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The Beastmen are a group of races that inhabit Seibalath. Their geneology contains DNA from both orders of Primates and other mammalians, although predominantly identical to human beings. They are characterized by their animal-like ears placed on-top of their head, and mannerisms befitting their aligned species.  
The Beastmen is a collective term for the various racial groups residing in Eleutheria. They compose most of the population residing in Tull Island, with over ninety-percent of their populace. Beastmen are distant cousins of humans, having the same body layout and common ancestors. It is hypothesized their evolutionary history was constructed through artificial means, likely in the eras before the slave ships of the Lethariil made their maiden voyage.


=Origin=
=Origin=


It is unknown where the Beastmen have originated. Their presence dates back to the Lethariil Empire era in 10,390 TR from slave ships, similar to the origin of the other races in Eleutheria.  
It is unknown where the Beastmen have originated. Their presence dates back to the Lethariil Empire era in 8,000 BC  from slave ships, similar to the origin of the other races in Eleutheria.  


=Appearances=
=Appearances=


Beastmen look identical to humans save for their animal-like ears placed on-top of their heads.
 
=Attributes=
=Attributes=
The main differences between beastmen and human beings are the presence of animalistic features, presence of race-dependent tails, and a varying skin-color. Any offspring between species that are not their own results in either one of their parents’ genes being rendered inactive, until their descendant’s subsequent child. This results into a lack of notable hybrid features, and seemingly helps prevent defects born from mismatched DNA. The simultaneous activation or deactivation results in stillbirth early into the first trimester of fetal development, though such events are a rarity.
Markings are common in the races of Beastmen, and are identical to a person's unique fingerprints.


==Canics==
==Canics==


The Canics are the wolfmen of the Seibalath. They are descended from a strange type of humanoid wolves that evolved alongside the other species. They are considered to be generally stronger than regular humans, although not to the point of a male Hudyar. Sharing traits to other canines, they have sharp teeth, low-light vision, enhanced hearing and smelling and are facultative carnivores. They although also share the grievances that occur with their forefathers being repulsed by strong smells, loud noises, extremely bright light, and the inability to subsist on a plant-dominated diet. The Canics are largely dominated by their innumerable instincts as well, requiring expert help or medication to control it. They are capable of both bipedal and quadrupedal movement, and are generally agile. Canics wear out their muscles faster, lacking the endurance of humans.
Wolves, or more derogatively, dogs of Rorfreth. They are described to be territorial, emotional, accepting of authority, and to prefer to settle things through force. Their defining features are their canine ears, enhanced sense of smell and great physical fitness. In most eras, the Canics have served as a warrior caste under numerous kings both lupine and not, earning them the name "Dogs of the Military".  


==Felics==
==Felics==


Felics are the cat people of the Seibalath. They parallel the Canic's evolutionary lines, although are somewhat different than them. They are weaker in strength compared with humans, being unable to carry large weights or doing endurance tasks. They also share many of the enhanced traits of the Canics, although having long dulled them in their evolutionary course to the point of it being just slightly above humans. They have excellent night vision and live as facultative carnivores due to their predatory lineage.
Lions, cats that hail from Ceolan. Felics are reputably adaptable, easy to bore, and fond of new experiences.  Their defining features are their agility, catlike ears and a gaunt frame. These cats are reputable as traders, with Neurille becoming one of the most prosperous cities in Eleutheria.  
 
==Rodetar==
 
The Rodetar are mice that inhabit. Their culture is individualistic, preferring personal achievement over collective good, reflecting it into their squalor environment. They are able to live in extremely polluted environments without the need of filtration. Natural diseases hardly cripple their function at all, save for severe cases. Rodetars nimbleness exceed those of the other beast-races, although it comes at an expense of their fragility. They are popular as burrowers and builders, making their home beneath the earth.
 
==Draconar==
 
Draconars are cold-blooded reptilians, priding themselves as descendants from ancient dragons long gone. They are resilient people, able to take extreme damage without dying, and are capable of regenerating lost limbs or even organs given time. Draconars although are known to be sluggish, apathetic of their environment save for their immediate possessions, and have problems dealing with cold.
 
==Hudyar==


Unlike Canics they fit in universally with any sorts of societies, taking upon their culture and mannerisms as easily as a glove. They do not possess their overactive instincts, save for the impulse to hunt smaller creatures. Their height measures up to the average of five feet and five inches tall being somewhat small. They have functionally lighter bones as well, making any blunt force dangerous. Felics although do have excellent agility, dexterity, and perception, able to leap up to twice their height, recover from falls easily, and are much quite faster.  
Hudyars are a giant ogre-like race living in their namesake, Hudyaria. Much like apes, they possess high muscular strength, putting it into use as manual laborers. Hudyars are an agricultural culture, being mainly vegetarian.  


==Ratfolk==


The ratfolk are the native subterrean race of the Seibalath, created artificially in around 4,000 TR from rats spliced with human genes. They are a short beast-race with an omnivorous diet, likened to many other rodents. Their culture is highly individualistic, preferring personal achievement over collective good, reflecting it into their squalor environment. Pollutants and toxic chemicals like lead, carbon monoxide , etc do little damage to their body system. They are able to live in extremely polluted environments without the need of filtration. Natural diseases hardly cripple their function at all, save for severe cases. Their traits are similar to Felics, though are light-averse and colorblind due to their subterrean origin.
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Latest revision as of 14:56, 23 April 2024

Beastmen
Hauemvir
Total population
~200,000,000
Languages
Tyurigin, Ribbonian
Religion
Atheist, Trinitarian

The Beastmen is a collective term for the various racial groups residing in Eleutheria. They compose most of the population residing in Tull Island, with over ninety-percent of their populace. Beastmen are distant cousins of humans, having the same body layout and common ancestors. It is hypothesized their evolutionary history was constructed through artificial means, likely in the eras before the slave ships of the Lethariil made their maiden voyage.

Origin

It is unknown where the Beastmen have originated. Their presence dates back to the Lethariil Empire era in 8,000 BC from slave ships, similar to the origin of the other races in Eleutheria.

Appearances

Attributes

The main differences between beastmen and human beings are the presence of animalistic features, presence of race-dependent tails, and a varying skin-color. Any offspring between species that are not their own results in either one of their parents’ genes being rendered inactive, until their descendant’s subsequent child. This results into a lack of notable hybrid features, and seemingly helps prevent defects born from mismatched DNA. The simultaneous activation or deactivation results in stillbirth early into the first trimester of fetal development, though such events are a rarity.

Markings are common in the races of Beastmen, and are identical to a person's unique fingerprints.

Canics

Wolves, or more derogatively, dogs of Rorfreth. They are described to be territorial, emotional, accepting of authority, and to prefer to settle things through force. Their defining features are their canine ears, enhanced sense of smell and great physical fitness. In most eras, the Canics have served as a warrior caste under numerous kings both lupine and not, earning them the name "Dogs of the Military".

Felics

Lions, cats that hail from Ceolan. Felics are reputably adaptable, easy to bore, and fond of new experiences. Their defining features are their agility, catlike ears and a gaunt frame. These cats are reputable as traders, with Neurille becoming one of the most prosperous cities in Eleutheria.

Rodetar

The Rodetar are mice that inhabit. Their culture is individualistic, preferring personal achievement over collective good, reflecting it into their squalor environment. They are able to live in extremely polluted environments without the need of filtration. Natural diseases hardly cripple their function at all, save for severe cases. Rodetars nimbleness exceed those of the other beast-races, although it comes at an expense of their fragility. They are popular as burrowers and builders, making their home beneath the earth.

Draconar

Draconars are cold-blooded reptilians, priding themselves as descendants from ancient dragons long gone. They are resilient people, able to take extreme damage without dying, and are capable of regenerating lost limbs or even organs given time. Draconars although are known to be sluggish, apathetic of their environment save for their immediate possessions, and have problems dealing with cold.

Hudyar

Hudyars are a giant ogre-like race living in their namesake, Hudyaria. Much like apes, they possess high muscular strength, putting it into use as manual laborers. Hudyars are an agricultural culture, being mainly vegetarian.