Achesian Hegemonic Guard
Military of Achesia | |
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Achesian Hegemonic Guard | |
Motto | "Break, Not Bend" |
Founded | Antiquity |
Service branches |
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Headquarters | The Sundial, Imperium |
Leadership | |
Ackular | Julian the IV |
Supreme General | Daisuke Beata |
Personnel | |
Military age | 16 |
Conscription | Yes |
Training
Training for the Hegemonic Guard regulars starts at the age of 16. Soldiers are initiated through entry training held at different bases across the country. Upon graduation soldiers are given their branch of specialty within the Guard. From there training begins and typically from the start of Basic Training until the completion of specialty training, lasts 16-18 months. Once completed, assignment to a standing unit is given and service obligation begins. Within their units soldiers are trained on specialty equipment, grade, leadership, re-assignment, and cultural immersion. Soldiers chosen to go to advanced combat tactics training and join elite units such as the The Ackliuses' Royal Rangers (Special Forces) are put through grueling training for 18+ Months.
For Conscripts training is much different. If the need ever arises and numbers are desperately needed to win a conflict many would be called to form conscript units. This begins at the age of 16, they attend a 2 month basic military training. After that training is only annual for 1 week a year until the age of 30. When called up to fight a conflict an pre-mobilization training may be given depending on the circumstances. If there is a rush to field numbers of troops they may be sent right to the lines at which time their training may be poor at best, if there is time a month or two of training may be given, longer if commanders wish these units to preform special functions such as logistics, air defense, or other specialty skills. It is a gamble fielding such green troops but this measure would only be used in extreme circumstances.
Although children within the Resolute Caste are left alone for the most part prior to their being military age, some programs and education is afforded to those who show an aptitude for certain skills that the Guard is looking for. Skills like Cyber, Mechanics, Engineering, or Medical are greatly encouraged among the youth through various government programs.
Organizational Structures
Terrestrial Army
The Terrestrial Army is the ground force of the Realm. The Army itself is broken into branches: Maneuver, Logistics Corps, Air Corps, Engineer Corps, Cyber, Administration, Medical Corps, Special Forces, and Signal. These branches each have a specific function but are mainly in place to support the Maneuver branch (Infantry, Armor, Artillery, Combat Arms).
The Army's organizational structure is centered around the Combat Helix, which varies in size depending on the mission. This helix can be constructed in endless variants with many missions in mind and allows the command to factor in what equipment they have on hand, such a method is known as "plug and play" units. The Combat Helixes are typically named for the mission. When larger scale missions are being fought the combat Helix could even include several Orders.
1 Front (Typically 284,000 Soldiers)
- 4 Order (Typically 56,000 Soldiers)
- 4 Divisions (Typically 11,200 Soldiers )
- 3 Helix, Brigade, or Group (Typically 3,000 Soldiers)
- 3 Battalions (Typically 1,000 Soldiers)
- 4 Companies (Typically 250 Soldiers)
- 5 Sections
- 5 Squads
- 2 Fireteams
- 5 Squads
- 5 Sections
- 4 Companies (Typically 250 Soldiers)
- 3 Battalions (Typically 1,000 Soldiers)
- 3 Helix, Brigade, or Group (Typically 3,000 Soldiers)
- 4 Divisions (Typically 11,200 Soldiers )