Vampire (Realms): Difference between revisions
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== ''[[NationStates Worlds]]'' == | == ''[[NationStates Worlds]]'' == | ||
Vampire units are present in all classes, but most prominently featured in the rogue class, as their appearance and agility, in addition to their enhanced hearing, makes them good infiltrators. | Vampire units are present in all classes, but most prominently featured in the rogue class, as their appearance and agility, in addition to their enhanced hearing, makes them good infiltrators. Many vampire units have [[Lifesteal]], reflecting their ability to heal by drinking blood in Realms of the Multiverse. | ||
== Notable vampires == | == Notable vampires == |
Revision as of 06:10, 13 November 2024
吸血人 | |
---|---|
Total population | |
c. (2044) | |
Amenria | 24,138,420 |
Languages | |
Russian, Romanian, Greek, Chinese, Korean, English, various other languages | |
Religion | |
Majority: Christianity (predominantly Eastern Orthodoxy) Minorities: Islam, Judaism, Buddhism, Irreligious, Haitian Voodoo | |
Related ethnic groups | |
Nodics, Shadowskins |
Vampires (Chinese: 吸血人 xixuèren: blood-drinking people) are sentient beings native to Earth with the unique ability of efficiently drawing Qì from the blood of other living creatures, healing them in the short term and granting them an increased lifespan in the long term. Unlike most vampires in fiction, vampires in Realms are neither undead nor inherently demonic.
History
Origins
The vampires of Earth are descended from the Nodics, who made an outpost on Earth's moon shortly after the Adamic Era and occasionally visited the planet for closer study. Although political tensions between the government of Nod and the tribes of Earth were so high Nodic researchers are instructed to not to interact with humans unless absolutely necessary, some Nodics fell in love with humans and vice versa and ended up having children together, whose physiology gradually evolved generation after another to fit the conditions of life on Earth.
Biology
The distinguishing feature of vampires are their fangs. Unlike those of their Nodic ancestors, the fangs of earthling vampires are retractable, allowing vampires to blend in human society for centuries before being fully accepted as a sentient species and granted equal rights.
Vampires have a paler complexion compared to the average humans of the same race. This, coupled with a unique pheromone they excrete from the skin and their generally willowy physique, makes the species to be considered attractive. At first, this was an adaptation to help them find sentient prey. However, as vampire and human societies become practically inseperable, these adaptations have been used for purely reproductive purposes. In addition, drinking from a sentient requires the consent of said sentient in most countries, as drinking from a sentient without consent falls under assault if non-fatal and murder if fatal.
Weaknesses
Like werewolves, vampires' durability are lowered or even cancelled out by silver, depending on the individual. Half vampires like Void and the vampire twins are not as affected by silver as pure-blooded vampires like Dracula.
Realms of the Multiverse
Vampires are one of the playable species in the game with Camellia and Camilla being the first playable vampire characters. Their playstyle is generally offensive, with high attack and/or spirituality, and are all black Qì users with the exception of Camellia, who is the only white vampire in the game.
Species traits
NationStates Worlds
Vampire units are present in all classes, but most prominently featured in the rogue class, as their appearance and agility, in addition to their enhanced hearing, makes them good infiltrators. Many vampire units have Lifesteal, reflecting their ability to heal by drinking blood in Realms of the Multiverse.