. The plot of the game revolves around the recovery and protection of computer code (the eponymous "kernel") necessary for augmentations in Themiclesian soldiers, from an unidentified enemy country. In-game, the player assumes the role of an unaugmented soldier and must play against augmented enemies, as Themiclesia's code base and the augmented soldiers that rely upon it have been compromised. The game includes ground, aerial, and space combat, and the player may play the game as an individual or control a group of CPU-controlled soldiers at the same time. | ||
As a new feature, the game contains sudden departures from the plotline due to allies' unpredictable actions, attributed to the compromised code base. Such actions range from neutral to highly dangerous. Bursts are classified into three tiers of difficulty and can be adjusted to a fixed number per game or occur at random. The player is encouraged to develop feelings for the augmented soldiers, even though he may need to kill them at some point in the future; killing allies | As a new feature, the game contains sudden departures from the plotline due to allies' unpredictable actions, attributed to the compromised code base. Such actions range from neutral to highly dangerous. Bursts are classified into three tiers of difficulty and can be adjusted to a fixed number per game or occur at random. The player is encouraged to develop feelings for the augmented soldiers, even though he may need to kill them at some point in the future; killing allies purely to stave off negative bursts results firstly in poor morale then increased "mental entropy", which can lead to suicide and game over. At the end, per the tradition of the Remit franchise, the player is given a five-year holiday, implying that the game developers will provide a sequel five years later. | ||
==See also== | ==See also== |
Revision as of 09:15, 19 November 2020
Remit: Kernel was a third-person shooter video game published in 2015 by Camden Games, a Themiclesian entertainment company, under the Remit franchise. It was developed between 2009 and 2015 by Refraction Studio, which is owned by Attic Games. Visual assets were subcontracted to numerous other operations, and music was composed by S. C. Gore and performed by the Radio Symphonic Orchestra of Themiclesia.
The game is set in 2067, when most advanced states have implemented augmentations to their soldiers in an effort to increase their effectiveness. The plot of the game revolves around the recovery and protection of computer code (the eponymous "kernel") necessary for augmentations in Themiclesian soldiers, from an unidentified enemy country. In-game, the player assumes the role of an unaugmented soldier and must play against augmented enemies, as Themiclesia's code base and the augmented soldiers that rely upon it have been compromised. The game includes ground, aerial, and space combat, and the player may play the game as an individual or control a group of CPU-controlled soldiers at the same time.
As a new feature, the game contains sudden departures from the plotline due to allies' unpredictable actions, attributed to the compromised code base. Such actions range from neutral to highly dangerous. Bursts are classified into three tiers of difficulty and can be adjusted to a fixed number per game or occur at random. The player is encouraged to develop feelings for the augmented soldiers, even though he may need to kill them at some point in the future; killing allies purely to stave off negative bursts results firstly in poor morale then increased "mental entropy", which can lead to suicide and game over. At the end, per the tradition of the Remit franchise, the player is given a five-year holiday, implying that the game developers will provide a sequel five years later.