This article belongs to the lore of Kalrania.
This article belongs to the lore of The Dze Confederation.

Dzeia

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The Third Dze Confederation
Dzetsʻał̣u
Flag of The Dze Confederation
Flag
Tamga of Tsotʻaan Xanaaq̇ut of The Dze Confederation
Tamga of Tsotʻaan Xanaaq̇ut
TDC - Location.png
StatusIndependent state
LocationNorth-east Tselmeg
Capital
and City
Łʻysxḿoˮniq
Official languagesKhunul
Recognised national languagesDzenic languages
Ethnic groups
(2035)
Dze (85.2%)
Humans (5.9%)
Others (8.9%)
Religion
Tx̣ex̣uq
Demonym(s)Dzean, Dzeii, Dzeoi
GovernmentFederal Semi-Constitutional Monarchy
• Tsotʻaan
Łʻysxalx̣
LegislatureTsodzuńi
Establishment
• Founding of the 1st confederation
3764 a.C
• Founding of the 2nd confederation
1289 a.C
• Start of Xanaaq̇ut's War
1887 a.E
• Founding of the 3rd confederation
1892 a.E
• Fall of the Mannish League
1906 a.E
Area
• Land Area
2,988,641 km2 (1,153,921 sq mi) (12th)
• Water (%)
7.26%
Population
• 2035 census
10,062,061
• Density
3.37/km2 (8.7/sq mi)
GDP (PPP)2034 estimate
• Total
$136.25 Billion
• Per capita
$13,541
GDP (nominal)2035 estimate
• Total
$112.07 Billion
• Per capita
$11,138
Gini (2035)Steady 28.6
low
HDI (2035)Decrease 0.692
medium
CurrencyDzeii Moł̣uł (₼) (DZM)
Date formatyyyy.mm.dd
Calling code+43
Internet TLD.dz

Dzeia, known natively as The Dze Confederation (Old Dze: Dzetsʻał̣u ['d͡zet͡sʼaɬʰu]), is a large nation in the continent of Tselmeg, bordered in the west by the region of Ikthia, Khali'tur and Tsienzhou. It covers an area of 2,988,641 square kilometres (1,153,915 square miles), the 12th largest in Kalrania, with a population barely over 10 million, with little more than 3 people per square kilometre, making it the world's second most sparsely populated sovereign state. The Confederation is one of the easternmost nations of the planet, as well as one of six nations controlling lands within the arctic circle and it is also famous for its unique and very diverse wildlife, encompassing the about half of the zoogeographical region known as Polykarya.

The territory of the modern Confederation seems to be one of the oldest continuously inhabited places on the planet, having remained isolated from the events that befell the surrounding lands due to its geography and isolated positioning. The lands of the Dze Confederation have archaeological evidence of a distinctive techno-cultural presence since at least 130,000 years ago, belonging to the Ŋ́ynłʻaq culture industry, a Middle Paleolithic complex, whose makers inhabited the mountainous central regions of the country which seems to have mostly been located in the Eastern Range until about 50,000 a.C when they began to expand alongside the hills towards the coast and the west as the culture splintered. Later during the Late Neolithic Dze Collapse the dze dispersed once more and later coalesced into several chalcolithic cultures. At around 5,000 a.C there is archaeological, and later written, evidence for the arrival of four distinct human groups, the Longplow, Broadaxe, Highstone and Red Arrow cultures; after these arrivals it seems the dze quickly began to coalesce into more organized societies during The Invasions, an event happening around 5,000-4,500 a.C which ended up triggering the formation of the First Confederation. The subsequent 6,000 year long conflicts culminated in the rise of the Third Confederation in the late 19th century a.E and the fall of human invaders barely more than a decade later.

Around 65% of the population remains, to this day, semi-nomadic, comprised almost entirely of ethnic groups of Dzeii origin, however a growing population, consisting mostly of Humans and Kemonomimi, are settled in permanent cities. Tx̣ex̣uq and related traditions are also the dominant faith, at around 86%. Dzeia is a member of the League of Nations and the Northern Commonwealth, as well as a founding member of the TA and ARC, while also being one of the founding builders of the KSS.

Names and etymology

The name "Dzeia" means "Land of the Dze" in Ausonian. The word Dze has a native etymology in Khunul, meaning "Stargazer", which is used as an endonym by many of the dzeii peoples and as an exonym for the species as a whole; the word forms part of the native name for the nation, "Dzetsʻał̣u" which means "Pact of the Dze", however the variant term "Nujuntsʻał̣u", meaning "Pact of the Nomads", has begun to gain traction as a vernacular term, as the non-dzeii population grows, however it has not been given any sort of recognition by the government.

The denonym used for the nationality is always the Common exonym "Dzean", while the Ausonian "Dzeii" is used for the autochtonous species, and the Danaean declension, Dzeoi, is used for the plural of both denonyms.

History

Prehistory

The archaeological record shows that the mountainous lands near the Inner steppes had been inhabited by an ancestor of the modern dze, Tenacitherium anthropopsius, from around 2,500,000 years ago until evolving into the modern dze, Tenacitherium telaucus, around 500,000 years ago. By around 100,000 years ago the archaeological record shows that the first proper material cultures arose among the dze during the middle paleolithic, the Ŋ́ynłʻaq culture and the Pax̣ŋ́eç culture. By 17,000 a.C there is evidence for advancements that could be called Proto-Agriculture, with signs of land clearing and selective placing of several species of flora or the mass culling of species in certain periods, suggesting an artificial increase in populations of game and careful management of populations. However it would be during the Neolithic that the first concrete evidence for animal husbandry and agriculture arises in the lands of the Confederation, with the evidence of domesticated herds showing in paleo-art, with agriculture being quickly abandoned, or so it seems, in favour of continuing the development of a transhuman lifestyle; reasons for this are unknown, but from skeletal remains we can see that in older, early agricultural settlements the bones show signs of malnutrition and several vitamin deficencies, whilst later nomadic burials have much healthier remains, probably due to much of the Confederation's lands being unsuited for agriculture at that time.

Archaeological findings of the Neolithic period end abruptly around 9,000 a.C with the Late Neolithic Collapse, an event of unknown causes that led to a genetic bottleneck, as well as the spreading of the population after a short, but rapid decline. Despite the cultural collapse, populations seem to have recovered from the disaster relatively quickly as, after the collapse, the archaeological record shows us that after population levels recovered a few thousand years afterwards and that there appeared many chalcolithic cultures almost simultaneously, around 8,000 a.C, including the Moonblade, Caveshrine and Lowmound cultures. Key developments that occured in this time also include the start of the usage of wheels and carts as depicted in art by the Early Moonblade period at 8,500 a.C which allowed for the true start of the semi-nomadic lifestyle the Dze prefer nowadays. It is between the LNC and the chalcolithic age that the ancestors of the Xongkoro Longinids also make their first appearances in the historical record, around 9,000 a.C, when they made their home in the central steppes of Polykarya under the leadership of Sahaliyan of the Irgen Gioro migrated from the Heavenly Spine mountain range, although there is evidence from their written records that conflict was somewhat sporadic, it would slowly become a more symbiotic relationship as the longinids began to adopt the semi-nomadic lifestyle of the early chalcolithic dzeoi.

Older Era

Human arrivals to the Dze lands begin to be documented from around 5,000 a.C in the archaeological record in the far west, having been identified with the Longplow, Broadaxe, Highstone and Red Arrow cultures. The arrivals were both of mixed nature and stelai unearthed in nearby localities and dated to the same time period reveal that by the end of the 6th millennium BC proper Human-Dze conflict arose, which led to the slow creeping of humans into the territories of chalcolithic dze cultures in the south and west. These early aggressions caused the final development of dzeii state organization; while the title of Tʻaan had risen up among them as a word for a chieftain or general ruler during the time of invasions, it would be after the arrival of humans that it began to become a universal term for the ruler of a clan, akin to a king and after some generations the Dze clans slowly coalesced into the First Dze Confederation under Tsotʻaan Qułʻaq, the ancestor of the Alx̣tsʻan, in 3764 a.C who, spending thirty years uniting the clans, would create the Tsʻał, a code of conduct in social life and between states that would then dominate later dzeii cultures, as well as his reign marking the beginning of the introduction of bronze to replace copper in all aspects of society.

Under the leadership of Qułʻaq the armies of the Dze would ravage human domains, stopping their expansion into polykarya for a time. However, as he was succeeded by his daughter, Tx̣eńat, the confederation would have to contend against the forces of the Jhu'kan Empire in the Battle of Alx̣kyx in which the Dze managed to defeat the forces of Ka'sun I. The aftermath of the battle would lead to 278 years of peace between the two powers, an unparaleled amount that would not be achieved again for over two and a half milennia. The First Confederation and the Jhu'kan empire spent most of the middle years of the 4th milennium at peace amongst eachother until the Latuq War in where the lands of the Dze, under the rule of Tx̣eł̣eeq, great-great grandson of Tx̣eńat, were invaded by a collection of human states led by the Jhu'kan and they were ultimately driven from the central meadows and steppes, the conflict culminating in the death of the Tsotʻaan after a battle.

Middle Era

For little over 5 centuries after the Latuq War the landscape would be dominated by warring human polities, like the Jhu'kan, Ghutan, the Zállta and the Vatan. By 2931 a.C however, a people known as the Taaxdze had subdued Ghutan and entered the weakened Jhu'kan lands, utterly devastating the empire, the event later known as the Scouring of the West; the following centuries were ones of warfare and constant shifting of the balance of powers until the ascension of the Sungi Empire, descended from the Jhu'kan, which had extended beyond the Polykaryan Limes into regions mostly unknown to the Dze at the time. The remainder of the 3rd millenniun

The growth of the Mvadi during the era of the Third Dynasty at the end of the 3rd millennium BC would lead to repeated conflicts that led to the ascension of the Fourth Dynasty, which would destroy their rivals by the end of the 19th century BC. The base of power of the Namgi remained intact for many centuries thanks increased settling of borderlands with the Dze by what the Yegin called the Trun Gryak, commonly translated as Foederati. The stability of the fourth dynasty would end with a combination of revolts from its vassals, invasions by dzeii tribes and natural disasters at the middle of the 2nd millennium a.C, with the fifth, sixth and seventh dynasties having to contend with other human realms as the dze once again began to re-appear throughout the same time period. The second millennium also saw the arrival of the first Kemonomimi from Seiyou and the Xing Dynasty, arriving as colonists to the southern shores near Tsieznhou, with the earliest recorded arrivals being from 1672 a.C., though mostly settling outside Polykarya in favour of the more warm territories to the south.

Various Dzeoi clans would conquer the lat highlands during the 15th century BC; the violet reed river would then become the definitive border between dze and humans south of the western range due to its width making invasion by either side unfeasible. During this time, the Mxétsʻé clan, hailing from the forests in the pelagic wolds, began a process of unifying their neighbouring tribes and clans starting from 1472 a.C onwards, with their leader, Qińux̣, being declared tsotʻaan by over thirty tribes, however he and his descendants would not be able to fully unite the Dze until 1289 a.C under the command of Tṡutlał̣. The Second Confederation would rule the mainland Dze uncontested for over 200 years, fighting wars in and even outside of polykarya against several human entities, finally crusing the seventh dynasty in the 13th century a.C and driving much of the human presence west, even vassalizing some Iktah realms near the Whintran Fjord. It's control over the Aurora Archipelago, however, was minimal and, after a succession crisis, both clans from the islands and renewed human efforts would lead to the gradual weakening of the Confederation, until the last Tsotʻaan from the Mxétsʻé, Muqtoxkʻo, would be killed in battle against the Nawan Kingdom in 957 a.C.

With new momentum, human entities would begin to creep back into polykarya as the dze clans fought amongst eachother to fill the void left by the fall of the Second Confederation. After a coalition of clans mounted a successful counter-war against various human and iktah entities encroaching in the Lat Highlands in 825 a.C, the outside pressures would diminish as much of the continent was ravaged by a volcanic winter, which then led to both species fighting amongst themselves, rather than eachother as the natural disaster began to leave power vaccuums in their respective domains. The coalition would be partially reformed in the year 801 a.C under the nominal leadership of Weł̣ułʻpʻuł̣un, a somewhat mysterious figure descended from Qułʻaq, and it would launch a great invasion of the lands beyond Polykarya, known as the Sundering of the West, reaching as far as the steppes of Torimia, which lasted for nearly 20 years. Weł̣ułʻpʻuł̣un would then attempt a unification of the dzeii clans, but he would not manage to submit more than half in his lifetime and the alliance would break after his death in 732 a.C, the dze unable to fully unite under one banner.

Younger Era

The following period of strife between the dze would not last long, as, despite human populations across eastern and central Tselmeg having been ravaged by the sundering, their recovery in the western areas of Tselmeg would be fast. A brief period of Iktah migration, mostly by Autumnals and Springalians, into polykarya would occur in the 8th century a.C, evidenced by archaeological finds, however they would have been driven out by the dze barely a century or two aftwerwards; around the same time, human migrations westwards from modern-day Atraland would begin, coinciding with a period of warm summers during the 7th century a.C and reaching the outer edges of Polykarya by the late 6th century a.C, that forced autochtonous groups into further conflict as they occupied large areas of the southern shore. One of the states to arise from the process would be the Esghinez Empire in the middle of the 5th century a.C, hailing from the moors beyond the Sunlands, whose inhabitants were the vanguard of the Arkinic migrations from Eastern Ardentia and had separated from other peoples in their travels east.

The Esghinez would conquer or vassalize most human polities in the Sunlands and the northwestern shores of the Hisui Sea by 394 a.C, slowly making its way through the central regions, with little success at first, until reaching the Heart Mountains by 297 a.C under the rule of Girvul II, which would prove a natural barrier between them and the Dze, who would not be able to pass it either as tribes in the south were driven out in the Esghinic advance. The power of the Esghinez would begin to crumble by the start of the 2nd century a.C as vassalized and conquered peoples began to slip from its grasp, the empire collapsing after the ransack of the capital, Brunnganuth, in 173 a.C, with the Esghinez vanishing as a people shortly after, having assimilated into the local mannish populations.

The events at the turn of the era, between 9 a.C and 3 a.E, did not widely affect the area, outside the volcanic winter, due to its remoteness, however the repercussions would soon appear as evidence of depopulation in human areas shows a period of partial migration southwards until the end of the 1st century a.E as the climatic conditions returned to normal. Throughout the first millenium a.E there is evidence for the old Shoumin areas of inhabitation being abandoned in their near entirety, with the populations moving inland in a northwards direction while human settlement in the area increased, becoming the new base of operations from which human entities warred upon the local tribes, the central regions and the old Jhu'kan heartland by now abandoned.

Slowly over the first and second milleniums a.E the invading polities would put increasing pressure on the dzeoi living in the central steppes and around the southern edges of the Heart, with the appearance of the Kalati Empire in the 16th century a.E, who also spread gunpowder technology, which had arrived a century prior, to the wider region, and the formation of the Thuhaq Kingdom in the middle of the 17th century a.E representing the northernmost frontiers of hostile mannish presence, which would advance further along the central steppe; clashing often with the Eastern Dzeii, in particular the Alx̣tsʻan, throughout their early history the Thuhaq would eventually submit to the Kalati Empire in 1793 and would receive increased aid in their efforts to wipe out the Alx̣tsʻan, culminating in the Massacre of 1867.

Reborn Era

The young Tʻaan of the Alx̣tsʻani, the then-named X̣ṭeḿł̣oqʻ, would spend the following six years recovering his strength before launching a punitive campaign, the reverberations of which would lead to his renaming and the start of Xanaaq̇ut's War fourteen years after that campaign. The conflict, which soon would encompass the whole of Dzeia, would end in 1906 with a total and complete victory by Xanaaq̇ut and the formation of the Third Dze Confederation, which fully unified Polykarya for the first time in its history. With the unification of the country, the Dze would establish formal relations with the Xing Dynasty after the ports of Kitamori and Kurosuna pleaded fealty to the Tsotʻaan, catching the attention of the Yongsheng Emperor, who would personally mediate with Tsotʻaan Xanaaq̇ut on the issue. Minor incursions by the many displaced mannish peoples would continue into the 1940's, ending after the Battle of Kamizan in 1945 and the subsequent campaign into the hinterlands from 1946 to 1948 by the Dze and their newly found allies in Noteer, who had struck an alliance with Tsotʻaan Xanaaq̇ut in 1937. The latter year also saw the arrival of a small band of Night Sprites under the rule of Ducá I, who would swear fealty to Xanaaq̇ut and settle in near the Leaf Lance Valley, founding the Duchy of Ontes.

The year 1949 saw the arrival of a small fleet from Etrius, whose captain struck an arrangement for the establishment of formal relations with the Dze a year after; the resulting agreement would lead to the founding of the port city of Ŋołtʻokeq in late 1950, which was, at the time, a semi-autonomous city where the Etrians would be allowed to trade with the nation, though remaining under nominal Dzeii control, soon followed by several other nations interested in building a presence in the Hisui Sea. After his death of natural causes in 1964, he would be succeeded by his surviving daughter, Ł̣utʻtońat, who would plunge the nation into sixteen years of near complete isolationism until convinced to reinstate her father's modernization efforts, eventually fully opening the nation in 1989, forging several close ties and alliances in the following decade to nations such as Solingarch, Distan (Kalrania), Il-Saakan and Brennus. After her own passing in 1998, she would be succeeded by her eldest son, Łʻysxalx̣, who would see the nation through a period of rapid modernization and reappearing conflicts, involving Dzeia in the final phase of the Khaganate Wars, sending aid to Brennus in the Brennian-Otykenese War and, most notably, being one of the leading figures in repelling Cxurun's Invasion in 2007, among others. Under his reign the nation would also heavily involve itself in the Kalranian War, helping coordinate the efforts to repel the invasion by the Archduchy of Thyria between 2034 and 2036.

Geography and climate

At 2,988,641 km2 (1,153,915 sq mi), the Confederation stands as the twelfth largest nation in Kalrania being almost equal in size to Schweiz. In terms of latitude it's current southern borders coincide with the southern borders of Arbarau, while being the northernmost nation in all of Kalrania; it's westernmost point is roughly in the same longitude as the eastern frontiers of Owlet whilst the eastern most point has a similar longitude to Distan's eastern frontiers. The confederation shares a nautical border with Atraland and a land border the various Iktah Remnants, such as the Principality of Khali'tur, to its west.

The geography of the Confederation is very varied, the most broad categorizations are the mostly oceanic to mediterranean south, known as the Sunlands, and the hilly forests and steppes making up much of the north and east, the great island of Nuulan being almost entirely forested; around 55% of the total area of the country is forested, a percentage much larger than that of most nations, and around 10% is dry or desertic in nature with a slightly smaller amount is covered permanently in water in the form of lakes and rivers, the rest being grasslands and steppes; with the whole of the confederation lying within Polykarya, a biogeological region of Kalrania that encompasses Eastern Tselmeg and Akhlus, it has been the subject of intense study by foreign researchers and scientists since the early modern era, though information about it was extremely scant until the early 2000's. The highest peak of the country is the Snowcrown peak, located within the Ŋketx̣en massif in the north-centre of the country, at 5,867 metres above sea level, with the average height above sea level in the country laying around 500 metres above sea level.

Climate

The lands of the Dze are sometimes referred to as the "Land of ice and fire" (Khunul: "Ŋq̇etʻe qʻu ŋq̇ex̣łʻe", referring to the harsh winters it is subjected to and the active volcanoes in its tall mountain ranges. Due to the ocean currents, it's high latitude and wind cells, the country is known to drop as low as -60ºC during winters on many areas to the north and east, with temperatures in the summer averaging from 20ºC to 25ºC depending on the region. The country manages to remain relatively warm all around due to temperature inversion caused by the rapid ascension of the land from the coastlines, creating a uniform temperature spectrum across the country during most seasons, while in winter temperature varies from region to region due to the converging high pressure cells of variable intensities, increasing in effect the lower you go in height.

In the winter the whole country comes under the influence of the Tselmeg Anticyclone, which causes the aforementioned climate variation during the season; in the south and west, however, the climate is more temperate overall as the anticyclone effect grows weaker and it is less subject to the conditions set by the Mist Ocean. One of the most famous of these warmer areas is the mediterranean Sunlands, where the climate rarely drops from 0°C in the winter and has a temperature maximum of 31°C, whilst in the inland deserts, most notably the Tlał̣ŋ́eç desert, the temperature variation can range from -7°C in the night and 37°C in the day during the month of December, being one of the highest variations of temperature known in Kalrania, being cold and dry, even for the average of a desert. The climate of the nation overall, due to the large mountain ranges and rapid height ascension, is home to several microclimates in its valleys and inland regions, as well as having minor geothermal activity which has caused for warm water springs to appear in the interior; other factors to note include the water currents in the wintry bight, which mix warm and cold waters and create more temperate climates in the coasts in spite of the anticyclone phenomenon; this mixing of currents also aids in bringing large amounts of precipitation inland as massive weather fronts from the north pass over the confederation.

The country also has on average 156 cloudless days, more concentrated in the spring and summer and it's a nation with high atmospheric pressure on average. Precipitation is also more notorious in the north and west, with the southern valleys being classified as a cold desert or cold-arid steppe, the most precipitation occuring in the Cloudspear peninsula at an annual average of 1,630mm and the least happening in the Tlał̣ŋ́eç desert in the south-west at 39mm of annual precipitation. The rain shadow effect has created a myriad of small deserts in the areas between the Heart and Kikh mountain ranges. Due to the abundance of creeks and rivers however, as well as glacial lakes, the country is surprisingly well irrigated in most places, despite the rugged geography and the rapid ascension of the topography. This has allowed for many areas to sustain larger flora concentrations than it normally would from the excess water from the mountains, allowing for greater biodiversity.

Most climates in the coastline are humid continental or oceanic, while the vast array of coastal hill systems create a primary rain shadow effect in many regions of the country, yet this effect is minor and doesn't prevent the precipitation from reaching most of the country. The mountain ranges however create a secondary, larger, rain shadow effect in the central and southern regions which allows for the creation of steppe, sub-arctic and humid continental climates in the interior between them and the hills, however creating cold, desertic climates in the furthest inland regions due to the continentality of Tselmeg; lastly, the mountains themselves are home to widespread tundra climates due to their altitude and position.

Enviromental issues

In recent years, the confederation has been made aware of enviromental issues within its lands, such as pollution from nearby nations, and from the factories established in recent years; meanwhile, deforestation in formerly mannish dominated lands caused minor soil degradation and desertification in the southwest. The nation has, since 2010, some of the strongest enviromental protection laws of Kalrania and has diverted resources to prevent further damage of its ecological order, these efforts have, however, been hampered by the nation's small economy being unable to provide large funds to this task. One of the issues that has arisen since the modernization period is localized air pollution in certain cities, as well as the explosion of herd populations causing minor desertification in the central regions.

Wildlife

The microclimates that characterize the lands of the Confederation have allowed for a great range of wildlife diversity in these enviroments to blossom in almost complete isolation. The wildlife itself is dominated mostly by the synapsid-like Trimetrodontids and the archosaurid-like Saurognathids, with it's sub-clade, the Aveformids, having most airborne creatures and the unrelated Pseriformids dominating the waters of the confederation. The florapsids constitute the plant life of the confederation, the most notable members of this domain being the smooth-barked trees, called Lii, the rough-barked trees, called Huun, and the seas of different rootgrasses that constitute most of the ground level vegetation.

As noted by IDAR, all fauna and flora inside the confederation belongs to Polykariota, a pseudo-domain of life found almost nowhere else on the planet, with the evolutionary history of these being unclear, composed of the Phytopsiae clade and the Atopozoa phylum. The reasoning behind the existance of Polykarya is unknown, though it has been confirmed in recent years that parts of Tselmeg and Akhlus used to be a single continent, leading to the theory that this ancient continent used to be isolated from the rest of the planet at different points in time, allowing for the surging of this peculiar branch of life, though what evolutionary pressures led to this is unknown. The country has a Forest Landscape Integrity Index of 9.79/10, one of the highest in the world, due to the little need for mass deforestation for timber.

Demographics

The total population of Dzeia has been stated in the 2035 partial-census to be 10,062,061 people, one of the smalest in the world, with an average growth rate of around 1.35% per annum in the last decade. About 49% of the population is below the age of 25, with around 24% below the age of 18. This young and growing population has placed strains to Dzeia's economy as it is yet to reach a fully deveolped state. Census numbers do not count Night Sprites, a small species of moth-like beings, which have been given a separate census, their population curently stated to be 5,282,273 and concentrated exclusively in the holdings of the Dukes of Ontes, and formerly in the port of Ŋołtʻokeq. The nation also has one of the highest fertility rates in all of Kalrania, currently sitting at an average of 2.7 across all sapient species, the highest being native humans at 3.1 and the lowest being foreign nationals at just 2.4, with values having stabilized since 2010 and expected to hit a universal of 2.5 by 2050. During the Kalranian War, however, the nation saw a massive tanking of their growth rate, owing to the war and the sheltering of the populace underground, one that continued until the middle of the 2040's once much of the spillover was concluded.

The nation is a host to a diverse array of at least nine different sapient species, with the Dze forming the majority at 85.2% of the population, followed by humans at 5.9% and then with a combined 8.9% by kemonomimi, ryu, iktah, naacali and tori, who form the bulk of the remaining population. Many of these populations have been newcomers, arriving as early as the 2000's, with foreign human nationals in Ŋołtʻokeq starting to supplant native mannish groups as the majority within the species in the census by 2012, now being almost 33% larger in number as migration keeps growing. The diversity of sapient species of the confederation is due to either the antiquity of these or the product of the confederation's policy on migration, specially towards the "Outsider cities", almost all of which are in the coastlines.

In the case of the Ryu, there is a documented, continuous population of Longinids that migrated from the mainland from around 9,000 a.C, who turned to Pastoralism as they encountered Chalcolithic dzeii cultures; while Kemonomimi are later arrivals to the continent, from the 3rd Millenium a.C, who would slowly coalesce close to the borders of Polykarya and be fully integrated by the Confederation by the early 21st century a.E. The last species to arrive in large numbers, the Naacali, would arrive as refugees during the forceful removal from their native islands by the nation of Otyken in the year 2020 and later in 2025 primarily being settled in the port of Ŋiikʻtṡi, built in the southern edges of the Confederation on a climate more suited for the equatorial species, and settling in small numbers in Ŋołtʻokeq as well.

Languages

There are slightly more than 160 languages spoken in the Dze Confederation, most of these belonging to the Dzenic Languages and some other smaller families spoken by human groups; communication between different communities is done through Lingua Francas, of which the most widely used is Khunul, which is also the national language for administration in the liturgical Neo-Khunul form. Most Dze are at the very least bilingual, learning their native tongue, one of the Old Liturgicals and scaling from there; most shamans and tʻaaniq are trilingual and further, as they are responsible with interacting with outside peoples the most, with the first Tsotʻaan of the modern confederation, Xanaaq̇ut, reported to know thirteen languages fluently at minimum.

These days the Dzenic languages, as well as all mannish languages inside the Confederation, are written in scripts derived from the Moonblade script, an alphabet originally made ten millenia ago for the Khunul language, or from variations of the Old Jhu script in the case of some mannish languages. Most languages in Dzeia form part of the Hisui Sprachbund.

Religion

Religions in the Dze Confederation (2035)
Religion Population Share
Religious 9,388,909 93.31%
Tx̣ex̣uq 8,372,641 83.21%
Zheduktsu 96,596 0.96%
Mang Na 51,316 0.51%
Other religions 868,356 8.63%
Irreligious 673,152 6.69%
Total 10,062,061 100.0%

Dze exclusively follow the various denominations Tx̣ex̣uq, called Dze Shamanism or Ngunism by outsiders, which seem to stem from a common ancestral religion of which the descendant traditions have diverged from, being classified under this broad umbrella. Humans on the other hand follow many different religions, including Tx̣ex̣uq, with the most widely practiced being Zheduktsu, of which around 50% of the religious native human population adhere to, with the Mang Na religion being the second largest minority faith in that group. Humans also represent the largest portion of the irreligious alongside Dzeoi, while Tori, Ryu and Kemonomimi mostly follow their traditional beliefs.

Tx̣ex̣uq is famous due to the fact that it is fairly decentralized, with the spiritual leaders, the Shamans, having kept the various traditions of Tx̣ex̣uq alive and almost entirely unchanged since the days of the Chalcolithic when the first evidence of such a religion appearing began to be written down. These traditions themselves vary in high contrast from ethnic group to ethnic group, sometimes even between related tribes, however there is an unanimous agreement regarding the crown entities, the Five Exhalted Ones, with each denomination having their own canon and traditions. Due to all of this, contemporary tx̣ex̣uq is known as a family of religions rather than a singular belief system, as the original myths and traditions have diverged since the moonblade era to the point where they are mutually unintelligible in many ways. Shamans and religious figures of all of these traditions of tx̣ex̣uq gather occasionally at the Tx̣edzuńi, which are highly secretive and are for discussing matters of faith, however these events are rare, the last one occurring in 1898.

Government and politics

The Dze rule themselves in a Semi-Constitutional Monarchy, with the central figure of the Tsotʻaan, who is elected for life during one of the secretive Great Meetings held annually at the Leaf Lance Valley, being the main legislative and executive force in the nation; these meetings are held by the tsotʻaan and the 161 tʻaan of each clan, bi-anually since 2012, and share legislative power with the tsotʻaan. When a tsotʻaan dies, the Great Meeting elects amongst the most worthy of candidates, usually from the direct family of the last tsotʻaan, be it man or woman. The current tsotʻaan, Łʻysxalx̣, was chosen after the passing of his mother, Ł̣utʻtońat, in 1998 through the right of heritage and duel to first blood.

Since the year 1981, the Tsotʻaan also has the power to name the Seven Overseers and Ministers, which function in the same manner as a cabinet and who remain in power until they resign or are replaced. Of these the most relevant are Foreign Affairs, Economy, Justice and Defense.

Foreign relations

Once a reclusive and isolationist nation, during the late 1950's the confederation began to open up to the world at a gradual pace, joining REK in 1961 up until it was dissolved in 2010, to then join the NC the same year, as well as partaking in a number of diplomatic endeavours with many countries, being one of the founding members of the KLoN. The nation's main diplomatic focus has been to maintain as many stable trade relations as possible to propel its economy, while being able to remain relatively free of diplomatic entanglement.

The nation also is a founding member of the TA alongside Xing Dynasty, Il-Saakan and Khali'tur, with nations like Distan (Kalrania) or Candain joining later. Complementing this, the nation has a long history of military cooperation with the nation of Brennus.

Military

Enjoying a period of relative peace for 50 years after unification, the Confederation would find itself partaking in many wars to defend its alliesduring its final stages of modernization, both in and outside of REK, such as the Iktah War, the Khaganate Wars, or the Hong Rebellion, while also using it's peacekeeping forces to send relief to civilian populations in conflicts such as the Baltocarpathian Civil War, as well as assist in the post-war rebuilding efforts in the Il-Saakan Kingdom and in the Xing Dynasty.

The nation follows a doctrine of quality over quantity, given its small population, and armed forces specialized in fighting in non-urban enviroments, which are the most predominant in the country. Thanks to cooperation with nations like Distan or Brennus, the nation boasts a modest native industrial complex dedicated to military production, focused on medium to light materiel for the most part, since the early 2000's.

Legal system

The Judiciary of Dzeia is made of a three-tiered, court system, with each tribe having it's own first instance court to judge via a Lawseer, an apellate court in the provincial level and the court of last resort in Łʻysxḿoˮniq at the Supreme Court of Dzeia. Matters of Law and proposed changes to it are discussed in the anually held Great Meetings, with the Overseer of Law, appointed by the Tsotʻaan, acting as the representative of the Council of Laws, which nominates judges and approves the changes proposed at the Great Meetings.

Administrative divisions

The Confederation is divided into 161 Xuŋxł, meaning clan, and subdivided into over 400 Sʻaaq, meaning arrow. Each clan represents a distinct ethnic group or species within the confederation, the last change to the system being in 2020 with the addition of the Naacali clan, however plans are made for the creation of a potential clan for the Inexoryaban refugees; most of these have stopped being ethnically homogenous, as the borders have been mostly unchanged since 1906 and, as such, the populations have slowly begun to drift in distributions. Each sʻaaq used to represent a tribe within the clan, though in modern times the district is more of a guide on where certain nomadic families may be found, or simple subdivisions of urban areas, rather than an indication of tribal alliegance proper.

Major cities

Around 40% of the nation lives in permanent settlements, the largest cities being those from the human, kemonomimi and iktah clans, as well as all of the nation's sprites being settled, though those are not counted in the main census. Since 2009 the number of dze who choose to settle in cities has increased exponentially, with over 60% of the species expected to be settled in cities by 2050, as opposed to choosing a nomadic lifestyle. During the Kalranian War, the centre of Ŋołtʻokeq was nuked and most of its surviving population was relocated to other cities, most notably Łʻysxḿoˮniq receiving over 50,000 people, about a fourth of the population at the time.

 
Largest settlements in Dzeia
2036
Rank Xuŋxł Pop. Rank Xuŋxł Pop.
Łʻysxḿoˮniq
Łʻysxḿoˮniq
1 Łʻysxḿoˮniq Łʻysxḿoˮniq 193,462 11 Ŋiikʻtṡi Naacali 62,543
2 Träkyo Näru 94,239 12 Nakashi Shinkokyo 50,363
3 Myön Drak Mön 86,713 13 Ŋołtʻokeq Ŋołtʻokeq 45,731
4 Gehusuman Xongkoro 82,817 14 Seetan Bagawa 43,838
5 Adḥurza Ṭerum 81,732 15 Lo leu Nyen 39,715
6 Darθuzðe Aġarrθuz 70,871 16 Tugoka Näru 33,845
7 Gwalagh Gwarnek 69,064 17 Ngyur Drak Mön 31,740
8 Skarios Rhoztoi 67,413 18 Thorai Rhotoi 29,542
9 Kitamori Kitamori 65,498 19 Ṭahhawad Ṭerum 25,836
10 Kurosuna Kurosuna 64,862 20 Ul-fawa Ṭerum 21,639

Economy

Economic activity in the Dze Confederation has long been based on herding and agriculture, although mining and luxury goods have begun to emerge as the main drivers of industrial production. Once a near exclusively raw materials exporter, ever since 1989 the nation began to transition to an industrial economy, with slightly over half of its GDP being from the nation's many industries, most notably textiles, with little below a quarter originating from the mining sector.

Dzeia is ranked as a lower-middle-income economy, with around 8.2% of people living on less than 3.20₼ a day back in 2010, which was qualified as "extreme poverty", and currently around 8.9% lives with less than 7.25₼ a day, which is below the national poverty line. Despite this, the nation has been able to pull out up to 6 million people out of this line since 1989 and was able to eliminate extreme poverty by 2022, though it is yet to fully lift all of the population into middle-income status.

After 1989, a mass of foreign investment, the development of native industries and the railway boom, there was sustained double-digit growth for a decade between 1995 and 2005, stabilizing around 4-8% by 2006 and expected to remain there until 2020, with the nation passing several economic reforms that are aimed to sustain the levels of growth and prevent it from imploding or contracting as investment is overtaken by production. The nation struggled at the start of the century with reducing inflation below 4.5%, a goal it aimed to do by 2007, and was forced to underspend during many years to allow for a budget surplus to serve as monetary reserves due to the nation's small economy, by 2020, however, the nation would finally stabilize inflation between 2-3% annually and has been able to spend freely without making cuts to avoid the expansion of national debt, which it also began to lower with incremental payments.

The Łʻysxḿoˮniq and Ŋołtʻokeq Stock Exchanges, although considered some of the smallest in the world by market capitalisation, with a combined 1,483 companies listed in 2036, have been expanding massively since 2010, almost quadrupling the amount of companies since, although experiencing substantial losses during the Kalranian War.

The economy would suffer a major recession in 2011, having experienced previous hardships between 2006 and 2009 due to various conflicts and the well-expected fall from two digit growth, followed by a period of stagnation and slow rebuilding; between 2014 and 2018, the nation was able to sustain a 2% annual growth rate and has experienced 3-4% annual growth since then, with the nominal GDP expected crossing the 100 billion threshold in 2030, though a second recession and period of stagnation, brought on by the Kalranian War, from 2034 until 2038 would signify the nation staying close to that line for the entire decade.

Mining

Minerals represent about 25% of Dzeia's exports monetarily, down from an astonishing 97% in 1989, while having increased by 35% in tonnes extracted, of which over three quarters is used for domestic consumption. Fiscal revenues from mining represent 23% of the government's annual income, with around 1,300 licenses awarded to native companies since 1990. The industry has seen a massive rise as the nation's vast deposits of Platinum, Tin, Copper, Iron and Rare Earth Metals have caught the interest of many nations worldwide; one obstacle to the mass extraction of these reserves has been the nation's refusal to employ surface mining due to its enviromental protection laws, however it has gone for a two step process in where small scale pit mining of a deposit takes place, to then be taken over by underground mining with the usage of machinery such as insectoid drones, originally from Distan but now developed locally.

Artisanal mining was also widely practiced until the late 2020's, with many deposits seeing the extraction by locals throughout the confederation with state subsidies to provide tools and refining equipment to artisanal miners, who generally worked seasonally while also partaking in agriculture or husbandry. It is estimated that there are still over 2,000 artisanal miners across the nation, down from a peak of about 300,000 in 2017, under the Kʻatłʻonoq. Once allowed to extract wherever, the government enacted a law in 1993 where artisanal miners were given designated locations for extraction to avoid the mass appearance of potholes and restrict mining pollution to areas where it can be contained, since they generally lack access to the more sophisticated and advanced equipment available to larger companies. Many artisanal miners then used the Guild to either form companies themselves or find positions in existing ones.

Agriculture

Agriculture in Dzeia constitutes around 20% of the nation's gross domestic product and employs slightly over half of the workforce. However, the high-altitude of much of the nation, the mountainous terrain, long winters and high fluctuation in temperature have hindered the development of agriculture, with 80% of the sector's net worth being in Animal Husbandry. With around 70% of the nation being employed as pasture grounds and only 7.5% of the population employed in cropping, the sector is mostly focused around providing the raw materials, such as wool and hides, to the industrial sector, though the government has enacted plans to expand the nation's agricultural sector since 2008, increasing its size and output fivefold since that year, allowing the nation to comfortably export food abroad without compromising food security. Around 0.5% of the population is also employed in fishing, though it is mostly for local consumption. With the onset of the Great Kalranian Winter, the nation's investure into hydroponics and indoor farms has allowed the survival of the sector through the worst years, allowing many farmers to retain their jobs and expand upon them.

Industry

A rising sector in the Dzeian economy, the most prominent export industries in the country are, by far, the luxury goods industries, such as fine textiles, liquor and jewlery, whilst the most prominent industries for internal consumption are regular textiles, furniture, raw good processing and dairy, all of which account for over 65% of the nation's gross domestic product, however employing around a third of the workforce. The native, individual-scale industry of the nation, despite being quite old, was not expanded upon until the 1980's, until reforms made during the latter years of Tsotʻaan Ł̣utʻtońat's reign and the massive pouring of international investment led to the Boom of 95-05, in where the industrial sector specially grew massively in output and scale, branching out into the steel-making, machinery, specifically small arms manufacturing, and railways.

During the 2010's, the nation would also expand its industry to encompass its first heavy machinery plants, though these are yet to achieve a level of production to compete abroad, dedicating itself to national demand, and would begin the steps towards native heavy weapons design and manufacture; in the late 2020's the automotive industry began the process of appearing in the nation as a competitive sector, however being the smallest industry so far.

Infrastructure

Communications

Telecommunications in Dzeia face unique challenges. As both one of the most sparsely populated nation on the planet, and the one with the highest concentration of nomads, it has been difficult for many traditional ITC companies to take root in the nation, with the dze themselves mostly clinging to silent speech for long-distance communication, either with just their voice or the help of amplifying horns. Nevertheless, landline technologies do follow railway lines into the nation's settlements, mostly concentrated in Łʻysxḿoˮniq and Foreing Settlements, while wireless technologies have proliferated amongst nomads as part of the nation's "Words through the Air" programme; postal services are provided by state-owned DzePost and 17 other licensed operators.

Energy

The nation's electricity consumption in 2036 was 19.52 TWh, whilst the energy production of the nation was estimated at 20.01 TWh, mostly provided by nuclear and wind power, though natural gas, which is exclusively imported, also forms an important block in the energy sector, specially for heating in the nation's cities. The nation had long aimed to achieve energy independence, achieving it in 2021 with the construction of its second nuclear plant.

Transportation

The nation is famous worldwide for its railway networks, relying almost exclusively on railways for inland transportation; dotted with several conventional lines, spanning over 20,000km worth of rail tracks, the nation has stations in every settlement with over 1,000 people, as well as links to most of the nation's mining areas to facilitate transport, the nation began the construction of a High-Speed Railway network, planned to be over 10,000km by 2040. Despite this, the usage of roads has begun to become more commonplace as the population sedentarizes, with over 1,000km of paved roads dotted in cities, with an unknown amount of rural, gravel roads connecting numerous localities in several clans.

Despite the nation's historical dislike for airplanes, airports were built in Łʻysxḿoˮniq and Ŋołtʻokeq, both finished by 2019, which provide services for foreign diplomats, workers and exchange students. The nation also has several Starskiff Ports dotted around the nation, most of them being in the mountainous regions of the country to provide alternative transport methods, which operate Starskiffs, initially bought from Xing and then manufactured on their own, with DTA Airlines being the national operator of much of these.

Due to the nation's ban on cars and trucks between 1979 and 1986, almost all transport inside the cities, or to rural areas when railway is not available, is either by foot or through public transport, mostly in the forms of trams, metros, buses and taxis. After 1986, however, limited private ownership of cars was made legal, though CUVs remain the most popular form of vehicles, with a 93% of all cars owned in the country being a CUV or family trucks, which are used by nomadic families to transport their tents as alternatives to the usual pack animals. Another method of transport that has become popular with nomads is motorcycles, the races of which have become a staple past-time for many young nomads alongside rally races, with many of the nation's most famous champions of these competitions being from a pure nomadic background. There's also a small ferry transport business that operates in some of the larger bodies of water of the confederation and for travel between the nation's many islands.

Education

After the unification of the country by Tsotʻaan Xanaaq̇ut in 1906, a nationwide program to teach young people how to write was established in cooperation with the nation's shamans and scholars, which led to infantile illiteracy being virtually eliminated by the end of his reign in 1964. Asides that, however, little was done to create systems of primary and secondary education, with guilds and initiation into roles such as that of shaman being the only way to acquire knowledge outside what was strictly necessary for the tribe and clan. Adult illiteracy, specially in prevalently-nomadic areas, remains a challenge yet fully conquered.

In 1960, at the tail end of his reign, Xanaaq̇ut would propose the creation of an eight-year primary education system, however it would be one of the reforms stopped by his daughter, Ł̣utʻtońat, until 1980, where it would be changed to a ten-year program and, finally, a twelve-year program by 1990. Secondary education was strictly restricted to the IDAR, located in Ŋołtʻokeq, until 1980 when proper universities were created out of the old guilds that the nation possessed, some for over two milennia, in Łʻysxḿoˮniq, as well as the UoN being finished in 1983. Every settlement in the nation is, by law, required to have a school with grades 1-12, as well as a kindergarten, to provide nearby nomadic families with education.

As of 2022, universities across the nation enroll over 5,000 students yearly, with over three in five dzeian youths choosing to pursue higher education, with national universities excelling in the fields of Linguistics, Medicine, Bioengineering and Railway Engineering. Since 2003 the nation has instituted a program to teach Common in all schools in grades 11-12, expanded to grades 8-10 in 2018, as an optative course for those wishing to enter university in fields such as International Relations, Engineering, Mining or the Military; such an effort is due to the nationwide reluctance to teach foreigners their local languages, leading to the Confederation choosing to teach its people Common instead, with additional optional courses in Brennic, Etrian and Yan available in grades 11-12, with further, specialized, courses offered in all universities.

Health

Modern Dzeia has inherited a rich array of traditional medicinal practices, as well as developed a solid modern health infrastructure with the aid of many nations during the 80's and 90's, being noted to have "strong health indicators, in spite of low per capita incomes and thanks, in part, to the nation's commitment on matters of healthcare and a national culture leaning towards good health", with infant mortality and life expectancy being on average quite high compared to nations of similar GDP per capita.

Problems remain with the ease of acquisition of medicine for many nomadic families, many of whom don't live near settlements. A solution to this has been the creation of mobile hospitals, which would reduce the distance and time constraints that nomads have with access to healthcare nationwide. With the program having been started in 2002, it has seen great success at lowering rural levels of infant mortality, the curing of preventable diseases and the mass vaccination of the population, which is at 97.53% as of 2036.

Culture

The most notable aspect of Dze culture is their semi-nomadic lifestyle, with their internal cultural diversity being most notorious in aspects like music and cuisine.

Dress

Although home a very diverse array of peoples, in the confederation there's certain dressing universalities, with moss using garments such as kneecap-length over-coats for men and ankle-length dresses for women tied with a sash or belt, though these vary from place to place, with the dze living in desertic regions prefering robes. The area with the most diversity for clothing is with footwear, with most people in the nation using different types of boots or similary outfitted shoes with intricate designs and variants.

Headwear is most common in the southern, warmer areas where they are used to cover the head from the heat and sun, whilst in the steppes and some colder areas they are used most commonly in the winter for cover from the wind. Another piece of headwear commonly used are primitive sunglasses, used mostly by clans in the mountains, arctic areas and desert, which are made of finely weaved cloth or reed to protect the eyes in the harshest summers.

Family structure

The inheritance in a traditional dze family is egalitarian, with each child recieving an equal proportion of their parents' livestock and personal items, whilst in human societies it is common for preference to be given to the eldest child as the inheritor of the household, though this varies from group to group.

Extreme priority is placed in caring for the young, due to the nation's previously quite high infant mortality, with most cultures still having a taboo of naming a child before the age of four due to this phenomenon. Still, most families on average have three children, down from figures of four thirty years ago.

Visual arts

Visual art has been historically created for religious purposes or for the decoration of tents to mark out the individuality of a dze. Paintings in Dze culture are most recognizable in the Ḳawaq style, usually done on parchment or animal skins/felt. Of these the most common type and well renowned is the Ḿx̣łqułʻ or "traditional style". Although most Dze practice different forms of crafts, it is viewed in a positive light to have knowledge in the making of a Ḿx̣łqułʻ, if only for decorative purposes, to mark one's own distinctive identity as a creator, something widely regarded to be divinely given to the dze. Many dze take delight as well in the decoration of tents with depictions of their ancestors or of daily life and general religious motiffs.

Other forms of visual artistic expression include weaving, totem-making and pottery designing, practiced with widely across different clans.

Architecture

Although the Dze themselves traditionally do not build stationary homes, humans within their lands are sometimes sedentary, with unique architecture styles that bear evident influence from Dze tent designs. The most prominent of these is the Gyampi Tsak style of the Mong Lak people, designed to inhabit the rainy hills of Hammerfall peninsula that arose in the early 1st milennium AC.

Dze homes are usually called x̣eḿt, a word that has a broad meaning but is generally understood to be a type of tent, which are mostly circular with a dome-shaped roof or entirely dome-shaped with a few variants being more conical in shape. The x̣eḿt is the foundation for all Dze-inspired arquitecture, such as the Khet Tsekh, and are famous for their quick assemblage time, with three Dze being able to place a x̣eḿt in two hours. The materials for building a x̣eḿt are usually an outer layer of felt, a few layers of skins, a wooden frame to support the structure and a padded cover between a wooden base floor with a woolen carpet on top, while human homes are usually built out of wood, stone and sometimes brick depending on the location.

With the start of the modernization process since 1980, the nation has experimented with the merging of the styles of its sedentary peoples with foreign styles, though it is not uncommon to see the smaller towns just being a collection of tent settlements. The Dze, however, pioneered a fusion style, labeled as Paleo-Arcology or Dzeii Arcology, in where Stone and Wood are used in conjunction with Steel, Concrete and Glass to create more sustainable, aesthetically pleasing and enviromentally friendly housing.

Music and dance

The Dze, due to their vocal abilities, have integrated bitonic singing into overtone, creating a tritonic chant of infrasound and two audible pitches. Combining what the Dze call Qiŋul, silent speech, and audible speech they are able to transmit both a mood in the song and to give it an intended effect in its listeners with the silent speech, being the infrasound component and able to have physical effects in those who hear it. The Dze have several variants of fiddles, made of animal gut and hair, whose use ranges from storytelling to every day music, as well as several varieties of drums and flutes. The most famous instruments are the Cewq drum and the Çǫhiq, Miiq and X̣uhun flutes, used by the Eastern Dzeii peoples, like the Nywan tribes.

The traditional music styles in Dzeia are mostly comprised of 3
4
, 4
4
, 5
4
and 7
8
time signatures, with the most prevalent singing styles being the Long Song and Overtone Singing; the prevalence of both complex time signatures and the prevalence of drone harmony in multiple of the musical traditions of the country imply a long standing contact between these. These are usually accompanied by dances in an open circle, one of the most famous styles being the Ḳnḳał̣uq practiced by the Ŋǫłiníí people, with sword dancing also being a prevalent form of dancing, specially in community events and for depictions of divine scenes.

In the modern day, various Dzean artists have also experimented with a wide range of electronic genres, becoming one of the world's EDM powerhouses, with folk metal and orchestral music also taking a foothold in many areas.

Cuisine

Dzeii cuisine predominantly consists of meat, dairy and fats with small contributions from wild vegetables and plants. The most common dish for their species is smoked or salted meats, be it of a land or aquatic animal's meat, thanks to their long spoiling time, however during feasts and events it is much more common to see roasted meats, cooked directly on the spot, with another frequent sight being stews and soups, specially during winter times. Cuisine in the settled populations, such as those of mannish, dwarven, ryu or kemonomimi origin, is much more sophisticated and posseses a greater variety of dishes and ingredients; with the modernization of the country, the increased availability of more varied ingredients, specially vegetables, has allowed traditional cuisine to truly flourish.

The extreme climatic conditions has influenced the cuisine in the lands, specially for the nomadic peoples where access to vegetables is less standard; for these great majority of peoples the vegetables have, due to their wild nature, extremely sophisticated cooking methods to make the most out of them. Spices however are a common part of the cuisine of several groups due to the prevalence of the types of plants needed throughout the land as well as the extensive trade networks present in the land. Dzean cuisine is also very noticeable for the prevalence of kibble deserts.

Sports and festivals

The national festival in the confederation is known as The Games, a milennia-old tradition occurring exactly three days after a Great Meeting in where skilled sportsmen are sent by all tribes to partake in games honouring the main Dze deities and celebrate the continuation of the unity of the clans, the main traditional sports of the festival are foot and horseback archery, wrestling and horse racing, however in later times activities such as bone flicking and rayhawk games became mainstream as well. Although not celebrated nationwide for over two thousand years, in 1906 the festivity was re-instituted by Tsotʻaan Xanaaq̇ut after unifying the country.

Other notable festivals practiced in the confederation are the Dze Lunar Year, occuring on the 16th of February, and the Solar New Year, occuring on the 21st of February, with the period between these festivals being called the Birth of the Five Holy Ones, which are a collection of highly revered deities. Asides that, the Sunhawk Festival is celebrated annually on the month of June in the Central plains by a wide array of clans and the Nang, a religious festivity celebrated by the Mong Lak people in honour of the main Mang Na deities.

Having a generally sport-oriented culture, the nation has made a name for itself in the international stage on equestrian sports, archery, falconry, martial arts, racing and football, in fact, a sociolect of Qiŋul, known as Tʻuç̇ŋul, began to arise amongst football players during the 90's, still used to this day; with national programs to promote the practicing of sports by all citizens, it has made its way into every corner of dzean society. The nation is a participant of the Eclipse Games since their internationalization in 2005, famously hosting the 2009 Eclipse Games in the cities of Łʻysxḿoˮniq and Ŋołtʻokeq, and has been a constant participant of the AIFA World Cup since 1982, being a member of the organization since 1953, and the champion of the most recent edition. Due to the nation's affinity with sports, it boasts what is labeled as the "world's most competitive football league" and some of the most famous rally tracks in all of Kalrania.