This article belongs to the lore of Kalrania.
This article belongs to the lore of The Dze Confederation.

Dzeia: Difference between revisions

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|largest_settlement = [[Ŋołtʻokeq]]
|largest_settlement = [[Ŋołtʻokeq]]
|national_languages = [[Dzenic languages]]
|national_languages = [[Dzenic languages]]
|official_languages = [[Old Dze]]
|official_languages = [[Khunul]]
|regional_languages =  
|regional_languages =  
|languages_type = <!--Use to specify a further type of language, if not official, national or regional-->
|languages_type = <!--Use to specify a further type of language, if not official, national or regional-->
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|languages2 = <!--Languages of this second further type-->
|languages2 = <!--Languages of this second further type-->
|languages2_sub = <!--Is the second alternative type of languages a sub-item of the previous non-sub type? ("yes" or "no")-->
|languages2_sub = <!--Is the second alternative type of languages a sub-item of the previous non-sub type? ("yes" or "no")-->
|ethnic_groups = [[Dze]] (90.3%) <br>Humans (4.2%) <br>Kemonomimi (1.7%) <br>Others (3.8%)
|ethnic_groups = [[Dze]] (85.2%) <br>Humans (5.9%) <br>Others (8.9%)
|ethnic_groups_year = 2022
|ethnic_groups_year = 2034
|religion = [[Tx̣ex̣uq]]
|religion = [[Tx̣ex̣uq]]
|demonym = Dzean, Dzeii, Dzeoi
|demonym = Dzean, Dzeii, Dzeoi
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|leader_title6 = <!--(up to six distinct leaders may be included)-->
|leader_title6 = <!--(up to six distinct leaders may be included)-->
|leader_name6 =
|leader_name6 =
|legislature = [[Tsodzuńńi]]
|legislature = [[Tsodzuńi]]
|upper_house =
|upper_house =
|lower_house =
|lower_house =
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|sovereignty_note =
|sovereignty_note =
|established_event1 = Founding of the 1st confederation
|established_event1 = Founding of the 1st confederation
|established_date1 = 2864 AC
|established_date1 = 3764 a.C
|established_event2 = Founding of the 2nd confederation
|established_event2 = Founding of the 2nd confederation
|established_date2 = 1089 AC
|established_date2 = 1289 a.C
|established_event3 = Start of Xanaaq̇ut's War
|established_event3 = Start of Xanaaq̇ut's War
|established_date3 = 1887 AE
|established_date3 = 1887 a.E
|established_event4 = Founding of the 3rd confederation
|established_event4 = Founding of the 3rd confederation
|established_date4 = 1892 AE
|established_date4 = 1892 a.E
|established_event5 = Fall of the Mannish League
|established_event5 = Fall of the Mannish League
|established_date5 = 1906 AE
|established_date5 = 1906 a.E
|area_rank = 12th
|area_rank = 12th
|area_magnitude =  
|area_magnitude =  
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|population_estimate_rank =
|population_estimate_rank =
|population_estimate_year =  
|population_estimate_year =  
|population_census = 8,548,222
|population_census = 10,200,184
|population_census_year = 2022
|population_census_year = 2034
|population_density_km2 = 2.86
|population_density_km2 = 3.41
|population_density_sq_mi =
|population_density_sq_mi =
|population_density_rank =  
|population_density_rank =  
|GDP_PPP = $84.84 Billion
|GDP_PPP = $171.51 Billion
|GDP_PPP_rank =
|GDP_PPP_rank =
|GDP_PPP_year = 2022
|GDP_PPP_year = 2034
|GDP_PPP_per_capita = $9,925
|GDP_PPP_per_capita = $16,814
|GDP_PPP_per_capita_rank =
|GDP_PPP_per_capita_rank =
|GDP_nominal = $72.70 Billion
|GDP_nominal = $142.78 Billion
|GDP_nominal_rank =
|GDP_nominal_rank =
|GDP_nominal_year = 2022
|GDP_nominal_year = 2034
|GDP_nominal_per_capita = $8,505
|GDP_nominal_per_capita = $13,997
|GDP_nominal_per_capita_rank =
|GDP_nominal_per_capita_rank =
|Gini = 32.1
|Gini = 28.8
|Gini_change = decrease
|Gini_change = decrease
|Gini_ref = <!--(for any ref/s to associate with Gini number)-->
|Gini_ref = <!--(for any ref/s to associate with Gini number)-->
|Gini_rank =
|Gini_rank =
|Gini_year = 2022
|Gini_year = 2034
|HDI = 0.738
|HDI = 0.792
|HDI_change = increase    <!--increase/decrease/steady; rank change from previous year-->
|HDI_change = increase    <!--increase/decrease/steady; rank change from previous year-->
|HDI_ref =
|HDI_ref =
|HDI_rank =
|HDI_rank =
|HDI_year = 2022
|HDI_year = 2034
|currency = Dzeii [[Dzeii Moł̣uł|Moł̣uł]] (₼)
|currency = Dzeii [[Dzeii Moł̣uł|Moł̣uł]] (₼)
|currency_code = DZM
|currency_code = DZM
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|footnotes = <!--For any generic non-numbered footnotes-->
|footnotes = <!--For any generic non-numbered footnotes-->
}}
}}
'''Dzeia''', known natively as '''The Dze Confederation''' ([[Old Dze]]: ''Dzetsʻał̣u'' ['d͡zet͡sʼaɬʰu]), is a large nation in the continent of [[Tselmeg]], bordered in the west by [[Iktah Remnants|Ikthia]] and [[Khali'tur]]. It covers an area of 2,988,641 square kilometres (1,153,915 square miles), the 12th largest in Kalrania, with a population just above 8 and a half million, with little over 2.8 people per square kilometre, making it the world's second most sparsely populated sovereign state. The Confederation is one of the easternmost nations of the planet, as well as one of six nations controlling lands within the arctic circle and it is also famous for its unique and very diverse wildlife, it is the only nation in all of Kalrania where Haplokariotes and Polykariotes can be found, encompassing nearly the entirety of the zoogeographical zone known as [[Polykarya]].
'''Dzeia''', known natively as '''The Dze Confederation''' ([[Old Dze]]: ''Dzetsʻał̣u'' ['d͡zet͡sʼaɬʰu]), is a large nation in the continent of [[Tselmeg]], bordered in the west by the region of [[Ikthia]], [[Khali'tur]] and [[Tsienzhou]]. It covers an area of 2,988,641 square kilometres (1,153,915 square miles), the 12th largest in Kalrania, with a population slightly over 10 million, with little more than 3 people per square kilometre, making it the world's second most sparsely populated sovereign state. The Confederation is one of the easternmost nations of the planet, as well as one of six nations controlling lands within the arctic circle and it is also famous for its unique and very diverse wildlife, encompassing the about half of the zoogeographical region known as [[Polykarya]].


The territory of the modern Confederation seems to be one of the oldest continuous inhabited places on the planet, having remained isolated from the events that befell the surrounding lands due to its geography and isolated positioning. The lands of the Dze Confederation have archaeological evidence of a distinctive techno-cultural presence since at least 110,000 BC, belonging to the [[Ninlaqian|Ŋ́ynłʻaq culture]] industry, a Middle Paleolithic complex, whose makers inhabited the mountainous central regions of the country which seems to have mostly been located in the Eastern Range until about 50,000 BC when they began to expand alongside the hills towards the coast and the west as the culture splintered. Later during the [[Late Neolithic Dze Collapse]] the dze dispersed once more and later coalesced into several chalcolithic cultures. At around 8,000 BC there is archaeological, and later written, evidence for the arrival of four distinct human groups, the [[Longplow culture|Longplow]], [[Broadaxe culture|Broadaxe]], [[Highstone culture|Highstone]] and [[Red Arrow culture|Red Arrow]] cultures; after these arrivals it seems the dze quickly began to coalesce into more organized societies during [[The Invasions]], an event happening around 8,000-7,500 BC which ended up triggering the formation of the First Confederation. The subsequent near 10,000 year long conflicts culminated in the rise of the Third Confederation in the late 19th century AD and the fall of human invaders barely more than a decade later.
The territory of the modern Confederation seems to be one of the oldest continuously inhabited places on the planet, having remained isolated from the events that befell the surrounding lands due to its geography and isolated positioning. The lands of the Dze Confederation have archaeological evidence of a distinctive techno-cultural presence since at least 130,000 years ago, belonging to the [[Ninlaqian|Ŋ́ynłʻaq culture]] industry, a Middle Paleolithic complex, whose makers inhabited the mountainous central regions of the country which seems to have mostly been located in the Eastern Range until about 50,000 a.C when they began to expand alongside the hills towards the coast and the west as the culture splintered. Later during the [[Late Neolithic Dze Collapse]] the dze dispersed once more and later coalesced into several chalcolithic cultures. At around 5,000 a.C there is archaeological, and later written, evidence for the arrival of four distinct human groups, the [[Longplow culture|Longplow]], [[Broadaxe culture|Broadaxe]], [[Highstone culture|Highstone]] and [[Red Arrow culture|Red Arrow]] cultures; after these arrivals it seems the dze quickly began to coalesce into more organized societies during [[The Invasions]], an event happening around 5,000-4,500 a.C which ended up triggering the formation of the First Confederation. The subsequent 6,000 year long conflicts culminated in the rise of the Third Confederation in the late 19th century a.E and the fall of human invaders barely more than a decade later.


Around 85% of the population remains, to this day, semi-nomadic, comprised almost entirely of ethnic groups of Dzeii origin, however a growing population, consisting mostly of Humans and Kemonomimi, are settled in permanent cities. [[Tx̣ex̣uq]] and related traditions are also the dominant faith, at around 92.1%. Dzeia is a member of the [[Kalranian League of Nations|League of Nations]], [[Anomalous Research and Containment Institute|ARC]] and the [[Northern Commonwealth]].
Around 65% of the population remains, to this day, semi-nomadic, comprised almost entirely of ethnic groups of Dzeii origin, however a growing population, consisting mostly of Humans and Kemonomimi, are settled in permanent cities. [[Tx̣ex̣uq]] and related traditions are also the dominant faith, at around 86%. Dzeia is a member of the [[Kalranian League of Nations|League of Nations]] and the [[Northern Commonwealth]], as well as a founding member of the [[Thousand Arrows Pact|TA]] and [[Anomalous Research and Containment Institute|ARC]], while also being one of the founding builders of the [[Kalranian Space Station|KSS]].


__TOC__ {{TOC right}}
__TOC__ {{TOC right}}
==Names and etymology==
==Names and etymology==
{{main|Names of Dzeia}}
{{main|Names of Dzeia}}
The name "Dzeia" means "Land of the Dze" in {{wp|Old Latin|Ausonian}}. The word Dze has a native etymology, coming from a Proto-Dzenic root ''*dz'', meaning "to stargaze", and it, and its cognates, is generally used as an endonym by the native species; the word forms part of the native name for the nation, "Dzetsʻał̣u" which means "Pact of the Dze", however the variant term "Nujuntsʻał̣u", meaning "Pact of the Nomads", has begun to gain traction as a vernacular term, as the non-dzeii population grows, however it has not been given any sort of recognition by the government.
The name "Dzeia" means "Land of the Dze" in {{wp|Old Latin|Ausonian}}. The word Dze has a native etymology in [[Khunul]], meaning "Stargazer", which is used as an endonym by many of the dzeii peoples and as an exonym for the species as a whole; the word forms part of the native name for the nation, "Dzetsʻał̣u" which means "Pact of the Dze", however the variant term "Nujuntsʻał̣u", meaning "Pact of the Nomads", has begun to gain traction as a vernacular term, as the non-dzeii population grows, however it has not been given any sort of recognition by the government.


As far as denonyms go, for the nationaity it is custom to use the {{wp|English language|Common}} declension "Dzean", while the Ausonian "Dzeii" is used for the autochtonous species. In any case the {{wp|Ancient Greek|Danaean}} declension, Dzeoi, is used for the plural of both denonyms.
The denonym used for the nationality is always the {{wp|English language|Common}} exonym "Dzean", while the Ausonian "Dzeii" is used for the autochtonous species, and the {{wp|Ancient Greek|Danaean}} declension, Dzeoi, is used for the plural of both denonyms.
==History==
==History==
{{main|History of Dzeia}}
{{main|History of Dzeia}}
===Prehistory===
===Prehistory===
The archaeological record shows that the mountainous lands near the [[Inner steppes]] had been inhabited by an ancestor of the modern dze, ''[[Tenacitherium anthropopsius]]'', from around 2,500,000 years ago until evolving into the modern dze, ''[[Tenacitherium terrible]]'', around 500,000 years ago. By around 100,000 years ago the archaeological record shows that the first proper material cultures arose among the dze during the middle paleolithic, the [[Ninlaqian|Ŋ́ynłʻaq culture]] and the [[Paxnecian|Pax̣ŋ́eç culture]]. By 17,000 BC there is evidence for advancements that could be called Proto-Agriculture, with signs of land clearing and selective placing of several species of flora or the mass culling of species in certain periods, suggesting an artificial increase in populations of game and careful management of populations. However it would be during the Neolithic that the first concrete evidence for animal husbandry and agriculture arises in the lands of the Confederation, with the evidence of domesticated herds showing in paleo-art, with agriculture being quickly abandoned, or so it seems, in favour of continuing the development of a transhuman lifestyle; reasons for this are unknown, but from skeletal remains we can see that in older, early agricultural settlements the bones show signs of malnutrition and several vitamin deficencies, whilst later nomadic burials have much healthier remains, probably due to much of the Confederation's lands being unsuited for agriculture at that time.  
The archaeological record shows that the mountainous lands near the [[Inner steppes]] had been inhabited by an ancestor of the modern dze, ''[[Tenacitherium anthropopsius]]'', from around 2,500,000 years ago until evolving into the modern dze, ''[[Tenacitherium telaucus]]'', around 500,000 years ago. By around 100,000 years ago the archaeological record shows that the first proper material cultures arose among the dze during the middle paleolithic, the [[Ninlaqian|Ŋ́ynłʻaq culture]] and the [[Paxnecian|Pax̣ŋ́eç culture]]. By 17,000 a.C there is evidence for advancements that could be called Proto-Agriculture, with signs of land clearing and selective placing of several species of flora or the mass culling of species in certain periods, suggesting an artificial increase in populations of game and careful management of populations. However it would be during the Neolithic that the first concrete evidence for animal husbandry and agriculture arises in the lands of the Confederation, with the evidence of domesticated herds showing in paleo-art, with agriculture being quickly abandoned, or so it seems, in favour of continuing the development of a transhuman lifestyle; reasons for this are unknown, but from skeletal remains we can see that in older, early agricultural settlements the bones show signs of malnutrition and several vitamin deficencies, whilst later nomadic burials have much healthier remains, probably due to much of the Confederation's lands being unsuited for agriculture at that time.  


Archaeological findings of the Neolithic period end abruptly around 11,000 BC with the [[Late Neolithic Collapse]], an event of unknown causes that led to a genetic bottleneck, as well as the spreading of the population after a short, but rapid decline. Despite the cultural collapse, populations seem to have recovered from the disaster relatively quickly as, after the collapse, the archaeological record shows us that after population levels recovered a few thousand years afterwards and that there appeared many chalcolithic cultures almost simultaneously, around 9,000 BC, including the [[Moonblade culture|Moonblade]], [[Caveshrine culture|Caveshrine]] and [[Lowmound culture|Lowmound]] cultures. Key developments that occured in this time also include the start of the usage of wheels and carts as depicted in art by the Early Moonblade period at 9,500 BC which allowed for the true start of the semi-nomadic lifestyle the Dze prefer nowadays.
Archaeological findings of the Neolithic period end abruptly around 9,000 a.C with the [[Late Neolithic Collapse]], an event of unknown causes that led to a genetic bottleneck, as well as the spreading of the population after a short, but rapid decline. Despite the cultural collapse, populations seem to have recovered from the disaster relatively quickly as, after the collapse, the archaeological record shows us that after population levels recovered a few thousand years afterwards and that there appeared many chalcolithic cultures almost simultaneously, around 8,000 a.C, including the [[Moonblade culture|Moonblade]], [[Caveshrine culture|Caveshrine]] and [[Lowmound culture|Lowmound]] cultures. Key developments that occured in this time also include the start of the usage of wheels and carts as depicted in art by the Early Moonblade period at 8,500 a.C which allowed for the true start of the semi-nomadic lifestyle the Dze prefer nowadays. It is between the LNC and the chalcolithic age that the ancestors of the [[Xongkoro]] Longinids also make their first appearances in the historical record, around 9,000 a.C, when they made their home in the central steppes of Polykarya under the leadership of [[Sahaliyan]] of the Irgen Gioro migrated from the [[Heavenly Spine]] mountain range, although there is evidence from their written records that conflict was somewhat sporadic, it would slowly become a more symbiotic relationship as the longinids began to adopt the semi-nomadic lifestyle of the early chalcolithic dzeoi.
===Older Era===
===Older Era===
Human arrivals to the Dze lands begin to be documented from around 8,000 BC in the [[Çunyw Stelai]] in the far west, having been identified with the [[Longplow culture|Longplow]], [[Broadaxe culture|Broadaxe]], [[Highstone culture|Highstone]] and [[Red Arrow culture|Red Arrow]] cultures. The arrivals were both of mixed nature and stelai unearthed in nearby localities and dated to the same time period reveal that by the end of the 9th millennium BC proper Human-Dze conflict arose, which led to the slow creeping of humans into the territories of chalcolithic dze cultures in the south and west. These early aggressions caused the final development of dzeii state organization; while the title of [[Tʻaan]] had risen up among them as a word for a chieftain or general ruler during the time of invasions, it would be after the arrival of humans that it began to become a universal term for the ruler of a clan, akin to a king and after some generations the Dze clans slowly coalesced into the [[First Dze Confederation]] under [[Tsotʻaan]] [[Tsotʻaan Qułʻaq|Qułʻaq]] of the [[Alx̣tsʻan]] clan in 2864 BC who, spending thirty years uniting the clans, would create the [[Tsʻal]], a code of conduct in social life and between states that would then dominate later dzeii cultures, as well as beginning the introduction of bronze to replace copper.
Human arrivals to the Dze lands begin to be documented from around 5,000 a.C in the archaeological record in the far west, having been identified with the [[Longplow culture|Longplow]], [[Broadaxe culture|Broadaxe]], [[Highstone culture|Highstone]] and [[Red Arrow culture|Red Arrow]] cultures. The arrivals were both of mixed nature and stelai unearthed in nearby localities and dated to the same time period reveal that by the end of the 6th millennium BC proper Human-Dze conflict arose, which led to the slow creeping of humans into the territories of chalcolithic dze cultures in the south and west. These early aggressions caused the final development of dzeii state organization; while the title of [[Tʻaan]] had risen up among them as a word for a chieftain or general ruler during the time of invasions, it would be after the arrival of humans that it began to become a universal term for the ruler of a clan, akin to a king and after some generations the Dze clans slowly coalesced into the [[First Dze Confederation]] under [[Tsotʻaan]] [[Tsotʻaan Qułʻaq|Qułʻaq]] of the [[Alx̣tsʻan]] clan in 3764 a.C who, spending thirty years uniting the clans, would create the [[Tsʻał]], a code of conduct in social life and between states that would then dominate later dzeii cultures, as well as his reign marking the beginning of the introduction of bronze to replace copper in all aspects of society.


Under the leadership of Qułʻaq the armies of the dze would ravage human domains, stopping their expansion into polykarya for a time. However, as he was succeeded by his daughter, [[Tsotʻaan Tx̣eńat|Tx̣eńat]], the confederation would have to contend against the forces of the [[Jhu'kan Empire]] in the [[Battle of Alx̣kyx]] in which the Dze managed to defeat the forces of [[Ka'sun I]]. The aftermath of the battle would lead to 278 years of peace between humans and dze, an unparaleled amount that would not be achieved again for over three milennia.
Under the leadership of Qułʻaq the armies of the Dze would ravage human domains, stopping their expansion into polykarya for a time. However, as he was succeeded by his daughter, [[Tsotʻaan Tx̣eńat|Tx̣eńat]], the confederation would have to contend against the forces of the [[Jhu'kan Empire]] in the [[Battle of Alx̣kyx]] in which the Dze managed to defeat the forces of [[Ka'sun I]]. The aftermath of the battle would lead to 278 years of peace between the two powers, an unparaleled amount that would not be achieved again for over two and a half milennia. The First Confederation and the Jhu'kan empire spent most of the middle years of the 4th milennium at peace amongst eachother until the [[Latuq War]] in where the lands of the Dze, under the rule of [[Tsotʻaan Tx̣eł̣eeq|Tx̣eł̣eeq]], great-great grandson of Tx̣eńat, were invaded by a collection of human states led by the Jhu'kan and they were ultimately driven from the central meadows and steppes, the conflict culminating in the death of the Tsotʻaan after a [[Battle of Starry Tears|battle]].
 
The confederation and the Jhu'kan empire spent most of the middle years of the 3rd milennium at peace amongst eachother until the [[Latuq War]] in where the lands of the confederation, under the rule of [[Tsotʻaan Tx̣eł̣eeq|Tx̣eł̣eeq]], great-great grandson of Tx̣eńat, were invaded en masse, and they were ultimately driven from the central meadows and steppes, resulting in the death of the Tsotʻaan after a [[Battle of Starry Tears|betrayal and last stand]].
===Middle Era===
===Middle Era===
For little over 5 centuries after the Latuq War the landscape would be dominated by human polities, like the Jhu'kan, [[Kingdom of Ghutan|Ghutan]], the [[Zállta Chiefdoms]] and the [[Vatan Empire|Vatan]]. By 1931 BC however, a people known as the [[Taaxdze]] had subdued Ghutan and entered the Jhu'kan lands, utterly destroying the empire, the event later known as the [[Scouring of the West]]; the following centuries were ones of warfare and constant shifting of the balance of powers until the ascension of the [[Sungi Dynasty|Sungi Empire]], descended from the Jhu'kan, which had extended beyond the [[Polykariote-Eukariote Limes|Polykaryan Limes]] into regions mostly unknown to the Dze at the time.
For little over 5 centuries after the Latuq War the landscape would be dominated by warring human polities, like the Jhu'kan, [[Kingdom of Ghutan|Ghutan]], the [[Zállta]] and the [[Vatan Empire|Vatan]]. By 2931 a.C however, a people known as the [[Taaxdze]] had subdued Ghutan and entered the weakened Jhu'kan lands, utterly devastating the empire, the event later known as the [[Scouring of the West]]; the following centuries were ones of warfare and constant shifting of the balance of powers until the ascension of the [[Sungi Dynasty|Sungi Empire]], descended from the Jhu'kan, which had extended beyond the [[Polykariote-Eukariote Limes|Polykaryan Limes]] into regions mostly unknown to the Dze at the time. The remainder of the 3rd millenniun
 
The growth of the [[Realm of Mvadi|Mvadi]] during the era of the Third Dynasty at the middle of the 2nd millennium BC would lead to repeated [[Mvadi-Yuk Wars|conflicts]] that led to the ascension of the [[Namgi Dynasty|Fourth Dynasty]], which would destroy their rivals by the end of the 15th century BC. The base of power of the Namgi remained intact for many centuries thanks increased settling of borderlands with the Dze by what the Yegin called the [[Trun Gryak]], commonly translated as Foederati. The stability of the fourth dynasty would end with a combination of revolts from its vassals, invasions by dzeii tribes and natural disasters at the tail end of the 2nd millennium BC, with the [[Orad Dynasty|fifth]], [[Lkan Dynasty|sixth]] and [[Ngwar Dynasty|seventh]] dynasties having to contend with other human realms as the dze once again began to re-appear throughout the same time period.
 
Various dzeii clans would conquer the lat highlands during the 12nd century BC; the [[X̣nłʻaah river|violet reed river]] would then become the definitive border between dze and humans south of the western range due to its width making invasion by either side unfeasible. During this time, the [[Mxétsʻé]] clan, hailing from the forests in the pelagic wolds, began a process of unifying their neighbouring tribes and clans starting from 1372 BC onwards, with their leader, [[Tsotʻaan Qińux̣|Qińux̣]], being declared tsotʻaan by over thirty tribes, however he and his descendants would not be able to fully unite the Dze until 1089 BC under the command of [[Tsotʻaan Tṡutlał̣|Tṡutlał̣]].


The Second Confederation would rule the dze uncontested for over 200 years, fighting wars in and even outside of polykarya against several human entities, finally crusing the seventh dynasty in the early 10th century BC and driving much of the human presence west, even vassalizing some Iktah realms near the [[Whintran Fjord]]. It's control over the [[Aurora Archipelago]], however, was minimal and, after a succession crisis, both clans from the islands and renewed human efforts would lead to the gradual weakening of the Confederation, until the last Tsotʻaan from the Mxétsʻé, [[Tsotʻaan Muqtoxkʻo|Muqtoxkʻo]], would be killed in battle against the [[Nawandeans|Nawan Kingdom]] in 833 BC.
The growth of the [[Realm of Mvadi|Mvadi]] during the era of the Third Dynasty at the end of the 3rd millennium BC would lead to repeated [[Mvadi-Yuk Wars|conflicts]] that led to the ascension of the [[Namgi Dynasty|Fourth Dynasty]], which would destroy their rivals by the end of the 19th century BC. The base of power of the Namgi remained intact for many centuries thanks increased settling of borderlands with the Dze by what the Yegin called the [[Trun Gryak]], commonly translated as Foederati. The stability of the fourth dynasty would end with a combination of revolts from its vassals, invasions by dzeii tribes and natural disasters at the middle of the 2nd millennium a.C, with the [[Orad Dynasty|fifth]], [[Lkan Dynasty|sixth]] and [[Ngwar Dynasty|seventh]] dynasties having to contend with other human realms as the dze once again began to re-appear throughout the same time period. The second  millennium also saw the arrival of the first [[Shoumin|Kemonomimi]] from [[Seiyou]] and the [[Xing Dynasty]], arriving as colonists to the southern shores near [[Tsieznhou]], with the earliest recorded arrivals being from 1672 a.C., though mostly settling outside Polykarya in favour of the more warm territories to the south.


With new momentum, human entities would begin to creep back into polykarya as the dze clans fought amongst eachother to fill the void left by the fall of the Second Confederation. After a coalition of clans mounted a successful counter-war against various human and iktah entities encroaching in the Lat Highlands in 797 BC, the outside pressures would diminish as much of the continent was ravaged by a volcanic winter, which then led to both species fighting amongst themselves, rather than eachother as the natural disaster began to leave power vaccuums in their respective domains.
Various Dzeoi clans would conquer the lat highlands during the 15th century BC; the [[X̣nłʻaah river|violet reed river]] would then become the definitive border between dze and humans south of the western range due to its width making invasion by either side unfeasible. During this time, the [[Mxétsʻé]] clan, hailing from the forests in the pelagic wolds, began a process of unifying their neighbouring tribes and clans starting from 1472 a.C onwards, with their leader, [[Tsotʻaan Qińux̣|Qińux̣]], being declared tsotʻaan by over thirty tribes, however he and his descendants would not be able to fully unite the Dze until 1289 a.C under the command of [[Tsotʻaan Tṡutlał̣|Tṡutlał̣]]. The Second Confederation would rule the mainland Dze uncontested for over 200 years, fighting wars in and even outside of polykarya against several human entities, finally crusing the seventh dynasty in the 13th century a.C and driving much of the human presence west, even vassalizing some Iktah realms near the [[Whintran Fjord]]. It's control over the [[Aurora Archipelago]], however, was minimal and, after a succession crisis, both clans from the islands and renewed human efforts would lead to the gradual weakening of the Confederation, until the last Tsotʻaan from the Mxétsʻé, [[Tsotʻaan Muqtoxkʻo|Muqtoxkʻo]], would be killed in battle against the [[Nawadeans|Nawan Kingdom]] in 957 a.C.


The coalition would be reformed in the year 782 BC under the nominal leadership of [[Tʻaan Weł̣ułʻpʻuł̣un|Weł̣ułʻpʻuł̣un]] of the Alx̣tsʻan, and it would launch a great invasion of the lands beyond Polykarya, known as the [[Sundering of the West]], reaching as far as the steppes of [[Torimia]], which lasted for nearly 20 years. With any immediate threat to the dze vanquished or subdued, the dze would attempt to form a third confederation, however no clan would be able to bring all others to bend their knee.
With new momentum, human entities would begin to creep back into polykarya as the dze clans fought amongst eachother to fill the void left by the fall of the Second Confederation. After a coalition of clans mounted a successful counter-war against various human and iktah entities encroaching in the Lat Highlands in 825 a.C, the outside pressures would diminish as much of the continent was ravaged by a volcanic winter, which then led to both species fighting amongst themselves, rather than eachother as the natural disaster began to leave power vaccuums in their respective domains. The coalition would be partially reformed in the year 801 a.C under the nominal leadership of [[Tʻaan Weł̣ułʻpʻuł̣un|Weł̣ułʻpʻuł̣un]] of the Alx̣tsʻan, and it would launch a great invasion of the lands beyond Polykarya, known as the [[Sundering of the West]], reaching as far as the steppes of [[Torimia]], which lasted for nearly 20 years. With any immediate threat to the dze vanquished or subdued, the dze would attempt to form a third confederation, however no clan would be able to bring all others to bend their knee.
===Younger Era===
===Younger Era===
The following period of strife between the dze would not last long, as, despite human populations across eastern and central Tselmeg having been ravaged by the sundering, their recovery in the western areas of Tselmeg would be fast. A brief period of Iktah migration, mostly by Autumnals and Springalians, into polykarya would occur in the 7th century BC, however they would be driven out by the dze rather quickly; around the same time, human migrations westwards from modern-day [[Atraland]] would begin, coinciding with a period of summers during the 6th century BC and reaching the outer edges of Polykarya by the late 4th century BC. This era would also see the arrival of the Dwarfes who, under the leadership of High-King [[Tharkûn I]], would settle in the [[Silver Mountains]] in the year 534 BC as they had been slowly driven eastwards by arrivals of humans from Ardentia after the sundering.
The following period of strife between the dze would not last long, as, despite human populations across eastern and central Tselmeg having been ravaged by the sundering, their recovery in the western areas of Tselmeg would be fast. A brief period of Iktah migration, mostly by Autumnals and Springalians, into polykarya would occur in the 8th century a.C, evidenced by archaeological finds, however they would have been driven out by the dze barely a century or two aftwerwards; around the same time, human migrations westwards from modern-day [[Atraland]] would begin, coinciding with a period of warm summers during the 7th century a.C and reaching the outer edges of Polykarya by the late 6th century a.C. This era would also see the arrival of the Dwarfes who, under the leadership of High-King [[Tharkûn I]], would settle in the [[Silver Mountains]] in the year 578 a.C as they had been slowly driven eastwards by arrivals of humans from Ardentia after the sundering.
==Geography and climate==
==Geography and climate==
{{main|Geography of Dzeia}}
{{main|Geography of Dzeia}}
At 2,988,641 km2 (1,153,915 sq mi), the Confederation stands as the [[List of countries and dependencies by area on Kalrania|twelfth largest]] nation in Kalrania being almost equal in size to [[Schweiz]]. In terms of latitude it's current southern borders coincide with the southern borders of [[Vorstheim]], while being the third northernmost nation; it's westernmost point is roughly in the same longitude as the eastern frontiers of [[Il-Saakan]] whilst the eastern most point has a similar longitude to [[Distanic Confederacy|Distan]]'s eastern frontiers. The confederation shares a border with [[Atraland]] and the various [[Fall of Noteer|Iktah Remnants]], such as the [[Khali'tur|Khali'tur Enclave]] to its west.
At 2,988,641 km2 (1,153,915 sq mi), the Confederation stands as the [[List of countries and dependencies by area on Kalrania|twelfth largest]] nation in Kalrania being almost equal in size to [[Schweiz]]. In terms of latitude it's current southern borders coincide with the southern borders of [[Oseiyra-norein]], while being the northernmost nation; it's westernmost point is roughly in the same longitude as the eastern frontiers of [[Owlet]] whilst the eastern most point has a similar longitude to [[Distanic Confederacy|Distan]]'s eastern frontiers. The confederation shares a nautical border with [[Atraland]] and a land border the various [[Ikthia|Iktah Remnants]], such as the [[Khali'tur|Principality of Khali'tur]], to its west.


The geography of the Confederation is very varied, the most broad categorizations are the arid south-west, the mostly oceanic to mediterranean south, known as the [[Sunlands]] and the hilly forests and steppes making up much of the north and east, the great island of [[Nuulan]] being almost entirely forested; around 55% of the total area of the country is forested, a percentage much larger than that of most nations, if not one of the highest overall, and around 10% is dry or desertic in nature with a similar amount is covered permanently in water in the form of lakes and rivers, with the whole of the confederation lying within [[Polykarya]], a region of Kalrania where strange and seldom seen flora and fauna inhabit almost entirely in isolation from the rest of the world. The highest peak of the country is the [[Paqquq Peak|Snowcrown peak]], located within the [[Ŋketx̣en]] massif in the north-centre of the country, at 5,567 metres above sea level, with the average height above sea level in the country laying around 1,300 metres above sea level.
The geography of the Confederation is very varied, the most broad categorizations are the mostly oceanic to mediterranean south, known as the [[Sunlands]], and the hilly forests and steppes making up much of the north and east, the great island of [[Nuulan]] being almost entirely forested; around 55% of the total area of the country is forested, a percentage much larger than that of most nations, and around 10% is dry or desertic in nature with a similar amount is covered permanently in water in the form of lakes and rivers, with the whole of the confederation lying within [[Polykarya]], a region of Kalrania named after the lifeforms inhabiting it that encompasses Eastern [[Tselmeg]] and [[Akhlus]]. The highest peak of the country is the [[Paqquq Peak|Snowcrown peak]], located within the [[Ŋketx̣en]] massif in the north-centre of the country, at 5,867 metres above sea level, with the average height above sea level in the country laying around 1,000 metres above sea level.
===Climate===
===Climate===
{{main|Climate of Dzeia}}
{{main|Climate of Dzeia}}
The lands of the Dze are sometimes referred to as the "Land of ice and fire" ([[Old Dze]]: "Ŋq̇etʻe qʻun x̣łʻe", referring to the harsh winters it is subjected to and the active volcanoes in its tall mountain ranges. Due to the ocean currents and wind cells, the country is known to drop as low as -60ºC during winters on many areas to the north and east, with temperatures in the summer averaging to 18ºC to 21ºC. The country manages to remain relatively warm all around due to temperature inversion caused by the rapid ascension of the land from the coastlines, creating a uniform temperature spectrum across the country during most seasons, while in winter temperature varies from region to region due to the converging high pressure cells of variable intensities, increasing in effect the lower you go in height.  
The lands of the Dze are sometimes referred to as the "Land of ice and fire" ([[Old Dze]]: "Ŋq̇etʻex̣łʻeqʻuńi", referring to the harsh winters it is subjected to and the active volcanoes in its tall mountain ranges. Due to the ocean currents, it's high latitude and wind cells, the country is known to drop as low as -60ºC during winters on many areas to the north and east, with temperatures in the summer averaging to 18ºC to 21ºC. The country manages to remain relatively warm all around due to temperature inversion caused by the rapid ascension of the land from the coastlines, creating a uniform temperature spectrum across the country during most seasons, while in winter temperature varies from region to region due to the converging high pressure cells of variable intensities, increasing in effect the lower you go in height.  


In the winter the whole country comes under the influence of the [[Tselmeg High|Tselmeg Anticyclone]]. In the western areas however the climate is more temperate overall as the anticyclone effect grows weaker and it is less subject to the conditions set by the wintry bight, one of the most famous of these areas is the mediterranean south. In the sunlands the climate rarely drops from 0°C in the winter, the maximum ever recorded being at 31°C, whilst in the inland deserts, most notably the [[Tlał̣ŋ́eç desert]], the temperature variation can range from -7°C in the night and 37°C in the day during the month of December, being one of the highest variations of temperature known in Kalrania.
In the winter the whole country comes under the influence of the [[Tselmeg High|Tselmeg Anticyclone]], which causes the aforementioned climate variation during the season. In the western areas, however, the climate is more temperate overall as the anticyclone effect grows weaker and it is less subject to the conditions set by the [[Mist Ocean]], one of the most famous of these areas is the mediterranean area known as the Sunlands, where the climate rarely drops from 0°C in the winter, having a temperature maximum of 31°C, whilst in the inland deserts, most notably the [[Tlał̣ŋ́eç desert]], the temperature variation can range from -7°C in the night and 37°C in the day during the month of December, being one of the highest variations of temperature known in Kalrania, being cold and dry, even for the average of a desert. The climate of the nation overall, due to the large mountain ranges and rapid height ascension, is home to several microclimates in its valleys and inland regions, as well as having minor geothermal activity which has caused for warm water springs to appear in the interior; other factors to note include the water currents in the wintry bight, which mix warm and cold waters and create more temperate climates in the coasts in spite of the anticyclone phenomenon; this mixing of currents also aids in bringing large amounts of precipitation inland as massive weather fronts from the north pass over the confederation.
 
The climate of the nation overall, due to the large mountain ranges and rapid height ascension, is home to several microclimates in its valleys and inland regions, as well as having minor geothermal activity which has caused for warm water springs to appear in the interior; other factors to note include the water currents in the wintry bight, which mix warm and cold waters and create more temperate climates in the coasts in spite of the anticyclone phenomenon; this mixing of currents also aids in bringing large amounts of precipitation inland as massive weather fronts from the north pass over the confederation.


The country also has on average 156 cloudless days, more concentrated in the spring and summer and it's a nation with high atmospheric pressure on average. Precipitation is also more notorious in the north and west, with the southern valleys being classified as a cold desert or cold-arid steppe, the most precipitation occuring in the [[Cloudspear peninsula]] at an annual average of 1,630mm and the least happening in the Tlał̣ŋ́eç desert in the south-west at 39mm of annual precipitation. The rain shadow effect has created a myriad of deserts in the south below the [[Eastern range|Eastern]] and [[Western range|Western]] mountain ranges. Due to the abundance of creeks and rivers however, as well as glacial lakes, the country is surprisingly well irrigated in most places, despite the rugged geography and the rapid ascension of the topography. This has also allowed for many areas to sustain larger flora concentrations than it normally would from the excess water from the mountains, allowing for greater biodiversity overall.
The country also has on average 156 cloudless days, more concentrated in the spring and summer and it's a nation with high atmospheric pressure on average. Precipitation is also more notorious in the north and west, with the southern valleys being classified as a cold desert or cold-arid steppe, the most precipitation occuring in the [[Cloudspear peninsula]] at an annual average of 1,630mm and the least happening in the Tlał̣ŋ́eç desert in the south-west at 39mm of annual precipitation. The rain shadow effect has created a myriad of deserts in the south below the [[Eastern range|Eastern]] and [[Western range|Western]] mountain ranges. Due to the abundance of creeks and rivers however, as well as glacial lakes, the country is surprisingly well irrigated in most places, despite the rugged geography and the rapid ascension of the topography. This has also allowed for many areas to sustain larger flora concentrations than it normally would from the excess water from the mountains, allowing for greater biodiversity overall.
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===Enviromental issues===
===Enviromental issues===
{{main|Enviromental issues in Dzeia}}
{{main|Enviromental issues in Dzeia}}
In recent years, the confederation has been made aware of enviromental issues within its lands, such as pollution from nearby nations, and from the factories established in recent years, while deforestation in formerly mannish dominated lands has caused minor soil degradation and desertification. The nation however has some of the strongest enviromental protection laws of Kalrania and has diverted resources to prevent further damage of its ecological order, these efforts have, however, been hampered by the nation's small economy being unable to provide large funds to this task.
In recent years, the confederation has been made aware of enviromental issues within its lands, such as pollution from nearby nations, and from the factories established in recent years; meanwhile, deforestation in formerly mannish dominated lands has caused minor soil degradation and desertification. The nation has, since 2010, some of the strongest enviromental protection laws of Kalrania and has diverted resources to prevent further damage of its ecological order, these efforts have, however, been hampered by the nation's small economy being unable to provide large funds to this task. One of the issues that has arisen since the modernization period is localized air pollution in certain cities, as well as the explosion of herd populations causing minor desertification in the south-west.
===Wildlife===
===Wildlife===
{{main|Wildlife of Dzeia}}
{{main|Wildlife of Dzeia}}
The microclimates that characterize the lands of the Confederation have allowed for a great range of wildlife diversity in these enviroments to blossom in almost complete isolation. The wildlife itself is dominated mostly by the synapsid-like Trimetrodontids and the archosaurid-like Saurognathids, with it's sub-clade, the Aveformids, having most airborne creatures and the unrelated Pseriformids dominating the waters of the confederation. The florapsids constitute the plant life of the confederation, the most notable members of this domain being the smooth-barked trees, called Lii, the rough-barked trees, called Xuun, and the seas of different rootgrasses that constitute most of the ground level vegetation.
The microclimates that characterize the lands of the Confederation have allowed for a great range of wildlife diversity in these enviroments to blossom in almost complete isolation. The wildlife itself is dominated mostly by the synapsid-like Trimetrodontids and the archosaurid-like Saurognathids, with it's sub-clade, the Aveformids, having most airborne creatures and the unrelated Pseriformids dominating the waters of the confederation. The florapsids constitute the plant life of the confederation, the most notable members of this domain being the smooth-barked trees, called Lii, the rough-barked trees, called Huun, and the seas of different rootgrasses that constitute most of the ground level vegetation.


As noted by IDAR, all fauna and flora inside the confederation belongs to either [[Haplokariota]] or [[Polykariota]], two domains of life found almost nowhere else on the planet, with the evolutionary history of these being unclear, however it is theorized that Haplokariota split off from the rest of the life tree early, definetly from Archaea, evolving a secondary domain, Polykariota, as life became more complex and macrofauna more prevalent. The reasoning behind the existance of Polykarya is unknown. The country has a Forest Landscape Integrity Index of 9.72/10, one of the highest in the world, due to the little need for mass deforestation for raw materials, though in areas predominantly inhabited by humans there are localized instances of large scale deforestation, specially in the south-west.
As noted by IDAR, all fauna and flora inside the confederation belongs to [[Polykariota]], a pseudo-domain of life found almost nowhere else on the planet, with the evolutionary history of these being unclear, composed of the [[Phytopsiae]] clade and the [[Atopozoa]] phylum. The reasoning behind the existance of Polykarya is unknown, though it has been confirmed in recent years that parts of Tselmeg and Akhlus used to be a single continent, leading to the theory that this ancient continent used to be isolated from the rest of the planet at different points in time, allowing for the surging of this peculiar branch of life. The country has a Forest Landscape Integrity Index of 9.72/10, one of the highest in the world, due to the little need for mass deforestation for raw materials, though in areas predominantly inhabited by humans in the past century there are localized instances of large scale deforestation, specially in the south-west.
==Demographics==
==Demographics==
{{main|Demographics of Dzeia}}
{{main|Demographics of Dzeia}}
The total population of Dzeia has been stated in the 2015 census to be 7,751,734 people, one of the smalest in the world, with a growth rate of around 1.3% per annum. About 53% of the population is below the age of 25, with around 28% below the age of 18. This young and growing population has placed strains to Dzeia's economy. Census numbers do not count [[Night Sprites]], a small species of moth-like beings, which have been given a separate census, their population curently stated to be 491,431 and concentrated exclusively in the holdings of the Dukes of [[Ontes clan|Ontes]] and in the port of [[Ŋołtʻokeq]]. The nation also has one of the highest fertility rates in all of Kalrania, currently sitting at an average of 3.2 across all sapient species, the highest being native humans at 3.9 and the lowest being foreign nationals at just 2.1, with values expected to lower to 2.3-2.6 and stabilize around those figures by 2025.
The total population of Dzeia has been stated in the 2034 partial-census to be 10,200,184 people, one of the smalest in the world, with a growth rate of around 1.3% per annum. About 47% of the population is below the age of 25, with around 24% below the age of 18. This young and growing population has placed strains to Dzeia's economy as it is yet to reach a fully deveolped state. Census numbers do not count [[Night Sprite|Night Sprites]], a small species of moth-like beings, which have been given a separate census, their population curently stated to be 5,096,751 and concentrated exclusively in the holdings of the Dukes of [[Ontes clan|Ontes]] and in the port of [[Ŋołtʻokeq]]. The nation also has one of the highest fertility rates in all of Kalrania, currently sitting at an average of 2.7 across all sapient species, the highest being native humans at 3.| and the lowest being foreign nationals at just 2.4, with values having stabilized since 2010 and expected to hit a universal of 2.5 by 2050.


The nation is a host to at least seven different sapient species, with the Dze forming the majority at 92.5% of the population, followed by humans at 3.5% and then by kemonomimi with 1.9%, with iktah, elves, dwarfes and tori forming the bulk of the remaining population. Much of these populations have been newcomers, arriving as early as the 1940's, with foreign nationals in Ŋołtʻokeq starting to supplant native mannish groups as the majority within the species in the census.
The nation is a host to a diverse array of at least nine different sapient species, with the Dze forming the majority at 86.8% of the population, followed by humans at 4.9% and then with a combined 8.3% by kemonomimi, ryu, iktah, dwarfes, naacali and tori, who form the bulk of the remaining population. Many of these populations have been newcomers, arriving as early as the 2000's, with foreign human nationals in Ŋołtʻokeq starting to supplant native mannish groups as the majority within the species in the census by 2012, now being almost 33% larger in number as migration keeps growing. The diversity of sapient species of the confederation is due to either the antiquity of these or the product of the confederation's policy on migration, specially towards the bustling port of Ŋołtʻokeq.
 
In the case of the Ryu, there is a documented population of Longinids migrating from the mainland from around 9,000 a.C, who turned to Pastoralism as they encountered Chalcolithic dzeii cultures; while Kemonomimi are much later arrivals to the continent, from the 3rd Millenium a.C, who would slowly coalesce close to the borders of Polykarya and be fully integrated by the Confederation by the early 21st century a.E. The last species to arrive in large numbers, the [[Naacali]], would arrive as refugees during the forceful removal from their native islands by the nation of [[Otyken]] in the year 2020, settling in small numbers in Ŋołtʻokeq, but primarily being settled in the port of [[Ŋiikʻtṡi]], built in the southern edges of the Confederation on a climate more suited for the tropical species.
===Languages===
===Languages===
{{main|Languages of Dzeia}}
{{main|Languages of Dzeia}}
There are more than 150 languages spoken in the Dze Confederation, most of these belonging to the Dzenic Languages and some other smaller families spoken by human groups; another thing to note is the [[Old Liturgicals|Lingua Francas]] spoken between people of different groups, of which the most widely used is [[Old Dze]] which is also the national language for administration. Most Dze are at the very least bilingual, learning their native tongue, one of the Old Liturgicals and sometimes Old Dze or other languages; most shamans and tʻaaniq are trilingual and further, as they are responsible with interacting with outside peoples the most, the first Tsotʻaan of the modern confederation, [[Tsotʻaan Xanaaq̇ut|Xanaaq̇ut]], was reported to know eight languages fluently. This is due to the Dze's innate ability for language learning, aided by their superb hearing and vocal abilities as well as their natural curiosity.
There are more than 150 languages spoken in the Dze Confederation, most of these belonging to the Dzenic Languages and some other smaller families spoken by human groups; another thing to note is the [[Old Liturgicals|Lingua Francas]] spoken between people of different groups, of which the most widely used is [[Khunul]] which is also the national language for administration. Most Dze are at the very least bilingual, learning their native tongue, one of the Old Liturgicals and sometimes Khunul or other languages; most shamans and tʻaaniq are trilingual and further, as they are responsible with interacting with outside peoples the most, the first Tsotʻaan of the modern confederation, [[Tsotʻaan Xanaaq̇ut|Xanaaq̇ut]], was reported to know eight languages fluently. This is due to the Dze's innate ability for language learning, aided by their superb hearing and vocal abilities as well as their natural curiosity.


These days Dzenic languages, as well as all mannish languages inside the Confederation, are written in scripts derived from the [[Moonblade script]], an alphabet originally made ten millenia ago for the old dze language, or from variations of the [[Old Jhu script]] in the case of some mannish languages.
These days Dzenic languages, as well as all mannish languages inside the Confederation, are written in scripts derived from the [[Moonblade script]], an alphabet originally made ten millenia ago for the Khunul language, or from variations of the [[Old Jhu script]] in the case of some mannish languages. Most languages in Dzeia form part of the [[Hisui sprachbund|Hisui Sprachbund]].
===Religion===
===Religion===
{{main|Religion in Dzeia}}
{{main|Religion in Dzeia}}
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==Government and politics==
==Government and politics==
{{main|Politics of Dzeia}}
{{main|Politics of Dzeia}}
The Dze rule themselves in a Semi-executive Constitutional Monarchy, with the central figure of the [[Tsotʻaan]], who is elected for life during one of the [[Tsodzuńńi|Great Meetings]] held annually at the Leaf Lance Valley; these meetings are held by the tsotʻaan and the 153 [[Tʻaan|tʻaaniq]] of each clan. When a tsotʻaan dies, the Great Meeting elects amongst the most worthy of candidates, usually from the direct family of the last tsotʻaan, which are valued in their worth by their intelligence, strength and craftsmanship, with whoever excells the most at these three categories being elected, be it man or woman. The current tsotʻaan, [[Tsotʻaan Łʻysxalx̣|Łʻysxalx̣]], was chosen after the passing of his mother, [[Tsotʻaan Ł̣utʻtońat|Ł̣utʻtońat]], in 1998 through the right of heritage and duel to first blood.
The Dze rule themselves in a Semi-executive Constitutional Monarchy, with the central figure of the [[Tsotʻaan]], who is elected for life during one of the secretive [[Tsodzuńi|Great Meetings]] held annually at the Leaf Lance Valley; these meetings are held by the tsotʻaan and the 161 [[Tʻaan|tʻaan]] of each clan. When a tsotʻaan dies, the Great Meeting elects amongst the most worthy of candidates, usually from the direct family of the last tsotʻaan, which are valued in their worth by their intelligence, strength and craftsmanship, with whoever excells the most at these three categories being elected, be it man or woman. The current tsotʻaan, [[Tsotʻaan Łʻysxalx̣|Łʻysxalx̣]], was chosen after the passing of his mother, [[Tsotʻaan Ł̣utʻtońat|Ł̣utʻtońat]], in 1998 through the right of heritage and duel to first blood.


Since the year 1998, the Tsotʻaan also has the power to name the [[Politics of Dzeia#Cabinet|Seven Overseers]], which function in the same manner as a cabinet and who remain in power until resigning or replacing. Of these the most relevant are [[Ministry of Foreign Affairs|Foreign Affairs]], [[Ministry of Economy and Development (Dzeia)|Economy]], [[Ministry of Justice and Internal Affairs (Dzeia)|Justice]] and [[Ministry of Defense (Dzeia)|Defense]].
Since the year 1998, the Tsotʻaan also has the power to name the [[Politics of Dzeia#Cabinet|Seven Overseers and Ministers]], which function in the same manner as a cabinet and who remain in power until they resign or are replaced. Of these the most relevant are [[Ministry of Foreign Affairs (Dzeia)|Foreign Affairs]], [[Ministry of Economy and Development (Dzeia)|Economy]], [[Ministry of Justice and Internal Affairs (Dzeia)|Justice]] and [[Ministry of Defense (Dzeia)|Defense]].
===Foreign relations===
===Foreign relations===
{{main|Foreign relations of Dzeia|List of diplomatic missions of Dzeia}}
{{main|Foreign relations of Dzeia|List of diplomatic missions of Dzeia}}
Once a reclusive and isolationist nation, during the late 1950's the confederation began to open up to the world, joining [[Radiant Entente of Kalrania|REK]] in 1961 up until it was dissolved in 2010, to then join the [[Northern Commonwealth|NC]] the same year, as well as partaking in a number of economic endeavours with many countries, being one of the founding members of the [[Kalranian League of Nations|KLoN]]. The nation's main diplomatic focus has been to maintain as many stable trade relations as possible to propel its economy, while being able to remain relatively free of diplomatic entanglement. The nation also holds individual mutual defense alliances with the nations of [[Il-Saakan]] and [[Owlet]].
Once a reclusive and isolationist nation, during the late 1950's the confederation began to open up to the world, joining [[Radiant Entente of Kalrania|REK]] in 1961 up until it was dissolved in 2010, to then join the [[Northern Commonwealth|NC]] the same year, as well as partaking in a number of diplomatic endeavours with many countries, being one of the founding members of the [[Kalranian League of Nations|KLoN]]. The nation's main diplomatic focus has been to maintain as many stable trade relations as possible to propel its economy, while being able to remain relatively free of diplomatic entanglement.
 
The nation also is a founding member of the [[Thousand Arrows]] alliance, alongside [[Great Xing|Xing Dynasty]], [[Il-Saakan]] and [[Khali'tur]]. Lastly, it holds a separate, individual, mutual defense alliance with the [[Owlet]] Enclave and has a deep military cooperation with the nation of [[Brennus]].
===Military===
===Military===
{{main|Dzeii Armed Forces}}
{{main|Dzean Armed Forces}}
Enjoying a period of relative peace for 50 years after unification, the Confederation would find itself partaking in many wars to defend its allies, both in and outside of REK, such as the [[Iktah War]], the [[4th Outer Union Civil War]], the [[Khaganate Wars]], or the [[War of Heavenly Reclamation]], while also using it's [[Dzeii Peacekeeping and Humanitarian Effort Legion|peacekeeping forces]] to send relief to civilian populations in conflicts such as the [[Baltocarpathian Civil War]], as well as assist in the post-war rebuilding efforts in the Il-Saakan Kingdom and in the [[Great Xing|Xing Dynasty]].
Enjoying a period of relative peace for 50 years after unification, the Confederation would find itself partaking in many wars to defend its allies, both in and outside of REK, such as the [[Iktah War]], the [[4th Outer Union Civil War]], the [[Khaganate Wars]], or the [[War of Heavenly Reclamation]], while also using it's [[Dzeii Peacekeeping and Humanitarian Effort Legion|peacekeeping forces]] to send relief to civilian populations in conflicts such as the [[Baltocarpathian Civil War]], as well as assist in the post-war rebuilding efforts in the Il-Saakan Kingdom and in the Xing Dynasty.
 
The nation follows a doctrine of quality over quantity, given its small population, and armed forces specialized in fighting in non-urban enviroments, which are the most predominant in the country.
===Legal system===
===Legal system===
{{main|Judiciary of Dzeia}}
{{main|Judiciary of Dzeia}}
The '''Judiciary of Dzeia''' is made of a three-tiered, court system, with each tribe having it's own first instance court to judge via a Lawseer, an apellate court in the provincial level and the court of last resort in Łʻysxḿoˮniq at the [[Supreme Court of Dzeia]]. Matters of Law and proposed changes to it are discussed in the anually held Great Meetings, with the [[Ministry of Justice and Internal Affairs (Dzeia)#List of overseers|Overseer of Law]], appointed by the Tsotʻaan, acting as the representative of the Council of Laws, which nominates judges and approves the changes proposed at the Great Meetings.
The '''Judiciary of Dzeia''' is made of a three-tiered, court system, with each tribe having it's own first instance court to judge via a Lawseer, an apellate court in the provincial level and the court of last resort in Łʻysxḿoˮniq at the [[Supreme Court of Dzeia]]. Matters of Law and proposed changes to it are discussed in the anually held Great Meetings, with the [[Ministry of Justice and Internal Affairs (Dzeia)#List of overseers|Overseer of Law]], appointed by the Tsotʻaan, acting as the representative of the Council of Laws, which nominates judges and approves the changes proposed at the Great Meetings.
===Administrative divisions===
===Administrative divisions===
{{main|Provinces of Dziea|Districts of Dzeia}}
{{main|Provinces of Dzeia|Districts of Dzeia}}
The Confederation is divided into 152 [[Provinces of Dzeia|Xuŋxł]], meaning clan, and subdivided into over 400 [[Districts of Dzeia|Sʻaaq]], meaning arrow. Each clan represents a distinct ethnic group within the confederation, the last change to the system being in 2007 with the addition of the [[Torikh Province|Tori]] clan, however most of these have stopped being ethnically homogenous, as the borders have been mostly unchanged since 1906 and, as such, the populations have slowly begun to drift away from the borders. Each sʻaaq used to represent a tribe within the clan, though in modern times the district is more of a guide on where certain nomadic families may be found, rather than an indication of tribal alliegance proper.
The Confederation is divided into 155 [[Provinces of Dzeia|Xuŋxł]], meaning clan, and subdivided into over 400 [[Districts of Dzeia|Sʻaaq]], meaning arrow. Each clan represents a distinct ethnic group or species within the confederation, the last change to the system being in 2020 with the addition of the [[Naacali Province|Naacali]] clan, however plans are made for the creation of a potential clan for the [[Inexoryaban exile#Dzeia|Inexoryaban refugees]]; most of these have stopped being ethnically homogenous, as the borders have been mostly unchanged since 1906 and, as such, the populations have slowly begun to drift away from the borders. Each sʻaaq used to represent a tribe within the clan, though in modern times the district is more of a guide on where certain nomadic families may be found, or simple subdivisions of urban areas, rather than an indication of tribal alliegance proper.
===Major cities===
===Major cities===
{{Main|List of cities in Dzeia}}
{{Main|List of cities in Dzeia}}
Around 5-8% of the nation lives in permanent settlements, most notably from the human, kemonomimi, iktah and dwarven species, as well as all of the nation's sprites being settled, though those are not counted in the census.
Around 25% of the nation lives in permanent settlements, most notably from the human, kemonomimi, iktah and dwarven species, as well as all of the nation's sprites being settled, though those are not counted in the main census. Since 2009 the number of dze who choose to settle in cities has increased exponentially, with over 60% of the species expected to be settled in cities by 2050, as opposed to choosing a nomadic lifestyle.
{{Largest cities
{{Largest cities
| country      = Dzeia
| country      = Dzeia
| kind        = settlements
| kind        = settlements
| stat_ref    = 2010
| stat_ref    = 2022
| div_name    = Clan
| div_name    = Clan


|city_1 = Ŋołtʻokeq | div_1 = Ŋołtʻokeq Autonomous Province{{!}}Ŋołtʻokeq | pop_1 = 194,964 | img_1 = Ŋołtʻokeq Port.png
|city_1 = Ŋołtʻokeq | div_1 = Ŋołtʻokeq Autonomous Province{{!}}Ŋołtʻokeq | pop_1 = 233,017 | img_1 = Ŋołtʻokeq Port.png
|city_2 = Łʻysxḿoˮniq | div_2 = Łʻysxḿoˮniq  | pop_2 = 73,820 | img_2 =  
|city_2 = Łʻysxḿoˮniq | div_2 = Łʻysxḿoˮniq  | pop_2 = 91,739 | img_2 =  
|city_3 = Träkyo | div_3 = Näru Province{{!}}Näru | pop_3 = 62,428 | img_3 =
|city_3 = Träkyo | div_3 = Näru Province{{!}}Näru | pop_3 = 72,628 | img_3 =
|city_4 = Myön Drak | div_4 = Mön Province{{!}}Mön | pop_4 = 61,936 | img_4 =
|city_4 = Myön Drak | div_4 = Mön Province{{!}}Mön | pop_4 = 68,820 | img_4 =
|city_5 = Adḥurza | div_5 = Ṭerum Province{{!}}Ṭerum | pop_5 = 61,310
|city_5 = Adḥurza | div_5 = Ṭerum Province{{!}}Ṭerum | pop_5 = 65,732
|city_6 = Darθuzðe | div_6 = Aġarrθuz Province{{!}}Aġarrθuz | pop_6 = 57,534
|city_6 = Darθuzðe | div_6 = Aġarrθuz Province{{!}}Aġarrθuz | pop_6 = 63,914
|city_7 = Gwalagh | div_7 = Garuch Province{{!}}Garuch | pop_7 = 48,621
|city_7 = Gwalagh | div_7 = Gwarnek Province{{!}}Gwarnek | pop_7 = 57,973
|city_8 = Skarios | div_8 = Rhotoi Province{{!}}Rhotoi | pop_8 = 39,426
|city_8 = Skarios | div_8 = Rhotoi Province{{!}}Rhoztoi | pop_8 = 45,819
|city_9 = Gamilnâlan | div_9 = Zigiltarâg Province{{!}}Zigiltarâg | pop_9 = 28,592
|city_9 = Gamilnâlan | div_9 = Zigiltarâg Province{{!}}Zigiltarâg | pop_9 = 33,942
|city_10 = Seetan | div_10 = Bagawa Province{{!}}Bagawa | pop_10 = 23,173
|city_10 = Tugoka | div_10 = Näru Province {{!}}Näru | pop_10 = 27,143
|city_11 = Tugoka | div_11 = Näru Province {{!}}Näru | pop_11 = 17,936
|city_11 = Ŋiikʻtṡi | div_11 = Naacali Province{{!}}Naacali | pop_11 = 25,836
|city_12 = Ngyur Drak | div_12 = Mön Province{{!}}Mön | pop_12 = 17,301
|city_12 = Seetan | div_12 = Bagawa Province{{!}}Bagawa | pop_12 = 23,173
|city_13 = Lo leu | div_13 = Nyen Province{{!}}Nyen | pop_13 = 16,774
|city_13 = Ngyur Drak | div_13 = Mön Province{{!}}Mön | pop_13 = 22,757
|city_14 = Ṭahhawad | div_14 = Ṭerum Province{{!}}Ṭerum | pop_14 = 15,623
|city_14 = Nakashi | div_14 = Shinkokyo Province{{!}}Shinkokyo | pop_14 = 21,932
|city_15 = Nakashi | div_15 = Shinkokyo Province{{!}}Shinkokyo | pop_15 = 13,027
|city_15 = Lo leu | div_15 = Nyen Province{{!}}Nyen | pop_15 = 21,464
|city_16 = Ul-fawa | div_16 = Ṭerum Province{{!}}Ṭerum | pop_16 = 12,891
|city_16 = Ṭahhawad | div_16 = Ṭerum Province{{!}}Ṭerum | pop_16 = 19,281
|city_17 = Thorai | div_17 = Rhotoi Province{{!}}Rhotoi | pop_17 = 12,553
|city_17 = Ul-fawa | div_17 = Ṭerum Province{{!}}Ṭerum | pop_17 = 17,399
|city_18 = Gauros | div_18 = Garuch Province{{!}}Garuch | pop_18 = 11,820
|city_18 = Thorai | div_18 = Rhotoi Province{{!}}Rhotoi | pop_18 = 14,505
|city_19 = Parangdai | div_19 = Bagawa Province{{!}}Bagawa | pop_19 = 9,735
|city_19 = Gauros | div_19 = Garuch Province{{!}}Garuch | pop_19 = 13,862
|city_20 = Iisperitʼqʼe | div_20 = Shinkokyo Province{{!}}Shinkokyo | pop_20 = 6,372
|city_20 = Parangdai | div_20 = Bagawa Province{{!}}Bagawa | pop_20 = 12,498
}}
}}
==Economy==  
==Economy==  
Line 268: Line 266:
Economic activity in the Dze Confederation has long been based on herding and agriculture, although mining and luxury goods have begun to emerge as the main drivers of industrial production. Once a producer of raw materials, ever since 1989 the nation has quickly began to transition to an industrial economy, with nearly a half of its GDP being from the beverage, jewlery, furniture and, specially, textile industries, with a quarter originating from the mining sector.
Economic activity in the Dze Confederation has long been based on herding and agriculture, although mining and luxury goods have begun to emerge as the main drivers of industrial production. Once a producer of raw materials, ever since 1989 the nation has quickly began to transition to an industrial economy, with nearly a half of its GDP being from the beverage, jewlery, furniture and, specially, textile industries, with a quarter originating from the mining sector.


Dzeia is ranked as a lower-middle-income economy, with around 7.4% of people living on less than 3.20₼ a day, which is qualified as "extreme poverty", and around 29.3% lives with less than 7.25₼ a day, which is below the national poverty line. Despite this, the nation has been able to pull out up to 6 million people out of this line since 1989 and aims to lower these figures to 0% and 10% by 2020, respectively.
Dzeia is ranked as a lower-middle-income economy, with around 8.2% of people living on less than 3.20₼ a day back in 2010, which was qualified as "extreme poverty", and currently around 8.9% lives with less than 7.25₼ a day, which is below the national poverty line. Despite this, the nation has been able to pull out up to 6 million people out of this line since 1989 and was able to eliminate extreme poverty by 2022, though it is yet to fully lift all of the population into middle-income status.


After 1989, a mass of foreign investment, the development of native industries and the railway boom, there was sustained double-digit growth for a decade between 1995 and 2005, stabilizing around 4-8% by 2006 and expected to remain there until 2020, with the nation passing several economic reforms that are aimed to sustain the levels of growth and prevent it from imploding or contracting as investment is overtaken by production. The nation has begun to struggle in the past years with reducing inflation below 4.5%, a goal it aimed to do by 2007, and has been forced to underspend during many years to allow for a budget surplus to serve as monetary reserves due to the nation's small economy. The [[Łʻysxḿoˮniq Stock Exchange|Łʻysxḿoˮniq]] and [[Ŋołtʻokeq Stock Exchange|Ŋołtʻokeq]] Stock Exchanges are some of the smallest in the world by market capitalisation, with a combined 536 companies listed in 2010.
After 1989, a mass of foreign investment, the development of native industries and the railway boom, there was sustained double-digit growth for a decade between 1995 and 2005, stabilizing around 4-8% by 2006 and expected to remain there until 2020, with the nation passing several economic reforms that are aimed to sustain the levels of growth and prevent it from imploding or contracting as investment is overtaken by production. The nation struggled at the start of the century with reducing inflation below 4.5%, a goal it aimed to do by 2007, and was forced to underspend during many years to allow for a budget surplus to serve as monetary reserves due to the nation's small economy, by 2020, however, the nation would finally stabilize inflation between 2-3% annually and has been able to spend freely without making cuts to avoid the expansion of national debt.


The economy would suffer a major recession in 2011, having experienced previous hardships between 2006 and 2009, followed by a period of stagnation and slow rebuilding; since 2014, the nation has been able to sustain a 2% annual growth rate and is expected to fully recover by 2020.
The [[Łʻysxḿoˮniq Stock Exchange|Łʻysxḿoˮniq]] and [[Ŋołtʻokeq Stock Exchange|Ŋołtʻokeq]] Stock Exchanges, although considered some of the smallest in the world by market capitalisation, with a combined 1,262 companies listed in 2022, have been expanding massively since 2010, almost tripling the amount of companies since.
 
The economy would suffer a major recession in 2011, having experienced previous hardships between 2006 and 2009 due to various conflicts and the well-expected fall from two digit growth, followed by a period of stagnation and slow rebuilding; between 2014 and 2018, the nation was able to sustain a 2% annual growth rate and has experienced 3-4% annual growth since then, with the nominal GDP expected to reach 100 billion by 2030.
===Mining===
===Mining===
{{main|Mining in Dzeia}}
{{main|Mining in Dzeia}}
Minerals represent about 40% of Dzeia's exports monetarily, down from 97% in 1989, while having increased by 15% in tonnes exported. Fiscal revenues from mining represent 14% of the government's annual income, with around 1,000 licenses awarded to native companies. The industry has seen a massive rise as the nation's vast deposits of Platinum, Tin, Copper, Iron and Rare Earth Metals have caught the interest of many nations worldwide; one obstacle however has been the nation's refusal to employ surface mining due to its enviromental protection laws, however it has gone for a two step process in where small scale pit mining of a deposit takes place, to then be taken over by underground mining with the usage of machinery such as insectoid drones from [[Distanic Confederacy|Distan]].
Minerals represent about 35% of Dzeia's exports monetarily, down from an astonishing 90% in 1989, while having increased by 25% in tonnes exported. Fiscal revenues from mining represent 17% of the government's annual income, with around 1,000 licenses awarded to native companies since 1990. The industry has seen a massive rise as the nation's vast deposits of Platinum, Tin, Copper, Iron and Rare Earth Metals have caught the interest of many nations worldwide; one obstacle however has been the nation's refusal to employ surface mining due to its enviromental protection laws, however it has gone for a two step process in where small scale pit mining of a deposit takes place, to then be taken over by underground mining with the usage of machinery such as insectoid drones, originally from [[Distanic Confederacy|Distan]] but now developed locally.


Artisanal mining is also widely practiced, with many deposits seeing the extraction by locals throughout the confederation, with state subsidies to provide tools and refining equipment to artisanal miners, who generally work seasonally while also partaking in agriculture or husbandry. It is estimated that there are over 200,000 artisanal miners across the nation, most of whom have banded under the [[Dzean Miner Guild|Kʻatłʻonoq]] to increase profits and provide a method to compete with the larger companies.
Artisanal mining is also widely practiced, with many deposits seeing the extraction by locals throughout the confederation, with state subsidies to provide tools and refining equipment to artisanal miners, who generally work seasonally while also partaking in agriculture or husbandry. It is estimated that there are over 200,000 artisanal miners across the nation, most of whom have banded under the [[Dzean Miner Guild|Kʻatłʻonoq]] to increase profits and provide a method to compete with the larger companies. Once allowed to extract wherever, the government enacted a law in 1993 where artisanal miners were given designated locations for extraction to avoid the mass appearance of potholes and restrict mining pollution to areas where it can be contained.
===Agriculture===
===Agriculture===
{{main|Agriculture in Dzeia}}
{{main|Agriculture in Dzeia}}
Agriculture in Dzeia constitutes around 20% of the nation's gross domestic product and employs slightly over half of the workforce. However, the high-altitude of much of the nation, the mountainous terrain, long winters and high fluctuation in temperature have hindered the development of agriculture, with 85% of the sector's net worth being in Animal Husbandry. With around 70% of the nation being employed as pasture grounds and only 1.5% of the population employed in cropping, the sector is mostly focused around providing the raw materials, such as wool and hides, to the industrial sector. Around 0.5% of the population is also employed in fishing, though it is mostly for local consumption.
Agriculture in Dzeia constitutes around 15% of the nation's gross domestic product and employs slightly over half of the workforce. However, the high-altitude of much of the nation, the mountainous terrain, long winters and high fluctuation in temperature have hindered the development of agriculture, with 80% of the sector's net worth being in Animal Husbandry. With around 70% of the nation being employed as pasture grounds and only 7.5% of the population employed in cropping, the sector is mostly focused around providing the raw materials, such as wool and hides, to the industrial sector, though the government has enacted plans to expand the nation's agricultural sector since 2008, increasing its size and output fivefold since that year, allowing the nation to comfortably export food abroad without compromising food security. Around 0.5% of the population is also employed in fishing, though it is mostly for local consumption.
===Industry===
===Industry===
{{main|Industry of Dzeia}}
{{main|Industry of Dzeia}}
A rising sector in the Dzeian economy, the most prominent export industry in the country are, by far, the luxury goods industries, such as fine textiles, liquor and jewlery, whilst the most prominent industries for internal consumption are regular textiles, furniture, raw good processing and dairy, all of which account for over 65% of the nation's gross domestic product, however employing around a third of the workforce. The industry of the nation, despite being quite old, was not expanded upon until the 1980's, until reforms made during the latter years of Tsotʻaan Ł̣utʻtońat's reign and the massive pouring of international investment led to the Boom of 95-05, in where the industrial sector specially grew massively in output and scale.
A rising sector in the Dzeian economy, the most prominent export industries in the country are, by far, the luxury goods industries, such as fine textiles, liquor and jewlery, whilst the most prominent industries for internal consumption are regular textiles, furniture, raw good processing and dairy, all of which account for over 65% of the nation's gross domestic product, however employing around a third of the workforce. The native, individual-scale industry of the nation, despite being quite old, was not expanded upon until the 1980's, until reforms made during the latter years of Tsotʻaan Ł̣utʻtońat's reign and the massive pouring of international investment led to the Boom of 95-05, in where the industrial sector specially grew massively in output and scale, branching out into the steel-making, machinery, specifically small arms manufacturing, and railways.
 
During the 2010's, the nation would also expand its industry to encompass its first heavy machinery plants, though these are yet to achieve a level of production to compete abroad, dedicating itself to national demand, and would begin the steps towards native heavy weapons design and manufacture.
==Infrastructure==
==Infrastructure==
===Communications===
===Communications===
{{main|Telecommunications in Dzeia}}
{{main|Telecommunications in Dzeia}}
Telecommunications in Dzeia face unique challenges. As both one of the most sparsely populated nation on the planet, and the one with the highest concentration of nomads, it has been difficult for many traditional ITC companies to take root in the nation, with the dze themselves mostly clinging to [[Qiŋul|silent speech]] for long-distance communication, either with just their voice or the help of amplifying horns. Nevertheless, landline technologies do follow railway lines into the nation's settlements, mostly concentrated in Ŋołtʻokeq, while wireless technologies have proliferated amongst nomads as part of the nation's "Words in the Air" programme; postal services are provided by state-owned [[DzePost]] and 17 other licensed operators.
Telecommunications in Dzeia face unique challenges. As both one of the most sparsely populated nation on the planet, and the one with the highest concentration of nomads, it has been difficult for many traditional ITC companies to take root in the nation, with the dze themselves mostly clinging to [[Qiŋul|silent speech]] for long-distance communication, either with just their voice or the help of amplifying horns. Nevertheless, landline technologies do follow railway lines into the nation's settlements, mostly concentrated in Ŋołtʻokeq and Łʻysxḿoˮniq, while wireless technologies have proliferated amongst nomads as part of the nation's "Words in the Air" programme; postal services are provided by state-owned [[DzePost]] and 17 other licensed operators.
===Energy===
===Energy===
{{main|Energy in Dzeia}}
{{main|Energy in Dzeia}}
The nation's electricity consumption in 2010 was 7.71 TWh, whilst the energy production of the nation was estimated at 6.52 TWh, mostly provided by nuclear and wind power, though natural gas, which is exclusively imported, also forms an important block in the energy sector, specially for heating in the nation's cities. The nation has long aimed to achieve energy independence and has set plans in motion to achieve such by 2025, while also looking for ways to become fully renewable around the same year.
The nation's electricity consumption in 2022 was 8.97 TWh, whilst the energy production of the nation was estimated at 9.13 TWh, mostly provided by nuclear and wind power, though natural gas, which is exclusively imported, also forms an important block in the energy sector, specially for heating in the nation's cities. The nation had long aimed to achieve energy independence, achieving it in 2021 with the construction of its second nuclear plant.
===Transportation===
===Transportation===
{{main|Transportation in Dzeia}}
{{main|Transportation in Dzeia}}
The nation is famous worldwide for its refusal to use asphalt roads, relying exclusively on railways for inland transportation; dotted with several conventional, as well as a few HSR, lines, spanning over 10,000km worth of rail tracks, the nation has stations in every settlement, of which there are relatively few, as well as links to most of the nation's mining areas to facilitate transport. Nevertheless, there are minor stone roads connecting the villages of [[Shinkokyo]] and settlements in the human clans.
The nation is famous worldwide for its lack of expansive railway networks, relying almost exclusively on railways for inland transportation; dotted with several conventional lines, spanning over 20,000km worth of rail tracks, the nation has stations in every settlement with over 1,000 people, as well as links to most of the nation's mining areas to facilitate transport, the nation began the construction of a High-Speed Railway network, planned to be over 10,000km by 2040. Despite this, the usage of roads has begun to become more commonplace as the population sedentarizes, with over 1,000km of paved roads dotted around the country, with an unknown amount of rural, gravel roads connecting numerous localities in several clans.
 
Despite the nation's historical dislike for airplanes, airports were built in [[Tsotʻaan Xanaaq̇ut Airport|Łʻysxḿoˮniq]] and [[Porizhovka Airport|Ŋołtʻokeq]], both finished by 2019, which provide services for foreign diplomats, workers and exchange students. The nation also has several Starskiff Ports dotted around the nation, most of them being in the mountainous regions of the country, which operate [[Starskiff|Starskiffs]] bought from [[Xing]], with [[DTA Airlines]] being the national operator of much of these machines.


Despite the nation's historical dislike for airplanes, plans for airports at Łʻysxḿoˮniq and Ŋołtʻokeq, to be finished by 2025, have been drafted in order to allow for the quick transport of people, specially diplomats and academics should they want it. The nation does, however, have several Starskiff Ports dotted around the nation, most of them being in the mountainous regions of the country, which operate [[Starskiff|Starskiffs]] bought from [[Da Xing]], with [[DTA Airlines]] being the national operator of much of these machines. Due to the nation's ban on cars and trucks, all transport inside the cities is either by foot or through public transport, mostly in the forms of trams, metros, buses and taxis. There's also a small ferry transport business that operates in some of the larger bodies of water of the confederation, being exclusively traditional wooden watercraft used mostly for the transport of light goods.
Due to the nation's ban on cars and trucks between 1979 and 1986, almost all transport inside the cities, or to rural areas when railway is not available, is either by foot or through public transport, mostly in the forms of trams, metros, buses and taxis. After 1986, however, limited private ownership of cars was made legal, though CUVs remain the most popular form of vehicles, with a 87% of all cars owned in the country being a CUV, of which most are used by families for interurban travel. There's also a small ferry transport business that operates in some of the larger bodies of water of the confederation, being exclusively traditional wooden watercraft used mostly for the transport of light goods.
===Education===
===Education===
{{main|Education in Dzeia}}
{{main|Education in Dzeia}}
After the unification of the country by Tsotʻaan Xanaaq̇ut in 1906, a nationwide program to teach kids how to write was established in cooperation with the nation's shamans and scholars, which led to illiteracy being virtually eliminated by the end of his reign in 1964. Asides that, however, little was done to create systems of primary and secondary education, with guilds and initiation into roles such as that of shaman being the only way to acquire knowledge outside what was strictly necessary for the tribe and clan.
After the unification of the country by Tsotʻaan Xanaaq̇ut in 1906, a nationwide program to teach young people how to write was established in cooperation with the nation's shamans and scholars, which led to infantile illiteracy being virtually eliminated by the end of his reign in 1964. Asides that, however, little was done to create systems of primary and secondary education, with guilds and initiation into roles such as that of shaman being the only way to acquire knowledge outside what was strictly necessary for the tribe and clan. Adult illiteracy, specially in prevalently-nomadic areas, remains a challenge yet fully conquered.


In 1960, at the tail end of his reign, Xanaaq̇ut would initiate the creation of an eight-year primary education system, however it would be one of the reforms stopped by his daughter, Ł̣utʻtońat, until 1980, where it would be changed to a ten-year program and, finally, a twelve-year program by 1990. Secondary education was strictly restricted to the [[Institute of Dzeii and Artic Research|IDAR]], located in Ŋołtʻokeq, until 1980 when proper universities were created out of the [[Guild Initiation Rites]] that the nation possessed, some for over two milennia, in Łʻysxḿoˮniq, as well as the [[University of Ŋołtʻokeq|UoN]] being finished in 1983.
In 1960, at the tail end of his reign, Xanaaq̇ut would propose the creation of an eight-year primary education system, however it would be one of the reforms stopped by his daughter, Ł̣utʻtońat, until 1980, where it would be changed to a ten-year program and, finally, a twelve-year program by 1990. Secondary education was strictly restricted to the [[Institute of Dzeii and Artic Research|IDAR]], located in Ŋołtʻokeq, until 1980 when proper universities were created out of the [[Guild Initiation Rites]] that the nation possessed, some for over two milennia, [[Astral University of Łʻysxḿoˮniq|in Łʻysxḿoˮniq]], as well as the [[University of Ŋołtʻokeq|UoN]] being finished in 1983. Every settlement in the nation is, by law, required to have a school with grades 1-12, as well as a kindergarten, to provide nearby nomadic families with education.


As of 2010, universities across the nation enroll over 5,000 students yearly, with over three in five dzeian youths choosing to pursue higher education. Since 2003 the nation has instituted a program to teach {{wp|English language|Common}} in all schools in grades 11-12 as an optative course for those wishing to work in fields such as International Relations, Engineering, Mining or the Military; such an effort is due to the nationwide reluctance to teach foreigners their local languages, leading to the Confederation choosing to learn Common instead.
As of 2022, universities across the nation enroll over 5,000 students yearly, with over three in five dzeian youths choosing to pursue higher education, with national universities excelling in the fields of Linguistics, Medicine, Bioengineering and Railway Engineering. Since 2003 the nation has instituted a program to teach {{wp|English language|Common}} in all schools in grades 11-12, expanded to grades 8-10 in 2018, as an optative course for those wishing to work in fields such as International Relations, Engineering, Mining or the Military; such an effort is due to the nationwide reluctance to teach foreigners their local languages, leading to the Confederation choosing to teach its people Common instead, with optional courses in {{wp|French language|Brennic}}, [[Etrian]] and {{wp|Mandarin chinese|Yan}} available in grades 11-12, with further, specialized, courses offered in all universities.
===Health===
===Health===
{{main|Health in Dzeia}}
{{main|Health in Dzeia}}
Modern Dzeia has inherited a rich array of traditional medicinal practices, as well as developed a solid modern health infrastructure with the aid of many nations during the 80's and 90's, being noted to have "strong health indicators, in spite of low per capita incomes and thanks, in part, to the nation's commitment on matters of healthcare and a national culture leaning towards good health", with infant mortality and life expectancy being on average quite high compared to nations of similar GDP per capita.
Modern Dzeia has inherited a rich array of traditional medicinal practices, as well as developed a solid modern health infrastructure with the aid of many nations during the 80's and 90's, being noted to have "strong health indicators, in spite of low per capita incomes and thanks, in part, to the nation's commitment on matters of healthcare and a national culture leaning towards good health", with infant mortality and life expectancy being on average quite high compared to nations of similar GDP per capita.


Problems remain, however, with the ease of acquisition of medicine for many nomadic families, many of whom don't live near settlements. A solution to this has been the creation of mobile hospitals with the aid of shamans to work in cooperation with medics, which would reduce the distance and time constraints that nomads have with access to healthcare nationwide.
Problems remain, however, with the ease of acquisition of medicine for many nomadic families, many of whom don't live near settlements. A solution to this has been the creation of mobile hospitals, which would reduce the distance and time constraints that nomads have with access to healthcare nationwide. With the program having been started in 2002, it has seen great success at lowering rural levels of infant mortality, the curing of preventable diseases and the mass vaccination of the population, which is at 91.21% as of 2022.
==Culture==
==Culture==
{{main|Culture of Dzeia}}
{{main|Culture of Dzeia}}
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Although a very diverse people, in the confederation there's certain dressing universalities, with most peoples using garments such as kneecap-length over-coats for men and ankle-length dresses for women tied with a sash or belt, though these vary from place to place, with the dze living in desertic regions prefering robes. The area with the most diversity for clothing is with footwear, with most people in the nation using different types of boots or similary outfitted shoes with intricate designs and variants.
Although a very diverse people, in the confederation there's certain dressing universalities, with most peoples using garments such as kneecap-length over-coats for men and ankle-length dresses for women tied with a sash or belt, though these vary from place to place, with the dze living in desertic regions prefering robes. The area with the most diversity for clothing is with footwear, with most people in the nation using different types of boots or similary outfitted shoes with intricate designs and variants.


Headwear is most common in the southern, warmer areas where they are used to cover the head from the heat and sun, whilst in the steppes and some colder areas they are used most commonly in the winter for cover from the wind. Another piece of headwear commonly used are primitive sunglasses, used mostly by clans in the mountains and desert, which are made of finely weaved cloth or reed to protect the eyes in the harshest summers.
Headwear is most common in the southern, warmer areas where they are used to cover the head from the heat and sun, whilst in the steppes and some colder areas they are used most commonly in the winter for cover from the wind. Another piece of headwear commonly used are primitive sunglasses, used mostly by clans in the mountains, arctic areas and desert, which are made of finely weaved cloth or reed to protect the eyes in the harshest summers.
===Family structure===
===Family structure===
The inheritance in a traditional dze family is egalitarian, with each child recieving an equal proportion of their parents' livestock and personal items, however due to the dzeii being nomadic there is little to inherit, whilst in human societies it is common for preference to be given to the eldest child as the inheritor of the household, though this varies from group to group.
The inheritance in a traditional dze family is egalitarian, with each child recieving an equal proportion of their parents' livestock and personal items, however due to the dzeii being nomadic there is little to inherit, whilst in human societies it is common for preference to be given to the eldest child as the inheritor of the household, though this varies from group to group.
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Extreme priority is placed in caring for the young, due to the nation's previously quite high infant mortality, with most cultures having a taboo of naming a child before the age of four due to this phenomenon. Still, most families on average have three children, down from twenty years ago being four.
Extreme priority is placed in caring for the young, due to the nation's previously quite high infant mortality, with most cultures having a taboo of naming a child before the age of four due to this phenomenon. Still, most families on average have three children, down from twenty years ago being four.
===Visual arts===
===Visual arts===
Visual art has been historically created for religious purposes or for the decoration of tents to mark out the individuality of a Dze. Paintings in Dze culture are most recognizable in the [[Ḳawaq]] style, usually done on parchment or animal skins/felt. Of these the most common type and well renowned is the [[Ḿx̣łqułʻ]] or "traditional style". Although most Dze practice different forms of crafts, it is viewed in a positive light to have knowledge in the making of a Ḿx̣łqułʻ, if only for decorative purposes, to mark one's own distinctive identity as a creator of objects. Many dze take delight as well in the decoration of tents with depictions of their ancestors or of daily life and general religious motiffs.
Visual art has been historically created for religious purposes or for the decoration of tents to mark out the individuality of a dze. Paintings in Dze culture are most recognizable in the [[Ḳawaq]] style, usually done on parchment or animal skins/felt. Of these the most common type and well renowned is the [[Ḿx̣łqułʻ]] or "traditional style". Although most Dze practice different forms of crafts, it is viewed in a positive light to have knowledge in the making of a Ḿx̣łqułʻ, if only for decorative purposes, to mark one's own distinctive identity as a creator, something widely regarded to be divinely given to the dze. Many dze take delight as well in the decoration of tents with depictions of their ancestors or of daily life and general religious motiffs.


Other forms of visual artistic expression include weaving, totem-making and pottery designing, practiced with widely across different clans.
Other forms of visual artistic expression include weaving, totem-making and pottery designing, practiced with widely across different clans.
===Architecture===
===Architecture===
{{main|Architecture of Dzeia}}
{{main|Architecture of Dzeia}}
Although the Dze themselves do not build stationary homes, humans within their lands are sometimes sedentary, with unique architecture styles that bear evident influence from Dze tent designs. The most prominent of these is the [[Gyampi Tsak]] style of the [[Mong Lak]] people, designed to inhabit the rainy hills of [[Hammerfall peninsula]] that arose in the early 1st milennium BR.
Although the Dze themselves traditionally do not build stationary homes, humans within their lands are sometimes sedentary, with unique architecture styles that bear evident influence from Dze tent designs. The most prominent of these is the [[Gyampi Tsak]] style of the [[Mong Lak]] people, designed to inhabit the rainy hills of [[Hammerfall peninsula]] that arose in the early 1st milennium AC.


Dze homes are usually called ''x̣eḿt'', a word that has a broad meaning but is generally understood to be a type of tent, which are mostly circular with a dome-shaped roof or entirely dome-shaped with a few variants being more conical in shape. The ''x̣eḿt'' is the foundation for all Dze-inspired arquitecture, such as the [[Khet Tsekh]], and are famous for their quick assemblage time, with three Dze being able to place a ''x̣eḿt'' in two hours. The materials for building a ''x̣eḿt'' are usually an outer layer of felt, a few layers of skins, a wooden frame to support the structure and a padded cover between a wooden base floor with a woolen carpet on top, while human homes are usually built out of wood, stone and sometimes brick depending on the location.
Dze homes are usually called ''x̣eḿt'', a word that has a broad meaning but is generally understood to be a type of tent, which are mostly circular with a dome-shaped roof or entirely dome-shaped with a few variants being more conical in shape. The ''x̣eḿt'' is the foundation for all Dze-inspired arquitecture, such as the [[Khet Tsekh]], and are famous for their quick assemblage time, with three Dze being able to place a ''x̣eḿt'' in two hours. The materials for building a ''x̣eḿt'' are usually an outer layer of felt, a few layers of skins, a wooden frame to support the structure and a padded cover between a wooden base floor with a woolen carpet on top, while human homes are usually built out of wood, stone and sometimes brick depending on the location.
With the start of the modernization process since 1980, the nation has experimented with the merging of the styles of its sedentary peoples with foreign styles, though it is not uncommon to see the smaller towns just being a collection of tent settlements.
===Music and dance===
===Music and dance===
{{main|Music of Dzeia}}
{{main|Music of Dzeia}}
The Dze, due to their vocal abilities, have integrated bitonic singing into overtone, creating a tritonic chant of infrasound and two audible pitches. Combining what the Dze call "[[Qiŋul]]", silent speech, and audible speech they are able to transmit both a mood in the song and to give it an intended effect in its listeners with the silent speech, being the infrasound component and able to have physical effects in those who hear it. The Dze have several variants of fiddles, made of animal gut and hair, whose use ranges from storytelling to every day music, as well as several varieties of drums and flutes. The most famous instruments are the [[Cewq]] drum and the [[Çǫhiq]], [[Miiq]] and [[X̣uhun]] flutes, used by the [[Eastern Dzeii]] peoples, like the Nywan tribes.
The Dze, due to their vocal abilities, have integrated bitonic singing into overtone, creating a tritonic chant of infrasound and two audible pitches. Combining what the Dze call [[Qiŋul]], silent speech, and audible speech they are able to transmit both a mood in the song and to give it an intended effect in its listeners with the silent speech, being the infrasound component and able to have physical effects in those who hear it. The Dze have several variants of fiddles, made of animal gut and hair, whose use ranges from storytelling to every day music, as well as several varieties of drums and flutes. The most famous instruments are the [[Cewq]] drum and the [[Çǫhiq]], [[Miiq]] and [[X̣uhun]] flutes, used by the [[Eastern Dzeii]] peoples, like the Nywan tribes.


The music styles in Dzeia are mostly comprised of {{music|time|3|4}}, {{music|time|4|4}}, {{music|time|5|4}} and {{music|time|7|8}} time signatures, with the most prevalent musical styles being the Long Song, Overtone Singing and a style of music similar to a Taximi. These are usually accompanied by dances in an open circle of which the most famous styles are the [[Ḳnḳał̣uq]] or "rain dance", practiced by the [[Ŋǫłiníí]] people of the cloudspear peninsula, and the "wind dance" practiced by peoples in the greater range and the adjacent valleys.
The traditional music styles in Dzeia are mostly comprised of {{music|time|3|4}}, {{music|time|4|4}}, {{music|time|5|4}} and {{music|time|7|8}} time signatures, with the most prevalent singing styles being the Long Song and Overtone Singing; the prevalence of both complex time signatures and the prevalence of drone harmony in multiple of the musical traditions of the country imply a long standing contact between these. These are usually accompanied by dances in an open circle, one of the most famous styles being the [[Ḳnḳał̣uq]] practiced by the [[Ŋǫłiníí]] people, with sword dancing also being a prevalent form of dancing, specially in community events and for depictions of divine scenes.
 
In the modern day, various Dzean artists have also experimented with a wide range of electronic genres, becoming one of the world's EDM powerhouses, with folk metal and orchestral music also taking a foothold in many areas.
===Cuisine===
===Cuisine===
{{main|Cuisine in Dzeia}}
{{main|Cuisine in Dzeia}}
Dzeii cuisine predominantly consist of meat, dairy and fats with small contributions from wild vegetables and herbs. The most common dish is smoked or salted meats, be it of a land or aquatic animal's meat, thanks to their long spoiling time, however during feasts and events it is much more common to see roasted meats, cooked directly on the spot. Other frequent sights are stews and soups, specially during winter times, which are made as a way to use as little food as possible to feed as many people without exhausting their limited reserves.
Dzeii cuisine predominantly consists of meat, dairy and fats with small contributions from wild vegetables and plants. The most common dish for their species is smoked or salted meats, be it of a land or aquatic animal's meat, thanks to their long spoiling time, however during feasts and events it is much more common to see roasted meats, cooked directly on the spot, with another frequent sight being stews and soups, specially during winter times. Cuisine in the settled populations, such as those of mannish, dwarven, ryu or kemonomimi origin, is much more sophisticated and posseses a greater variety of dishes and ingredients; with the modernization of the country, the increased availability of more varied ingredients, specially vegetables, has allowed traditional cuisine to truly flourish.


The extreme climatic conditions has influenced the cuisine in the lands, specially for the nomadic peoples where access to vegetables is less standard; for these great majority of peoples the vegetables have, due to their wild nature, extremely sophisticated cooking methods to make the most out of them; spices however are a common part of the cuisine of several groups due to the prevalence of the types of plants needed throughout the land as well as the extensive trade networks present in the land. Dzean cuisine is also very noticeable for the prevalence of fruit and herb kibble-type deserts and drinks.
The extreme climatic conditions has influenced the cuisine in the lands, specially for the nomadic peoples where access to vegetables is less standard; for these great majority of peoples the vegetables have, due to their wild nature, extremely sophisticated cooking methods to make the most out of them. Spices however are a common part of the cuisine of several groups due to the prevalence of the types of plants needed throughout the land as well as the extensive trade networks present in the land. Dzean cuisine is also very noticeable for the prevalence of kibble deserts.
===Sports and festivals===
===Sports and festivals===
{{main|Tʻuç̇liq|Dzeia at the Eclipse Games|Dzeia at the KFA World Cup}}
{{main|Tʻuç̇liq|Dzeia at the Eclipse Games|Dzeia at the KFA World Cup}}
The national festival in the confederation is known as [[Tʻuç̇liq|The Games]], a milennia-old tradition occurring exactly three days after a Great Meeting in where skilled sportsmen are sent by all tribes to partake in games honouring the main Dze deities and celebrate the continuation of the unity of the clans, the main traditional sports of the festival are foot and horseback archery, wrestling and horse racing, however in later times activities such as bone flicking and rayhawk games became mainstream as well. Although not celebrated nationwide for over two thousand years, in 1906 the festivity was re-instituted by Tsotʻaan Xanaaq̇ut after unifying the country. The nation has also now famously hosted the [[2009 Eclipse Games]] in the cities of Łʻysxḿoˮniq and Ŋołtʻokeq, and has been a participant of the [[Kalranian Football Association|KFA]] [[KFA World Cup|World Cup]] since its inception in [[1982 KFA World Cup|1982]], being a member of the organization since 1981.
The national festival in the confederation is known as [[Tʻuç̇liq|The Games]], a milennia-old tradition occurring exactly three days after a Great Meeting in where skilled sportsmen are sent by all tribes to partake in games honouring the main Dze deities and celebrate the continuation of the unity of the clans, the main traditional sports of the festival are foot and horseback archery, wrestling and horse racing, however in later times activities such as bone flicking and rayhawk games became mainstream as well. Although not celebrated nationwide for over two thousand years, in 1906 the festivity was re-instituted by Tsotʻaan Xanaaq̇ut after unifying the country.
 
Other notable festivals practiced in the confederation are the Dze Lunar Year, occuring on the 16th of February, and the Solar New Year, occuring on the 21st of February, with the period between these festivals being called the Birth of the Five Holy Ones, which are a collection of highly revered [[Ńatʻuŋ|deities]]. Asides that, the [[Sunhawk Festival]] is celebrated annually on the month of June in the [[Central plains]] by a wide array of clans and the [[Nang]], a religious festivity celebrated by the Mong Lak people in honour of the main Mang Na deities.


Other notable festivals practiced in the confederation are the Dze Lunar Year, occuring on the 16th of February, and the Solar New Year, occuring on the 21st of February, with the period between these festivals being called the Birth of the Five Holy Ones, which are a collection of highly revered [[Ńatʻuŋ|deities]]. Asides that, the [[Sunhawk Festival]] is celebrated annually on the month of Magnus in the [[Central plains]] by a wide array of clans and the [[Nang]], a religious festivity celebrated by the Mong Lak people in honour of the main Mang Na deities.
Having a generally sport-oriented culture, the nation has made a name for itself in the international stage on equestrian sports, archery, falconry, martial arts, racing and football, in fact, a sociolect of Qiŋul, known as [[Tʻuç̇ŋul]], began to arise amongst [[Dzeia national football team|football players]] during the 90's, still used to this day; with national programs to promote the practicing of sports by all citizens, it has made its way into every corner of dzean society. The nation is a participant of the [[Eclipse Games]] since their internationalization in 2005, famously hosting the [[2009 Eclipse Games]] in the cities of Łʻysxḿoˮniq and Ŋołtʻokeq, and has been a constant participant of the [[AIFA World Cup]] since [[1982 AIFA World Cup|1982]], being a member of the [[AIFA (Kalrania)|organization]] since 1953, and the champion of the [[2026 AIFA World Cup|most recent edition]].
[[Category:The Dze Confederation]]
[[Category:The Dze Confederation]]
[[Category:Kalrania]]
[[Category:Kalrania]]

Latest revision as of 02:44, 17 December 2024

The Third Dze Confederation
Dzetsʻał̣u
Flag of The Dze Confederation
Flag
Tamga of Tsotʻaan Xanaaq̇ut of The Dze Confederation
Tamga of Tsotʻaan Xanaaq̇ut
TDC - Location.png
StatusIndependent state
LocationNorth-east Tselmeg
CapitalŁʻysxḿoˮniq
Largest CityŊołtʻokeq
Official languagesKhunul
Recognised national languagesDzenic languages
Ethnic groups
(2034)
Dze (85.2%)
Humans (5.9%)
Others (8.9%)
Religion
Tx̣ex̣uq
Demonym(s)Dzean, Dzeii, Dzeoi
GovernmentFederal Semi-Constitutional Monarchy
• Tsotʻaan
Łʻysxalx̣
LegislatureTsodzuńi
Establishment
• Founding of the 1st confederation
3764 a.C
• Founding of the 2nd confederation
1289 a.C
• Start of Xanaaq̇ut's War
1887 a.E
• Founding of the 3rd confederation
1892 a.E
• Fall of the Mannish League
1906 a.E
Area
• Land Area
2,988,641 km2 (1,153,921 sq mi) (12th)
• Water (%)
7.26%
Population
• 2034 census
10,200,184
• Density
3.41/km2 (8.8/sq mi)
GDP (PPP)2034 estimate
• Total
$171.51 Billion
• Per capita
$16,814
GDP (nominal)2034 estimate
• Total
$142.78 Billion
• Per capita
$13,997
Gini (2034)Positive decrease 28.8
low
HDI (2034)Increase 0.792
high
CurrencyDzeii Moł̣uł (₼) (DZM)
Date formatyyyy.mm.dd
Calling code+43
Internet TLD.dz

Dzeia, known natively as The Dze Confederation (Old Dze: Dzetsʻał̣u ['d͡zet͡sʼaɬʰu]), is a large nation in the continent of Tselmeg, bordered in the west by the region of Ikthia, Khali'tur and Tsienzhou. It covers an area of 2,988,641 square kilometres (1,153,915 square miles), the 12th largest in Kalrania, with a population slightly over 10 million, with little more than 3 people per square kilometre, making it the world's second most sparsely populated sovereign state. The Confederation is one of the easternmost nations of the planet, as well as one of six nations controlling lands within the arctic circle and it is also famous for its unique and very diverse wildlife, encompassing the about half of the zoogeographical region known as Polykarya.

The territory of the modern Confederation seems to be one of the oldest continuously inhabited places on the planet, having remained isolated from the events that befell the surrounding lands due to its geography and isolated positioning. The lands of the Dze Confederation have archaeological evidence of a distinctive techno-cultural presence since at least 130,000 years ago, belonging to the Ŋ́ynłʻaq culture industry, a Middle Paleolithic complex, whose makers inhabited the mountainous central regions of the country which seems to have mostly been located in the Eastern Range until about 50,000 a.C when they began to expand alongside the hills towards the coast and the west as the culture splintered. Later during the Late Neolithic Dze Collapse the dze dispersed once more and later coalesced into several chalcolithic cultures. At around 5,000 a.C there is archaeological, and later written, evidence for the arrival of four distinct human groups, the Longplow, Broadaxe, Highstone and Red Arrow cultures; after these arrivals it seems the dze quickly began to coalesce into more organized societies during The Invasions, an event happening around 5,000-4,500 a.C which ended up triggering the formation of the First Confederation. The subsequent 6,000 year long conflicts culminated in the rise of the Third Confederation in the late 19th century a.E and the fall of human invaders barely more than a decade later.

Around 65% of the population remains, to this day, semi-nomadic, comprised almost entirely of ethnic groups of Dzeii origin, however a growing population, consisting mostly of Humans and Kemonomimi, are settled in permanent cities. Tx̣ex̣uq and related traditions are also the dominant faith, at around 86%. Dzeia is a member of the League of Nations and the Northern Commonwealth, as well as a founding member of the TA and ARC, while also being one of the founding builders of the KSS.

Names and etymology

The name "Dzeia" means "Land of the Dze" in Ausonian. The word Dze has a native etymology in Khunul, meaning "Stargazer", which is used as an endonym by many of the dzeii peoples and as an exonym for the species as a whole; the word forms part of the native name for the nation, "Dzetsʻał̣u" which means "Pact of the Dze", however the variant term "Nujuntsʻał̣u", meaning "Pact of the Nomads", has begun to gain traction as a vernacular term, as the non-dzeii population grows, however it has not been given any sort of recognition by the government.

The denonym used for the nationality is always the Common exonym "Dzean", while the Ausonian "Dzeii" is used for the autochtonous species, and the Danaean declension, Dzeoi, is used for the plural of both denonyms.

History

Prehistory

The archaeological record shows that the mountainous lands near the Inner steppes had been inhabited by an ancestor of the modern dze, Tenacitherium anthropopsius, from around 2,500,000 years ago until evolving into the modern dze, Tenacitherium telaucus, around 500,000 years ago. By around 100,000 years ago the archaeological record shows that the first proper material cultures arose among the dze during the middle paleolithic, the Ŋ́ynłʻaq culture and the Pax̣ŋ́eç culture. By 17,000 a.C there is evidence for advancements that could be called Proto-Agriculture, with signs of land clearing and selective placing of several species of flora or the mass culling of species in certain periods, suggesting an artificial increase in populations of game and careful management of populations. However it would be during the Neolithic that the first concrete evidence for animal husbandry and agriculture arises in the lands of the Confederation, with the evidence of domesticated herds showing in paleo-art, with agriculture being quickly abandoned, or so it seems, in favour of continuing the development of a transhuman lifestyle; reasons for this are unknown, but from skeletal remains we can see that in older, early agricultural settlements the bones show signs of malnutrition and several vitamin deficencies, whilst later nomadic burials have much healthier remains, probably due to much of the Confederation's lands being unsuited for agriculture at that time.

Archaeological findings of the Neolithic period end abruptly around 9,000 a.C with the Late Neolithic Collapse, an event of unknown causes that led to a genetic bottleneck, as well as the spreading of the population after a short, but rapid decline. Despite the cultural collapse, populations seem to have recovered from the disaster relatively quickly as, after the collapse, the archaeological record shows us that after population levels recovered a few thousand years afterwards and that there appeared many chalcolithic cultures almost simultaneously, around 8,000 a.C, including the Moonblade, Caveshrine and Lowmound cultures. Key developments that occured in this time also include the start of the usage of wheels and carts as depicted in art by the Early Moonblade period at 8,500 a.C which allowed for the true start of the semi-nomadic lifestyle the Dze prefer nowadays. It is between the LNC and the chalcolithic age that the ancestors of the Xongkoro Longinids also make their first appearances in the historical record, around 9,000 a.C, when they made their home in the central steppes of Polykarya under the leadership of Sahaliyan of the Irgen Gioro migrated from the Heavenly Spine mountain range, although there is evidence from their written records that conflict was somewhat sporadic, it would slowly become a more symbiotic relationship as the longinids began to adopt the semi-nomadic lifestyle of the early chalcolithic dzeoi.

Older Era

Human arrivals to the Dze lands begin to be documented from around 5,000 a.C in the archaeological record in the far west, having been identified with the Longplow, Broadaxe, Highstone and Red Arrow cultures. The arrivals were both of mixed nature and stelai unearthed in nearby localities and dated to the same time period reveal that by the end of the 6th millennium BC proper Human-Dze conflict arose, which led to the slow creeping of humans into the territories of chalcolithic dze cultures in the south and west. These early aggressions caused the final development of dzeii state organization; while the title of Tʻaan had risen up among them as a word for a chieftain or general ruler during the time of invasions, it would be after the arrival of humans that it began to become a universal term for the ruler of a clan, akin to a king and after some generations the Dze clans slowly coalesced into the First Dze Confederation under Tsotʻaan Qułʻaq of the Alx̣tsʻan clan in 3764 a.C who, spending thirty years uniting the clans, would create the Tsʻał, a code of conduct in social life and between states that would then dominate later dzeii cultures, as well as his reign marking the beginning of the introduction of bronze to replace copper in all aspects of society.

Under the leadership of Qułʻaq the armies of the Dze would ravage human domains, stopping their expansion into polykarya for a time. However, as he was succeeded by his daughter, Tx̣eńat, the confederation would have to contend against the forces of the Jhu'kan Empire in the Battle of Alx̣kyx in which the Dze managed to defeat the forces of Ka'sun I. The aftermath of the battle would lead to 278 years of peace between the two powers, an unparaleled amount that would not be achieved again for over two and a half milennia. The First Confederation and the Jhu'kan empire spent most of the middle years of the 4th milennium at peace amongst eachother until the Latuq War in where the lands of the Dze, under the rule of Tx̣eł̣eeq, great-great grandson of Tx̣eńat, were invaded by a collection of human states led by the Jhu'kan and they were ultimately driven from the central meadows and steppes, the conflict culminating in the death of the Tsotʻaan after a battle.

Middle Era

For little over 5 centuries after the Latuq War the landscape would be dominated by warring human polities, like the Jhu'kan, Ghutan, the Zállta and the Vatan. By 2931 a.C however, a people known as the Taaxdze had subdued Ghutan and entered the weakened Jhu'kan lands, utterly devastating the empire, the event later known as the Scouring of the West; the following centuries were ones of warfare and constant shifting of the balance of powers until the ascension of the Sungi Empire, descended from the Jhu'kan, which had extended beyond the Polykaryan Limes into regions mostly unknown to the Dze at the time. The remainder of the 3rd millenniun

The growth of the Mvadi during the era of the Third Dynasty at the end of the 3rd millennium BC would lead to repeated conflicts that led to the ascension of the Fourth Dynasty, which would destroy their rivals by the end of the 19th century BC. The base of power of the Namgi remained intact for many centuries thanks increased settling of borderlands with the Dze by what the Yegin called the Trun Gryak, commonly translated as Foederati. The stability of the fourth dynasty would end with a combination of revolts from its vassals, invasions by dzeii tribes and natural disasters at the middle of the 2nd millennium a.C, with the fifth, sixth and seventh dynasties having to contend with other human realms as the dze once again began to re-appear throughout the same time period. The second millennium also saw the arrival of the first Kemonomimi from Seiyou and the Xing Dynasty, arriving as colonists to the southern shores near Tsieznhou, with the earliest recorded arrivals being from 1672 a.C., though mostly settling outside Polykarya in favour of the more warm territories to the south.

Various Dzeoi clans would conquer the lat highlands during the 15th century BC; the violet reed river would then become the definitive border between dze and humans south of the western range due to its width making invasion by either side unfeasible. During this time, the Mxétsʻé clan, hailing from the forests in the pelagic wolds, began a process of unifying their neighbouring tribes and clans starting from 1472 a.C onwards, with their leader, Qińux̣, being declared tsotʻaan by over thirty tribes, however he and his descendants would not be able to fully unite the Dze until 1289 a.C under the command of Tṡutlał̣. The Second Confederation would rule the mainland Dze uncontested for over 200 years, fighting wars in and even outside of polykarya against several human entities, finally crusing the seventh dynasty in the 13th century a.C and driving much of the human presence west, even vassalizing some Iktah realms near the Whintran Fjord. It's control over the Aurora Archipelago, however, was minimal and, after a succession crisis, both clans from the islands and renewed human efforts would lead to the gradual weakening of the Confederation, until the last Tsotʻaan from the Mxétsʻé, Muqtoxkʻo, would be killed in battle against the Nawan Kingdom in 957 a.C.

With new momentum, human entities would begin to creep back into polykarya as the dze clans fought amongst eachother to fill the void left by the fall of the Second Confederation. After a coalition of clans mounted a successful counter-war against various human and iktah entities encroaching in the Lat Highlands in 825 a.C, the outside pressures would diminish as much of the continent was ravaged by a volcanic winter, which then led to both species fighting amongst themselves, rather than eachother as the natural disaster began to leave power vaccuums in their respective domains. The coalition would be partially reformed in the year 801 a.C under the nominal leadership of Weł̣ułʻpʻuł̣un of the Alx̣tsʻan, and it would launch a great invasion of the lands beyond Polykarya, known as the Sundering of the West, reaching as far as the steppes of Torimia, which lasted for nearly 20 years. With any immediate threat to the dze vanquished or subdued, the dze would attempt to form a third confederation, however no clan would be able to bring all others to bend their knee.

Younger Era

The following period of strife between the dze would not last long, as, despite human populations across eastern and central Tselmeg having been ravaged by the sundering, their recovery in the western areas of Tselmeg would be fast. A brief period of Iktah migration, mostly by Autumnals and Springalians, into polykarya would occur in the 8th century a.C, evidenced by archaeological finds, however they would have been driven out by the dze barely a century or two aftwerwards; around the same time, human migrations westwards from modern-day Atraland would begin, coinciding with a period of warm summers during the 7th century a.C and reaching the outer edges of Polykarya by the late 6th century a.C. This era would also see the arrival of the Dwarfes who, under the leadership of High-King Tharkûn I, would settle in the Silver Mountains in the year 578 a.C as they had been slowly driven eastwards by arrivals of humans from Ardentia after the sundering.

Geography and climate

At 2,988,641 km2 (1,153,915 sq mi), the Confederation stands as the twelfth largest nation in Kalrania being almost equal in size to Schweiz. In terms of latitude it's current southern borders coincide with the southern borders of Oseiyra-norein, while being the northernmost nation; it's westernmost point is roughly in the same longitude as the eastern frontiers of Owlet whilst the eastern most point has a similar longitude to Distan's eastern frontiers. The confederation shares a nautical border with Atraland and a land border the various Iktah Remnants, such as the Principality of Khali'tur, to its west.

The geography of the Confederation is very varied, the most broad categorizations are the mostly oceanic to mediterranean south, known as the Sunlands, and the hilly forests and steppes making up much of the north and east, the great island of Nuulan being almost entirely forested; around 55% of the total area of the country is forested, a percentage much larger than that of most nations, and around 10% is dry or desertic in nature with a similar amount is covered permanently in water in the form of lakes and rivers, with the whole of the confederation lying within Polykarya, a region of Kalrania named after the lifeforms inhabiting it that encompasses Eastern Tselmeg and Akhlus. The highest peak of the country is the Snowcrown peak, located within the Ŋketx̣en massif in the north-centre of the country, at 5,867 metres above sea level, with the average height above sea level in the country laying around 1,000 metres above sea level.

Climate

The lands of the Dze are sometimes referred to as the "Land of ice and fire" (Old Dze: "Ŋq̇etʻex̣łʻeqʻuńi", referring to the harsh winters it is subjected to and the active volcanoes in its tall mountain ranges. Due to the ocean currents, it's high latitude and wind cells, the country is known to drop as low as -60ºC during winters on many areas to the north and east, with temperatures in the summer averaging to 18ºC to 21ºC. The country manages to remain relatively warm all around due to temperature inversion caused by the rapid ascension of the land from the coastlines, creating a uniform temperature spectrum across the country during most seasons, while in winter temperature varies from region to region due to the converging high pressure cells of variable intensities, increasing in effect the lower you go in height.

In the winter the whole country comes under the influence of the Tselmeg Anticyclone, which causes the aforementioned climate variation during the season. In the western areas, however, the climate is more temperate overall as the anticyclone effect grows weaker and it is less subject to the conditions set by the Mist Ocean, one of the most famous of these areas is the mediterranean area known as the Sunlands, where the climate rarely drops from 0°C in the winter, having a temperature maximum of 31°C, whilst in the inland deserts, most notably the Tlał̣ŋ́eç desert, the temperature variation can range from -7°C in the night and 37°C in the day during the month of December, being one of the highest variations of temperature known in Kalrania, being cold and dry, even for the average of a desert. The climate of the nation overall, due to the large mountain ranges and rapid height ascension, is home to several microclimates in its valleys and inland regions, as well as having minor geothermal activity which has caused for warm water springs to appear in the interior; other factors to note include the water currents in the wintry bight, which mix warm and cold waters and create more temperate climates in the coasts in spite of the anticyclone phenomenon; this mixing of currents also aids in bringing large amounts of precipitation inland as massive weather fronts from the north pass over the confederation.

The country also has on average 156 cloudless days, more concentrated in the spring and summer and it's a nation with high atmospheric pressure on average. Precipitation is also more notorious in the north and west, with the southern valleys being classified as a cold desert or cold-arid steppe, the most precipitation occuring in the Cloudspear peninsula at an annual average of 1,630mm and the least happening in the Tlał̣ŋ́eç desert in the south-west at 39mm of annual precipitation. The rain shadow effect has created a myriad of deserts in the south below the Eastern and Western mountain ranges. Due to the abundance of creeks and rivers however, as well as glacial lakes, the country is surprisingly well irrigated in most places, despite the rugged geography and the rapid ascension of the topography. This has also allowed for many areas to sustain larger flora concentrations than it normally would from the excess water from the mountains, allowing for greater biodiversity overall.

Most climates in the coastline are humid continental or oceanic, while the vast array of coastal hill systems create a primary rain shadow effect in all areas except for the westlands where the climate is milder, yet this effect is minor and doesn't prevent the precipitation from reaching most of the country. The mountain ranges however create a secondary, larger, rain shadow effect in the central and southern regions which allows for the creation of steppe, sub-arctic and humid continental climates in the interior between them and the hills, however creating cold, desertic climates in the furthest inland regions due to the continentality of Tselmeg; lastly, the mountains themselves are home to widespread tundra climates due to their altitude and position.

Enviromental issues

In recent years, the confederation has been made aware of enviromental issues within its lands, such as pollution from nearby nations, and from the factories established in recent years; meanwhile, deforestation in formerly mannish dominated lands has caused minor soil degradation and desertification. The nation has, since 2010, some of the strongest enviromental protection laws of Kalrania and has diverted resources to prevent further damage of its ecological order, these efforts have, however, been hampered by the nation's small economy being unable to provide large funds to this task. One of the issues that has arisen since the modernization period is localized air pollution in certain cities, as well as the explosion of herd populations causing minor desertification in the south-west.

Wildlife

The microclimates that characterize the lands of the Confederation have allowed for a great range of wildlife diversity in these enviroments to blossom in almost complete isolation. The wildlife itself is dominated mostly by the synapsid-like Trimetrodontids and the archosaurid-like Saurognathids, with it's sub-clade, the Aveformids, having most airborne creatures and the unrelated Pseriformids dominating the waters of the confederation. The florapsids constitute the plant life of the confederation, the most notable members of this domain being the smooth-barked trees, called Lii, the rough-barked trees, called Huun, and the seas of different rootgrasses that constitute most of the ground level vegetation.

As noted by IDAR, all fauna and flora inside the confederation belongs to Polykariota, a pseudo-domain of life found almost nowhere else on the planet, with the evolutionary history of these being unclear, composed of the Phytopsiae clade and the Atopozoa phylum. The reasoning behind the existance of Polykarya is unknown, though it has been confirmed in recent years that parts of Tselmeg and Akhlus used to be a single continent, leading to the theory that this ancient continent used to be isolated from the rest of the planet at different points in time, allowing for the surging of this peculiar branch of life. The country has a Forest Landscape Integrity Index of 9.72/10, one of the highest in the world, due to the little need for mass deforestation for raw materials, though in areas predominantly inhabited by humans in the past century there are localized instances of large scale deforestation, specially in the south-west.

Demographics

The total population of Dzeia has been stated in the 2034 partial-census to be 10,200,184 people, one of the smalest in the world, with a growth rate of around 1.3% per annum. About 47% of the population is below the age of 25, with around 24% below the age of 18. This young and growing population has placed strains to Dzeia's economy as it is yet to reach a fully deveolped state. Census numbers do not count Night Sprites, a small species of moth-like beings, which have been given a separate census, their population curently stated to be 5,096,751 and concentrated exclusively in the holdings of the Dukes of Ontes and in the port of Ŋołtʻokeq. The nation also has one of the highest fertility rates in all of Kalrania, currently sitting at an average of 2.7 across all sapient species, the highest being native humans at 3.| and the lowest being foreign nationals at just 2.4, with values having stabilized since 2010 and expected to hit a universal of 2.5 by 2050.

The nation is a host to a diverse array of at least nine different sapient species, with the Dze forming the majority at 86.8% of the population, followed by humans at 4.9% and then with a combined 8.3% by kemonomimi, ryu, iktah, dwarfes, naacali and tori, who form the bulk of the remaining population. Many of these populations have been newcomers, arriving as early as the 2000's, with foreign human nationals in Ŋołtʻokeq starting to supplant native mannish groups as the majority within the species in the census by 2012, now being almost 33% larger in number as migration keeps growing. The diversity of sapient species of the confederation is due to either the antiquity of these or the product of the confederation's policy on migration, specially towards the bustling port of Ŋołtʻokeq.

In the case of the Ryu, there is a documented population of Longinids migrating from the mainland from around 9,000 a.C, who turned to Pastoralism as they encountered Chalcolithic dzeii cultures; while Kemonomimi are much later arrivals to the continent, from the 3rd Millenium a.C, who would slowly coalesce close to the borders of Polykarya and be fully integrated by the Confederation by the early 21st century a.E. The last species to arrive in large numbers, the Naacali, would arrive as refugees during the forceful removal from their native islands by the nation of Otyken in the year 2020, settling in small numbers in Ŋołtʻokeq, but primarily being settled in the port of Ŋiikʻtṡi, built in the southern edges of the Confederation on a climate more suited for the tropical species.

Languages

There are more than 150 languages spoken in the Dze Confederation, most of these belonging to the Dzenic Languages and some other smaller families spoken by human groups; another thing to note is the Lingua Francas spoken between people of different groups, of which the most widely used is Khunul which is also the national language for administration. Most Dze are at the very least bilingual, learning their native tongue, one of the Old Liturgicals and sometimes Khunul or other languages; most shamans and tʻaaniq are trilingual and further, as they are responsible with interacting with outside peoples the most, the first Tsotʻaan of the modern confederation, Xanaaq̇ut, was reported to know eight languages fluently. This is due to the Dze's innate ability for language learning, aided by their superb hearing and vocal abilities as well as their natural curiosity.

These days Dzenic languages, as well as all mannish languages inside the Confederation, are written in scripts derived from the Moonblade script, an alphabet originally made ten millenia ago for the Khunul language, or from variations of the Old Jhu script in the case of some mannish languages. Most languages in Dzeia form part of the Hisui Sprachbund.

Religion

Religions in the Dze Confederation (1990)
Religion Population Share
Religious 7,000,000 100%
Tx̣ex̣uq 6,860,000 98%
Zheduktsu 70,000 1%
Mang Na 42,000 0.6%
Other religions 28,000 0.4%
Total 7,000,000 100.0%

Dze follow a set of religious practices collectively known as Tx̣ex̣uq, called Dze Shamanism or Ngunism by outsiders, which seem to stem from a common ancestral religion of which the descendant traditions have only slightly diverged from. Humans on the other hand follow many different religions, including Tx̣ex̣uq, with the most widely practiced being Zheduktsu, of which around 50% of the human population adhere to, with the Mang Na religion being the second largest minority faith.

Tx̣ex̣uq is famous due to the fact that it is fairly decentralized, however the spiritual leaders, the Shamans, have kept the various traditions of Tx̣ex̣uq alive and almost entirely unchanged since the days of the Chalcolithic when these began to be written down and the religion is widely practiced by all Dze. These traditions themselves vary wildly from clan to clan and sometimes even between related tribes, however there is an unanimous agreement regarding the crown deities, the Five Holy Ones, and some of the main philosophies, with each tradition having their own prioritized secondary deities for worship and their own divergent sets of myths. Due to all of this, contemporary tx̣ex̣uq is known as a family of religions rather than a singular belief system, as the original myths and traditions have diverged since the moonblade era to the point where they are mutually unintelligible in many ways. Shamans and religious figures of all of these traditions of tx̣ex̣uq gather occasionally at the Tx̣edzuńńi, which are highly secretive and are for discussing matters of faith, however these events are rare, the last one occurring in 1898.

Most humans however follow two religions: Zheduktsu and Mang Na, both practiced in the cental and south-western regions of the country as well as the northern reaches of the western range in a region called the Mannish frontier, while minority religions are upheld by newly incorporated human groups in the westlands of which their traditions are poorly documented in outside sources.

Government and politics

The Dze rule themselves in a Semi-executive Constitutional Monarchy, with the central figure of the Tsotʻaan, who is elected for life during one of the secretive Great Meetings held annually at the Leaf Lance Valley; these meetings are held by the tsotʻaan and the 161 tʻaan of each clan. When a tsotʻaan dies, the Great Meeting elects amongst the most worthy of candidates, usually from the direct family of the last tsotʻaan, which are valued in their worth by their intelligence, strength and craftsmanship, with whoever excells the most at these three categories being elected, be it man or woman. The current tsotʻaan, Łʻysxalx̣, was chosen after the passing of his mother, Ł̣utʻtońat, in 1998 through the right of heritage and duel to first blood.

Since the year 1998, the Tsotʻaan also has the power to name the Seven Overseers and Ministers, which function in the same manner as a cabinet and who remain in power until they resign or are replaced. Of these the most relevant are Foreign Affairs, Economy, Justice and Defense.

Foreign relations

Once a reclusive and isolationist nation, during the late 1950's the confederation began to open up to the world, joining REK in 1961 up until it was dissolved in 2010, to then join the NC the same year, as well as partaking in a number of diplomatic endeavours with many countries, being one of the founding members of the KLoN. The nation's main diplomatic focus has been to maintain as many stable trade relations as possible to propel its economy, while being able to remain relatively free of diplomatic entanglement.

The nation also is a founding member of the Thousand Arrows alliance, alongside Xing Dynasty, Il-Saakan and Khali'tur. Lastly, it holds a separate, individual, mutual defense alliance with the Owlet Enclave and has a deep military cooperation with the nation of Brennus.

Military

Enjoying a period of relative peace for 50 years after unification, the Confederation would find itself partaking in many wars to defend its allies, both in and outside of REK, such as the Iktah War, the 4th Outer Union Civil War, the Khaganate Wars, or the War of Heavenly Reclamation, while also using it's peacekeeping forces to send relief to civilian populations in conflicts such as the Baltocarpathian Civil War, as well as assist in the post-war rebuilding efforts in the Il-Saakan Kingdom and in the Xing Dynasty.

The nation follows a doctrine of quality over quantity, given its small population, and armed forces specialized in fighting in non-urban enviroments, which are the most predominant in the country.

Legal system

The Judiciary of Dzeia is made of a three-tiered, court system, with each tribe having it's own first instance court to judge via a Lawseer, an apellate court in the provincial level and the court of last resort in Łʻysxḿoˮniq at the Supreme Court of Dzeia. Matters of Law and proposed changes to it are discussed in the anually held Great Meetings, with the Overseer of Law, appointed by the Tsotʻaan, acting as the representative of the Council of Laws, which nominates judges and approves the changes proposed at the Great Meetings.

Administrative divisions

The Confederation is divided into 155 Xuŋxł, meaning clan, and subdivided into over 400 Sʻaaq, meaning arrow. Each clan represents a distinct ethnic group or species within the confederation, the last change to the system being in 2020 with the addition of the Naacali clan, however plans are made for the creation of a potential clan for the Inexoryaban refugees; most of these have stopped being ethnically homogenous, as the borders have been mostly unchanged since 1906 and, as such, the populations have slowly begun to drift away from the borders. Each sʻaaq used to represent a tribe within the clan, though in modern times the district is more of a guide on where certain nomadic families may be found, or simple subdivisions of urban areas, rather than an indication of tribal alliegance proper.

Major cities

Around 25% of the nation lives in permanent settlements, most notably from the human, kemonomimi, iktah and dwarven species, as well as all of the nation's sprites being settled, though those are not counted in the main census. Since 2009 the number of dze who choose to settle in cities has increased exponentially, with over 60% of the species expected to be settled in cities by 2050, as opposed to choosing a nomadic lifestyle.

 
Largest settlements in Dzeia
2022
Rank Clan Pop. Rank Clan Pop.
Ŋołtʻokeq
Ŋołtʻokeq
1 Ŋołtʻokeq Ŋołtʻokeq 233,017 11 Ŋiikʻtṡi Naacali 25,836
2 Łʻysxḿoˮniq Łʻysxḿoˮniq 91,739 12 Seetan Bagawa 23,173
3 Träkyo Näru 72,628 13 Ngyur Drak Mön 22,757
4 Myön Drak Mön 68,820 14 Nakashi Shinkokyo 21,932
5 Adḥurza Ṭerum 65,732 15 Lo leu Nyen 21,464
6 Darθuzðe Aġarrθuz 63,914 16 Ṭahhawad Ṭerum 19,281
7 Gwalagh Gwarnek 57,973 17 Ul-fawa Ṭerum 17,399
8 Skarios Rhoztoi 45,819 18 Thorai Rhotoi 14,505
9 Gamilnâlan Zigiltarâg 33,942 19 Gauros Garuch 13,862
10 Tugoka Näru 27,143 20 Parangdai Bagawa 12,498

Economy

Economic activity in the Dze Confederation has long been based on herding and agriculture, although mining and luxury goods have begun to emerge as the main drivers of industrial production. Once a producer of raw materials, ever since 1989 the nation has quickly began to transition to an industrial economy, with nearly a half of its GDP being from the beverage, jewlery, furniture and, specially, textile industries, with a quarter originating from the mining sector.

Dzeia is ranked as a lower-middle-income economy, with around 8.2% of people living on less than 3.20₼ a day back in 2010, which was qualified as "extreme poverty", and currently around 8.9% lives with less than 7.25₼ a day, which is below the national poverty line. Despite this, the nation has been able to pull out up to 6 million people out of this line since 1989 and was able to eliminate extreme poverty by 2022, though it is yet to fully lift all of the population into middle-income status.

After 1989, a mass of foreign investment, the development of native industries and the railway boom, there was sustained double-digit growth for a decade between 1995 and 2005, stabilizing around 4-8% by 2006 and expected to remain there until 2020, with the nation passing several economic reforms that are aimed to sustain the levels of growth and prevent it from imploding or contracting as investment is overtaken by production. The nation struggled at the start of the century with reducing inflation below 4.5%, a goal it aimed to do by 2007, and was forced to underspend during many years to allow for a budget surplus to serve as monetary reserves due to the nation's small economy, by 2020, however, the nation would finally stabilize inflation between 2-3% annually and has been able to spend freely without making cuts to avoid the expansion of national debt.

The Łʻysxḿoˮniq and Ŋołtʻokeq Stock Exchanges, although considered some of the smallest in the world by market capitalisation, with a combined 1,262 companies listed in 2022, have been expanding massively since 2010, almost tripling the amount of companies since.

The economy would suffer a major recession in 2011, having experienced previous hardships between 2006 and 2009 due to various conflicts and the well-expected fall from two digit growth, followed by a period of stagnation and slow rebuilding; between 2014 and 2018, the nation was able to sustain a 2% annual growth rate and has experienced 3-4% annual growth since then, with the nominal GDP expected to reach 100 billion by 2030.

Mining

Minerals represent about 35% of Dzeia's exports monetarily, down from an astonishing 90% in 1989, while having increased by 25% in tonnes exported. Fiscal revenues from mining represent 17% of the government's annual income, with around 1,000 licenses awarded to native companies since 1990. The industry has seen a massive rise as the nation's vast deposits of Platinum, Tin, Copper, Iron and Rare Earth Metals have caught the interest of many nations worldwide; one obstacle however has been the nation's refusal to employ surface mining due to its enviromental protection laws, however it has gone for a two step process in where small scale pit mining of a deposit takes place, to then be taken over by underground mining with the usage of machinery such as insectoid drones, originally from Distan but now developed locally.

Artisanal mining is also widely practiced, with many deposits seeing the extraction by locals throughout the confederation, with state subsidies to provide tools and refining equipment to artisanal miners, who generally work seasonally while also partaking in agriculture or husbandry. It is estimated that there are over 200,000 artisanal miners across the nation, most of whom have banded under the Kʻatłʻonoq to increase profits and provide a method to compete with the larger companies. Once allowed to extract wherever, the government enacted a law in 1993 where artisanal miners were given designated locations for extraction to avoid the mass appearance of potholes and restrict mining pollution to areas where it can be contained.

Agriculture

Agriculture in Dzeia constitutes around 15% of the nation's gross domestic product and employs slightly over half of the workforce. However, the high-altitude of much of the nation, the mountainous terrain, long winters and high fluctuation in temperature have hindered the development of agriculture, with 80% of the sector's net worth being in Animal Husbandry. With around 70% of the nation being employed as pasture grounds and only 7.5% of the population employed in cropping, the sector is mostly focused around providing the raw materials, such as wool and hides, to the industrial sector, though the government has enacted plans to expand the nation's agricultural sector since 2008, increasing its size and output fivefold since that year, allowing the nation to comfortably export food abroad without compromising food security. Around 0.5% of the population is also employed in fishing, though it is mostly for local consumption.

Industry

A rising sector in the Dzeian economy, the most prominent export industries in the country are, by far, the luxury goods industries, such as fine textiles, liquor and jewlery, whilst the most prominent industries for internal consumption are regular textiles, furniture, raw good processing and dairy, all of which account for over 65% of the nation's gross domestic product, however employing around a third of the workforce. The native, individual-scale industry of the nation, despite being quite old, was not expanded upon until the 1980's, until reforms made during the latter years of Tsotʻaan Ł̣utʻtońat's reign and the massive pouring of international investment led to the Boom of 95-05, in where the industrial sector specially grew massively in output and scale, branching out into the steel-making, machinery, specifically small arms manufacturing, and railways.

During the 2010's, the nation would also expand its industry to encompass its first heavy machinery plants, though these are yet to achieve a level of production to compete abroad, dedicating itself to national demand, and would begin the steps towards native heavy weapons design and manufacture.

Infrastructure

Communications

Telecommunications in Dzeia face unique challenges. As both one of the most sparsely populated nation on the planet, and the one with the highest concentration of nomads, it has been difficult for many traditional ITC companies to take root in the nation, with the dze themselves mostly clinging to silent speech for long-distance communication, either with just their voice or the help of amplifying horns. Nevertheless, landline technologies do follow railway lines into the nation's settlements, mostly concentrated in Ŋołtʻokeq and Łʻysxḿoˮniq, while wireless technologies have proliferated amongst nomads as part of the nation's "Words in the Air" programme; postal services are provided by state-owned DzePost and 17 other licensed operators.

Energy

The nation's electricity consumption in 2022 was 8.97 TWh, whilst the energy production of the nation was estimated at 9.13 TWh, mostly provided by nuclear and wind power, though natural gas, which is exclusively imported, also forms an important block in the energy sector, specially for heating in the nation's cities. The nation had long aimed to achieve energy independence, achieving it in 2021 with the construction of its second nuclear plant.

Transportation

The nation is famous worldwide for its lack of expansive railway networks, relying almost exclusively on railways for inland transportation; dotted with several conventional lines, spanning over 20,000km worth of rail tracks, the nation has stations in every settlement with over 1,000 people, as well as links to most of the nation's mining areas to facilitate transport, the nation began the construction of a High-Speed Railway network, planned to be over 10,000km by 2040. Despite this, the usage of roads has begun to become more commonplace as the population sedentarizes, with over 1,000km of paved roads dotted around the country, with an unknown amount of rural, gravel roads connecting numerous localities in several clans.

Despite the nation's historical dislike for airplanes, airports were built in Łʻysxḿoˮniq and Ŋołtʻokeq, both finished by 2019, which provide services for foreign diplomats, workers and exchange students. The nation also has several Starskiff Ports dotted around the nation, most of them being in the mountainous regions of the country, which operate Starskiffs bought from Xing, with DTA Airlines being the national operator of much of these machines.

Due to the nation's ban on cars and trucks between 1979 and 1986, almost all transport inside the cities, or to rural areas when railway is not available, is either by foot or through public transport, mostly in the forms of trams, metros, buses and taxis. After 1986, however, limited private ownership of cars was made legal, though CUVs remain the most popular form of vehicles, with a 87% of all cars owned in the country being a CUV, of which most are used by families for interurban travel. There's also a small ferry transport business that operates in some of the larger bodies of water of the confederation, being exclusively traditional wooden watercraft used mostly for the transport of light goods.

Education

After the unification of the country by Tsotʻaan Xanaaq̇ut in 1906, a nationwide program to teach young people how to write was established in cooperation with the nation's shamans and scholars, which led to infantile illiteracy being virtually eliminated by the end of his reign in 1964. Asides that, however, little was done to create systems of primary and secondary education, with guilds and initiation into roles such as that of shaman being the only way to acquire knowledge outside what was strictly necessary for the tribe and clan. Adult illiteracy, specially in prevalently-nomadic areas, remains a challenge yet fully conquered.

In 1960, at the tail end of his reign, Xanaaq̇ut would propose the creation of an eight-year primary education system, however it would be one of the reforms stopped by his daughter, Ł̣utʻtońat, until 1980, where it would be changed to a ten-year program and, finally, a twelve-year program by 1990. Secondary education was strictly restricted to the IDAR, located in Ŋołtʻokeq, until 1980 when proper universities were created out of the Guild Initiation Rites that the nation possessed, some for over two milennia, in Łʻysxḿoˮniq, as well as the UoN being finished in 1983. Every settlement in the nation is, by law, required to have a school with grades 1-12, as well as a kindergarten, to provide nearby nomadic families with education.

As of 2022, universities across the nation enroll over 5,000 students yearly, with over three in five dzeian youths choosing to pursue higher education, with national universities excelling in the fields of Linguistics, Medicine, Bioengineering and Railway Engineering. Since 2003 the nation has instituted a program to teach Common in all schools in grades 11-12, expanded to grades 8-10 in 2018, as an optative course for those wishing to work in fields such as International Relations, Engineering, Mining or the Military; such an effort is due to the nationwide reluctance to teach foreigners their local languages, leading to the Confederation choosing to teach its people Common instead, with optional courses in Brennic, Etrian and Yan available in grades 11-12, with further, specialized, courses offered in all universities.

Health

Modern Dzeia has inherited a rich array of traditional medicinal practices, as well as developed a solid modern health infrastructure with the aid of many nations during the 80's and 90's, being noted to have "strong health indicators, in spite of low per capita incomes and thanks, in part, to the nation's commitment on matters of healthcare and a national culture leaning towards good health", with infant mortality and life expectancy being on average quite high compared to nations of similar GDP per capita.

Problems remain, however, with the ease of acquisition of medicine for many nomadic families, many of whom don't live near settlements. A solution to this has been the creation of mobile hospitals, which would reduce the distance and time constraints that nomads have with access to healthcare nationwide. With the program having been started in 2002, it has seen great success at lowering rural levels of infant mortality, the curing of preventable diseases and the mass vaccination of the population, which is at 91.21% as of 2022.

Culture

The most notable aspect of Dze culture is their semi-nomadic lifestyle, with their internal cultural diversity being most notorious in aspects like music and cuisine.

Dress

Although a very diverse people, in the confederation there's certain dressing universalities, with most peoples using garments such as kneecap-length over-coats for men and ankle-length dresses for women tied with a sash or belt, though these vary from place to place, with the dze living in desertic regions prefering robes. The area with the most diversity for clothing is with footwear, with most people in the nation using different types of boots or similary outfitted shoes with intricate designs and variants.

Headwear is most common in the southern, warmer areas where they are used to cover the head from the heat and sun, whilst in the steppes and some colder areas they are used most commonly in the winter for cover from the wind. Another piece of headwear commonly used are primitive sunglasses, used mostly by clans in the mountains, arctic areas and desert, which are made of finely weaved cloth or reed to protect the eyes in the harshest summers.

Family structure

The inheritance in a traditional dze family is egalitarian, with each child recieving an equal proportion of their parents' livestock and personal items, however due to the dzeii being nomadic there is little to inherit, whilst in human societies it is common for preference to be given to the eldest child as the inheritor of the household, though this varies from group to group.

Extreme priority is placed in caring for the young, due to the nation's previously quite high infant mortality, with most cultures having a taboo of naming a child before the age of four due to this phenomenon. Still, most families on average have three children, down from twenty years ago being four.

Visual arts

Visual art has been historically created for religious purposes or for the decoration of tents to mark out the individuality of a dze. Paintings in Dze culture are most recognizable in the Ḳawaq style, usually done on parchment or animal skins/felt. Of these the most common type and well renowned is the Ḿx̣łqułʻ or "traditional style". Although most Dze practice different forms of crafts, it is viewed in a positive light to have knowledge in the making of a Ḿx̣łqułʻ, if only for decorative purposes, to mark one's own distinctive identity as a creator, something widely regarded to be divinely given to the dze. Many dze take delight as well in the decoration of tents with depictions of their ancestors or of daily life and general religious motiffs.

Other forms of visual artistic expression include weaving, totem-making and pottery designing, practiced with widely across different clans.

Architecture

Although the Dze themselves traditionally do not build stationary homes, humans within their lands are sometimes sedentary, with unique architecture styles that bear evident influence from Dze tent designs. The most prominent of these is the Gyampi Tsak style of the Mong Lak people, designed to inhabit the rainy hills of Hammerfall peninsula that arose in the early 1st milennium AC.

Dze homes are usually called x̣eḿt, a word that has a broad meaning but is generally understood to be a type of tent, which are mostly circular with a dome-shaped roof or entirely dome-shaped with a few variants being more conical in shape. The x̣eḿt is the foundation for all Dze-inspired arquitecture, such as the Khet Tsekh, and are famous for their quick assemblage time, with three Dze being able to place a x̣eḿt in two hours. The materials for building a x̣eḿt are usually an outer layer of felt, a few layers of skins, a wooden frame to support the structure and a padded cover between a wooden base floor with a woolen carpet on top, while human homes are usually built out of wood, stone and sometimes brick depending on the location.

With the start of the modernization process since 1980, the nation has experimented with the merging of the styles of its sedentary peoples with foreign styles, though it is not uncommon to see the smaller towns just being a collection of tent settlements.

Music and dance

The Dze, due to their vocal abilities, have integrated bitonic singing into overtone, creating a tritonic chant of infrasound and two audible pitches. Combining what the Dze call Qiŋul, silent speech, and audible speech they are able to transmit both a mood in the song and to give it an intended effect in its listeners with the silent speech, being the infrasound component and able to have physical effects in those who hear it. The Dze have several variants of fiddles, made of animal gut and hair, whose use ranges from storytelling to every day music, as well as several varieties of drums and flutes. The most famous instruments are the Cewq drum and the Çǫhiq, Miiq and X̣uhun flutes, used by the Eastern Dzeii peoples, like the Nywan tribes.

The traditional music styles in Dzeia are mostly comprised of 3
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and 7
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time signatures, with the most prevalent singing styles being the Long Song and Overtone Singing; the prevalence of both complex time signatures and the prevalence of drone harmony in multiple of the musical traditions of the country imply a long standing contact between these. These are usually accompanied by dances in an open circle, one of the most famous styles being the Ḳnḳał̣uq practiced by the Ŋǫłiníí people, with sword dancing also being a prevalent form of dancing, specially in community events and for depictions of divine scenes.

In the modern day, various Dzean artists have also experimented with a wide range of electronic genres, becoming one of the world's EDM powerhouses, with folk metal and orchestral music also taking a foothold in many areas.

Cuisine

Dzeii cuisine predominantly consists of meat, dairy and fats with small contributions from wild vegetables and plants. The most common dish for their species is smoked or salted meats, be it of a land or aquatic animal's meat, thanks to their long spoiling time, however during feasts and events it is much more common to see roasted meats, cooked directly on the spot, with another frequent sight being stews and soups, specially during winter times. Cuisine in the settled populations, such as those of mannish, dwarven, ryu or kemonomimi origin, is much more sophisticated and posseses a greater variety of dishes and ingredients; with the modernization of the country, the increased availability of more varied ingredients, specially vegetables, has allowed traditional cuisine to truly flourish.

The extreme climatic conditions has influenced the cuisine in the lands, specially for the nomadic peoples where access to vegetables is less standard; for these great majority of peoples the vegetables have, due to their wild nature, extremely sophisticated cooking methods to make the most out of them. Spices however are a common part of the cuisine of several groups due to the prevalence of the types of plants needed throughout the land as well as the extensive trade networks present in the land. Dzean cuisine is also very noticeable for the prevalence of kibble deserts.

Sports and festivals

The national festival in the confederation is known as The Games, a milennia-old tradition occurring exactly three days after a Great Meeting in where skilled sportsmen are sent by all tribes to partake in games honouring the main Dze deities and celebrate the continuation of the unity of the clans, the main traditional sports of the festival are foot and horseback archery, wrestling and horse racing, however in later times activities such as bone flicking and rayhawk games became mainstream as well. Although not celebrated nationwide for over two thousand years, in 1906 the festivity was re-instituted by Tsotʻaan Xanaaq̇ut after unifying the country.

Other notable festivals practiced in the confederation are the Dze Lunar Year, occuring on the 16th of February, and the Solar New Year, occuring on the 21st of February, with the period between these festivals being called the Birth of the Five Holy Ones, which are a collection of highly revered deities. Asides that, the Sunhawk Festival is celebrated annually on the month of June in the Central plains by a wide array of clans and the Nang, a religious festivity celebrated by the Mong Lak people in honour of the main Mang Na deities.

Having a generally sport-oriented culture, the nation has made a name for itself in the international stage on equestrian sports, archery, falconry, martial arts, racing and football, in fact, a sociolect of Qiŋul, known as Tʻuç̇ŋul, began to arise amongst football players during the 90's, still used to this day; with national programs to promote the practicing of sports by all citizens, it has made its way into every corner of dzean society. The nation is a participant of the Eclipse Games since their internationalization in 2005, famously hosting the 2009 Eclipse Games in the cities of Łʻysxḿoˮniq and Ŋołtʻokeq, and has been a constant participant of the AIFA World Cup since 1982, being a member of the organization since 1953, and the champion of the most recent edition.