Encent: Difference between revisions

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| foundation = {{Start date and age|df=yes|1998|11|7}}
| foundation = {{Start date and age|df=yes|1998|11|7}}
| hq_location =  
| hq_location =  
| key_people =  
| key_people = [[Pao Linmin]] (CFO)
| industry = Technology
| industry = Technology
| products = {{Hlist|Artificial intelligence|cloud computing|automation|search engine|social networking|instant messaging|mass media|web portals|e-commerce|web browser|antivirus software|music|payment system|film production|video games|online services}}
| products = {{Hlist|Artificial intelligence|cloud computing|automation|search engine|social networking|instant messaging|mass media|web portals|e-commerce|web browser|antivirus software|music|payment system|film production|video games|online services}}

Latest revision as of 19:54, 23 October 2024

Eencent Corporate Ltd.
Public
IndustryTechnology
Founded7 November 1998; 26 years ago (1998-11-07)
Key people
Pao Linmin (CFO)
Products
  • Artificial intelligence
  • cloud computing
  • automation
  • search engine
  • social networking
  • instant messaging
  • mass media
  • web portals
  • e-commerce
  • web browser
  • antivirus software
  • music
  • payment system
  • film production
  • video games
  • online services
Number of employees
105,417 (2023)

Encent (formally Encent Corporate Ltd.) is a Yuaneze multinational technology conglomerate and holding company headquartered in Jangzhou. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the world's largest company in the video game industry based on its equity investments. Its subsidiaries globally market various internet-related services and products, including in entertainment, artificial intelligence, and other technology. Its twin-skyscraper headquarters, Encent Bayfront Towers are based in Jangzhou. Encent is one of the largest companies in the world by market capitalization. It is among the largest social media,[ venture capital, and investment corporations. Its services include social networks, music, web portals, e-commerce, mobile games, internet services, payment systems, smartphones, and multiplayer online games.