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'''Vampires''' ({{wp|Chinese language|Chinese:}} 吸血人 ''xixuèren: blood-drinking people'') are sentient beings native to Earth with the unique ability of efficiently drawing [[Qì (Realms)]] from the blood of other living creatures, healing them in the short term and granting them an increased lifespan in the long term. Unlike most vampires in fiction, vampires in Realms are neither undead nor inherently demonic.
'''Vampires''' ({{wp|Chinese language|Chinese:}} 吸血人 ''xixuèren: blood-drinking people'') are sentient beings native to Earth with the unique ability of efficiently drawing [[Qì (Realms)|Qì]] from the blood of other living creatures, healing them in the short term and granting them an increased lifespan in the long term. Unlike most vampires in fiction, vampires in Realms are neither undead nor inherently demonic.


== History ==
== History ==

Revision as of 07:09, 21 July 2023

Vampires
吸血人
Total population
c. (2044)
 Amenria24,138,420
Languages
Russian, Romanian, Greek, Chinese, Korean, English, various other languages
Religion
Majority: Christianity (predominantly Eastern Orthodoxy)
Minorities: Islam, Judaism, Buddhism, Irreligious, Haitian Voodoo
Related ethnic groups
Nodics, Shadowskins


Vampires (Chinese: 吸血人 xixuèren: blood-drinking people) are sentient beings native to Earth with the unique ability of efficiently drawing from the blood of other living creatures, healing them in the short term and granting them an increased lifespan in the long term. Unlike most vampires in fiction, vampires in Realms are neither undead nor inherently demonic.

History

Origins

The vampires of Earth are descended from the Nodics, who made an outpost on Earth's moon shortly after the Adamic Era and occasionally visited the planet for closer study. Although political tensions between the government of Nod and the tribes of Earth were so high Nodic researchers are instructed to not to interact with humans unless absolutely necessary, some Nodics fell in love with humans and vice versa and ended up having children together, whose physiology gradually evolved generation after another to fit the conditions of life on Earth.

Biology

The distinguishing feature of vampires are their fangs. Unlike those of their Nodic ancestors, the fangs of earthling vampires are retractable, allowing vampires to blend in human society for centuries before being fully accepted as a sentient species and granted equal rights.

Vampires have a paler complexion compared to the average humans of the same race. This, coupled with a unique pheromone they excrete from the skin and their generally willowy physique, makes the species to be considered attractive. At first, this was an adaptation to help them find sentient prey. However, as vampire and human societies become practically inseperable, these adaptations have been used for purely reproductive purposes. In addition, drinking from a sentient requires the consent of said sentient in most countries, as drinking from a sentient without consent falls under assault if non-fatal and murder if fatal.

Realms of the Multiverse

Vampires are one of the playable species in the game with Camellia and Camilla being the first playable vampire characters. Their playstyle are generally offensive, with high attack and/or spirituality, and are all Black logo transparent.png black users with the exception of Camellia, who is the only White logo transparent.png white vampire in the game.

All vampire characters can bite a grabbed enemy and heal for 100% of damage dealt this way.

Species traits

Type Name Effect
Pasive Vampiric [Character] heals upon drinking blood. [He/she] recovers HP equal to 10% of all melee damage dealt.
Pasive Mark of Cain [Character] is attuned to the dark arts. Black logo transparent.png Black techniques are 5% cheaper to use for [him/her].
Support Bat wings [Character] gains bat wings, granting [him/her] flight and agility at the cost [his/her] combat ability.

NationStates Worlds

Vampire units are present in all classes, but most prominently featured in the rogue class, as their appearance and agility, in addition to their enhanced hearing, makes them good infiltrators.

Notable vampires