This article belongs to the lore of Sparkalia.

Magical Girl (Sparkalia)

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Examples of types of Magical Girls that typically appear in Sparkalia

Magical Girls are humans who have the ability to transform into alter-ego superhumans and have abnormally enhanced physical strength and agility. Magical Girls have varying characteristics and all have powers that they can use for their own goals based on their own sense of morality. Magical Girls are said to be the ideal versions of their human counterparts; described as strikingly beautiful and the ideal form of femininity. Magical Girls typically also possess a unique outfit upon transformation and go by a pseudo-name to disguise their identity. While Magical Girls are female in appearance during transformation this does not mean being a Magical Girl is limited to women. Anyone, regardless of age or gender, may become a Magical Girl.

Magical Girls have been a presence around Sparkalia since before the Ruin, however seldom is known about them. the new era of Magical Girls first appeared in Sparkalia around the 800s with the modern Magical Girl dating from the 1300s.

Basic Attributes

The exact extent of a Magical Girl's attributes can vary from girl to girl, depending on their specific powers and abilities. Most Magical Girls have the following characteristics/abilities:

Transformation

Magical Girls achieve form by transforming into superhuman versions of themselves which are typically accompanied by special powers. This is achieved either by inner magical ability or through the use of the magical item. Magical girls are able to access their powers and abilities only while in this form. Some Magical Girls in Sparkalia use their transformation as an alter-ego; hiding their real identity. Magical Girls are able to de-transform from this form and go back to being a regular human. Some Magical Girls, particularly the Mahou Shoujo of Magia Regnum, do not de-transform once they have achieved Magical Girl form.

Resistance

Magical Girls possess a unique immunity to certain physical threats. They do not suffer from disease or toxin, which means that their bodies are resistant to harmful pathogens and chemicals that can cause illness or damage to the body's tissues. Additionally, Magical Girls immune to most forms of physical damage or major wounds that are caused by human-made issues. This could include injuries from weapons such as guns or knives, or injuries from accidents such as falls or car crashes.

However, Magical Girls are not invincible and are vulnerable to wounds caused by magic or other Magical Girls.

Strength

Magical Girls possess supernatural abilities that enable them to have superhuman strength and durability beyond what is naturally possible for humans. Super strength enables Magical Girls to lift and move heavy objects with ease, as well as deliver powerful blows in combat. Meanwhile, their enhanced durability allows them to withstand attacks that would be deadly to a normal human.

Speed

Magical Girls also have the ability to move faster than humanly possible. This enhanced speed enables them to react quickly in combat situations, dodge attacks, and even travel long distances in a short amount of time. Some Magical Girls are capable of moving at supersonic speeds.

Magic

Magical Girls, as the name mostly implies, are able to wield all types of magic. The exact nature of a Magical Girl's magical abilities can vary greatly, depending on factors such as their origins, their training, and their personal aptitudes. Some Magical Girls are able to manipulate the elements, summon powerful creatures, or cast spells to heal themselves and others. Others have more specialized abilities, such as the power to control time or space, or the ability to read minds and see the future.

Sub Types

While most magical girls all share the basic abilities and attributes, there are difference in how Magical Girls appear, perform, and become Magical Girls. There are a variety of nations which field Magical Girls and due the varying nature of their ideology and politics, each nation has different requirements to fulfill as well as appearance, role, and overall powers.

Magian

Magian Magical Girls can be traced back to the extraordinary nation of Magia Regnum, an oceanic realm is situated in the heart of the Meager Ocean on the Dacia continent. Magia Regnum stands out for its remarkable advancements in magical technology and its strict hierarchical structure governing magical girls. The power and essence of the Magian Magical Girls primarily stem from a divine entity known as the Ōrumaiti. Revered as the epitome of purity, justice, and beauty, the Ōrumaiti is regarded as the ultimate source of all magical power within Magia Regnum. To acquire their abilities, all magical girls enter into a direct contract with this divine being. The Magian Magical Girls are divided into two distinct categories: the full Mahou Shoujo and the auxiliary Mahou Hojo. The full Mahou Shoujo are the principal magical girls who have undergone a complete transformation, unlocking their full potential and gaining access to a wide array of magical powers. They are the frontline defenders and champions of justice within Magia Regnum, standing against the forces of darkness and protecting their nation with unwavering resolve.

Magian Magical Girls are broken into two types - full Mahou Shoujo and auxiliary Mahou Hojo. Full Mahou Shoujo are the primary magical girls who have undergone the full transformation into a magical girl, gaining access to their full magical powers. Auxiliary Mahou Hojo, on the other hand, are magical girls who have only undergone partial transformations and are typically tasked with supporting and assisting the full Mahou Shoujo in their duties.

Mahou Shoujo

The typical appearance of a Magian Magical Girl.

On becoming of age Magians can form a contract, if they have the potential, and be infused with the power of the Ōrumaiti becoming fully fledged Mahou Shoujo (Magian: 魔法少女; Magical Girl) and retain a permanent right to be one. The contract provides protection to the Ōrumaiti and also provides her with a source of life force in exchange for granting the power and longevity a magical girl possesses. Upon signing a contract Magians are infused with their magical item, thus permanently implanting the power within them, and grants them the ability to transform. The form one assumes is based on personal desire and choice, however typically the "magical girl name" is bestowed upon them by the Ōrumaiti. Full Mahou Shoujo also receive a weapon as part of their regalia which vary in type and can be summoned and de-summoned at will.

As the Ōrumaiti is an embodiment of purity, justice, and beauty, drawing upon her does grant the user this pure power. However because she herself also suffers and is inflicted with corruption as pure acts draw upon pure power, corrupt acts draw upon corrupt power. Mahou Shoujo who do not uphold their contract or otherwise use their powers against the Ōrumaiti's wishes suffer corruption. While some levels of corruption are considered normal within a Mahou Shoujo, If too much corruption occurs they can receive the what Magians refer to as "hoka fever." Hoka fever does not kill but is harmful to the body the longer it persists until the corrupted Mahou Shoujo is effectively torn apart in mind and spirit. This can range from hypersensitivity, weakness or discomfort, to fever, nausea, vomiting, and frequent episodes of skin irritation and shock. Severe corruption often warrants delusions, cerebral dysfunction, anxiety, confusion, insomnia, and agitation.

Oohagari
Kamiya Tate Hime
Ikutachi
Typical types of Magical Girl items/weapons.

Mahou Shoujo inflicted with severe hoka fever are usually institutionalized and imprisoned as they are considered a danger to Magian society. This has lead to offshoot, rogue societies isolated in Magians of "Hoka Shoujo" who embrace their own corruption. While Hoka fever can be cured, although this requires a lengthy recovery process, Hoka Shoujo are considered irredeemable and are typically hunted down and exterminated.

Mahou Hojo

The typical appearance of Mahou Hojo and their magical items.

Mahou Hojo (Magian:魔法補助; Magical Auxiliary) are otherwise Magian citizens who possess a magical item and therefor given the right of the Magical Girl but have not signed a contract therefor not able to transform. Typically a Magian receives their magical item upon reaching the age of 10 years old. The item allows the Magian to maintain a "Magical Girl" status within Magian society, of which without one is liable to be exiled from the country, as well as the ability to use magic. The item can be anything ranging from a pendant, a wand, or even a sword or spear. The magical item is not bound to the user nor is it's power imbued into the user which leads to the unfortunate consequence that if an individual loses their item; they also lose their rights and power along with it. Item lose or theft is considered a high offense in Magian society and the consequences severe. When a Magian reaches the age of 18 they are allowed to sign a contract imbuing them with their magical item and becoming a full fledged Mahou Shoujo. However, Mahou Hojo are allowed to decline the contract and continue being Mahou Hojo. Mahou Hojo are a fundamental part of Magian society who participate on most levels of civil service and make up the majority of the population of Magia Regnum.

Unlike their Mahou Shoujo counterparts, Mahou Hojo can be both male or female in appearance as they maintain their birth physiology. Mahou Hojo also do not wear magical girl or robe attire - as they cannot transform - instead wearing regular, everyday clothing.

Sono Shoujo

a Sono Shoujo

"Sono Shoujo" (Magian:その少女) is the informal name for a magical girl created through the contract system of the Sonohoka Hantei. Unlike other Magian magical girls, the powers are not granted by Ōrumaiti and therefor do not fall under her influence. Hantei herself tempts the user with incredible powers and function beyond magical girl understanding and Sono Shoujo follow a radically different and self-destructive contract system which grants them extraordinary power at the cost of their life-force and high corruption. Like regular Mahou Shoujo, Sono Shoujo are infused with their magical item, however not before it is twisted by Hantei. The process is said to be incredibly painful and side effects of fever, nausea, swollen glands in the neck (common place for the seal to appear), bright red skin in the creases of the underarm, elbow, and groin, whitish coating on the tongue, and chronic bleeding which persists well after transformation. Often not revealed to potential contract signers, the powers of the Sono Shoujo do not draw off of Hantei like they do from the Ōrumaiti with Mahou Shoujo, and instead draw off the users life-force itself. This cannot be replenished even with healing magic and the more power is drawn the worse the health of the user deteriorates until it is ultimately followed by death.

Sono Shoujo typically do not have a transformation form that is different from their own body except for minor changes. Sono Shoujo also do not have a "magical girl moniker" as they are not gifted one by Hantei as is custom by the Ōrumaiti; Sono Shoujo instead are usually referred to by the Kotoba as their name with the prefix "Sono-". Sono Shoujo are not considered to be "Mahou Shoujo" by magians and instead to be an abomination and highly dangerous in Magian Society with users being relentlessly hunted down and exterminated and any known associates, mahou shoujo or not, detained and imprisoned.

Shinkei

Four Leidish magical girls of the Rose Platoon

In Shinkei, the Organization's army and the Federal Ten Kingdoms' Armies operate the Mahō Otome (魔法乙女, Magic Maidens), a special force unit that utilizes magical girls recruited from Jūmin-ryōiki Island. Most of the Mahō Otome's members are young women from noble families or old veterans who don't want to retire and don't have the pull to get good political appointments. In comparison with other magical girls in Sparkalia's realm, the Mahō Otome is almost equal in power. Their magical power/abilities are on par with the rest, with the exception of advanced training in modern warfare tactics and the support of technology from the Nihonjin forces.

Shinkei, in the hope of learning more about magic and mastering magic and hybrid weapons, opened and sponsored several magic academies. In the Federation of The Ten Kingdoms, magical girls are recruited and enlisted through their armies or their academies, most of the time under the decisions of states' high-ranking officials. Out of the annual 20,000 magical girls recruitment in the Organization and Federation, only 1,000 can get into the "Otome-katei" (乙女課程, Maiden Courses). The Otome-katei are military training courses oriented toward Commando operations. The courses are known for their severe harshness so only eligible magical girls can pass them. Out of 1,000 that participated in the courses, only 90 are recruited into the "Rose Platoon" (バラ小隊, Bara-shōtai), an elite special force of the Shinkei Regional Control Army, while the others are put into elite groups in the Federal Armies.

The Rose Platoon and other registered magical girls in the Organization are considered noble in the Federation's society and rangers in the Organization's eyes. Magical girls who are in the Rose Platoon usually have sworn their full allegiance with the Organization, sometimes by marrying Nihonjins or serving in the military for over 5 years. The current Head Researcher of the Shinkei Research Group, Mayumi Nikkuni, is the daughter of a Nihonjin general and a soldier of the Rose Platoon.

Lurynian

An example of a Great Daughter's outfit.

Lurnynian Magical Girls originate from the Lurynian Magocracy, is an oceanic nation located in the middle of the Meager Ocean on the Dacia continent. Magical girlhood can be achieved in two different manners: Great Daughters obtain magical girlhood through family lineage while Worthy Daughters obtain magical girlhood through conscription.

Great Daughters

In Lurynian society, it has become a privilege that some of the most well known and most storied magical girls of history still survive through their family. Known as Great Daughters (Velikaya doch), all of them at one point in their family history were of great status. Those that continue to be of great status also find themselves to be nobles or aristocrats. It is common for Great Daughters to have a more generalized power set and mastery thanks to the wealth many of them have to teach the next generation one on one with a tutor. Some families of Great Daughters no longer have such great wealth like they may have previously. These families may send their kin to facilities for private instruction domestically or abroad, like Regeliana’s Lady Cyclonia Academy. Families do not necessarily have only one magical girl persona within their family. It is not unheard of that at times new magical girls are introduced to accompany an original one, however it is relatively rare.

An example of a Worthy Daughter's outfit.

Great Daughters have a naming convention that is more unique to Lurynia. Magical girl names are typically three words: An adjective, family name, and historical title. For example: Passionate Pushkin Princess. Alliteration is a high preference and can often be weighed when being judged by other families.

Worthy Daughters

Worthy Daughters (Dostoynaya doch), while not as storied as Great Daughters, are the vast majority of Lurynian magical girls. This is in spite of foreign media portrayal of Lurynia. Worthy Daughters are all commissioned by the Magocracy to serve the public in some form. This can be conscription to the military or service in more civilian settings like police departments. As a point of efficiency and cost effectiveness, Worthy Daughters are trained by the Magocracy to have a more specific power mastery as opposed to a general toolset like Great Daughters do. Most Worthy Daughters are conscripted at an early age of 12, usually not being taken in any older than the age of 19 years old. It has been shown that magical girls conscripted earlier have more potential and power than those conscripted later. The exception to this general rule for conscription are volunteers from Dacia, such as Regeliana or Magia Regnum. After service, typically until the age of 37, most magical girls will retire. Many elect not to retain their powers due to the possibility of being called in as a reservist if necessary, which isn’t uncommon. Those that do wish to continue serving are not prevented from doing so.

Worthy Daughters have a naming convention similar to that of Regeliana, in which usually they are only made up of two words: A descriptor + a name. The government typically assigns these names and, like Great Daughters, have a preference for assigning alliterated names. The descriptor is typically recycled for those with similar powers and roles. For example: Flaming Fiona may share her descriptor with Flaming Florence due to having the same class of power they are trained in.

Regelan

Regelan Magical Girls originate from the Magocracy of Regeliana, an oceanic nation located in the middle of the Meager Ocean on the Dacia continent. Becoming a Magical Girl in Regeliana is a meritocratic process, being determined through exam rather than contract or birth. The exact nature of this exam varies from practitioner to practitioner, and many of the methods used in these exams have been heavily criticized. Among the methods used, the most common are written exams, field training and apprenticeship, and competitive trials such as tournaments.

Every Magical Girl chosen via exam in Regeliana has a unique power specific to them. The exact power can vary from ones explicitly designed for combat, to ones designed to gather info, and even to powers specific to a job that the person chosen is passionate about. The duties of the people who become Magical Girls vary, and within Regeliana there are magical girls at all levels of government, and on varying levels of various corporations. However, due to the less selective nature of how Magical Girls are chosen in Regeliana, Magical Girl involvement in organized crime is high, and has led the exam system to be heavily criticized by the other Magocracies of Dacia.

Puella Magi

Two Puella Magi.

The Puella Magi are the typical, exam-chosen magical girls of Regeliana. In addition to the powers typical of a magical girl, such as immunity to non-magical attacks and increased strength, Puella Magi do not need to eat in Magical Girl form, and have an ability unique only to them. These powers vary wildly, and are typically representative of the Puella Magi's personality. The appearances of most Puella Magi are also wildly different to fit their ability. These powers get granted when one goes through the Regelian exam process, and are kept if the exam is passed.

The source of the typical Puella Magi's powers are not fully understood by the general population. Because of the secretive nature of the head council of Regeliana, the process by which one with potential is made into a Puella Magi is kept classified. Urban legend within Regeliena has often theorized that the source is something terrible or immoral, such as being fuelled by the "souls of the dead", but these claims are not backed up by anything substantial.

A team of Artificials.

Artificial Magical Girls

Artificial Magical Girls, or simply "Artificials" are a new development within Regeliena. Rather than the vague source of power and personal potential that defines and powers the Puella Magi, Artificials have their powers granted by cutting edge Regelian magitek. Because of this, the powers of an Artificial are in stark contrast to the Puella Magi. Artificials powers are generally tied to a certain element or force, such as fire or water. Rather than a unique ability with a specific purpose, Artificials have more general powers, being able to utilize their element in a variety of ways, whether offensive, defensive, or utilitarian. Because of the nature of the process that creates them, Artificials are made in small batches, which typically share similar appearances and work as a team.

Artificials are a new development in Regeliena, and the magitek needed to create them is still in its infancy. Because of this, and because of the ease of the exam system that makes Puella Magi, Artificials are much rarer. Rather than being chosen through the typical exam system, Artificials are largely made up of boys and girls who volunteer in experiments related to magitek. Because of this odd way of being created, Artificials are looked down upon both by the Puella Magi of Regeliana, and by the magical girls of Lurynia and the Magia Regnum.

The Regal See

A Rittermaetri, the ultimate tool of power.

Known as the Rittermaetri (lit. Female Knights), they originate from Ardenarai, a state residing upon an island known as Eleutheria at the north of the Ilus continent. They are all members of a holy-order known as the Tayfarath, established during the latter phase of the Glorious Revolution in 1346. The Rittermaetri are much unlike the idealistic heroes traditionally known, being wielded as tools of both authority and oppression.

Recruitment Process

The unusual nature of the creation of Rittermaetri results in their numbers turning out to be very few. The selection process is usually drawn from a pool of young aristocrats, still malleable in their age, with a carefully curated background of magical potential. Such houses often maintain a rigorious eugenics program to strengthen the purity of their bloodlines, and traditions dictate the exclusion of males from the process.

Afterwards, aspiring magi are made to "train" daily as Escaedrei (lit. squires) in the prestigious Academas yi Ardenaraii Ethoritaas. A combination of vast probing procedures are applied, of those that stretch the capabilities of the mind, rituals that many would find appalling and even dubious of its effectiveness. It is said that eventually, in an indeterminate amount of time, Escaedrei would be able to manifest their Animateus, a unique and personal magic from their own concept of self, granting an instanteous promotion into a Rittermaetri. These Escaedrei can also meanwhile continue upon their training into the field, joining the Tayfarath as commissionned officers, at this stage, they are nothing different from regular magi.

Such miracles are of course, a near impossibility even for the most gifted nobles of Ardenarai.

Rittermaetri

A Rittermaetri through all the decades, and even centuries of effort by the Ardenarai magi elite, are idealized as an ascended human being, the peak of the magocratic hierarchy exemplary of the Sacred Kingdom's social-darwinist beliefs. These gallant knights are given high-ranking positions known as a Princepya (lit. Princess), abbreviated along a concept or object that bests personifies their magic. They are strategic weapons that can influence entire military theatres, as an Animateus' power can be be bestowed upon Escaedrei, morphing their souls on a fundamental level.

An Animateus, the ultimate magic in possession of the Rittermaetri, varies wildly depending on the user's subconscious self, an amalgation between the ideal and their base instincts. For the grandmaster of the Tayfarath, her Animateus was once a reflection of her appreciation of life, light, healing all those graced with its presence. In the later age, her sanity eventually degenerated as usual among the veteran Rittermaetri, morphing her life-giving Animateus into fire that indiscriminately scorches both friend and foe.

Aberrations

In the end, the Rittermaetri, as all-powerful they may be, have came, and will die like the humans they once were. Those who do not meet an early-end into service, have the weight of traumas corroding their sense of self, turning into aberrations, monstrous horrors regarded as the final form and fate of all Rittermaetri. Aberrations are thought to be immortal, it is not even sure that they can be killed, as they are only vanquished temporarily and to reform their being as time passes. It is said that this is because such beings are inherently spiritual in nature, trapping them has been one of the only ways of subduing them for a longer period of time.

Many of the Escaedrei placed under their wings follow suit, and thus may need to be eliminated alongside their matron.

Lorzepkan

Lorzepkan magical girls (Lower Łorzepk: Golky Madžikalné; Upper Ľořepk: Holky Madžikalné) originate from Lorzpekha and are revered figures within the old Lorzepkan society. These magical girls hold a special position of status among their people, highly esteemed for their unique abilities that can serve various honored jobs and tasks. The more magical powers a Lorzepkan possesses, the higher their status and the better the job opportunities available to them. However, Lorzepkans are a unique and dwindling lineage outside their immeadiate peers. Amidst a declining number of magical Lorzepkans, this group has chosen to consolidate in a specific region, while the majority of Lorzepkans have embraced a patriarchal, technologically-driven way of life that dominates the nation.

This distinction in status and power between the magical Lorzepkans and the technologists has created a cultural rift within Lorzepk society. The magical girls represent the preservation of matriarchal traditions and the protection of the natural world, while the technologists are limited in their knowledge of magic and seek to limit the magical ones from gaining more power. This cultural chasm results in a delicate balance of power and tension within Lorzepk. The magical girls are driven by a commitment to the preservation of their culture, the protection of the natural world, and the nurturing of feminine energy. Meanwhile, the technologists are determined to safeguard their technological advancements and patriarchal structures, wary of the magical girls' potential to disrupt their status quo. In essence, the divide between these two groups encapsulates not only a contrast in magical knowledge but also a profound clash between tradition and progress, femininity and patriarchy, and the sacred and the secular.