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Sacrofnia is an authoritarian, militaristic and highly conservative federated republic, known for its powerful army, its harsh criminal applications, its rich culture little affected by globalization due to cultural preservation policies and ultimately for being backed by a powerful nuclear arsenal, Biological and chemical. Is located in the world of [[Anteria]]
Sacrofnia is an authoritarian, militaristic and highly conservative federated republic. Sacrofnia is a nation born out of centuries of conflict and hardship. Its people have a proud and fiercely independent spirit, and have always been wary of outsiders and foreign influence. In the early days of the nation's history, various tribes and factions fought for control over the land, with frequent wars and skirmishes causing chaos and instability.
 
It was only with the rise of a charismatic leader known as General Ivanov that the nation began to unify under a single banner. General Ivanov was a brilliant military strategist and a strict authoritarian, and he quickly consolidated power and established a strong central government. He also instituted strict cultural preservation policies to protect Sacrofnia's unique traditions and customs from the influence of outside forces.
 
Under Ivanov's rule, Sacrofnia became a militaristic powerhouse, with a large and powerful army that was feared by neighboring nations. Ivanov also implemented harsh criminal laws and strict punishment for even minor offenses, which helped to maintain order and stability within the nation.
 
Despite its strict laws and conservative values, Sacrofnia is a nation with a rich and vibrant culture. Its people are passionate and deeply devoted to their traditions, which include colorful festivals, intricate dances, and ornate religious ceremonies.
 
While Sacrofnia remains isolated from much of the rest of the world due to its cultural preservation policies, it is slowly beginning to open up to outside influences. A new generation of leaders is emerging, and they recognize that in order for Sacrofnia to thrive, it must adapt and change with the times. However, they are committed to doing so in a way that honors and respects the nation's proud history and traditions. [[Anteria]]




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=== History period from 1258 to 1579. ===
=== Early Times. ===
1258 the great imperial republic of Sacrofnia was founded, Sacrofnia lived the second best epoco that it had in its history, it was a period of tranquility, economic prosperity and had the greatest artistic and philosophical development of its history.
Coming from the earlierst documents naming the region as Sacrofnia by the first settlements that founded Sacron, the future capital of the nation, as all nations, the first cities states formed and grew.
This fell abruptly in 1579, this fall was devolved to the rebellions of the bourgeois and nobles, by the decisions of the king that reduced the power of these two social sectors. this was aggravated when nationalists of Claucfron (a nation that was annexed) rose up in arms against the king and finally the creation of the army of faithful to Bilun, these faithful sowed the chaos and death where they passed.
 
Slowy growing powerfull enough to defeat the many other local tribes and barbarian from the north, commerce betewen cities once the general area was safeguarded and unlike so many other cases, this cities cooperated more and more.
 
War between the city states was unusual and not very destructive, choosing to surrender and proclaim defeat after the armies battle on open ground, never engaging on sieges as the walls of the cities never became mighty enough to make them a powerful defensive position.
 
Eventually a single culture and philosofical ideal spread around the city states, creating the earlies indentity of the future nation, after the eventual formation of the Sacrofnian indentitis, the region wars ceased in most cases and the power of the cities and their coalitions strenght enough to not be molested by barbarians.
 
This ended abruptly in what marked the end of the early stages of Sacrofnian history, as a mighty horde of barbarians came and battle the armies of the coalition of cities states triumphing over them and raiding the land, many more attemps from the city states to defeat the barbarians were made, none with definitive succces, after too much blood and conflict a fragile peace was made betewen the barbarians, who after the war settle around the cities as individual tribes and break their previous union.
 
=== Post Barbaric crisis times. ===
 
After the devastation wrought by the barbarian horde, the city-states of Sacrofnia were left in a state of chaos and disarray. The once mighty coalition that had stood against the barbarians was shattered, and the various city-states were left to fend for themselves.
 
Amidst the turmoil, a powerful warlord named Dimiant rose to prominence. Born into a family of military leaders, Dimiant had spent his entire life training for battle and studying the tactics of the great generals of the past, fueled by hatred to the barbarians, who in his chilhod, raided the city he live in, causing debastating fires that almost destroy it.
 
With time, as a young man he formed a formidable army, he conviced many to follow his quest to unify the city states and take revenge on the barbarians decendasts, Dimiant cleverly avoided the tribes attention while marching with his army, afraid that the isolated tribes to unite to fight off his yet comparatively weak army.
 
He quickly conquered several neighboring city-states, bringing them under his rule, he didn't have to use overwhelming force in all case, for his carisma worked wit the free men of the other cities, he was the man that was going to desroy the barbarians, the man who would make trade safe again, he was neeeded in this time of need, so many joined his cause.
 
Dimiant was a harsh leader, using force when his speech was not enough, crushing any menace to his quest before his whole army derailed for their original motivation, but this was not the worse it would get.
 
Despite his brutal methods, Dimiant was widely admired for his military prowess and his ability to bring order to the chaotic post-barbarian world. Under his leadership, the city-states of Sacrofnia began to unite once again, forming a new federation with Dimiant as its leader,
 
Dimiant had been leading the fight against the barbarian tribes for years, and he had grown tired of the constant raids and skirmishes. He knew that the only way to ensure peace for his people was to crush the barbarians once and for all.
 
He rallied his troops and led them into battle against the barbarian horde. The fighting was brutal and intense, with both sides suffering heavy losses. But Dimiant's troops were well-trained and disciplined, and they slowly began to gain the upper hand.
 
As the battle raged on, Dimiant himself charged into the heart of the barbarian ranks, his sword flashing in the sunlight. He cut down one enemy after another, his rage fueling his strength and determination.
 
Finally, after what seemed like hours of fighting, the barbarians began to falter. Their lines broke, and they began to flee in disarray. Dimiant pursued them relentlessly, cutting down any stragglers who dared to resist.
 
The victory was complete. The Dimiant tribes were expelled from Sacrofnian lands, and their raids on the nation came to an end. Dimiant was hailed as a hero, and he was celebrated throughout the land.
 
But even as the people rejoiced, Dimiant knew that the fight was not over. There would always be new threats to Sacrofnia's security and independence, and he was determined to be ready for them. He continued to train his troops and fortify the nation's borders, knowing that only through strength and vigilance could Sacrofnia remain free.


=== History period from 1579 to 1720 ===
=== The Age of Expansion. ===
This is the darkest period in the history of Sacrofnia, the sudden crisis was worse, due to the multiple conflicts the army of Sacrofnia was destroyed and the king executed, the nation ended up collapsing.
Living a time of anarchy of 10 years, the rebellions of the noble and bourgeois were destroyed by the army of the faithful after 10 years they were reforming the old countries that formed Sacrofnia. In Sacron the leader was, Sacrof supreme general that called to the reunification of Sacrofnia but few were in agreement reason why it took to its great army to destroy the anarchists who attacked Sacron and repels to the army of faithful who attacked continuously. In 1620 Sacrof in his last years of life led the conquest of Claucfron destroying it completely.
In 1656 an offensive was directed against Kolendur.
In 1682 the army of the faithful was destroyed and they hunted down their members.
in 1688 Sacrof III leader of Sacron reorganized the form of government that would be used in the future along with the representatives of the 5 remaining countries. And I refound Sacrofnia in 1720


==Countries that make up the Great National Sacrofnia Board ==
==Countries that make up the Great National Sacrofnia Board ==

Revision as of 02:16, 5 April 2023

La Federacion de la Gran Junta Nacional de Sacrofnia
Sacrofnia
Etyhdehdh.png
Flag
Logo del ejercito de la Gran Junta Nacional de Sacrofnia.png
Coat of arms
Motto: Our values ​​and knowledge are paramount in this world
Mapa Sacrofnia.png
Location of Sacrofnia
CapitalSacron
Largest cityColwint
Ethnic groups
(2019)
90% Sacrfonian
5% Geordinian
5% others
Demonym(s)Sacrofnian
GovernmentMulti-System Federated Republic
• President
LegislatureJunta de lideres
Formation
1258
1720
1840
• Gran Junta Nacional de Sacrofnia
1890
• Current constitution
1956
Area
• Total
1,224,291 km2 (472,701 sq mi)
Population
• 1.2% estimate
93.844.019 (1.3%)
• 2019 census
93.843.258
GDP (nominal)6.407 trillion estimate
• Total
6.407 trillion
• Per capita
138,944
CurrencyCrofnos (Ã) (SAC)
Time zone(Template:+1)
Date formatdd/mm/yyyy
Driving sideleft

Sacrofnia is an authoritarian, militaristic and highly conservative federated republic. Sacrofnia is a nation born out of centuries of conflict and hardship. Its people have a proud and fiercely independent spirit, and have always been wary of outsiders and foreign influence. In the early days of the nation's history, various tribes and factions fought for control over the land, with frequent wars and skirmishes causing chaos and instability.

It was only with the rise of a charismatic leader known as General Ivanov that the nation began to unify under a single banner. General Ivanov was a brilliant military strategist and a strict authoritarian, and he quickly consolidated power and established a strong central government. He also instituted strict cultural preservation policies to protect Sacrofnia's unique traditions and customs from the influence of outside forces.

Under Ivanov's rule, Sacrofnia became a militaristic powerhouse, with a large and powerful army that was feared by neighboring nations. Ivanov also implemented harsh criminal laws and strict punishment for even minor offenses, which helped to maintain order and stability within the nation.

Despite its strict laws and conservative values, Sacrofnia is a nation with a rich and vibrant culture. Its people are passionate and deeply devoted to their traditions, which include colorful festivals, intricate dances, and ornate religious ceremonies.

While Sacrofnia remains isolated from much of the rest of the world due to its cultural preservation policies, it is slowly beginning to open up to outside influences. A new generation of leaders is emerging, and they recognize that in order for Sacrofnia to thrive, it must adapt and change with the times. However, they are committed to doing so in a way that honors and respects the nation's proud history and traditions. Anteria


History of Sacrofnia

Early Times.

Coming from the earlierst documents naming the region as Sacrofnia by the first settlements that founded Sacron, the future capital of the nation, as all nations, the first cities states formed and grew.

Slowy growing powerfull enough to defeat the many other local tribes and barbarian from the north, commerce betewen cities once the general area was safeguarded and unlike so many other cases, this cities cooperated more and more.

War between the city states was unusual and not very destructive, choosing to surrender and proclaim defeat after the armies battle on open ground, never engaging on sieges as the walls of the cities never became mighty enough to make them a powerful defensive position.

Eventually a single culture and philosofical ideal spread around the city states, creating the earlies indentity of the future nation, after the eventual formation of the Sacrofnian indentitis, the region wars ceased in most cases and the power of the cities and their coalitions strenght enough to not be molested by barbarians.

This ended abruptly in what marked the end of the early stages of Sacrofnian history, as a mighty horde of barbarians came and battle the armies of the coalition of cities states triumphing over them and raiding the land, many more attemps from the city states to defeat the barbarians were made, none with definitive succces, after too much blood and conflict a fragile peace was made betewen the barbarians, who after the war settle around the cities as individual tribes and break their previous union.

Post Barbaric crisis times.

After the devastation wrought by the barbarian horde, the city-states of Sacrofnia were left in a state of chaos and disarray. The once mighty coalition that had stood against the barbarians was shattered, and the various city-states were left to fend for themselves.

Amidst the turmoil, a powerful warlord named Dimiant rose to prominence. Born into a family of military leaders, Dimiant had spent his entire life training for battle and studying the tactics of the great generals of the past, fueled by hatred to the barbarians, who in his chilhod, raided the city he live in, causing debastating fires that almost destroy it.

With time, as a young man he formed a formidable army, he conviced many to follow his quest to unify the city states and take revenge on the barbarians decendasts, Dimiant cleverly avoided the tribes attention while marching with his army, afraid that the isolated tribes to unite to fight off his yet comparatively weak army.

He quickly conquered several neighboring city-states, bringing them under his rule, he didn't have to use overwhelming force in all case, for his carisma worked wit the free men of the other cities, he was the man that was going to desroy the barbarians, the man who would make trade safe again, he was neeeded in this time of need, so many joined his cause.

Dimiant was a harsh leader, using force when his speech was not enough, crushing any menace to his quest before his whole army derailed for their original motivation, but this was not the worse it would get.

Despite his brutal methods, Dimiant was widely admired for his military prowess and his ability to bring order to the chaotic post-barbarian world. Under his leadership, the city-states of Sacrofnia began to unite once again, forming a new federation with Dimiant as its leader,

Dimiant had been leading the fight against the barbarian tribes for years, and he had grown tired of the constant raids and skirmishes. He knew that the only way to ensure peace for his people was to crush the barbarians once and for all.

He rallied his troops and led them into battle against the barbarian horde. The fighting was brutal and intense, with both sides suffering heavy losses. But Dimiant's troops were well-trained and disciplined, and they slowly began to gain the upper hand.

As the battle raged on, Dimiant himself charged into the heart of the barbarian ranks, his sword flashing in the sunlight. He cut down one enemy after another, his rage fueling his strength and determination.

Finally, after what seemed like hours of fighting, the barbarians began to falter. Their lines broke, and they began to flee in disarray. Dimiant pursued them relentlessly, cutting down any stragglers who dared to resist.

The victory was complete. The Dimiant tribes were expelled from Sacrofnian lands, and their raids on the nation came to an end. Dimiant was hailed as a hero, and he was celebrated throughout the land.

But even as the people rejoiced, Dimiant knew that the fight was not over. There would always be new threats to Sacrofnia's security and independence, and he was determined to be ready for them. He continued to train his troops and fortify the nation's borders, knowing that only through strength and vigilance could Sacrofnia remain free.

The Age of Expansion.

Countries that make up the Great National Sacrofnia Board

Sacron: province that owns the current capital of Sacrofnia. owns most of the Sacrofnia industry and is the most populated province of Sacrofnia. is the economic heart of Sacrofnia, it is said that "the leader" lives in the capital.

Kolendur: The only province with the coast of Sacrofnia, stands out in its large fishery isdutria, but its coasts are not very beautiful because of the constant rains and fishing.

The Empire of Colwint: From here was born the military culture of Sacrofnia, noted for its magnificent castles and the great military school of Sacrofnia. the province shows its prestige through its great veils and museums that it owns.

Bolscal: the province with the largest forests in the country, here are the majority of the natural reserves of Sacrofnia since it is the place of origin of the national animal of Sacrofnia, the Dronof.

Frastol: The most arid region of the country much of the area is open to the public, here are the test areas of weapons and the secret laboratories of the nation. It is said that in these places are all kinds of disturbing experiments.

Mosston:Here are the majority of the prisons and execution zones of the nation, also where the nation's wheat fields are located, this is due to the fertilizer sold by the prisons.


the countries that make up Sacrofnia

Political system and division of powers

The power of the nation is divided into 2, the council and the president, the council is formed by the 6 leaders of the countries that form Sacrofnia and the president is elected by all the citizens of Sacrofnia. The council has legislation and judicial power, and the leader has executive power. Each council member is elected in a different way.

In Sacron, the leader is chosen ederitaria, these are the descendants of the hero of the nation. Current leader: Sacrof XII

In Koledur the leader is democratically elected. Current leader: Nataly Sailin

In the empire of Menwil, the elders of the emperor are elected as emperors when the former abdicates or dies. Current leader: Cerlon yilskarder

In Bolscal the leader is democratically elected. Current leader: Robert Landor

In Frastol the leader is chosen by a council of scientists. Current leader: Minlot Garraswith

In Mosston, the leader is chosen by the decision of the previous leader. Current leader: Tailor Faston

Prince Maximilian III represents the council abroad.

Policies of Sacrofnia

The Sacrofnian policies are few but they are always effectively applied and highly supported by their intelligent design, these are usually affected by the conservative values of the Sacrofnian politics and by the army, which is why they are usually considered somewhat obsolete for current times and very little replicable abroad because it is not focused on a general public only for Sacrofnian citizens, "Sacrofnia for Sacrofnians" could be said.

Currently Sacrofnia has cold relations with West_Beldonia and owns political refugee Joseph Calsinta Kirt

Sacrofnian buildings abroad

Continent: Kasia

Sacrofnian Embassy in New Hussvoar

Sacrofnian Harbor in New Hussvoar

Permanent military base in The Cethicalistic Order

Embassy in Aziallis

Continent: Atracia

Embassy in Galloway