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==Sports==
==Sports==
[[File:ShazStadium.jpg|200px|thumb|right|A College Footbal Stadium]]
[[File:ShazStadium.jpg|300px|thumb|right|A College Footbal Stadium]]
<div style="text-align:justify">
<div style="text-align:justify">
:College football has become an integral part of American sports culture, captivating millions of fans across the country. However, within the Shazbotdom Empire, college football has taken on a surrealistic twist, becoming a microcosm of the nation's collective imagination. This document explores the economic impact of college football within the Shazbotdom Empire, the establishment of the 32-team playoff system, and the organization of the Imperial College Athletic Association.
:College football has become an integral part of American sports culture, captivating millions of fans across the country. However, within the Shazbotdom Empire, college football has taken on a surrealistic twist, becoming a microcosm of the nation's collective imagination. This document explores the economic impact of college football within the Shazbotdom Empire, the establishment of the 32-team playoff system, and the organization of the Imperial College Athletic Association.

Revision as of 23:31, 17 March 2024

Shazbotdom, officially designated as The Shazbotdom Empire, began as a collection of Islands in the tropical sections of the Pacific Ocean. It is unsure as to how it was formed due to there not being sufficient information. Although it is speculated that the Island of the Shazbotdom Empire were formed from volcanic activity as well as other types of natural disasters. One such theory is that Shazbotdom Bay (located south central Shaz Island) was originally filled in but, due to a massive earthquake, broke apart and the left over chunks of land became Tip Island, Kent Island and Thero Island.

The National Motto, Veritas Omnia Vincit, was picked in a nationwide contest. This is a contest in which High School Students submitted their idea of what the National Motto should be and then the winning motto was then translated to Latin previous to it's use. The Imperial Seal was also orriginally designed by another High School Student and was picked in a nation wide contest. The template for the Imperial Seal was then used for the creation of the seal's for the Colonies of the Shazbotdom Empire, which are depicted below. The change in the seal's for the Colonies of the Shazbotdom Empire were done over a period of 6 months in 2013 (Shazbodom Standard Calendar).

The Great Migration began in the year 2015 when all the citizens of the Imperial Mainland, by decree of the Supreme Emperor, relocated to the Region of Ellorea. This was done in an effort to gain not only more territory, but also to establish a growing friendship with the members of the Ellorean Region, of whom the Empire has had exceptional relations with in the past.

The Shazbotdom Empire
Shạzbộtdom
Flag of Shazbotdom
Flag
Coat of arms of Shazbotdom
Coat of arms
Motto: 
Veritas Omnia Vincit
Anthem: 
Battle Hymn of the Empire
Location of Shazbotdom
CapitalShaz City
Largest cityRomeoville
Official languagesLegal Doc: Shazite; Standard Doc: English
Recognized regional languagesFrench, Spanish, Dutch
Ethnic groups
(2020)
Shazite, Brittish, French
Demonym(s)Nown: Shazite

Adjective: Shazbotian

Plural: Shazites
GovernmentConstitutional Monarchy
• Supreme Emperor
Larry Williams
• Prime Minister
Stephanie F. Alridge
• Senatorial President Pro Temp
Romeo Mckinley
• Speaker of the House
Christiana Layman
LegislatureImperial Parliament
Refugees from Cultural Oppression
• Left Europe
c.1019
• Original Founding
c.1021
• Original Constitution
c.1022
• Dissolution of Constitution
C.1456
• Leaving North America
c.1456
• Landing on Shazonite Island
c.1458
• Founding of Parliament
1st October, 1458
• Dissolution of Parliament
15th July, 1999
• Re-Founding of Parliament
1st January, 2010
• Establishment of Imperial Family
20th November, 2014
Area
• Total
360,000 km2 (140,000 sq mi)
• Water (%)
0.99
Population
• 2016 estimate
24,772,000,000
• Density
68,000/km2 (176,119.2/sq mi)
GDP (PPP)2020 estimate
• Total
192,138,213,934,114.31
• Per capita
7756.26
GDP (nominal)2020 estimate
• Total
191,967,913,726,347.19
• Per capita
7,749.39
Gini (2019)23
low
HDI (2020)0.892
very high
CurrencyBlack Dollar (B$)
Time zoneUTC-8
Date formatDD MM, YYYY (CE)
Driving sideright
Calling code571+
Internet TLD.SHZ

Etymology

Shazonitedom

Shazonitedom traces its origins back to the 11th century, when a group of intrepid settlers embarked on a journey to establish a new settlement in a land abundant with promise and potential. The name "Shazonitedom" itself carries a rich history that reflects the aspirations and the spirit of those early pioneers. The etymology of Shazonitedom can be divided into three distinct components, each representing a significant aspect of its founding and development. The first part of the name, "Shazon," is believed to derive from an ancient word meaning "abundance" or "plenty." This choice of name reflects the bountiful natural resources and fertile lands that attracted the settlers to the region.
The second part of the name, "ite," is a suffix commonly used to denote a group or community. By appending "ite" to "Shazon," the founders sought to emphasize their collective identity and unity as they embarked on the arduous task of building a thriving settlement. The final component of the name, "dom," is derived from the Latin word "domus," meaning "home" or "house." This element signifies the settlers' intention to establish a permanent and secure dwelling that would serve as a sanctuary and a foundation for future generations. As the settlement of Shazonitedom flourished and expanded over the centuries, the name became firmly entrenched in the local vernacular, representing not only the physical place but also the values, traditions, and sense of belonging that characterized the community.

Shazbotdom

The transition from Shazonitedom to Shazbotdom marks a significant shift in the political and cultural landscape of the region. To understand the etymology behind this name change, it is crucial to delve into the history of the former emperor, Shaz Bot, who played a pivotal role in shaping this transformation. Shazonitedom, the original name of the kingdom, derived its roots from the prosperous city of Shazonite, known for its vibrant trade routes and strategic location. Under the reign of Emperor Shaz Bot, the kingdom experienced a period of unprecedented growth and prosperity. Emperor Shaz Bot was revered as a visionary leader who implemented progressive policies, fostering economic development and cultural exchange within the kingdom.
However, as the years went by, the kingdom faced numerous challenges, both internally and externally. These challenges gradually eroded the stability and unity of Shazonitedom. Amidst growing discontent and political turmoil, Emperor Shaz Bot's rule began to be questioned. The name change from Shazonitedom to Shazbotdom can be attributed to the influence of Emperor Shaz Bot himself. In an attempt to reaffirm his authority and consolidate power, Emperor Shaz Bot initiated a series of reforms and rebranding strategies. The new name, Shazbotdom, was intended to symbolize a shift towards a more centralized and authoritarian regime, reflecting the emperor's desire to maintain control and suppress dissent.
The change in name also signified a departure from the previous era of openness and inclusivity that characterized Shazonitedom. The suffix "-dom" was replaced with "-botdom," emphasizing the increasing influence and dominance of Emperor Shaz Bot over the kingdom. This name change was a deliberate effort to establish a new identity and reshape the perception of the kingdom under the emperor's leadership. While the name change to Shazbotdom was met with mixed reactions from the populace, it ultimately became an enduring symbol of the transformation that took place during Emperor Shaz Bot's reign. It marked a significant turning point in the history of the kingdom, reflecting the shifting dynamics of power and governance.

History

The Exile and The Colonization

In the late 10th Century, a group of people who called themselves Shazonites were under constant prosecution in Europe. Mainly in the nations of Germany, Austria, France, Spain and Portugal where they were fined heavily, and in some cases, jailed for their beliefs and way of life. In fact, the Germans even went as far as to torture the Shazonites for information about the location of more of their kind and what their names were. After 20 years of prosecution they left to find a place of their own. They paid the Vikings to bring them to a land in which the other European Kingdoms did not know of, they were brought to what would later be called the America's. They had a long stay on the American continents for the better part of the very early 11th Century in the far northern sections of North America. They longed for a place to call their own and, in 1456, set sail with some ships that were purchased from the Vikings and headed out into open waters.
They then ran across and Island that was otherwise unknown. They named it Hades Island, due to the fact that it was found to be desolate along the shoreline, where the first settlements were placed. After moving inland they found many lush forests. They then began to build cities, the first was Shazonite City, named after their ethnic group. Having no real governmental leader during this time-frame, only the rudimentary small-scale governing body that had governed the Shazonite people since they arrived in the America's, they bartered for all supplies among themselves with the items that they made themselves. In the early 20th Century, it was decided that they would pick a leader to rule their nation. With a vote within the Parliament, it was decided that a young man by the name of Shaz Bot would be the leader of the nation. After a successful first couple years of his reign, the people decided to rename the nation Shazbotdom and rename the capital city Shaz City in honor of their new leader.

The First Election

After 55 years of being the Emperor, Mr. Shaz Bot made a decree. The First Imperial Election was to take place. And the kicker was that he was not running for the position in which was created for him. In this election, Mr Galen Q. Leotardia would pull away as the winner and would rule for two terms, winning the Second Imperial Election.

The Nuclear Attack and the Aftermath

It was an early morning in Shazbotdom when two nuclear missiles hit the nation. They hit two military bases where the Get To Know Your Military program was in effect. Several hundred school children from across Shazbotdom were being taken on tours of the buildings at two different military bases when missiels struck them. At the one military base, they had enough warning that all those at the base were hussled into bunkers underneith the base and were kept safe. Although at the other military base, they had no warning before the missile hit and several hundred school children, along with over 4 thousand marines, were killed instantly.
This caused Shazbotdom to fortify and construct a Missile Defence Shield. This MDS has expanded over the years to include orbital lasers and missile launch points on the ground. It has never been used but in simulations it has proved 99.9% successful with ICBM's and MRBM's and 100% successful against SRBM's.

The Third Election

The Third Imperial Election saw another change in leadership. Mr. Galen Q. Leotardia was not running in re-election. Instead, for his political party Mr. George A. Loak was running and won by a major margin. He then went on to win the Fourth Imperial Election by a slight margin, beating out the Socialist Shazbot candidate by less than 1,000 votes. In the 5th Election, he won by more than 15% of the vote, securing himself a third and final term in office.

The Sixth Election

After running two successful re-elections, the Sixth Imperial Elections saw the emergence of Larry Williams, an otherwise unknown in the political arena and former Minister of Foreign Affairs for the George A. Loak administration, running against his former boss. With a total of four candidates running against George A. Loak within this election, only two came out on top. After the main election, there were a total of four run-off Elections between the newcomer, Larry Williams, and the incumbent, George A. Loak, both candidates finished with roughly 49.934% of the vote, with the remainder of the less than 1% going to write in candidates. It wasn't until the fifth run-off election where Larry Williams was able to secure the vote and get 51.002% of the votes within the Empire.

Post Sixth Election

The night of the last run-off election, a very exhausted George A. Loak took to the podium within the Imperial palace and conceded defeat to his former protege. Thus began the reign of Larry Williams within the Empire. Within the first year of his tenure as Supreme Emperor, Larry began to rework the governmental structure of the Empire. Seeing the corruption of the Imperial Parliament, he ordered forces from the Shazbotdom Army (now reorganized into the Marines) to storm the Parliament building and arrest those who were taking bribes in order to pass laws that undermined the safety and security of the Empire. With the amount of members that were arrested, it was in the decision of the Joint Chiefs and the Ministers to dissolve the Parliament for the time being under Article 2 of the Imperial Constitution.

The Empire at Current

Since the beginning of the Larry Williams era within the Empire, personal freedoms have skyrocketed to unseen levels within Shazbotdom, forging an era of peace and prosperity within the land. Political freedoms are at an all time high, with more than 8 Political Parties taking part in the previous elections and nearly all of them getting seats within both houses of the Imperial Parliament.
The Economy within the Empire has faulted a little during the last few years, mainly due to increasing tensions between the Axis Commonwealth and the Santiago Anti-Communist Treaty Organization, causing many of the Empire's former trade partners to withdraw their support due to the increasing hostilities at the time. Currently, the Economy is in an upswing upon the market hearing of talks between SACTO and the Imperial Government.

Geography, Climate, Environment

Geography

The Shazbotdom Imperial Mainland, as it currently stands, is a Peninsula along the eastern edge of the Region of Ellorea. A lake is located along the western edge of the Mainland and is the natural boarder between the Empire and some Un-colonized lands within the Region. The Capital City, Shaz City, is located within the Central portion of the Western Half of the Empire. There are four main Mountains within the Empire, of which a couple of them have smaller Cities and Towns along their peaks.

Climate

The Climate of the Empire is Sub-Tropical, with the northern boarder of the Empire very close to the Tropic Of Cancer, within the Southern Hemisphere. The median temperatures within the Empire are as follows: -9.5 Degrees Celsius at it's highest point of elevation. 36.6 Degrees Celsius at it's lowest point of elevation. The Summer months are between November and February within the Empire and it's Winter months are between June and August.

Environment

Forests cover roughly 65 Percent of the Empire, Prairies cover 9.5 Percent of the Empire, Water, including the coastal shoreline, covers roughly 5.5 Percent of the Empire, Urban and Suburban area's cover 12.5 Percent and Farm and Ranch Land covers 7.5 Percent of the Empire. There is a wide range of diverse floral life within the Empire with over 180 species of plants, 263 species of marine and 421 species of animal life have been documented.

Indigenous Wildlife

The Havoc

The HAVOC
Drawing from Prehistoric Description of Current Animal
The HAVOC is a captivating and enigmatic creature indigenous to the Shazbotdom Empire. Unlike any other known species, the HAVOC possesses unique characteristics and behaviors that make it a subject of fascination and wonder. In this document, we will explore the origins, biology, and mythology surrounding the HAVOC, shedding light on its enigmatic nature and its place in the grand tapestry of the Shazbotdom Empire.
The exact origins of the HAVOC remain a subject of speculation and debate among scholars. Some theories suggest the creature is a genetic anomaly, the result of some strange evolutionary process within the Shazbotdom Empire. Others believe it was a creation of ancient sorcerers or divine beings. Regardless of its origins, the HAVOC's biology is truly fascinating.
The HAVOC stands on four legs. Its body is covered in thick, dark fur, which serves as camouflage in its native habitat. The creature possesses excellent sight and hearing, allowing it to navigate its environment with precision. Its sharp claws and curved teeth allow it to hunt a wide range of prey, from small mammals to larger creatures. The HAVOC's most notable feature is its glowing red eyes, which emit an eerie light that mesmerizes all who behold them. This glow is believed to be a result of the creature's connection to the mystical energy that permeates the Shazbotdom Empire. The HAVOC's eyes possess abilities beyond mere sight, granting it a form of mystical divination and the ability to sense hidden dangers.
Within the Shazbotdom Empire, the HAVOC holds a place of great reverence and admiration. It is seen as a symbol of strength and power, often featured in stories and legends passed down through generations. The HAVOC's mystical abilities and connection to the spiritual realm make it an object of worship and veneration. One of the most common legends surrounding the HAVOC is that of its ability to communicate with spirits and otherworldly beings. It is said to possess an innate ability to understand the language of spirits, enabling it to act as a conduit between the mortal realm and the divine. The HAVOC's connection to the supernatural realm is rumored to grant it abilities such as telepathy, telekinesis, and control over elemental forces.
Another popular legend attributes the HAVOC's creation to a powerful sorcerer who sought to create an invincible guardian to protect the Shazbotdom Empire. The sorcerer, through ancient rituals and forbidden magic, brought to life a creature possessing unimaginable strength and resilience. However, the sorcerer's hubris led him to underestimate the consequences of his creation, resulting in the HAVOC's untamed and unpredictable nature.
In the vast and untamed wilderness of the Shazbotdom Empire, where it roams free and solitary, the HAVOC is a native of the vast and untamed wilderness. It prefers remote areas away from human civilization, preferring the solitude and solitude of the wild. The creature is highly territorial and will fiercely defend its home range against any intruders.
Even though the HAVOC is known for its fearsome reputation, it does not inherently have a hostile attitude towards the human race. However, it possesses a strong survival instinct and will attack if it feels threatened or endangered. The HAVOC's unpredictable behavior makes its encounters with humans both thrilling and extremely dangerous.

Demographics

Population

Population by Ethnicity
The Population of the Shazbotdom Empire is made up of a very large and diverse group of people. With a majority of the population made up of the original Shazonite people, other ethnic groups within the Empire include Caucasian, African, Asian, Middle Eastern and Other. This diverse populace brings many different ideas and schools of thought to the political pool within the Shazbotdom Empire.
The Shazonite People have been the dominant ethnic group within the Empire for more than 200 years, with the percentage of the population being more than 80% until the 1870's, when an influx of refugees entered the nation from all over the world. From the 1870's onwards, the shift in the population of the Empire began to change with more people immigrating to the Empire. By the year 2010, the Shazonite population had dropped to 33% of the total population of the Empire, but there is an increased trend in the Shazonite population. Roughly 11% of all elected officials were non-native born.
There was a push from the fringe political parties within the Empire, especially the Nazi and Fascist Parties, to permanently close the borders of the Empire to immigration and purge the populace of those who were not born within the Empire. They gained a few seats in the Parliament within the last few elections, but failed to gain as many as they wanted. A militia was formed by the Nazi party in the year 2014 with the aim of harassing immigrants within the Empire to the point that they wanted to leave, but was dismantled in 2018 after the leadership was arrested for assaulting a family of 5 immigrants outside a polling place during an election cycle.

Language

The Shazbotdom Empire has two official languages, English and Shazite. The English language is used for every day use within the Empire, as dictated by Imperial Law, while anything associated with Legal Documents within the Empire is done originally within the Shazite language within the Imperial Parliament, but translated into English for the populace to be able to read. Anyone who wishes to attend Law School must pass at least 6 credit hours of college courses in the Shazite language, this is to ensure that the language will not become a lost language within the Empire.

Religion

Religions in Shazbotdom
Even though religion is central to the day to day lives of the people of the Empire, there is no Official Religion within the Shazbotdom Empire, and the Government has adopted an idea that the Empire is a Secular State. Christianity in it's various forms is the dominant religion in the Empire, holding 32% of the populace as it's followers, while other religions have their claim on the populace. Buddhism (21%), Hinduism (21%), Islam (6%), Judaism (4%), Jainism (3%), Shinto (5%), Taoism (6%), Uralic (1%) and religions considered Miscellaneous (~1%). The people of the Empire are very Devout in the faiths that they hold. With nearly 850,000 Houses of worship within the Empire, there are an estimated 6.8 Million religious services each week.
A recent trend has shown, though, that Christianity is on the decline and religions such as Buddhism, Hinduism and Taoism are on the rise within the Empire. Estimates show that in the next 10 years, Christianity will be a minority religion. It is also estimated that Atheists, which now account for 0.78% of the Population, will grow to be roughly 5% of the total population, bringing them to existance on the chart and giving them their own category. It is unknown at this time what will contribute to this trend, and is under further study.
Foreign interference within the religious teachings of the Empire is a major concern to the government, with an estimated B$1.4 Billion being funneled into the Empire illegally to various churches. Those churches using them in an attempt to create groups to assist in forcibly converting members of the population. The Imperial Government has taken steps to ensure that this money is cut off before it gets to the houses of worship, but it is met with little success. The Parliament has put this on the top of it's agenda for the 2020 Fall Regular Legislative Session.

Family Structure

Even though it has been widely criticized, the Empire legalized Same Sex and Plural Marriage nearly 35 years ago. This has led to an influx of various faiths that allow the marriage between couples of the same gender as well as multiple spouses. The "Nuclear Family" as dictated by the Christian Faith is something that is still common within the Empire but it is not the norm. Many families are made of either two mothers, two fathers, one mother and multiple fathers or one father and multiple mothers.

Government and Politics

Layout of the Imperial Government
As it currently stands, there are Three Branches of Government within the Empire. The Executive, Legislative and Judicial Branches have their own specific sub-sets, including 11 different Ministries within the Executive Branch that report to not only the Prime Minister of the Empire, but can, and do, report directly to the Supreme Emperor. Each Ministry has at least one subset within it that has their own Departmental Director.
The purpose of the layout style of the Imperial Government was determined that it would be the most streamlined for the purposes of the Empire. This was determined through years of varied governmental models beginning with the Shaz Bot Administration. It wasn't until the 3rd Quarter of 2019 in which a couple of the departments were added, creating the Ministries of Energy, Transportation, Agriculture, Commerce and Labor out of sub-departments from other Ministries. If it is deemed necessary later on, the Imperial Palace has space set aside for another two or three Office Suites for more Ministries.

Ministries

The Ministries of the Empire as set up to make the operation of the Imperial Government exceptionally efficient. With there being a total of Ten (10) total Ministries, the budget of each one comes out of the coffers of the overall Imperial Budget. The Ministries are overseen by the Prime Minister and the Supreme Emperor.
Ministry Ministers Name Photo
Prime Minister Stephanie F. Alridge qJdH0Q4.png
Agriculture Gianpiero S. Parrino rbNHpvp.png
Commerce Marius A. Oliver 14kq5kE.png
Defense Grand Admiral James E. Rockenbach m7Wa2am.png
Education Dr. Stephanie Reignquest WNCNi31.png
Finance Ken Rudenbak KclLfGh.png
Foreign Affairs Kennith G. Terrance bvqMK8C.png
Interior & Energy Gregory Kenith Vicrathrath mYLHGT0.png
Labor Cadogan N. Mallown JVueieA.png
Public Relations Charrel Cralom Jle0C37.png
Transportation David M. Mounce WCQKGAe.png

Political Divisions

The Shazbotdom Empire is an Imperial Body consisting of the Mainland and Four Colonial Possessions. The Imperial Mainland is made up of 35 Senatorial Districts and 298 House of Commons districts. Each Colony of the Shazbotdom Empire has, respectively, 10 Senatorial Districts and 113 House of Commons Districts. The Capital of the Shazbotdom Empire is Shaz City, located within West Central Shazbotdom. Each Colony has it's own Capital City, where it's respective Prime Minister, their offices and chosen staff are located. Each person elected to the Parliament has an office within the Imperial Capital, as well as their District.

Colonial Holdings w/ Leadership

Colonial Possession Prime Ministers Name
Alraibris Anthony S. Andromend
Bolrasha Amanda Bowerstone
Halnara Thomaas C. Andrade
Shazbotdom Miroxia Nathanial Jackson

Parties and Elections

The Shazbotdom Empire has consisted of a plurality of Political Parties since the founding of the Empire back in the late early 18th Century. Currently consisting of Nine political Parties, each holds it's own set of seats within the Imperial Parliament as dictated throughout the Election Process. Numerous Independents also hold political offices within the Empire. At first, the Supreme Emperor was a position that during the formation of the position, was decided during an Election Process. For six elections, the position bounced around between a couple different political parties until the reign of the current Supreme Emperor, Mr. Larry Williams, when the Parliament made the position permanent and created the Imperial Family.

Political Parties of the Empire

Political Party House of Commons House of the Senate
Shazbotdom First 187 20
United Empire 182 18
Libertarians 173 13
Democrats 85 9
Republicans 81 7
Independents 20 2
Separatists 8 1
Socialist Party 6 1
Fascist Party of Shazbotdom 4 2
Nazi Party of the Empire 4 2

Foreign Relations

ShazForeignAffairs.gif
The Empire has ties with a multitude of nations throughout the World, including having close personal ties with nations such as The Dominion of POF and Ganosia through the Axis Commonwealth. It also holds ties to several members of the International Freedom Coalition, as well as the now slumbering Brimstone Pact, Commonwealth of Independent Nations and the Grand Imperial Alliance.
The Imperial Holding of Shazbotdom Miroxia, itself, holds a tie to the Axis Commonwealth as the Headquarters of the Alliance is located within the City of Chigo. It is here that the membership of the Alliance meet to discuss the happenings of the world and if those happenings are of importance to the AC and threaten peace-time stability throughout the world.
The Empire also spend roughly $3.2 Trillion on Foreign Aide to nations around the world, including giving loans through the Imperial Bank to developing nations totaling $15.9 Trillion per year. This has helped boost the economy of the Empire and also serves as a method for expanding the Political Influence of the Empire to the developing world.

Alliances

The Shazbotdom Empire prides itself in assisting the world through varied Alliances. The Empire has been a member of more than a dozen Alliances throughout the it's storied history and has been an Observer in several more. Alliances that are deemed inactive by the Ministry of Foreign Affairs have their Ambassadors re-called back to the Empire and are re-deployed elsewhere.

Alliances - Member

As it currently stands, the Empire is a member of Seven (7) Alliances, some have gone into a state of slumber as of this point in time and the Empire is waiting until they are called upon to help members of those alliances.
Alliance Name Ambassador Photo Status
The Axis Commonwealth
NS Forums Link
Mr. Jeremy G. Gerontith voj6pTut.jpg Active
Council of Founders
The International Freedom Coalition
NS Forums Link
Mr. Timmothy Moorston zdLXOrQt.png Active
The Imperion Coalition
IC Thread Link // OOC Thread Link
Nurin Abernaster cvGDsWft.png Active
First Marshall
The Council of Nations
NS Forums Link
None None Inactive
Commonwealth of Independent Nations
NS Forums Link
None None Inactive
The Brimstone Pact
NS Forums Link
None None Inactive
The Grand Imperial Alliance
NS Forums Link
None None Inactive

Alliances - Observer

The Empire also prides itself in observing alliances in an attempt to further it's political ties throughout the world. As it currently stands, the Empire is an Observer in Four (4) Alliances.
Alliance Name Ambassador Photo Status
Kalisight Treaty Organization Vanalar Helmsdrag  a9uB0dGt.png Active
United Socialist Nations None None Inactive
The New Christian Liberty Alliance None None Inactive
The United Left None None Inactive

Other Memberships

Besides being a member and observer of several Alliances, the Empire also has Ambassadors to Two (2) other organizations. The Empire has an official Ambassador to not only the World Assembly, but also the Host Region of the Empire, Ellorea.
Alliance Name Ambassador Photo Status
The World Assembly
via Colonial Holdings
Mr. Antuan D. Flaberghast 3PUUhGEt.jpg Active
The Region of Ellorea Mr. Samuele J. Leonardi 4f1Ret9t.gif Inactive

Ambassadors in Waiting

Ambassador Photo   Ambassador Photo   Ambassador Photo
Dr. Thompson K. Reynolds 1qTn6fet.jpg     Stan Dramdar be4tqest.png   Mortis Sternado c0wYgD0t.png
Kelgred Zonimar Mu4Sbnst.png   Hugo Ulandra n09w2Ylt.png   Heather Ernard z2w9w1Lt.png
Erica Pardanthia U8lzUePt.png   Bandon Lirenard xQHEHYft.jpg   Achelon Dormith jS49qHBt.png
 Mr. Phillip Z. Gangerton wKgupHlt.gif   Sparkles Enderhal OAC8aWFt.png

Government Finance

Taxation

Imperial Taxation
Taxes within the Empire is done on an Imperial, Colonial, and City-State level, with the Imperial Tax Rates in the Empire on a flat 0.2% tax rate for all income brackets. This makes up a total of 85% of the total Budget for the Empire. There is also an Imperial 1.35% Sales Tax rate on items that the Empire deems to be 'luxury items'; such as high octane sports cars, Televisions over 35", Cellular Phones priced at B$100 or more and Private Jets.
In the past, the Imperial Tax rate has been determined by the Economic Conditions around the world, and the current administration at the time. Through the 80's and 90's, the Imperial Tax rate skyrocketed at one point due to the economic downturn in many areas of the world, while in the early 2000's the Empire dabbled in a purely Socialistic Economic system and took control over many of the larger companies within the Empire, which caused the Income Tax to skyrocket to 100% and, thus, forced the tax rate for the CityStates of the Empire to drop to 0% as they would have no taxable income from any citizens.
After a couple years of this failed experiment, the Imperial Government released control of the corporations within the Empire, slashed its budget, and dropped the Income Tax Rate to 20% by the year 2010. During the late 2010s, the Williams Administration decided to slash it's Government Budget once again, which in turn cut the Effective Income Tax Rate to nearly non-existent Levels, causing it to drop below the 1% mark and finally end its fall to an Effective Income Tax Rate of 0.20% by the year 2020. It has maintained this level since.
The City-States within the Empire have an average tax collection rate for Income Tax of 7.25% and an average tax collection rate for sales tax of 6.5%, equating for the large majority (95%) of their budgets for the Fiscal Year 2019. The rest of their budget comes from Fines from parking enforcement, speeding tickets, etc on the streets of each City-State.

Imperial Budget

Budget Breakdown
With a total of 13 different branches of Government to be budgeted for, the Imperial Government is minimal in it's complexity. The main three Branches of the Government are the Executive (Supreme Emperor and Prime Minister), Legislative (House of Commons and House of the Senate), and the Justice and Judicial (Imperial Bureau of Investigation, Imperial Police and Imperial Courts) Departments. Among those that are also included in the budget is the Commerce, Interior, Labor, Foreign Affairs, Education, Defense, Energy, Transportation, Agriculture and Treasury Ministries.
It is up to the Treasury Ministry, under the watchful eye of the Finance Minister, Mr. Ken Rudenbak, to oversee the entirety of the budget an ensure that the Imperial Government does not drop into a deficit. Since the inception of the Treasury Ministry, originally the Finance Ministry in 1901, only once, in 1927, has the Empire goes into a deficit and that was during the Global Depression of the 1920's and 1930's. Since then, the Empire has kept a surplus of at least B$100,000 each year.
The Imperial Parliament of the Shazbotdom Empire meets during the 3rd Quarter of each Fiscal Year to go over budgetary figures for the next Fiscal Year. Each year, all the various Departments go before the Senate Budget Committee to give their proposals in full. The process takes Four Weeks. By the middle of the 4th Quarter of the current Fiscal Year, the Budget Committee puts forth the complete budget of the Shazbotdom Empire before the House of Commons for debate and vote. Taking a total time-frame of one week, the Budget Proposal normally passes through both houses of Parliament and is signed by the Prime Minister and Supreme Emperor jointly.

The Military

The Military of the Shazbotdom Empire is broken down into several specific branches. Broken down into FIVE (5) Active branch forces and SIX (6) Reserve forces. Each goes through special training to ensure that they are prepared for anything that would need to be accomplished through their specific set of skills. From Naval Incursions, Naval Bombardments, areal insertions to your basic and old school ground and pound operations, the military of the Empire are on a nearly constant state of readiness.

The Marines

The two broad branches of the Active Military are the Marine Corps and the Imperial Navy. With the Marine Corps broken down into FOUR (4) sub groups with their own command structure. These are the Standard Marines, BlackOps Marines, SCS Marines and the Marine Air Corps.

Standard Marines

StandardMarines.gif
The Marine Corps is the standard fighting force of the Shazbotdom Empire. It is currently broken up into Two (2) Primary Battalions, the Infantry Battalion and the Mechanized Battalion. The Infantry Battalion is then broken up into Five (5) Sub Battalions, the Recon, Demolitions, Assault, Close Quarters Combat and Base Defense Battalions. The Mechanized Battalions are broken up into Six (6) Sub Battalions, the Combat Support, Transportation, Desert Scout, Assault, Air Defense and Recon Battalions. Each was designed and designated for specific purposes in most combat operations.

Black Ops Marines

BlackOpsMarines.gif
The Black Operations are highly trained in hand to hand and gurrilla warfare. They strike and then leave as soon as possible with precision tactics. Not much else is known or to be released to public knoledge. Using sophisticated training and years of combat experience, these brave men and women take on the missions that the Standard Marine Corps is not quite trained enough to handle.
It is because of this that many of the operations of the BlackOps Marines occur for night insertions. This is done in such a manner as where the Marines can make their insertion, strike their target as quickly as they can, and then retreat to the Evac Zone with little to no notice from any enemy positions.
During the assault on the nation of Cymbric Nations, two fire teams of BlackOps Marines initiated an assault on a refueling depot for enemy tanks. After lasing a large fuel storage tank, a guided missile was fired from the naval ships just off shore. When the missile made it's impact, the BlackOps Marines used the confusion to apprehend the base commander and extracted him to the fleet. Setup for the operation took 45 minutes, it took 3 minutes for the missile to be fired and make impact, then it took another 15 minutes for them to locate, apprehend, and extract the base commander. This made the operation tied for 3rd place for one of the fastest in BlackOps history.

SCS Marines

SCSMarines.gif
The SCS Project was originally conceived 5 years after the Marine Corps came into play. It's purpose was to design a Marine Unit that would be invincible to most ammunition. It's armor is a composite that will take damage, but not be penetrated, by most types of ammunition available on the open market. The original design process was long as it looked at more than 40 different armor permutations before it came up with the final product that would become the Mark 1. This caused major budget overages that almost caused the program to be halted. The SCS Project has gone through Three versions to date, with the Mark 2 and Mark 3 being the current versions. The Mark 1 was discontinued in 2016.

Marine Air Corps

MarineAirCorps.gif
The Shazbotdom Marine Air Corps is comprised of any and all Aircraft of the Empire. From the Transportation Aircraft to the Unmanned Aircraft, the Marine Air Corps are the ones who fly it all. The development of the Marine Air Corps occurred just recently due to the need for a separate entity from the Corps with their own Command Structure due to overloading of the regular Marine Corps Command Chain.
Shortly after the development of the Marine Air Corps, uniforms were of the top priority for the identity of the pilots, as they would now need their own unique equipment for future operations. After brainstorming at the Air Corps Command Center, the new Uniform as well as flight suit were designed by a think tank of Independent Advisers. With the creation of the new uniforms and flight suit, a reorganization of the current Air Corps became necessary.
The reorganization of the Marine Air Corps was just one step further in the advancement of the Military within the Shazbotdom Empire. With previously there being only two Divisions (Transportation and Bombing) within the Air Corps while it was a subsidiary of the main Marine Corps; a need for attack squadrons became a necessity. Flight Groups were reorganized into Fighter, Transportation, Combat Support and Bomber. One Aircraft, the AH-33 Falcon, can be utilized in a Transportation role as well as a Combat Support role due to its design. Another aircraft, the UA-66 Longfellow, can be utilized in a Fighter role as well as a Bombing role due to its flexibility as being designed with guns as well as missile and rocket launchers as well as a bomb bay that holds 4 medium sized bombs for bombing troop emplacements as well as vehicles.

Imperial Navy

ImperialNavyCommand.gif
The Shazbotdom Navy was originally created as a defense force for the mainland. Currently consisting of 33 Battlegroups. Each of these Battle Groups is composed of multiple different types of ships, currently these ships have been purchased from the Shipyards of Halycon Arms, or the Empire has purchased Domestic Production Rights for the ships that are currently used.
Whenever orders are issues to the 33 various fleets of the Imperial Navy, they mainly come from Shazbotdom Naval Command. With their head offices on the Imperial Mainland located just north of the bridge leading to Southland Island, these house the offices of the main Admirality, including the head offices of Grand Admiral James E. Rockenbach.
The bases are located in various locations throughout the Empire, with one located along the Continental Holdings of the Shazbotdom Empire, just north of the Kenner Tunnel. other locations include along the southern edge of the Imperial Mainland just south of the City of Livingston and a joint base between the Shazbotdom Empire and the ally of Minnysota on the Eastern side of Kenrick Island, which lies north of the Imperial Mainland. There are also several other locations, including Naval Bases at the Imperial Colonies of Alraibris, Bolrasha, Halnara and Shazbotdom Miroxia.

Law Enforcement and Crime

Shaz City Police Department Cruiser
Law enforcement in the Empire is primarily the responsibility of local police, with a regional police force providing broader services. The Police Department within the Imperial City of Joliet (JPD) is the largest in the country. Agencies on the National Government level, such as the Imperial Investigation Bureau (IIB), have specialized duties, including protecting civil rights, national security and enforcing Imperial Courts' Rulings and the Laws of the Shazbotdom Empire.
At the national level and in almost every city state, a legal system operates on a common law. Regional courts conduct most criminal trials; Imperial courts handle certain designated crimes as well as certain appeals from the lower level courts. Very rarely do any criminal cases go as far as to be put in front of the Imperial Supreme Court, but it has happened on occasion. Most cases that go before the Imperial Supreme Court deal with court cases that stem from those who beleive that their rights have been violated, or other matters of that type. Plea bargaining in the Empire is uncommon; with very few criminal cases in the country are settled by plea bargaining.

Economy

The Shazbotdom Empire has a Mixed Market Economy which is fueled by natural resources and the Information Technology Industry. Other markets include Book Publishing, Tourism and Trout Farming. There are several State Run corporations, but is fueled majorly by private industry.
The Empire's nominal GDP for 2019 is estimated to be at $191.98 Trillion with the GDP Per Capita being roughly $7,749. This is down roughly 0.034% from the previous year, but up 1.34% from it's low point Eight (8) years ago. The Empire's GDP (PPP) for 2019 is estimated to be at $192.14 Trillion with the GDP Per Capita being roughly $7,756. This is also down roughly 0.035% from the previous year, but up 1.33% from it's low point Eight (8) years ago.
The Shazbotdom Empire is a minor importer of goods and one of the largest exporters, though exports per capita are relatively low. Information Technology, with a major push from Hexadecimal Computer Technology, are among one of the major exports of the Empire, factoring in nearly 60% of all exports.
In 2009, the private sector was estimated to constitute 67% of the economy with State Run Corporations constituting 31% and the Public Sector filling in the remaining 2% of all business within the Empire.
Agriculture accounts for just under 3% of all business, with the majority of food being imported from the Colonial Holding as well as Allied nations of the Empire. There has been a push for more family run farming operations within the Empire, as those have increased from 15% of all agriculture operations in 2003 to nearly 19% in 2019. It is estimated that by the year 2030, that number will have increased drastically and may get up to near 30% of all agriculture being family owned and operated.
Consumer spending is steady within the Empire, with the majority of purchases (74%) within the Empire being of consumable goods such as food and water, while items that are deemed Luxury Goods making up roughly 19% of all purchases. Clothing items make up the remaining 7% of purchases throughout the Empire.
The Empire is one of many advanced economies that does guarantee its workers paid vacation as well as allows, by Imperial Law, paid family leave as a legal right. The law that was passed in regards to this was due to a lawsuit filed in Imperial Court in 1982 in which a corporation denied someone leave for a family emergency. The lawsuit went through the Five (5) stages of the Imperial Court until the Supreme Court decided that all employees had a legal right to take time off of work. Eight (8) months later legislation was passed through the Imperial Parliament and passed by a wide margin and was put on the desk of the Emperor at the time, who signed it into law the same day.
The 2008–2012 global recession had a slight impact on the Economy of the Empire, with consumer confidence in the world market shaky, the Economy of the Empire took a 10% hit. By 2017, the economy had finally gotten back up to the point it was before the recession and by 2019 it was up 2% from where it was in 2008. Currently it is another 0.023% up from where it was in 2019 and slowly rising.

Education

A typical Elementary Classroom
Education plays a crucial role in the development and progress of any advanced and developed nation. In the case of The Shazbotdom Empire, a nation known for its advanced technological capabilities and prosperous economy, education holds even greater significance. With a robust and well-structured education system, The Shazbotdom Empire ensures that its citizens are equipped with the necessary knowledge and skills to contribute to the nation's growth and success.
One of the key aspects of education in The Shazbotdom Empire is its emphasis on early childhood education. Recognizing the importance of a strong foundation, the government has implemented comprehensive programs and initiatives to support early childhood development. High-quality childcare and preschool programs are widely available, ensuring that children receive the necessary stimulation and educational experiences during their formative years. Moving up the educational ladder, primary and secondary education in The Shazbotdom Empire is characterized by a curriculum that is both well-rounded and forward-thinking. The education system places a strong emphasis on core subjects such as mathematics, science, language arts, and social studies. Additionally, students are encouraged to develop critical thinking, problem-solving, and communication skills through various project-based learning experiences.
One of the standout features of education in The Shazbotdom Empire is its integration of technology in the classroom. With a strong focus on innovation and technological advancements, the government has invested heavily in providing schools with state-of-the-art infrastructure and resources. This includes interactive whiteboards, tablets, and high-speed internet access, allowing students to engage in immersive and interactive learning experiences. Furthermore, coding and computer science programs are integrated into the curriculum to equip students with the skills needed to thrive in the digital age.
Beyond primary and secondary education, The Shazbotdom Empire places a strong emphasis on higher education. The nation is home to prestigious universities and research institutions that attract students from around the world. These institutions offer a wide range of degree programs and research opportunities, ensuring that students have access to world-class education and can pursue their academic and career aspirations. In addition to the academic aspect, The Shazbotdom Empire also recognizes the importance of holistic education. Physical education, arts, and extracurricular activities are given due importance alongside academic subjects. This well-rounded approach ensures that students develop not only their intellectual capacities but also their creativity, physical fitness, and social skills.
Furthermore, The Shazbotdom Empire places great importance on equity and inclusivity in education. Efforts are made to ensure that education is accessible to all citizens, regardless of their socioeconomic background or geographical location. Scholarships and financial aid programs are available to support students who may face financial barriers to education. Additionally, special education programs are in place to cater to the needs of students with disabilities, ensuring that they receive the necessary support and accommodations to succeed academically.

Culture

The Shazbotdom Empire is home to many cultures and a wide variety of ethnic groups, traditions, and values; from the paganistic worshiping of multiple deities original Shazonite people to the hard-working traditions of the Asian populations that immigrated to the Empire in the mid 1900s.
Core Imperial culture is formed from the cultural roots of the Shazonite people when they were culturally oppressed within western Europe. This culture consists of several varied things that are not well known to the rest of the world, but widely regarded in forms as to be bland to those that do know of it. One thing, though, that is better known throughout the world is Carnival, adopted by the Shazonite people due to that a wide majority of their people were originally from France and were there during the formation of Mardi Gras, otherwise known throughout the rest of the world as Fat Tuesday. A wide spectacle within the Empire, some of the largest parades are located in Shaz City.

Food

Seafood Gumbo
Mainstream Imperial cuisine is exceptionally diverse. With the immigration of a variety of cultures over the past 100 years of the Empire's existence, culinary diversity has exceeded many other area's. Groups such as Haitians, Europeans, Africans and the varied groups from Asia and South-East Asia have expanded the culinary delights of the Empire by tenfold.
Characteristic American dishes such as Burgers and Omelets are favorites of the Shazite's, while other such dishes from the far east such as Samoor Babi, Sushi, Fried rice and other such dishes from nations such as China, Japan, and Indonesia are becoming more and more popular within the Empire. Celebrity chefs have been known to travel to the Empire to film and create new dishes as well as television shows and series. In 2014, the people of the Empire were introduced to Gumbo by a chef from Louisiana within the United States. Since then, there have been several version of this that have hit the restaurant world, but many restaurants have done the classical Seafood Gumbo (pictured right).
The Imperial fast food industry is nearly non-existent, with most restaurants being locally owned and operated and a very small number of them being corporate owned. Only a handful of restaurants have gone from being locally owned and operated places to being large chains of dining establishments, among those are The Grill, The Chop Shop, Madigans and Al's Steak House, which were contracted to have locations within Glendenhall Tower within Shazbotdom Miroxia.

Music

A purveyor of varied types of music, the Shazbotdom Empire is home to many varieties of music, including Alternative Rock, Jazz and the Brass Bands. The Imperial Music industry is one of the lesser industries within the Empire and only makes up for less than 1% of the total GDP of the Empire. Artists within the Empire rarely if ever make it to the national stage and are quite content with that.

Sports

A College Footbal Stadium
College football has become an integral part of American sports culture, captivating millions of fans across the country. However, within the Shazbotdom Empire, college football has taken on a surrealistic twist, becoming a microcosm of the nation's collective imagination. This document explores the economic impact of college football within the Shazbotdom Empire, the establishment of the 32-team playoff system, and the organization of the Imperial College Athletic Association.
College football in the Shazbotdom Empire exerts a profound impact on its Gross Domestic Product (GDP). The billions of dollars generated by the industry contribute to the economic well-being of both individual teams and the entire nation. The total GDP impact is estimated at around $174 trillion, a staggering figure that underscores the widespread popularity of the sport. The economic impact of college football is multifaceted. First and foremost, it generates significant revenue through ticket sales, merchandise sales, and television broadcast rights. Teams and universities enjoy substantial income streams from these sources, allowing them to invest in facilities, recruit top talent, and provide scholarships to student athletes.
Furthermore, college football has a significant multiplier effect, generating economic activity in various sectors. Stadiums and arenas attract tourists, creating demand for hotels, restaurants, and entertainment options. Local businesses benefit from the influx of visitors, leading to a growth in employment and economic activity. Moreover, college football serves as a catalyst for urban development. Stadiums and training facilities serve as centerpieces of revitalization projects, attracting businesses, developers, and residents alike. These investments not only enhance local communities but contribute to the overall economic growth of the Shazbotdom Empire.
The Shazbotdom Empire has consistently been at the forefront of innovation, and college football is no exception. In response to the growing demand for postseason competition, the nation implemented a groundbreaking 32-team playoff system. Unlike traditional playoff formats, the 32-team playoff ensures more teams have the opportunity to showcase their talents on a national stage. This allows for a broader range of teams and fan bases to experience the excitement and drama of the postseason.
The 32-team playoff format also fosters a sense of fairness and equality among teams. It allows for the inclusion of smaller programs that may not otherwise qualify for the traditional College Football Playoff. This inclusivity promotes diversity within the Shazbotdom college football landscape, further enriching the sport's appeal. Moreover, the 32-team playoff system has a positive impact on the revenue generation capabilities of teams and conferences. With more games and a larger audience, there is the potential for increased television ratings and sponsorship opportunities. This financial boost allows teams and conferences to invest in various aspects of their operations, further enhancing the quality of their programs and the fan experience.
The Imperial College Athletic Association (ICAA) plays a vital role in shaping the college football landscape within the Shazbotdom Empire. As the organizing body of collegiate sports, the IAFA governs various aspects of the sport, including scheduling, player eligibility, and rule enforcement. The ICAA's primary objective is to ensure the highest level of competition and sportsmanship within the Shazbotdom college football community. By maintaining rigorous standards, the association aims to protect the integrity of the game and promote fair competition.
Moreover, the IAFA plays a crucial role in fostering collaboration among member institutions. Through regular meetings and conferences, the association facilitates the exchange of best practices, promotes student-athlete welfare, and addresses any concerns or issues that may arise. The ICAA also supports educational programs and initiatives aimed at promoting the values of teamwork, sportsmanship, and academic excellence. By emphasizing the importance of a well-rounded student-athlete experience, the IAFA aims to create a lasting impact beyond the football field.

Media

The Empire has been moving away from standard Cable and Satellite over the better part of ten years, with television services switching to app services, and the creation of "Smart TV's" over the past ten years, old school cable companies are scrambling to keep up with the changes.
Newspapers have switched to mostly online services, creating apps for smart phones and tablets while continuing their print services for government notifications and other major news articles. The largest news corporation within the Empire is Shazbotdom News Corporation, which owns Seventy newspapers and Fifteen news television stations and their apps that go along with them. Since the change away from standard services by SNC, only five of their staffers have been laid off, out of more than 3,000 employees.
In 2016, in a joint agreement with individuals from two other nations, a split purchase of ownership of the Social Media Website known as Setsuzoku was initiated. This occured roughly 8 years after it's founding. It was believed that with the joint operations by the three owners, it would bring stability to the platform. Redundancy was started within the platform, ensuring that data was not lost by having the system run off of more than thirty (30) servers spread throughout the three owners nations. This made the entire service run faster and able to hold larger loads across the world.

Other Corporations

Hospitality & Food Service Businesses

Cajun Food Holdings, inc. (Food Service Parent Company)
Cajun Cold Drink (Beverages)
Boudreaux's Jambalaya Junction (Restaurant Chain)
CrawDaddy (Food Export Company)
Broomsides Hotel Complex (Hospitality)

Military Indistrial Complex

Transnational Worldwide Operations

Space Operations

Cosmic Launch Systems

Misc. Corporations

Colonial Oil Production/Exportation Co.

Infrastructure

Transportation

Transportation in the Empire
Personal transportation is dominated by automobiles, which operate on a network of public roads, The Imperial automobile market includes a high rate of per-capita vehicle ownership, with 982 vehicles per 1,000 Americans of legal driving age. Although only about 15% of personal vehicles are vans, SUVs, or light trucks. The average adult within the Empire spends 42 minutes driving every day, traveling less than 35 km for work.
A wide range of rail systems exist throughout the Shazbotdom Empire, from subways and local rail systems within the inner cities of the Empire, to a network of high-speed rail systems that connect the larger cities of the Empire in a central network, these systems make up roughly 11% of total travel throughout the Empire. These systems generate more than 45 Billion dollars annually in Government revenue as well as more than 140 Billion dollars annually in Revenue for Private Corporations.
Mass transit accounts for 11% of total U.S. work trips. Transport of goods by rail is extensive, though relatively moderate numbers of passengers use intercity rail to travel, a fairly large part of the low population density throughout much of the Imperial interior. Although inner city elevated rail travel is used frequently for those who live within the city limits as well as tourists who wish to not deal with the busy roads throughout the city.
The civil airline industry is entirely privately owned and has been largely deregulated since 1952, causing the rise and fall of many airlines. The major airline that has stood the test of time is ShazAir, who have used fair pricing and excellent customer service to provide services throughout the Empire. In 1995, they expanded their operations to include the subsidiary ShazHopper, which currently services all flight between the Imperial Mainland and the Colonial Holdings. Up until 2019, it was the only airline that was allowed by Imperial Law to provide services to the Colonial Holdings of the Shazbotdom Empire.
That changed in September 2019 when legislation was passed that allowed foreign airlines to fly between the Mainland, the outer cities of the Mainland and the Colonial Holdings of the Empire, in an effort to bring more competition to the Airline Industry within Shazbotdom. Currently Shaz City International Airport makes up for all of the flights entering and exiting the Empire and has the most sophisticated security to be used at an airport.

Energy

The Imperial energy market is about 1,932,000 terawatt hours per year. Energy consumption per capita is 57.8 tons (7076 kg) of liquid ethanol fuel per year. In 2005, 12% of this energy came from petroleum, 8% from coal, and 35% from natural gas. The remaining 45% was supplied by renewable energy sources.
For decades, nuclear power has played a limited role relative to many other developed countries, in part because of public perception in the wake of a 1982 accident. In 2007, all but one Nuclear Power plant closed down within the confines of the Empire, with by 2017 that last power plant was closed down. With more and more power plants opening up using renewable resources, it is estimated that petroleum and coal power plants will be a thing of the past by the year 2029 and Natural Gas Plants will be gone by the year 2045.

Water Supply and Sanitation

Issues that affect water supply in the Empire include droughts in the North-East, pollution due to industry, a backlog of investment, and a rapidly retiring workforce. Increasing intensity of rainfall within the Empire is expected to cause problems with more pollution from industry making it into water tables, thereby effecting the larger municipalities and cities. Concerns for this have been raised with the Imperial Parliament, who have passed legislation restricting industry and their run-off. Pollution control stations are also being built outside major metropolitan areas as well as regional stations located throughout the countryside at locales that feed major river ways and water bodies that feed the sub-urban and rural area's of the Imperial Mainland.

Science and Technology

Computing

Computing came late to the Shazbotdom Empire. The first personal computers were imported into the Empire in 1997, which brought acclaim from the academic world and took everything to the next level. By the early 21st Century, computers were in every school and home within the Empire, with the Internet being freely accessibly to all people of the Empire through the Government. In 2011, the first Sextuple core Processors hit the market and computer sales went through the roof.
For five years, computer processor technology stagnated within the Empire. The populace continued to work while at a research facility at Shazbotdom University within the city of Romeoville began experimenting with a new type of processing technology that would promise to bring faster gaming, faster internet streaming and better productivity to the people of the Empire. In late 2016, news was leaked about this new processor technology to the public and it was met with certain skepticism.
On February 1st, 2017, the first computers with the Hexadecimal technology hit the shelves within just a few markets within the Empire. Preliminary news reports were that only a handful were sold within a weeks time-frame. After consumer reporting companies began to release reports of how fast the new computers were in comparison to the last generation of computers, a mass frenzy began of computer purchases. By the end of March of 2017, more than 3 Billion of the new computers were sold throughout the Imperial Mainland. Demand was so high that many were put on back-order at the time of purchase and they were delivered to the consumers house nearly 4 months later.
It took until April of 2018 for nearly every household within the Empire to have at least one of these computers. When reports about sales came into the news outlets in June, the creation of this new computing technology caused a $12.8 Trillion spike to the economy of the Shazbotdom Empire. In an interview with the Shaz City Times, the Supreme Emperor stated the following.
"This new technology will bring the industry within Shazbotdom to new heights. The economic impact has already shown to be exceptional and will cause new trade agreements to be forged with our friends in the International Community. The people of the Shazbotdom Empire should be proud of our researchers at Shazbotdom University for their perseverance in forging this new technology." -- Larry Williams, Supreme Emperor
In September of 2017, the Internet companies began a massive overhaul of their systems and three months later they debuted upgrades to the Internet systems within the Empire that included the deployment of web servers and other systems that were built using the Hexadecimal processing technology, which caused internet speeds within the Empire to expand to nearly 25 times their previous speeds.

Mobile Devices

Cell Phones

As it currently stands, Cell Phones make up nearly 21% of the economy within the Shazbotdom Empire. With it's short, but storied history, cellular communications within the Empire has come a long way since it's inception in the mid 1990's.

Previous Generations

The beginning of Cell Phones within the Empire started in 1994, several years after the Cellular Phone revolution throughout the rest of the known world. The first cell phones equated to what would be considered the 1st generation of cell phones depicted throughout Europe and the America's during the early to mid 1980s. The Empire would attempt different version of this type of Cell Phone
Large bulky monstrosities that were no more mobile than chopping the wire off of a house phone and plugging a box with 4 D-Cell batteries into the back of it. This was the standard cell phone of the Empire until 1999. While the Y2K scare had the rest of the world panicking about the future of telecommunications, the technology industry of the Empire were working hard to develop new products that would not only survive into the new millenium, but also far into the distant future.
It was then that the Plunix operating system was developed for Cellular Devices and another generation of Cellular Phones hit the market within the Empire. These were equatable to the Flip Phones of the early to mid 1990s elsewhere in the world, but with the operating system designed at the University of Berwin, the phones had a faster response time in all testing. Several different cellular providers surfaced in the late 1990's that toted cell phones with the Plunix operating system. These phones would be the primary cell phone systems within the Empire for the better part of the next ten years.

Next Generation

The Revolution for Cell Phones began within the Empire in the year 2008, when the Drosen Corporation began experimenting with advanced cell phone technology in their labs just outside of Jamestown, in the far Eastern portion of the Imperial Mainland. During that time they experimented with clear polymers for circuitry and micro wiring. After several failures, the first cell phone they produced was the Shock Top v1. It ran for about a year in production until the micro wires that ran under the buttons began to give out. Going back to the drawing board, they came out with version 2 of the Shock Top, which had about as many problems as the first version that they came out with.
Meanwhile, the Aries Telecommunication Alternative Inc. was working on several designs to see what could be expanded upon in the open market. Out of these trials, they would develop what would become one of the most sought after cell phones within the Empire. The Wrist-Tonic was the design that came from these trials. With a roll-out screen that stemmed out of a wrist band, it connected to a blue-tooth headset that came with the device. Drosen Corporation went back to the drawing board for their second time and developed the 3rd Version of Shock Top. This one withstood all the testing that caused the two previous models to fail with customers.
Using the methods that they figured out with the Shock Top v3, they went back to the development team and began designing a second cell phone. Redesigning the Shock Top was out of the question at this point in time, but they created a system in which everything within the cell phone was made out of the clear polymers that were used for the number pad of the Shock Top. What came out of this is the Crystal. The first version's screen had some flaws within it that made it so that the wiring became visible with intense use. After a few tweaks of the circuitry and altering the wiring a bit made it so that the only things that would be visible would be logo's, letters, and numbers. Making the entirety of the cell phone nearly completely see-through, a first for cell phones within the Empire.

Tablets

Tablets have become a mainstay within the Shazbotdom Empire. While personal computers have dominated the market for many years, many people have been switched to Tablets for traveling purposes. Within the business world, Tablets have become the main system for work with businessmen who travel between the various city-states of the Empire to conduct business, especially those on the Corporate Level.

Old Generation

Aries Condor 3
The older generations of Tablets were rather simple at first. Roughly 1/2" thick, most of them were bulky compared to their counterparts throughout the world. These tablets are still a staple with families throughout the Empire as entry level for children between the ages of 14 and 17 years of age. Most parents allow their children to own tablets as a way to study within school, play simple games, or other such tasks that do not require major processing power. The major player currently within the field of entry level Tablets is the Ares Condor 3 (pictured right). It's base price for it's bottom of the line model is B$35, with the higher end model, the Condor 3(s), priced at B$130. As it currently stands, there are a total of fifteen various models of lower level tablets from seven different corporations.

Next Generation

In late 2016, corporations within the Empire began using the knowledge that they acquired while working with cell phone technology and advanced the field of Tablets twofold. Aries, priding itself in pushing the envelope as it pertains to it's proprietary technology, came out with what they call the next generation in portable tablet computing. The Flexall was designed with the same flexible material that they used for their Wrist-tonic to create a completely flexible tablet. This tablet is ultra-thin and can be rolled up and put into your pants or jacket pocket.
Not to be out-done, Drosen used it's own experimental proprietary technology to create a tablet with black handles on either side that housed most of the computer technology, with everything else fixed into the screen using their proprietary clear polymers in an effort to create a sleek design that also can be used within a corporate setting. Both of these tablets would become the biggest sellers in the Mobile Tablet market within the Shazbotdom Empire.

Space Exploration

The history of Space Exploration within the Shazbotdom Empire is storied and has had troubling times. From the program being started later than the rest of the developed world, to being underfunded throughout the latter part of the 20th century, to its explosion within the last 20 years to the behemoth it is today, Space Exploration within the Empire has come a long way in it's short timeframe of existing. It started with the Imperial Space Research Organization in the late 1970s and has changed names twice. Now, as the Shazbotdom Imperial Space Administration, it hopes to set new standards for space exploration now and into the future.
In 2022, its inagural year for the new Rocket Systems, a total of 72 Launches occured. SISA is poised for this coming year, 2023, to set a new record and at make at least 25 more launches than that, hoping to get close to 100 launches by the end of the year.

Health

A Typical Hospital in the Empire
The Shazbotdom Empire has a life expectancy of 91.2 years at birth, up from 84.1 years in 1990. Declining trends in obesity in the Empire and health improvements have contributed to the escalation of the country's rank in life expectancy from 1987, when it was 45th in the world. Obesity rates in the Empire are amongst the lowest in the world.
Less than 7% of the adult population is obese and an additional 12% is overweight; the obesity rate, among the lowest in the industrialized world, has shrank more than 20% in the last quarter-century. Obesity-related type 2 diabetes is rarely seen within the Empire, and is estimated at 0.02%. The infant mortality rate of 1.2 per thousand places Empire among the the lowest in Elorea.
In 2010, coronary artery disease, lung cancer, stroke, chronic obstructive pulmonary diseases, and traffic accidents caused the most years of life lost in the Empire. Low back pain, depression, musculoskeletal disorders, neck pain, and anxiety caused the most years lost to disability. The most deleterious risk factors were poor diet, tobacco smoking, obesity, high blood pressure, high blood sugar, physical inactivity, and alcohol use. Alzheimer's disease, drug abuse, kidney disease and cancer, and falls caused the most additional years of life lost over their age-adjusted 1990 per-capita rates.
Health-care coverage in the Empire is a combination of public and private efforts and is universal. In 2014, 0.012% of the population currently do not carry health insurance. The subject of uninsured and underinsured Shazites was a major political issue in the late 1960's. In 1971, the City of Berwin became the first Imperial City-State to mandate universal health insurance. Imperial legislation was passed in 1983 creating the current health system. Health insurance is issued by Mutual of Georgetown, which is backed by the Department of Insurance, under the eye of the Ministry of the Interior.