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Ceall is an [[assumptaria|assumptarian]] board game. It is promiment in ilanean nations however is less important in wider [[Anteria]]. It is played on a 1002 square checkerboard that is arranged in a 10×10 formation with a penisula. It is a 2 player game and in order to win you must capture the city of the enemy | Ceall is an [[assumptaria|assumptarian]] board game. It is promiment in ilanean nations however is less important in wider [[Anteria]]. It is played on a 1002 square checkerboard that is arranged in a 10×10 formation with a penisula. It is a 2 player game and in order to win you must capture the city of the enemy | ||
Revision as of 12:56, 23 May 2020
Ceall is an assumptarian board game. It is promiment in ilanean nations however is less important in wider Anteria. It is played on a 1002 square checkerboard that is arranged in a 10×10 formation with a penisula. It is a 2 player game and in order to win you must capture the city of the enemy
Ceall has no hidden information or random chance and has 20 pieces. They are the Musketeer, the Skirmisher, Cavalry and Artillery. They all move differently and have their own unique attack patterns.
Rules
The rules of Ceall are maintaned by PLACEHOLDER in their Ceall Handbook. PLACEHOLDER is the supranational governing organization of chess.
Setup
The Ceall board is must be divided into black and maroon squares. The 2 players are coloured white and brown.
There are 2 layers, each layer begins at the bottom of each player's perspective. The pieces are then arranged like this:
- There is 2 artillery per team. They are placed in the corners of the first layer
- There are 8 skirmishers per team. They are placed on every black square on the second layer
- There are 5 muskeeteers per team. They are placed on every maroon square on the second layer and every black square on the first layer.
- There are 5 calavry pieces per team. They are placed on every black square on the first layer
- The city must be placed on the penisula
Movement Patterns
Each piece in Ceall has different movement patterns representing their movement patterns in the real world.
- The artillery can only move one square at a time
- The skirmisher can move two squares at a time
- The muskeeteer can move two squares at a time
- The cavalry can move three squares at a time and is the only piece that can move backwarss
- The city cannot move
Attack Patterns
Each piece in Ceall has different attack patterns. The pieces can only attack in a straight line.
- The artillery can attack 4 squares ahead
- The skirmisher can attack 1 square ahead and one square behind
- The Muskeeteer can attack 2 squares ahead
- The cavalry can attack 1 square ahead
History
The origin of Ceall is unknown but the greatest theory was that it was invented in the 13th century by assumptarian military officers has a way to teach their students military strategy without expending materials and soldiers. The original pieces were archers, knights and cavalry
The game began to evolve in the 17th century when njorish and lethian settlers colonized lands around the assumptarian borders. The introduction of guns and artillery to the assumptarian generals to modify the game to more modern types of military warfare. As the settlers returned home they brought the game with them and they quickly became a favourite pasttime of children and board game enthusiasts