Ceall: Difference between revisions

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{{Template:WIP}}
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Ceall is an [[assumptaria|assumptarian]] board game. It is promiment in ilanean nations however is less important in wider [[Anteria]]. It is played on a 81 square checkerboard that is arranged in a 9×9 formation. It is a 2 player game and in order to win you must capture the entire backline of the enemy.
Ceall is an [[assumptaria|assumptarian]] board game. It is promiment in ilanean nations however is less important in wider [[Anteria]]. It is played on a 1001 square checkerboard that is arranged in a 10×10 formation with a penisula in the middle of each board. It is a 2 player game and in order to win you must capture the tower of the enemy


Ceall has no hidden information or random chance and has 20 pieces. They are the Musketeer, the Skirmisher, Cavalry and Artillery. They all move differently and have their own unique attack patterns.
Ceall has no hidden information or random chance and has 20 pieces. They are the Musketeer, the Skirmisher, Cavalry and Artillery. They all move differently and have their own unique attack patterns.
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==== Setup ====
==== Setup ====
The Ceall board is must be divided into black and maroon squares. The 2 players are coloured white and brown. Brown must go on maroon and white must go on black.  
The Ceall board is must be divided into black and maroon squares. The 2 players are coloured white and brown.  


There are 2 layers, each layer begins at the bottom of each player's perspective. The pieces are then arranged like this:
There are 2 layers, each layer begins at the bottom of each player's perspective. The pieces are then arranged like this:
* There is 2 artillery per team. They are placed in the corners of the first layer
* There are 8 skirmishers per team. They are placed on every black square on the second layer
*There are 5 muskeeteers per team. They are placed on every maroon square on the second layer and every black square on the first layer.
*There are 5 calavry pieces per team. They are placed on every black square on the first layer
*The tower must be placed on the penisula
==== Movement Patterns ====
Each piece in Ceall has different movement patterns representing their movement patterns in the real world.
* The artillery can only move one square at a time
* The skirmisher can move two squares at a time
* The muskeeteer can move two squares at a time
* The cavalry can move 3 squares at a time and is the only piece that can move backwarss
* The tower cannot move
==== Attack Patterns ====

Revision as of 21:12, 21 May 2020

Ceall is an assumptarian board game. It is promiment in ilanean nations however is less important in wider Anteria. It is played on a 1001 square checkerboard that is arranged in a 10×10 formation with a penisula in the middle of each board. It is a 2 player game and in order to win you must capture the tower of the enemy

Ceall has no hidden information or random chance and has 20 pieces. They are the Musketeer, the Skirmisher, Cavalry and Artillery. They all move differently and have their own unique attack patterns.

Rules

The rules of Ceall are maintaned by PLACEHOLDER in their Ceall Handbook. PLACEHOLDER is the supranational governing organization of chess.

Setup

The Ceall board is must be divided into black and maroon squares. The 2 players are coloured white and brown.

There are 2 layers, each layer begins at the bottom of each player's perspective. The pieces are then arranged like this:

  • There is 2 artillery per team. They are placed in the corners of the first layer
  • There are 8 skirmishers per team. They are placed on every black square on the second layer
  • There are 5 muskeeteers per team. They are placed on every maroon square on the second layer and every black square on the first layer.
  • There are 5 calavry pieces per team. They are placed on every black square on the first layer
  • The tower must be placed on the penisula

Movement Patterns

Each piece in Ceall has different movement patterns representing their movement patterns in the real world.
  • The artillery can only move one square at a time
  • The skirmisher can move two squares at a time
  • The muskeeteer can move two squares at a time
  • The cavalry can move 3 squares at a time and is the only piece that can move backwarss
  • The tower cannot move

Attack Patterns