Template:BrayoutFigures: Difference between revisions
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!rowspan="2"|Figure !!rowspan="2"|Chess !!rowspan="2"|Code !!colspan="3"|Name <!--!!rowspan="2"|Movement--> !!rowspan="2" colspan="2"|Note !!rowspan="2" style="width:140px"|Movement | !rowspan="2"|Figure !!rowspan="2"|Chess !!rowspan="2"|Code !!colspan="3"|Name <!--!!rowspan="2"|Movement--> !!rowspan="2" colspan="2"|Note !!rowspan="2" style="width:140px"|Movement | ||
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Revision as of 17:24, 14 July 2021
Figure | Chess | Code | Name | Note | Movement | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Zhoushi | Belgorian | Common | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
P | Pєшag | ⲡⲓⲉϣϫ | Pawn | If the figure reaches the other side of the board, it can be replaced with a capture piece |
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P̟ | Drag | ⲇⲣⲁⲕ | Dragon | Promoted figure from the pawn. Can be exchanged for a captured piece |
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V | Vєʒ | ⲯⲉⲇϭ | Rook | Can be promoted if they reach the enemy zone into a stronghold |
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V̟ | Tƿrz | ⲣⲓⲉⲯⲛⲟⲥⲧ | Stronghold |
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S | Stꝛiλaч | ⲥⲧⲣⲓⲉⲗϫ | Bishop | Can be promoted if they reach the enemy zone into a serviceman |
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S̟ | Osadkan | ⲕⲩϣⲛⲓⲓⲕ | Serviceman |
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K | Kөƞ | ⲕⲩⲟⲛⲓ | Horse | Can be promoted if they reach the enemy zone into a knight |
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K̟ | Ryꞇiꝛ | ⲓⲁⲍⲇⲓⲉⲕ | Knight |
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B | Bramojil | ⲕⲁⲍⲛⲓⲓⲕ | Preacher | Can be promoted if they reach the enemy zone into a speaker |
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B̟ | Kazaꞇel | ⲣⲉⲯⲉⲣⲉⲛⲇ | Speaker |
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I | Raƌe | ⲣⲁⲇ | Advisor | If they reach the opposite side of the board, they can be exchanged for any figure regardless of captivity |
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D | Kralovna | ⲕⲣⲁⲗⲟⲯⲛⲁ | Queen |
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R ℞ |
Kral | ⲕⲣⲟⲗ | King | In the case the king is attacked and has no way to avoid that attack, the game ends. |
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The opponent's king may use a different style of the crown. This symbol is named the "Challenger's" crown and integrates a letter Ω (as the opposite side of the alphabet). It is used by the challenger if an authority is being challenged (such as challenging the current Brayout champion, but also for example teacher-student or manager-employee). Challenger is labeled as "℞" (or Rx or R̽), and always moves second. |