This article belongs to the lore of Realms.

Werewolf (Realms)

Revision as of 08:12, 24 November 2023 by RMD (talk | contribs) (→‎Origins)
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Werewolves
狼人
Total population
c. (2044)
 Amenria16,896,894‬
Languages
Russian, Polish, German, Hindi, Japanese, English, various other languages
Religion
Majority: Christianity (predominantly Catholicism)
Minorities: Shintoism, Islam, Buddhism, Irreligious
Related ethnic groups
Werefoxes

Werewolves (Chinese: 狼人 Lángren: wolf people) are sentient beings native to Earth. They are known for their ability to take on the characteristics of wolves native to their home area, from a seemingly hybrid humanoid creature to a full transformation into a significantly larger version of said wolves.

Design

In their human forms, werewolves are indistinguishable from humans.

History

Origins

The exact origin of werewolves is unknown, although they were absent in the Adamic Era, suggesting that they began branching off from humans sometime after the expulsion of Cain, like vampires.

Realms of the Multiverse

Werewolves are one of the playable species in the game, being represented by Yuliya Antonova. Like vampires, they take extra damage from silver weapons and ammo, although this effect is halved for Yuliya as she is only half werewolf.

Species traits

Type Name Effect
Pasive Carnivorous [Character] heals upon consuming flesh. [He/she] recovers HP equal to 12% of all melee damage dealt. [He/she] can also bite a grabbed enemy and heal for 100% of damage dealt this way.
Pasive Lycanthrophy [Character] is attuned to the dark arts. Black logo transparent.png Black techniques are 5% cheaper to use for [him/her].
Support Lycanthropy [Character] takes on a more feral form, one blurring the lines between human and beast. [He/she] gets a 5% ATK, DEF, VIT, and AGI bonus for as long as [he/she] is in this form.