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==History==
==History==
===Beginning===
In March of 2014, a small team within Solus Music started Project Resonance in the hopes of optimizing audio processing and editing. The project was minor and hadn't received any priority within the company. On July 5th, 2014, the project's members had found a way to optimize processing time by 30%, meanwhile boosting audio fidelity by 10%. The fidelity improvements caught wind at Solus Records, who partnered with the team to conduct tests on in-house recordings and equipment. It was found that the equipment they had couldn't easily made modifications that the project had stumbled on to.
Testing and development of in-house codecs continued, and on January 7th, 2015, top Solus executives greenlit the project to become a priority item, and to receive dedicated resources and support. Solus Imagination entered the project around this time and pitched in with finding more paths to improvement for audible works. Much of the work by the subsidiary was kept under wraps, except for a select few:
* June 30th, 2015: First test of Project Resonance Audible Recorder Unit (ARU). The ARU records audio with higher fidelity, but more compression. The test was declared a success.
* October 15th, 2016: Patent filed for the Solus Audio Bouncer. The audio bouncer made it to where audio never absorbed into a wall, but only into chairs, and human ears, therefore improving sound quality and making it more lossless.
* December 30th, 2016: First test of Project Resonance Audio Boosting Unit (ABU). The ABU is able to take any audible work and boost it to near-recording standard of an ARU work. The test was deemed to be inconclusive.
* August 4th, 2017: Second test of Project Resonance Audio Boosting Unit (ABU). The ABU is able to take any audible work and boost it to near-recording standard of an ARU work. The test was declared a success.
* November 17th, 2017: First demo of a ABU-ARU combo unit for movie productions. The test was declared a failure.
The project kept evolving slowly and silently over time, with progress heading in a good direction for the majority of the project.
===Struggles Of The War===
2018-2020 was a time of struggles for not only Solus but for Project Resonance. Upon approaching 2018, Solus was forced to begin diverting funding from the project to its gaming division, Solus Network Corporation, which boomed even with the impending recession and war. In June of 2018, the company attempted to revoke priority status for the project, but a lot of in-fighting prevented that. On September 8th, 2018, audio editing and mixing company [[YB Audio]] filed a lawsuit against Solus for "breach of intellectual property" and "breach of contract" regarding Project Resonance and its modification of their equipment. The courts threw out the case of a contract breach but allowed the breach of IP to be fought.
On April 23rd, 2019, Solus Entertainment and YB Audio announced an out-of-court settlement and a promise from YB Audio to end any further litigation on the issue. The settlement details weren't disclosed. Nothing more would be heard about the project until January of 2020, after the war had ended, when the company successfully revoked priority status for the project. The original team within Solus Music continued to work on the project with the innovations they had created thus far, including building an official prototype of the Solus Audio Bouncer.
===The Launch===
On September 20th, 2021, Solus Entertainment announced that they were developing "a new musical experience for your dreams", and brought the project back into the spotlight, but without priority status. Then on December 15th, 2021, Solus released a demo piece of the work that their innovations had spawned and called it "Ori". More developments would come along over the months and on April 1st, 2022, had a very limited and exclusive demo event where they watched an episode of TV show "The Slaves That Pay" with Ori enhancements. The demo was concluded as a success, and major achievement. The government issued a SLO$50M grant to Solus to encourage the development and hopeful launch of Ori in the near future.
Nothing more would be heard until June 11th, 2023, when Solus Music officially unveiled the Ori Sound System.


==Technologies==
==Technologies==

Revision as of 17:58, 12 June 2023

Ori Logo.png

The Ori Sound System, also referred to as Ori or Solus OSS, is a brand of audio technologies developed and produced by Solus Entertainment Corporation and housed under Solus Music. Ori utilizes advanced digital signal processing and a proprietary algorithm to optimize the audio output for different types of media, providing crisp, clear, and dynamic sound that fully engages the senses of the audience. Ori is currently the only domestic audiovisual solution in existence, and was officially unveiled on June 11th, 2023.

Etymology

The name "Ori" is Makuri for the English word Extreme.

History

Beginning

In March of 2014, a small team within Solus Music started Project Resonance in the hopes of optimizing audio processing and editing. The project was minor and hadn't received any priority within the company. On July 5th, 2014, the project's members had found a way to optimize processing time by 30%, meanwhile boosting audio fidelity by 10%. The fidelity improvements caught wind at Solus Records, who partnered with the team to conduct tests on in-house recordings and equipment. It was found that the equipment they had couldn't easily made modifications that the project had stumbled on to.

Testing and development of in-house codecs continued, and on January 7th, 2015, top Solus executives greenlit the project to become a priority item, and to receive dedicated resources and support. Solus Imagination entered the project around this time and pitched in with finding more paths to improvement for audible works. Much of the work by the subsidiary was kept under wraps, except for a select few:

  • June 30th, 2015: First test of Project Resonance Audible Recorder Unit (ARU). The ARU records audio with higher fidelity, but more compression. The test was declared a success.
  • October 15th, 2016: Patent filed for the Solus Audio Bouncer. The audio bouncer made it to where audio never absorbed into a wall, but only into chairs, and human ears, therefore improving sound quality and making it more lossless.
  • December 30th, 2016: First test of Project Resonance Audio Boosting Unit (ABU). The ABU is able to take any audible work and boost it to near-recording standard of an ARU work. The test was deemed to be inconclusive.
  • August 4th, 2017: Second test of Project Resonance Audio Boosting Unit (ABU). The ABU is able to take any audible work and boost it to near-recording standard of an ARU work. The test was declared a success.
  • November 17th, 2017: First demo of a ABU-ARU combo unit for movie productions. The test was declared a failure.

The project kept evolving slowly and silently over time, with progress heading in a good direction for the majority of the project.

Struggles Of The War

2018-2020 was a time of struggles for not only Solus but for Project Resonance. Upon approaching 2018, Solus was forced to begin diverting funding from the project to its gaming division, Solus Network Corporation, which boomed even with the impending recession and war. In June of 2018, the company attempted to revoke priority status for the project, but a lot of in-fighting prevented that. On September 8th, 2018, audio editing and mixing company YB Audio filed a lawsuit against Solus for "breach of intellectual property" and "breach of contract" regarding Project Resonance and its modification of their equipment. The courts threw out the case of a contract breach but allowed the breach of IP to be fought.

On April 23rd, 2019, Solus Entertainment and YB Audio announced an out-of-court settlement and a promise from YB Audio to end any further litigation on the issue. The settlement details weren't disclosed. Nothing more would be heard about the project until January of 2020, after the war had ended, when the company successfully revoked priority status for the project. The original team within Solus Music continued to work on the project with the innovations they had created thus far, including building an official prototype of the Solus Audio Bouncer.

The Launch

On September 20th, 2021, Solus Entertainment announced that they were developing "a new musical experience for your dreams", and brought the project back into the spotlight, but without priority status. Then on December 15th, 2021, Solus released a demo piece of the work that their innovations had spawned and called it "Ori". More developments would come along over the months and on April 1st, 2022, had a very limited and exclusive demo event where they watched an episode of TV show "The Slaves That Pay" with Ori enhancements. The demo was concluded as a success, and major achievement. The government issued a SLO$50M grant to Solus to encourage the development and hopeful launch of Ori in the near future.

Nothing more would be heard until June 11th, 2023, when Solus Music officially unveiled the Ori Sound System.

Technologies

Cinema

  • Ori Original: The first Ori sound system, Ori Original provides clear, crisp audio, in addition to lossless compression for motion pictures played in theaters.

See Also