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!Name
!Name
!Also known as
!Used in:
!Description
!Description
!Author
|-
|-
| '''An internationally recognized name for the type of magic.'''
| '''An internationally recognized name for the type of magic.'''
| style="width: 30%"| [[MAGICEXAMPLEFORFORMAT|Alternative Magic Name]]
| style="width: 30%"| [[MAGICEXAMPLEFORFORMAT|Alternative Magic Name]]
<!--ex. Ruunfabrikta ([Insert nation here], [Other nations who use so]). It is possible to adopt the same term as the name. -->
Nation with terminology of magic in nation in brackets, or leave empty if no custom term. Nations ordered alphabetically.<br>
<ul><li>Nation <!--For example, {{flag|yournationhere}} --></li>
''<br> Nation (Magic Name)'' <!--For example, {{flag|yournationhere}} -->
<li>Format your names within this column alphabetically, of course, as well as the magic name.</li>
''<br> Nation (Magic Name)''
<li>Make as many as needed.</li>
''<br> Nation''
</ul><br>
| A description of the magic, and how it can be applied. Preferably in two concise paragraphs. More details into what magic it should be adopted to their own page.<br><br>
| A description of the magic, and how it can be applied. Preferably in two concise paragraphs. More details into what magic it should be adopted to their own page.<br><br>
This magic can guarantee you writing the perfect article.
''This magic can guarantee you writing the perfect article.''
| Author of the entry.
|-}
|-}
<br><br>
<br><br>
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|+Table of Magics Worldwide
|+Table of Magics Worldwide
!Name
!Name
!Also known as
! style="width: 20%" | Used in:
!Description
!Description
! style="width: 15%" | Author
|-
|-
| '''Thaumaturgy'''
| '''Thaumaturgy'''
| style="width: 20%"|  
| {{flag|Amberleaf}}<br>{{flag|Eleutheria}}<br>[[Il-Saakan]]<br>[[Baltocarpathia]]<br>
| It in principle is magic that can be learnt, and cast through comprehension of the mysteries.
| It in principle is magic that can be learnt, and cast through comprehension of the mysteries.
| {{flag|Eleutheria}}
|-
|-
| '''Sorcery'''
| '''Sorcery'''
| style="width: 20%"| [[Sakthuuna (Eleutheria)|Sakthuuna]]<ul><li>{{flag|Eleutheria}}</li></ul><br>
| {{flag|Eleutheria}} ([[Sakthuuna (Eleutheria)|Sakthuuna]])<br>
| Sorcery refers to magic that is innate in one's body and spirit, traditionally described using terms pertaining to life force.  
| Sorcery refers to magic that is innate in one's body and spirit, traditionally described using terms pertaining to life force.
| {{flag|Eleutheria}}
|-
|-
| '''Magitech'''
| '''Magitech'''
| style="width: 20%"| [[Ruunfabrikta (Eleutheria)|Ruunfabrikta]]<ul><li>{{flag|Eleutheria}}</li></ul><br>
| {{flag|Eleutheria}} ([[Ruunfabrikta (Eleutheria)|Ruunfabrikta]])<br>
| Magitech pertains to the usage of machinery or tools that use, or produce phenomenons related to magic. Worldwide, enchantment and rune-creation fall under this category.  
| Magitech pertains to the usage of machinery or tools that use, or produce phenomenons related to magic. Worldwide, enchantment and rune-creation fall under this category.
| {{flag|Eleutheria}}
|-
|-
| '''Rift Magic'''
| '''Rift Magic'''
| style="width: 20%"| [[Vitraiika (Eleutheria)|Vitraiika]]<ul><li>{{flag|Eleutheria}}</li></ul><br>[[Atramenty|Ķëx́erakśärr]]<ul><li>{{flag|Saakalistal}}</li></ul>
| {{flag|Amberleaf}} (Etherialism)<br> {{flag|Eleutheria}} ([[Vitraiika (Eleutheria)|Vitraiika]])<br>
| Rift Magic is the usage of energy from alternate dimensions, such as spirit realms, or places of esoteric energy.  
{{flag|Saakalistal}} ([[Atramenty|Ķëx́erakśärr]])<br>
| Rift Magic is the usage of energy from alternate dimensions, such as spirit realms, or places of esoteric energy.
| {{flag|Eleutheria}}
|-
|-
| '''Divine Magic'''
| '''Divine Magic'''
| style="width: 20%"| Divine Magic<ul><li>{{flagicon|Eleutheria}}[[Divine Magic (Eleutheria)| Eleut]][[Eleutheria|heria]]</li></ul><br>
| {{flag|Eleutheria}} ([[Divine Magic (Eleutheria)|Divine Magic]])<br>
| Magic gifted by higher beings, or in use as such. Traditionally, they also happen to be powers that work more as re-enactments of concepts under their patron's domains.
| Magic gifted by higher beings, or in use as such. Traditionally, they also happen to be powers that work more as re-enactments of concepts under their patron's domains.
|-}
| {{flag|Eleutheria}}
|-
| '''Druidism'''
| {{flag|Amberleaf}} (Druidism / Shamanism)<br>
[[Gartentor]]<br>
| Magic that comes from the force of nature, tapping into the rhythm and harmony (or discord) of the environment, to steer into a desired direction.
| {{flag|Amberleaf}}
|-
| '''Phantasmary'''
| [[Gartentor]]<br>
| Phantasmary is magic of the real phantasm. It is about potential, perception, expectation, imagination, understanding and misunderstanding, subjectivity turned objective, and the erasure of the difference between the real and unreal. Spectacle and presentation are important to a Phantasmiac. music, light, and smoke and mirrors are tools of the Phantasmiac Arts. Storytelling is a great way to channel the potential of Phantasmary. Those with phantastic nature, like fey, have more potent ambiguity to utilize for Phantasmary.
''A magician holds an empty hat, yet one cannot see the hat’s inside, so it could contain anything; it therefore contains a rabbit. The mirror looks like a doorway to an extended room, because it is. A rainbow is an illusion of light, but it seems so tangible, like an object with location, size, and form; try touching it. Red is a hot color, can it burn you? Dreamcatchers, made to catch dreams.''
| {{flag|Amberleaf}}
|-
|Anchoring
|[[Distanic Confederacy|Distanic Confederacy]][[Dzeia]]
| Anchoring is the process of using a technological item, commonly known as an anchor device to project an anti-magic field around the user which dispels energies of magical or eldritch origin from interacting with the user. These fields are indiscriminate and species with souls best beware using them for if they perish within a field, their soul remains trapped inside.
|[[Distanic Confederacy|Distanic Confederacy]]
|}
{{template:Kalrania}}
{{template:Kalrania}}
[[category:Kalrania]]
[[category:Kalrania]]

Latest revision as of 15:26, 20 June 2024

A treatise created by Raeidelmond of Ultha about alchemical processes

This article hosts an international list for cataloguing magic, being maintained by numerous magi guilds worldwide.



Format
Name Used in: Description Author
An internationally recognized name for the type of magic. Alternative Magic Name

Nation with terminology of magic in nation in brackets, or leave empty if no custom term. Nations ordered alphabetically.

Nation (Magic Name)

Nation (Magic Name)

Nation

A description of the magic, and how it can be applied. Preferably in two concise paragraphs. More details into what magic it should be adopted to their own page.

This magic can guarantee you writing the perfect article.

Author of the entry.
Table of Magics Worldwide
Name Used in: Description Author
Thaumaturgy  Amberleaf

 Eleutheria
Il-Saakan
Baltocarpathia

It in principle is magic that can be learnt, and cast through comprehension of the mysteries.

 Eleutheria

Sorcery

 Eleutheria (Sakthuuna)

Sorcery refers to magic that is innate in one's body and spirit, traditionally described using terms pertaining to life force.

 Eleutheria

Magitech

 Eleutheria (Ruunfabrikta)

Magitech pertains to the usage of machinery or tools that use, or produce phenomenons related to magic. Worldwide, enchantment and rune-creation fall under this category.

 Eleutheria

Rift Magic  Amberleaf (Etherialism)

 Eleutheria (Vitraiika)
 Saakalistal (Ķëx́erakśärr)

Rift Magic is the usage of energy from alternate dimensions, such as spirit realms, or places of esoteric energy.

 Eleutheria

Divine Magic

 Eleutheria (Divine Magic)

Magic gifted by higher beings, or in use as such. Traditionally, they also happen to be powers that work more as re-enactments of concepts under their patron's domains.

 Eleutheria

Druidism  Amberleaf (Druidism / Shamanism)

Gartentor

Magic that comes from the force of nature, tapping into the rhythm and harmony (or discord) of the environment, to steer into a desired direction.  Amberleaf
Phantasmary Gartentor
Phantasmary is magic of the real phantasm. It is about potential, perception, expectation, imagination, understanding and misunderstanding, subjectivity turned objective, and the erasure of the difference between the real and unreal. Spectacle and presentation are important to a Phantasmiac. music, light, and smoke and mirrors are tools of the Phantasmiac Arts. Storytelling is a great way to channel the potential of Phantasmary. Those with phantastic nature, like fey, have more potent ambiguity to utilize for Phantasmary.

A magician holds an empty hat, yet one cannot see the hat’s inside, so it could contain anything; it therefore contains a rabbit. The mirror looks like a doorway to an extended room, because it is. A rainbow is an illusion of light, but it seems so tangible, like an object with location, size, and form; try touching it. Red is a hot color, can it burn you? Dreamcatchers, made to catch dreams.

 Amberleaf
Anchoring Distanic ConfederacyDzeia Anchoring is the process of using a technological item, commonly known as an anchor device to project an anti-magic field around the user which dispels energies of magical or eldritch origin from interacting with the user. These fields are indiscriminate and species with souls best beware using them for if they perish within a field, their soul remains trapped inside. Distanic Confederacy