Template:BrayoutFigures

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Figure Code Name Note Movement
Zhoushi Belgorian Common
BrayoutFigPA.png P Pєшag ⲡⲓⲉϣϫ Pawn If the figure reaches the other side of the board, it can be replaced with a capture piece
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BrayoutFigPA.png
BrayoutFigP+A.png Drag ⲇⲣⲁⲕ Dragon Promoted figure from the pawn. Can be exchanged for a captured piece
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BrayoutFigP+A.png
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BrayoutFigVA.png V Vєʒ ⲯⲉⲇϭ Rook Can be promoted if they reach the enemy zone into a stronghold
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Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigVA.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
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BrayoutFigV+A.png Tƿrz ⲣⲓⲉⲯⲛⲟⲥⲧ Stronghold
Font Awesome 5 solid arrow-circle-up.svg
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Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigV+A.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
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BrayoutFigSA.png S Stꝛiλaч ⲥⲧⲣⲓⲉⲗϫ Bishop Can be promoted if they reach the enemy zone into a serviceman
BlackDotDartNW.png BlackDotDartNE.png
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BrayoutFigSA.png
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BlackDotDartSW.png BlackDotDartSE.png
BrayoutFigS+A.png Osadkan ⲕⲩϣⲛⲓⲓⲕ Serviceman
BlackDotDartNW.png BlackDotDartNE.png
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Location dot black.svg BrayoutFigS+A.png Location dot black.svg
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BlackDotDartSW.png BlackDotDartSE.png
BrayoutFigKA.png K Kөƞ ⲕⲩⲟⲛⲓ Horse Can be promoted if they reach the enemy zone into a knight
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BrayoutFigKA.png
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BrayoutFigK+A.png Ryꞇiꝛ ⲓⲁⲍⲇⲓⲉⲕ Knight
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BrayoutFigK+A.png
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BrayoutFigBA.png B Bramojil ⲕⲁⲍⲛⲓⲓⲕ Preacher Can be promoted if they reach the enemy zone into a speaker
BlackDotDartNW.png BlackDotDartNE.png
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BrayoutFigBA.png
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BlackDotDartSW.png BlackDotDartSE.png
BrayoutFigB+A.png Kazaꞇel ⲣⲉⲯⲉⲣⲉⲛⲇ Speaker
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Location dot black.svg Location dot black.svg Location dot black.svg
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Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigB+A.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
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Font Awesome 5 solid arrow-circle-down.svg
BrayoutFigIA.png I Raƌe ⲣⲁⲇ Advisor If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity
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BrayoutFigIA.png
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BrayoutFigDA.png D Kralovna ⲕⲣⲁⲗⲟⲯⲛⲁ Queen
BlackDotDartNW.png Font Awesome 5 solid arrow-circle-up.svg BlackDotDartNE.png
Location dot black.svg Location dot black.svg Location dot black.svg
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Font Awesome 5 solid arrow-circle-left.svg Location dot black.svg Location dot black.svg BrayoutFigDA.png Location dot black.svg Location dot black.svg Font Awesome 5 solid arrow-circle-right.svg
Location dot black.svg Location dot black.svg Location dot black.svg
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BlackDotDartSW.png Font Awesome 5 solid arrow-circle-down.svg BlackDotDartSE.png
BrayoutFigRA.png R
Kral ⲕⲣⲟⲗ King In the case the king is attacked and has no way to avoid that attack, the game ends.
Black circle.png Black circle.png Black circle.png Black circle.png Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
Black circle.png Location dot black.svg BrayoutFigRA.png Location dot black.svg Black circle.png
Black circle.png Location dot black.svg Location dot black.svg Location dot black.svg Black circle.png
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BrayoutFigRC.png The opponent's king may use a different style of the crown. This symbol is named the "Challenger's" crown and integrates a letter Ω (as the opposite side of the alphabet). It is used by the challenger if an authority is being challenged (such as challenging the current Brayout champion, but also for example teacher-student or manager-employee). Challenger is labeled as "℞" (or Rx or R̽), and always moves second.