This article belongs to the lore of Kalrania.
This article belongs to the lore of Eleutheria

Ardenarai: Difference between revisions

Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 44: Line 44:




Ardenarai is a kraterocratic magocracy located upon Vesperia, in an archipelago known as Eleutheria. Ardenarai is staunchly traditionalist, stratified, and religious, following a religion known as Trinitarianism.  It is also a splinter-state of the ancient pre-colonial civilization known as Coriscia.
Ardenarai is a kraterocratic magocracy located upon Antarctica, in the archipelago of Geluduco and the region of Eleutheria. Ardenarai is staunchly traditionalist, stratified, and religious, following a religion known as Trinitarianism.   


It is known in Kalrania as one of the most dangerous places, with cruel despots exploiting their populations remorselessly. Many advancements have been made during the struggles against outlanders, such as the rapid development of Ruunfabrikta, bringing progress without change. What was once a lush, fertile, and land full of life, was reduced into ruins by centuries of infighting. Remnants of magic taint the air, morphing both animal and men into bizarre monstrosities known as aberrations which roam all across Eleutheria. Many bodies have been burnt, and consumed by the flames of war since the days past.  
It is known in Kalrania as one of the most dangerous places, with cruel despots exploiting their populations remorselessly. Many advancements have been made during the struggles against outlanders, such as the rapid development of Ruunfabrikta, bringing progress without change. What was once a lush, fertile, and land full of life, was reduced into ruins by centuries of infighting. Remnants of magic taint the air, morphing both animal and men into bizarre monstrosities known as aberrations which roam all across Eleutheria. Many bodies have been burnt, and consumed by the flames of war since the days past.  
Line 50: Line 50:
=Etymology=  
=Etymology=  


The name ''Ardenarai'' stems from the Tyurigin word of "Ardenar", meaning to glow, particularly from a blazing fire or the sun above, suffixed with -ai to denote its existence as a nation. An alternate form of Ardenarai's name could be "Ardenalath", but the founding fathers of the kingdom decided against it, as it would've meant that Ardenarai would be a land scorched by flames. This is by no means, related to the neighbouring continent of Ardentia.
The name ''Ardenarai'' stems from the Tyurigin word of "Ardenar", meaning to glow, particularly from a blazing fire or the sun above, suffixed with -ai to denote its existence as a nation. An alternate form of Ardenarai's name could be "Ardenalath", but the founding fathers of the kingdom decided against it, as it would've meant that Ardenarai would be a land scorched by flames. This is by no means, related to the neighboring continent of Ardentia.


=Government=  
=Government=  
Line 56: Line 56:
[[File:RSScene1.png|thumb|none|A day in the life of Ardenarai]]
[[File:RSScene1.png|thumb|none|A day in the life of Ardenarai]]


Ardenarai is ruled over by a Kahrethaya (king). a positioned gained through a succession system known as the Festival of Twilight, declared normally after the death of the previous Kahretaya. It is where every noble family in Ardenarai places forward a candidate to duel against one another in a fight to death. The winner of the Festival of Twilight is thus crowned as the Kahretaya, holding his position for life. The Flower Court contains seats belonging to distinguished noble families, represented by a unique flower. (Larai of Lily, Celorix of Roses, Nariatai of Chrysanthemum, Bacladeai of Poppy, Clardeamos of Tulips, Arzethaal of Orchid, and a special seat for the Tayfarath, namely the Iris). There exists an influential holy order in Ardenarai known as the Tayfarath, commanded by an ascended race of human beings known as the Rittermaetri. Separated from the Kingdom proper, they lead most of the military operations conducted by Ardenarai across all of Eleutheria, their political power contesting with those of the Kahrethaya.
Ardenarai is a ruled over by a kahrethaya (King) a positioned gained through a succession system known as the Festival of Twilight, declared normally after the death of the previous Kahretaya. It is where every noble family in Ardenarai places forward a candidate to duel against one another in a fight to death. The winner of the Festival of Twilight is thus crowned as the Kahretaya, holding their position by the virtue of being the last claimant to the throne. They are given the ''Ardour Crown,'' a Coroscian artifact tied to the blood and legacies of the Aldrnalfar people.  
 
 
{{quote
|text = "The king rises for no one."
|author = Unknown
}}
 
===The Crown Islands===
 
 


The Flower Court contains seats belonging to distinguished noble families, represented by a unique flower. (Larai of Lily, Celorix of Roses, Nariatai of Chrysanthemum, Bacladeai of Poppy, Clardeamos of Tulips, Arzethaal of Orchid). They are descended from six founders of Ardenarai, having formed the kingdom in the aftermath of their expedition into Kalrania. It was originally a military junta of warlords, eventually coalescing into an actual nationstate, and adopting monarchical customs following the razing of Kalestiyanai.
===Fortresses of the Kigndom===
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
! City
! Fortress
! House
! House
! Description
! Description
Line 75: Line 67:
| '''Deschareis'''
| '''Deschareis'''
| Crownland
| Crownland
| The capital of the Sacred Kingdom of Ardenarai, the only city to be untainted by the Glorious Revolution's flames.
| The capital of Ardenarai, and the seat of the Kahrethaya. It is overseen directly by the crown, one of the first cities built for habitation in their arrival to Kalrania.
|-
|-
| '''Seurois'''
| '''Seurois'''
| Bacladeai
| Arzethaal
|  
| An industrial necropolis at the furthermost edge of the Geluduco islands. Here, the dead toil endlessly, driven forward by the liches of House Arzethaal.
|-
|-
| '''Caletal'''
| '''Caletal'''
| Arzethaal
| Bacladeai
| Home to the vast farmlands of the Kingdom of Ardenarai.
| Home to the vast hydroponics industry of Ardenarai, its architecture is a remarkable contrast to that of the kingdom, filled with decorative terraces of broad-leaf trees, and a shielded underground complex dedicated to agriculture.
|-
|-
| '''Erdenhal'''
| '''Erdenhal'''
| Clardeamos
| Clardeamos
|  
| The island next to Deschareis, it is a fortress housing the naval armada of the Royal Fleet of Ardenarai,
|-
|-
| '''Ultha'''
| '''Ultha'''
Line 95: Line 87:
| '''Beurvely'''
| '''Beurvely'''
| Nariatai
| Nariatai
|  
| Beuverly is a partially-sunken island, beset by waves and ailed by its lack of height from the sea. Flooding makes it hard for settlements to be formed here, with aberrations assaulting the isle during feeding periods.
|-
|-
| '''Jularall'''
| '''Port Jularall'''
| Nariatai
| Nariatai
| A wartorn region of Ardenarai, polluted by magic especially due to being the location of multiple battles during the Glorious Revolution, and even centuries after with attempts by Kalestiyanai to penetrate further into the Ardenarai heartland, only halted by the gates of Jularall.
|
|-
|-
| '''Edellarium'''
| '''Edellarium'''
| Larai
| Larai
| A city built into the Edelic Mountains, a strategic location for Ardenarai's control over central Eleutheria. It is also the headquarters of a holy order, the Tayfarath.
|
|-
|-
| '''Solba'''
| '''Solba'''
Line 125: Line 117:


{{quote
{{quote
|text = "Eleutheria's past was in some ways better than the world we lived in. There were no strangers from the skies, there was peace, but most importantly magic was still a core part of our identities as a Kalrania, it reflected our innermost thoughts, power made manifest from the strength of our hearts. This was called the ''animateus'', when the outlanders came much of Eleutheria had lost the shine it once had, we didn't knew ''how'' and ''why'' exactly back then, but it would be the first of our many troubles."
|text = "Us Aldrnalfar are once part of the stellar empire of Coroscia, but the stars have forged a plot to separate us form our kin; still, do not forget the past and oath to Alfheim, for the path way back opens only to those who look forward."
|author = Marcaleus
|author = Marcaleus
|source = ''Discourse on the Charred Kingdoms''
|source = ''Discourse on the Charred Kingdoms''
}}
}}


===Arrival of the Three Starships===
===Arrival of the Three Starships===


{{quote
{{quote
|text = "Act Four of the Starshine Edict, simply put, restore the queen's authority and punish the barbarians for undermining the crown's authority. Heih Gallandia was levelled by the might of Auhrica Vena where a white flame reportedly scorched the city. It was an incredibly uncommon, and cruel atrocity made only possible by the Coroscia's jingoist imperial faction."
|text = "Our arrival was met by mongrel-cults that worship those of who layeth beneath, foretelling a world consumed by primal deities. Kahrethaya Celorix decreed that those who bend thy knee to profane spirits are bound to disrespect a temporal authority, one that is ordained by god himself, and thus shall be put down."
|author = Marcaleus
|author = Marcaleus
|source = ''Discourse on the Charred Kingdoms''
|source = ''Discourse on the Charred Kingdoms''
}}
}}


Documented around the year 1289 was the arrival of the colonists, the starships of "Heih Gallandia", "Umbrai", and "Doraclea" settled upon the territories of what would then be known as the Kalestiyanai. They have originated as refugees from distant stars, in massive vessels capable of housing hundred thousands of humans. Coroscia, while initially cordial towards these settlers, eventually resolved to expel them after a court council vote to force the colonists to follow their law, as they were settling in the Coroscia's territory.  
Documented around the year 1289 was the arrival of the colonists to the archipelago of Geluduco. Here, they first encountered the natives of Kalrania, being tribal cults of gods then-undocumented. Their cultures were exterminated after a unilateral decision by the Kahrethaya in order to consolidate his authority as a divine ruler. Remnants of the cultists, after their one-sided massacre, were swept back into the Antarctic mainland's wastelands.
 
A short war started, resulting in the defeat of the ill-prepared colonists and the complete destruction of the colony of Heih Gallandia. Within a span of two years, they were brought under the native crown's jurisdiction, and thus were sown the first seeds of hatred that would change Eleutheria for worse.  


===The Glorious Revolution 1341===
===Ardenaraian-Kalestiyanai war 1341===


{{quote
{{quote
Line 153: Line 141:




[[File:RegalSeePictureChellan.png|300px|thumb|left|General Chellan instructing a group of militia to be raised against Coroscia, that would come to be known as the first generation of mercenaries in Kalestiyanai]]
[[File:RegalSeePictureChellan.png|300px|thumb|left|General Chellan instructing a group of militia to be raised against Ardenarai.]]


The Republic of Kalestiyanai was a technologically-advanced civilization of Beastmen that have settled a region of Antarctica known as Seibalath, first encountered by Ardenarai at the New Year's Eve of 1341. Their territories lacked the freezing gale that swept through the southern pole, it were instead a temperate landscape, with hundreds of millions of inhabitants that made their isolation from the rest of the world. Ardenarai had first contacted them for trade, forming an exclave in their territories. Relations broke down two years later with the murder of a princess of House Larai by the hands of a local militia, with Ardenarai's request of "Blood for Blood" being rejected by the Kalestiyanaian embassies.


Tensions began brewing in the Coroscia's crown about increased taxation following multiple famines in succession throughout the previous years, all whilst the colonist's farmlands remained untouched by neither blight or weather. Soon, regions they occupied became both known as the breadbasket of Eleutheria, and its only industrialized sector. In 1341, a visit was conducted by the reigning queen of Coroscia to Doraclea, where she was slain along with her entire royal guard. A declaration of independence was then issued by the two cities, forming a nation known as the Radiant Republic of Kalestiyanai. The war came to be known in Kalestiyanaian history as the Glorious Revolution.
A month later since the incident, the Royal Fleet of Ardenarai approached the port of the Kalestiyanaian capital, Doraclea, and opened fire on its docked ships while being concealed by a storm. The first signs of their invasio being that wired communications system breaking down, and reception from satellites was difficult due to heavy precipation. Signs of tampering were already suspected days ago in other cities, but there was very little time before measures could be implemented to catch saboteurs prior to the attack.


Coroscia's traditional form of warfare revolved around shock infantry, made up of the state-commissioned magi, one that could wield large volumes of firepower in a concentrated group that decimated even the formations fielded by the early waves of colonists, such as the late Heih Gallandia. They also possessed earliest form of magitech vehicles, autonomous golem-constructs taking from the concepts of the colonist fighter jet were employed as specialty aircraft, and transportation was easily handled by airships maintained by artificiers.
Reinforcements from other cities arrived three hours to a city blanketed with blood-red fires


All was set for the Radiant Republic's loss, surrounded by all sides, the royal host of Coroscia closed upon the freedom fighters. It took five separate skirmishes until the confederation's army reached the city of Doraclea, where it met its demise similarly to Heih Gallandia's fate. There were multiple heroes that participated in the war, but none was as instrumental to Kalestiyanai as General Chellan Neuvaerth. A Doraclean mercenary, he managed to usurp the former general's position in a mutiny and resolved to face the confederacy head-on. Baiting Coroscia in a series of protracted engagements, Neuvaerth successfuly exhausted the once-thought to be invincible men-at-arms sorcerors after three days, and annihilated three divisions left behind in the pursuit. As it were monsoon season, much of the nobility was dragged down by the autumn rain and couldn't respond effectively towards multiple fronts even if they were superior in most direct engagements. A week after, Gen. Chellan Neuvaerth sallied along with the garrison of New Argolath and decisively defeated Coroscia in the battle of Umbrai, killing every head of the noble families of the confederacy, their direct heirs, and much of their ruling government.


All while the Kalestiyanai managed to occupy the Tributary islands, Coroscia collapsed into infighting. The colonist coalition occupied thirteen out of the fifteen native citystates. But the war didn't end just yet, wild magi continued to bring the war into the countrysides, resisting bitterly against any change to their authority. After three years of low-intensity conflict, the Radiant Republic grew increasingly frustrated, and their once disciplined armies were watered away by mercenaries whom all followed their own agendas. Chellan Neuvaerth was killed in an ambush during the Edellarium Campaign, and although his accomplishments were remembered for centuries after, he failed to achieve the goal of ending the war.




Line 173: Line 160:
}}
}}


In the name of freeing Eleutheria from the tyrants of the old, as Kalestiyanai would have justified it, an ordinance passed in 1344 to persecute potential guerillas quickly spiraled out of control. The Radiant Republic, of which was no longer radiant, began to embark on a genocidal campaign on all non-humans and magic-users.
===The Red Iris 1346===
{{quote
|text = "On the mountains of corpses that continued piling forth, Ardenarai was born. Though initially the guiding hand of the Red Iris, like a protective mother, moved the natives of Eleutheria into pursuing self-determination, and so leading into the war's end in the Peace of the Twelfth, her death would be the first steps of Ardenarai, looking forward to its grim future.
|author = Unknown
}}
Two years after the genocide of 1344, a woman known as Irisia, a member of the garrison of Erdenhal killed three of her commanding officers, and led into a revolt with her fellow colleagues, that was then crushed in a matter of ten days by a relief-force sent by the city of Beurveiy. Her body was nowhere to be seen in the vicinity.


In the end of November, Irisia reappeared in Jularall, commanding yet another revolution against Kalestiyanai. This time, when the relief-force sent by the neighbouring cities arrived in the city, they were torn away by a blood-red explosion that painted land into hues of rust. A host of Rittermaetri known as the Tayfarath was then organized by the said figure, Irisia reached the remaining independent fortress of Deschareis, where an ongoing siege was routed through a strike to their field headquarters. She formed the Sacred Kingdom of Ardenaraii, becoming the first Kahretaya. Although not once thought to be capable of producing such crafts especially after the war's desolation, in a matter of a few months, Ardenarai revolutionized the application of colonist industrial methods into Ruunfabrikta, giving birth to its first aircraft and motorized vehicles.
The crusade retook all the towns before the Edelic mountains, as the rest of the native garrisons took up arms to revolt against the colonizers. Kalestiyanai held on bitterly to Edelarium, still having the advantage of a superior industrial prowess and economy, they were able to replenish their losses and steadily guarded strategic positions in a battle of attrition. Soon, the momentum of the Crusade of the Purest died out, with the Tayfarath capturing Edelarium at the cost of the majority of Rittermaetri's lives. By the end of the year, the war was successfully concluded the Peace of the Twelfth.


===The Centuries of the Moon (1348-1530)===
===The Centuries of the Moon (1348-1530)===
Line 200: Line 173:
=Demographics=
=Demographics=


The Ardenaraian population consists of Araumalfar, a group of elves that have existed since the time of the Lethariil Empire. It is an ethnostate that bars the entry of non-magical creatures, venerating the islands as the holy land of creation itself.  
The Ardenaraian population consists of Aldrnalfar, a group of descending from the six founding military commanders of the Kingdom.. Around 34% of the population belong to House Larai, 27% to House Bacladeai, 20% to House Clardeamos, 12% to House Celorix, 6% to House Nariatai, and finally a scanty 1% to House Arzethaal, whose populace tend to die out quite easily compared to the others due to genetic curses.  


=Economy=
=Economy=


Ardenarai's industrial base being made up almost entirely out of artisan workshops specializing in their various product lines. Several businesses in particular are family-owned, ran by the aristocratic elites, a majority are as well self-organized workshops sponsored by nobility. Its main exports are towards its sphere of influence in Eleutheria, being the sole supplier of Ruunfabrikta technologies utilized throughout the archipelago.The high-end machines and appliances are commonly produced by a method known as "Ruunfabrikta" (lit. Rune Fabrication), a process that utilizes carefully-placed assortments of miniature glyphs, in a similar manner to producing computer circuits.  
Ardenarai's industrial base are organized directly by the six noble houses specializing in their various product lines, operating in a manner similar to zaibatsus. Several businesses in particular are family-owned, ran by the aristocratic elites, a majority are as well self-organized workshops sponsored by nobility. The high-end machines and appliances are commonly produced by a method known as "Ruunfabrikta" (lit. Rune Fabrication), a process that utilizes carefully-placed assortments of miniature glyphs, in a similar manner to producing computer circuits.  


After the Crusade of the Purest, overseeing the subjugation of all the surrounding isles, Kahrethaya Augier installed an autarky known as the "Selyadmund System" that closed off Eleutheria towards the world, allowing them to gain total control over their subjects' economies. Foreign technologies that didn't made use of magic were prohibited under the threat of a visit by the Ministry of the Royal Inquisition. The sole way for foreign countries to interact with the Ardenaraian sphere is through the Protectorate of the Seibalath, whereas a tribute and a beneficial trade must be made to be access the Ardenaraian economy through an intermediary.




Line 214: Line 186:


The people of Ardenarai are traditionalist belonging to a religion known as Trinitarianism, worshipping the unified entity of the godhead Nymenna, the Lightbringer, and the collective spirit of humanity. Much of the Kingdom places magical prowess on a pedestal, to have no affinity for the arcane is equivalent to becoming a soulless human being, and thus forming discrimination towards outsiders incapable of performing magic (such as those of Kalestiyanai). The culture of Ardenarai has fostered an attitude of elitism, where the lowborns exist only to be exploited by magi, although even such aristocrats aren't safe from the machinations of both those above and below them.
The people of Ardenarai are traditionalist belonging to a religion known as Trinitarianism, worshipping the unified entity of the godhead Nymenna, the Lightbringer, and the collective spirit of humanity. Much of the Kingdom places magical prowess on a pedestal, to have no affinity for the arcane is equivalent to becoming a soulless human being, and thus forming discrimination towards outsiders incapable of performing magic (such as those of Kalestiyanai). The culture of Ardenarai has fostered an attitude of elitism, where the lowborns exist only to be exploited by magi, although even such aristocrats aren't safe from the machinations of both those above and below them.
There is a phrase commonly attributed to Eleutheria, that is "Progress without change", as even though many struggles, tragedies, and miracles could come pass, nothing ever seemed to truly change in Ardenarai.


===Naming Convention===
===Naming Convention===

Latest revision as of 09:04, 28 July 2024

The Sacred Kingdom of Ardenarai
"Sacrath Kahreth yi Ardenarai"
Flag
Flag
Motto: "Ahn Reinpeura!"
Praise the Purest!
StatusNation
CapitalDeschareis
Official languagesTyurigin
Ethnic groups
Aldrnalfar, Serren
Religion
Trinitarianism
Demonym(s)Ardenaraian
GovernmentKraterocratic Magocracy
• Kahrethaya
Clardai Aghirra Eorai yi Celorix
LegislatureThe Flower Court
Population
• Estimate
56,170,100
GDP (nominal)estimate
• Total
$2,213,101,940,000
• Per capita
$39,400
CurrencyWudz
Left pointing double angle quotation mark sh3.svg For the faithful I bring the sun, and the wicked its flames. Right pointing double angle quotation mark sh3.svg — Kahrethaya Augier, the sword that unified Eleutheria


Ardenarai is a kraterocratic magocracy located upon Antarctica, in the archipelago of Geluduco and the region of Eleutheria. Ardenarai is staunchly traditionalist, stratified, and religious, following a religion known as Trinitarianism.

It is known in Kalrania as one of the most dangerous places, with cruel despots exploiting their populations remorselessly. Many advancements have been made during the struggles against outlanders, such as the rapid development of Ruunfabrikta, bringing progress without change. What was once a lush, fertile, and land full of life, was reduced into ruins by centuries of infighting. Remnants of magic taint the air, morphing both animal and men into bizarre monstrosities known as aberrations which roam all across Eleutheria. Many bodies have been burnt, and consumed by the flames of war since the days past.

Etymology

The name Ardenarai stems from the Tyurigin word of "Ardenar", meaning to glow, particularly from a blazing fire or the sun above, suffixed with -ai to denote its existence as a nation. An alternate form of Ardenarai's name could be "Ardenalath", but the founding fathers of the kingdom decided against it, as it would've meant that Ardenarai would be a land scorched by flames. This is by no means, related to the neighboring continent of Ardentia.

Government

A day in the life of Ardenarai

Ardenarai is a ruled over by a kahrethaya (King) a positioned gained through a succession system known as the Festival of Twilight, declared normally after the death of the previous Kahretaya. It is where every noble family in Ardenarai places forward a candidate to duel against one another in a fight to death. The winner of the Festival of Twilight is thus crowned as the Kahretaya, holding their position by the virtue of being the last claimant to the throne. They are given the Ardour Crown, a Coroscian artifact tied to the blood and legacies of the Aldrnalfar people.

The Flower Court contains seats belonging to distinguished noble families, represented by a unique flower. (Larai of Lily, Celorix of Roses, Nariatai of Chrysanthemum, Bacladeai of Poppy, Clardeamos of Tulips, Arzethaal of Orchid). They are descended from six founders of Ardenarai, having formed the kingdom in the aftermath of their expedition into Kalrania. It was originally a military junta of warlords, eventually coalescing into an actual nationstate, and adopting monarchical customs following the razing of Kalestiyanai.

Fortresses of the Kigndom

Fortress House Description
Deschareis Crownland The capital of Ardenarai, and the seat of the Kahrethaya. It is overseen directly by the crown, one of the first cities built for habitation in their arrival to Kalrania.
Seurois Arzethaal An industrial necropolis at the furthermost edge of the Geluduco islands. Here, the dead toil endlessly, driven forward by the liches of House Arzethaal.
Caletal Bacladeai Home to the vast hydroponics industry of Ardenarai, its architecture is a remarkable contrast to that of the kingdom, filled with decorative terraces of broad-leaf trees, and a shielded underground complex dedicated to agriculture.
Erdenhal Clardeamos The island next to Deschareis, it is a fortress housing the naval armada of the Royal Fleet of Ardenarai,
Ultha Celorix Ultha is the seat of House Celorix, the dominant dynasty of the Kingdom of Ardenarai which had produced an unbroken line of Kahrethayas for atleast six generations, all of which had been victorious in the Festival of Twilight. It may as well had been the second capital of Ardenarai due to its overall prosperous economy.
Beurvely Nariatai Beuverly is a partially-sunken island, beset by waves and ailed by its lack of height from the sea. Flooding makes it hard for settlements to be formed here, with aberrations assaulting the isle during feeding periods.
Port Jularall Nariatai
Edellarium Larai
Solba Clardeamos
Ichmuth Arzethaal
Argolath Bacladeai


History

The Humble Beginnings 1289<

"Us Aldrnalfar are once part of the stellar empire of Coroscia, but the stars have forged a plot to separate us form our kin; still, do not forget the past and oath to Alfheim, for the path way back opens only to those who look forward."

— Marcaleus, Discourse on the Charred Kingdoms

Arrival of the Three Starships

"Our arrival was met by mongrel-cults that worship those of who layeth beneath, foretelling a world consumed by primal deities. Kahrethaya Celorix decreed that those who bend thy knee to profane spirits are bound to disrespect a temporal authority, one that is ordained by god himself, and thus shall be put down."

— Marcaleus, Discourse on the Charred Kingdoms

Documented around the year 1289 was the arrival of the colonists to the archipelago of Geluduco. Here, they first encountered the natives of Kalrania, being tribal cults of gods then-undocumented. Their cultures were exterminated after a unilateral decision by the Kahrethaya in order to consolidate his authority as a divine ruler. Remnants of the cultists, after their one-sided massacre, were swept back into the Antarctic mainland's wastelands.

Ardenaraian-Kalestiyanai war 1341

"It is not a war of revenge we will fight, but one to spare the future from their injustice."

— General Chellan, Speech after the razing of Doraclea


General Chellan instructing a group of militia to be raised against Ardenarai.

The Republic of Kalestiyanai was a technologically-advanced civilization of Beastmen that have settled a region of Antarctica known as Seibalath, first encountered by Ardenarai at the New Year's Eve of 1341. Their territories lacked the freezing gale that swept through the southern pole, it were instead a temperate landscape, with hundreds of millions of inhabitants that made their isolation from the rest of the world. Ardenarai had first contacted them for trade, forming an exclave in their territories. Relations broke down two years later with the murder of a princess of House Larai by the hands of a local militia, with Ardenarai's request of "Blood for Blood" being rejected by the Kalestiyanaian embassies.

A month later since the incident, the Royal Fleet of Ardenarai approached the port of the Kalestiyanaian capital, Doraclea, and opened fire on its docked ships while being concealed by a storm. The first signs of their invasio being that wired communications system breaking down, and reception from satellites was difficult due to heavy precipation. Signs of tampering were already suspected days ago in other cities, but there was very little time before measures could be implemented to catch saboteurs prior to the attack.

Reinforcements from other cities arrived three hours to a city blanketed with blood-red fires



The Price of Failure 1344

"They killed my brother, chief, why the fuck should I spare some sympathy for them? Look, wouldn't you had done the same? "

— Unnamed soldier, court-martial records


The Centuries of the Moon (1348-1530)

The Sun, and the Kingdom Come (1531-Contemporary)

Geography and Climate

Maps

Demographics

The Ardenaraian population consists of Aldrnalfar, a group of descending from the six founding military commanders of the Kingdom.. Around 34% of the population belong to House Larai, 27% to House Bacladeai, 20% to House Clardeamos, 12% to House Celorix, 6% to House Nariatai, and finally a scanty 1% to House Arzethaal, whose populace tend to die out quite easily compared to the others due to genetic curses.

Economy

Ardenarai's industrial base are organized directly by the six noble houses specializing in their various product lines, operating in a manner similar to zaibatsus. Several businesses in particular are family-owned, ran by the aristocratic elites, a majority are as well self-organized workshops sponsored by nobility. The high-end machines and appliances are commonly produced by a method known as "Ruunfabrikta" (lit. Rune Fabrication), a process that utilizes carefully-placed assortments of miniature glyphs, in a similar manner to producing computer circuits.


Culture

Ardenarai has made a lot of technological breakthroughs with the development of Ruunfabrikta (rune-based magitech), being one of the leading scenes internationally.

The people of Ardenarai are traditionalist belonging to a religion known as Trinitarianism, worshipping the unified entity of the godhead Nymenna, the Lightbringer, and the collective spirit of humanity. Much of the Kingdom places magical prowess on a pedestal, to have no affinity for the arcane is equivalent to becoming a soulless human being, and thus forming discrimination towards outsiders incapable of performing magic (such as those of Kalestiyanai). The culture of Ardenarai has fostered an attitude of elitism, where the lowborns exist only to be exploited by magi, although even such aristocrats aren't safe from the machinations of both those above and below them.

Naming Convention

Ardenaraians have a naming convention consisting of :

[First Name][Maiden Name][Cadet Branch Name][Nobiliary Participle][House Name]

Using this structure, a typical noble's name would end up as "Feroa Mithea Solei yi Clardeamos".

Foreign Affairs

See Diplomacy Profile