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* October 15th, 2016: Patent filed for the Solus Audio Bouncer. The audio bouncer made it to where audio never absorbed into a wall, but only into chairs, and human ears, therefore improving sound quality and making it more lossless.
* October 15th, 2016: Patent filed for the Solus Audio Bouncer. The audio bouncer made it to where audio never absorbed into a wall, but only into chairs, and human ears, therefore improving sound quality and making it more lossless.
* December 30th, 2016: First test of Project Resonance Audio Boosting Unit (ABU). The ABU is able to take any audible work and boost it to near-recording standard of an ARU work. The test was deemed to be inconclusive.
* December 30th, 2016: First test of Project Resonance Audio Boosting Unit (ABU). The ABU is able to take any audible work and boost it to near-recording standard of an ARU work. The test was deemed to be inconclusive.
* August 4th, 2017: Second test of Project Resonance Audio Boosting Unit (ABU). The ABU is able to take any audible work and boost it to near-recording standard of an ARU work. The test was declared a success.
* November 17th, 2017: First demo of a ABU-ARU combo unit for movie productions. The test was declared a failure.


The project kept evolving slowly and silently over time, with progress heading in a good direction for the majority of the project.
The project kept evolving slowly and silently over time, with progress heading in a good direction for the majority of the project.


====Struggles Of The War====
====Struggles Of The War====
2018-2020 was a time of struggles for not only Solus but for Project Resonance. Upon approaching 2018, Solus was forced to begin diverting funding from the project to its gaming division, Solus Network Corporation, which boomed even with the impending recession and war. In June of 2018, the company attempted to revoke priority status for the project, but a lot of in-fighting prevented that. On September 8th, 2018, audio editing and mixing company [[YB Audio]] filed a lawsuit against Solus for "breach of intellectual property" and "breach of contract" regarding Project Resonance and its modification of their equipment. The courts threw out the case of a contract breach but allowed the breach of IP to be fought.
On April 23rd, 2019, Solus Entertainment and YB Audio announced an out-of-court settlement and a promise from YB Audio to end any further litigation on the issue. The settlement details weren't disclosed. Nothing more would be heard about the project until January of 2020, after the war had ended, when the company successfully revoked priority status for the project. The original team within Solus Music continued to work on the project with the innovations they had created thus far, including building an official prototype of the Solus Audio Bouncer.


====The Launch====
====The Launch====
On September 20th, 2021, Solus Entertainment announced that they were developing "a new musical experience for your dreams", and brought the project back into the spotlight, but without priority status. Then on December 15th, 2021, Solus released a demo piece of the work that their innovations had spawned and called it "Ori". More developments would come along over the months and on April 1st, 2022, had a very limited and exclusive demo event where they watched an episode of TV show "The Slaves That Pay" with Ori enhancements. The demo was concluded as a success, and major achievement. The government issued a SLO$50M grant to Solus to encourage the development and hopeful launch of Ori in the near future.
Nothing more would be heard until June 11th, 2023, when Solus Music officially unveiled the Ori Sound System.


====Products & Services====
====Products & Services====

Revision as of 17:56, 12 June 2023

Solus Entertainment Corporation
Public Company
IndustryConglomerate
FoundedSeptember 6, 2000; 23 years ago (2000-09-06)
FounderEemil Himanen
Area served
 Makko Oko
Key people
Alexander Theiss
President
Eemil Himanen
Chairman
SubsidiariesSolus Music
Solus Records
Solus Imagination
Solus Network Corporation
Websitesolusent.co.mk

Solus Entertainment Corporation, known as Solus simply, is a publicly-owned, state-authorized, conglomerate in the Empire Of Makko Oko. Solus is a company that produces and provides many services, including the famous Sol line of gaming systems, which they are most known for. Solus is one of the largest companies in the gaming industry, in addition to the technology industry, surpassing Riduur rather greatly.

Etymology

The name "Solus" is Makuri for One, meaning a sole person or individual, etc.

History

Prior To Y2K & Founding

Prior to the Millennium, very little technology was researched or produced within the nation. That led to high import costs, global shortages of all kinds of items, among other issues. The government saw this and knew a solution was a necessity for the survival of the nation. The government sought out all kinds of people, domestic and foreign, to varying degrees of success. One such person was Eemil Himanen, a 40 year old immigrant from Westbeech. They had come from a rich family highly regarded within their home nation, and was merely a tourist checking out the sights.

Eemil had been an avid gamer, and was even trying to pick up coding, which mostly failed. They had reached out to the government over November 1999 regarding the complete lack of "funness", which periodicals at the time mocked as a "spoiled foreigner who needs to hit the beech!". The government agreed, and ended up granting Eemil a business permit. Eemil took months to find investors and his footing in the nation, due to also being quite the conservative spender with his own money. He ended up raising capital and diluted his own shares, but not to the point of a lost majority but kind of close. By September of 2000, Eemil had $679M SLO's in start-up capital and officially filed to form Solus Entertainment Corporation.

Early Years

After Eemil had attained the money to start the venture, he had begun to work on cameras first, which took about a year to develop. In July of 2002, Solus officially unveiled the "Snap It!" camera for kids, that came with custom-built software and filters. The camera took physical pictures like a Polaroid but also took digital pictures if the optional storage addon was connected. It ended up launching in January of 2003 at an initial price tag of SLO$270, with reviewers praising it. One of them said "a one-of-a-kind device that actually has a purpose!" with others praising the duality option of polaroid or digital.

That impressed the government enough to warrant a military contract to design and produce specialized IR (infrared) and night-vision dual goggles. No reports were released on the success of the contract or of the end product. In 2005, Solus announced the development of the first 4D gaming system, referred to as "the Sol". It came with 6 wired controllers, 1 wireless controller and a 3-disc multi-loader system for games and music. It launched 2 years later in March of 2007, at a price tag of SLO$630. Reviewers heavily criticized the price tag but loved everything else.

Introduction Of Solus Records & Music

After the success of the Sol gaming system, and the implementation of music playback being a unique, patented design, Eemil decided to venture off into that field as well. In early 2009, Solus announced the official introduction of Solus Records after a record $1B SLO's of profit the prior year, with Rae Kephart being the first artist signed to the label. Solus Music followed shortly thereafter in May of 2009 for "the betterment of audiovisual playback and the industry as a whole".

Solus Records took off after Rae's first song, "Campfire", became a #1 song in the nation; earning the company over $5B SLO's in profit by 2011.

IPO & Eemil's Move To The Board

In February 2011, Eemil announced that the company would be going public due to "the massive maturity shown by the company" and to "further expand our operations into more areas". At the same time, he announced that he would be moving to the Board Of Directors as the Chairman and let somebody else run the company. Both decisions had been made official after the company went public on the Joria Stock Exchange (JSL) on December 17th, 2011; under the ticker SOL at an IPO of 100 million shares. Eemil transferred soon thereafter to his new role.

The Civil Transition War

Innovations

The Ori Sound System

The Ori Sound System, also known as Ori or Solus OSS, is a brand of audio technologies developed and produced by Solus Entertainment Corporation and housed under Solus Music. Ori utilizes advanced digital signal processing and a proprietary algorithm to optimize the audio output for different types of media, providing crisp, clear, and dynamic sound that fully engages the senses of the audience. Ori is currently the only domestic audiovisual solution in existence, and was officially unveiled on June 11th, 2023.

Currently, Ori is only available via licensing agreements to movie theaters, however Solus has stated intentions to expand it should Ori become a success.

Beginning

In March of 2014, a small team within Solus Music started Project Resonance in the hopes of optimizing audio processing and editing. The project was minor and hadn't received any priority within the company. On July 5th, 2014, the project's members had found a way to optimize processing time by 30%, meanwhile boosting audio fidelity by 10%. The fidelity improvements caught wind at Solus Records, who partnered with the team to conduct tests on in-house recordings and equipment. It was found that the equipment they had couldn't easily made modifications that the project had stumbled on to.

Testing and development of in-house codecs continued, and on January 7th, 2015, top Solus executives greenlit the project to become a priority item, and to receive dedicated resources and support. Solus Imagination entered the project around this time and pitched in with finding more paths to improvement for audible works. Much of the work by the subsidiary was kept under wraps, except for a select few:

  • June 30th, 2015: First test of Project Resonance Audible Recorder Unit (ARU). The ARU records audio with higher fidelity, but more compression. The test was declared a success.
  • October 15th, 2016: Patent filed for the Solus Audio Bouncer. The audio bouncer made it to where audio never absorbed into a wall, but only into chairs, and human ears, therefore improving sound quality and making it more lossless.
  • December 30th, 2016: First test of Project Resonance Audio Boosting Unit (ABU). The ABU is able to take any audible work and boost it to near-recording standard of an ARU work. The test was deemed to be inconclusive.
  • August 4th, 2017: Second test of Project Resonance Audio Boosting Unit (ABU). The ABU is able to take any audible work and boost it to near-recording standard of an ARU work. The test was declared a success.
  • November 17th, 2017: First demo of a ABU-ARU combo unit for movie productions. The test was declared a failure.

The project kept evolving slowly and silently over time, with progress heading in a good direction for the majority of the project.

Struggles Of The War

2018-2020 was a time of struggles for not only Solus but for Project Resonance. Upon approaching 2018, Solus was forced to begin diverting funding from the project to its gaming division, Solus Network Corporation, which boomed even with the impending recession and war. In June of 2018, the company attempted to revoke priority status for the project, but a lot of in-fighting prevented that. On September 8th, 2018, audio editing and mixing company YB Audio filed a lawsuit against Solus for "breach of intellectual property" and "breach of contract" regarding Project Resonance and its modification of their equipment. The courts threw out the case of a contract breach but allowed the breach of IP to be fought.

On April 23rd, 2019, Solus Entertainment and YB Audio announced an out-of-court settlement and a promise from YB Audio to end any further litigation on the issue. The settlement details weren't disclosed. Nothing more would be heard about the project until January of 2020, after the war had ended, when the company successfully revoked priority status for the project. The original team within Solus Music continued to work on the project with the innovations they had created thus far, including building an official prototype of the Solus Audio Bouncer.

The Launch

On September 20th, 2021, Solus Entertainment announced that they were developing "a new musical experience for your dreams", and brought the project back into the spotlight, but without priority status. Then on December 15th, 2021, Solus released a demo piece of the work that their innovations had spawned and called it "Ori". More developments would come along over the months and on April 1st, 2022, had a very limited and exclusive demo event where they watched an episode of TV show "The Slaves That Pay" with Ori enhancements. The demo was concluded as a success, and major achievement. The government issued a SLO$50M grant to Solus to encourage the development and hopeful launch of Ori in the near future.

Nothing more would be heard until June 11th, 2023, when Solus Music officially unveiled the Ori Sound System.

Products & Services

  • Ori Original (The first Ori sound system, developed and launched on June 11th, 2023)

Company Brands & Products

Current brands & products:

See Also