Vetricolor: Difference between revisions
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| industry = {{wp|gaming industry|gaming}} and {{wp|virtual reality}} | | industry = {{wp|gaming industry|gaming}} and {{wp|virtual reality}} | ||
| products | | products = '''Video games consoles and handhelds''' | ||
*VentureBox <small>(VB1K,VBS,VB2K,VBHD,VB4K,VB10K)</small> | |||
*VentureLine | |||
'''Accessories and controllers''' {{plainlist| | |||
*VentureBox Controller | |||
*VentureBox Haptic Camera | |||
*VentureEye Headset | |||
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Vetricolor Interactive is a [[Gran Aligonia|Gran Aligonian]] multinational video game, digital entertainment, and virtual reality company. The company was founded in Villa Romera, Gran Aligonia, in 1969, as Vetricolor Computing, a computing development company pioneering early versions of digital entertainment, including 8-bit and 16-bit arcade systems. | '''Vetricolor Interactive''' (Aligonian: is a [[Gran Aligonia|Gran Aligonian]] multinational video game, digital entertainment, and virtual reality company. The company was founded in Villa Romera, Gran Aligonia, in 1969, as Vetricolor Computing, a computing development company pioneering early versions of digital entertainment, including 8-bit and 16-bit arcade systems. | ||
Since the successful launch of the original VentureBox 1000 console in 1982, Vetricolor has been developing the VentureBox series of consoles and accessories. Initially only marketing to Belisaria and Northern Scipia, Vetricolor expanded their headquarters and refocused their objectives in 1995, enabling the company to pursue a worldwide reach in digital entertainment; in 2004, Vetricolor began research into virtual reality systems for entertainment purposes. In addition to the VentureBox line, Vetricolor has also expanded into providing photo editing software, {{wp|computer generated imagery}}, and other high-level simulations for a worldwide market. | Since the successful launch of the original VentureBox 1000 console in 1982, Vetricolor has been developing the VentureBox series of consoles and accessories. Initially only marketing to Belisaria and Northern Scipia, Vetricolor expanded their headquarters and refocused their objectives in 1995, enabling the company to pursue a worldwide reach in digital entertainment; in 2004, Vetricolor began research into virtual reality systems for entertainment purposes. In addition to the VentureBox line, Vetricolor has also expanded into providing photo editing software, {{wp|computer generated imagery}}, and other high-level simulations for a worldwide market. |
Revision as of 19:20, 1 July 2019
{{Infobox company | name = Vetricolor Interactive | logo = VetricolorLogo.png | caption = Never Falter Forward | type = Public | traded_as = VTRC | genre = | fate = | predecessor = Vetricolor Computing | successor = | foundation = 1969 | founder = | defunct = | location_city = Villa Romera | location_country = Gran Aligonia | location = | locations = | area_served = Worldwide | key_people = | industry = gaming and virtual reality | products = Video games consoles and handhelds
- VentureBox (VB1K,VBS,VB2K,VBHD,VB4K,VB10K)
- VentureLine
Accessories and controllers
- VentureBox Controller
- VentureBox Haptic Camera
- VentureEye Headset
Vetricolor Interactive (Aligonian: is a Gran Aligonian multinational video game, digital entertainment, and virtual reality company. The company was founded in Villa Romera, Gran Aligonia, in 1969, as Vetricolor Computing, a computing development company pioneering early versions of digital entertainment, including 8-bit and 16-bit arcade systems.
Since the successful launch of the original VentureBox 1000 console in 1982, Vetricolor has been developing the VentureBox series of consoles and accessories. Initially only marketing to Belisaria and Northern Scipia, Vetricolor expanded their headquarters and refocused their objectives in 1995, enabling the company to pursue a worldwide reach in digital entertainment; in 2004, Vetricolor began research into virtual reality systems for entertainment purposes. In addition to the VentureBox line, Vetricolor has also expanded into providing photo editing software, computer generated imagery, and other high-level simulations for a worldwide market.