Principality of Krais
United Principalities of Krais and Mordova Principatele Unite ale Krais și Mordova | |
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Motto: În Dumnezeu Credem (Kraisian) "In God we believe" | |
Anthem: Cântarea Unificării "Song of Unification" | |
Capital | Kruger 8954 III, Nouă Florești |
Largest city | New Paccifica City, Paccifica |
Official languages | Romanian, English |
Recognised national languages | German, Japanese |
Ethnic groups | Romanian 49% English 24% German 13% Japanese 8% Hungarian 4% Other 2% |
Demonym(s) | Kraisian |
Government | Semi-Constitutional Monarchy |
• Exalted Duchess | Satine Lăpușneanu |
• Prime Minister | Dimitr Sănătescu |
• Head of the Parliament | Yuzumo Kazumiya |
Legislature | Council of the Roundtable |
Parliamentarian Council | |
Senatorial Assembly | |
Establishment | |
• Colonists settle on Krais | Late 2799 |
• Colonists settle on Mordova | Early 2805 |
• Independence from the Federated Suns (Krais) | January 29th, 2847 |
• Independence from the Taurian Concordat (Mordova) | May 12th, 2847 |
• Unification of Krais and Mordova | November 18th, 2901 |
Population | |
• 2934 estimate | 2,879,935,250 |
The Principality of Krais is an independent semi-constitutional monarchist state located in between the Orion Rift and Barnard's Loop, near the lower edge of the Periphery. The Principality controls a total of 43 Star Systems, while 19 of them have habitable planets, of which, all are colonized. Due to its proximity to the Orion Rift, many of the stars within the border of the nation formed close together, which brings the Principalities total territory to an unremarkable 386 Light Years. While the nation spawned from an agricultural colony on the edge of the Inner Periphery, the nation has since industrialized on many worlds; though is famously known for the near perfect condition of many of the inhabited planets, due to strict environmental regulations. The Principality holds good relations with its largest neighbor, the Federated Suns, who for long held cordial relations with the small state.
History
Early History
The Principalities origins lie in the colonies of Mordova and Krais, Mordova being a former mining colony of the Taurian Concordat, while Krais is a former agricultural colony of the Federated Suns. Both colonies were abandoned on an official capacity by roughly 2847, during The Second Succession War. Due to the cost of the war, the Federated Suns opted to leave Krais in an official capacity, however left the settlers to thrive on the lush paradise that the planet was, due to the self-sustainability of the colony. Mordova was abandoned by the Taurian Concordat after a further survey of the planets crust revealed it to be much less wealthy in minerals than previously thought. The planet, along with many of its inhabitants abandoned the only city on the planet, Expo City. A small number of the settlers remained however, as the planet held temperate, extremely favorable conditions for human life, and was abundant in luxury resources such as diamonds and silver. Once the Taurian Concordat had left the system, the independence of the Republic of Mordova was declared.
For many years, both former colonies existed as singular planetary governments, though held favorable relations with one another, as both planets held similar ideas about human rights, and environmental protection. Krais, being the much more developed of the two, was often seen as the older brother of Mordova. Both planetary systems became bastions of freedom within the Inner Periphery, and soon Krais began expanding. Concorda, the largest of two moons which orbited around the temperate planet, had its own qualities which were substantial for human life. The surface of Concorda consisted of roughly 90% water with a salt content similar to that of Terra's oceans, with the remaining 10% of the surface being dotted with large, extensive volcanic island chains, similar to those found within the Pacific South-East on Terra. While much smaller than Krais, the planet was still large enough to house a sizeable population, and it was the first target of colonialism from Krais. Concorda was officially colonized by 2866, her first and largest city, New Mila being founded on what would be named the continent of Musura.
Development of Concorda went along as planned, and soon the colony became a tropical paradise which pulled in many from within the surrounding nations, who'd often stay for vacations. This luxury resort planet gave the government situated in Krais the ability to continue expanding, as missions were sent to nearby stars. During this time, relations with the Republic of Mordova improved substantially, and soon an agreement was passed which allowed for free, unrestricted travel between the two planets. Due to the natural mineral wealth of the Archeron Asteroid Belt which orbited around Krais, raw material was soon being shipped into Mordova at rates never seen before, and the once sleepy backwater city soon became a hub of architectural design and human development. Within a few years, travelling between nations was nearly impossible to notice, as no passports, or I.D.'s were needed. These shared relations eventually convoluted into the signing of the Articles of Unification in 2901. The Articles united the two nations under one ruling party, and as such, the United Principalities of Krais and Mordova were born.
2934 Revolt
While Krais is often known as a bastion of freedom within the Southern Periphery, one of it's most controversial policies would reach a boiling point in 2934. Much like the Federated Suns, Krais often employed prisoners to work hard labour. These prisoners were often labelled slaves by the liberalist politicians within the Parliament, due to their poor living conditions and often brutal jobs. This policy, while it made criminals much less common, also created a volatile environment in prison, which finally exploded in 2934. Between June 6th and June 13th on the frontier world of Fenrir IV, between twenty and thirty-four prisoners were executed by the guards after failure to comply with strict orders. This week would become known as the Crimson Week.
Riots broke out throughout the frontier colonies, and many installations back in major regions, and protests broke out in almost all major cities.
Regional Subdivisions of Krais
Main Article: Inner Planets
The Principality is divided into four main regions, as well as two special regions, and one military district. Each region, save for the special regions and military district, are allotted four envoys to the senate. While originally the subdivisions were intended to keep the four divisions roughly equal in terms of power and population, however the Inner Belt soon surpassed all other regions. This doesn't allow them special privileges however, as all client regions are given equal voting power within the Parliamentarian Council.
Politics & Government
WIP
Armed Forces & Military
Federal Armed Forces of Krais
Land Forces
Federal Airforce
SAT-STRIKE
Special Assault Team - Spaceborne Tactical Reconnaissance and Enforcement
Culture
WIP
Economy
WIP