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{{WIP}}
{{Nation icon Dze Confederation}}
{{Region icon Sparkalia}}
{{Region icon Kalrania}}
{{Infobox country
{{Infobox country
|conventional_long_name = The 3rd Dze Confederation
|conventional_long_name = The Third Dze Confederation
|native_name = Dzetśaqtǫ
|native_name = Dzetsʻał̣u
|common_name = The Dze Confederation
|common_name = The Dze Confederation
|image_flag = DzeFlag.png
|image_flag = DzeFlag.png
|alt_flag =
|alt_flag =
|image_coat = Samudra_tamgha.jpg
|image_coat = Dze - Alx̣tśan Tamga.png
|symbol_type = Seal of Tsǫt'aan Xanaaq̇ut
|symbol_type = Tamga of Tsotʻaan Xanaaq̇ut
|national_motto =  
|national_motto =  
|national_anthem =
|national_anthem =
|royal_anthem =
|royal_anthem =
|image_map = Dze Map.png
|image_map = TDC - Location.png
|loctext = North-east [[Tselmeg]]
|alt_map =  
|alt_map =  
|map_caption = Lands and surroundings of the Dze Confederacy, 1612 AR
|map_caption =
|image_map2 =
|image_map2 =  
|alt_map2 = <!--alt text for second map-->
|alt_map2 = <!--alt text for second map-->
|map_caption2 =
|map_caption2 =
|status = Independent state
|status = Independent state
|capital = Xanaaq̇ut's moving horde
|capital = [[Łʻysxḿoˮniq]]
|latd= | latm= | latNS= |longd= |longm= |longEW= <!--capital's latitude and longitude in degrees/minutes/direction-->
|latd= | latm= | latNS= |longd= |longm= |longEW= <!--capital's latitude and longitude in degrees/minutes/direction-->
|largest_city =
|largest_city =  
|largest_settlement_type =
|largest_settlement_type = City
|largest_settlement =
|largest_settlement = [[Ŋołtʻokeq]]
|national_languages =  
|national_languages = [[Dzenic languages]]
|official_languages = [[Old Dze]]
|official_languages = [[Old Dze]]
|regional_languages =
|regional_languages =  
|languages_type = <!--Use to specify a further type of language, if not official, national or regional-->
|languages_type = <!--Use to specify a further type of language, if not official, national or regional-->
|languages = <!--Languages of the further type-->
|languages = <!--Languages of the further type-->
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|languages2 = <!--Languages of this second further type-->
|languages2 = <!--Languages of this second further type-->
|languages2_sub = <!--Is the second alternative type of languages a sub-item of the previous non-sub type? ("yes" or "no")-->
|languages2_sub = <!--Is the second alternative type of languages a sub-item of the previous non-sub type? ("yes" or "no")-->
|ethnic_groups = [[Dze]] (97.9%) <br>Humans (2.1%)
|ethnic_groups = [[Dze]] (91.5%) <br>Humans (3.5%) <br>Kemonomimi (1.9%) <br>Others (3.1%)
|ethnic_groups_year =
|ethnic_groups_year = 2020
|religion = [[Tẋeẋuq]]
|religion = [[Tx̣ex̣uq]]
|demonym = Dzean, Dzeii, Dzeioi
|demonym = Dzean, Dzeii, Dzeoi
|government_type = Semi-nomadic tribal confederation
|government_type = Federal Semi-Constitutional Monarchy
|leader_title1 = Tsǫt'aan
|leader_title1 = [[Tsotʻaan]]
|leader_name1 = [[Tsǫt'aan Xanaaq̇ut|Xanaaq̇ut]]
|leader_name1 = [[Tsotʻaan Łʻysxalx̣|Łʻysxalx̣]]
|leader_title2 =
|leader_title2 =
|leader_name2 =
|leader_name2 =
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|leader_title6 = <!--(up to six distinct leaders may be included)-->
|leader_title6 = <!--(up to six distinct leaders may be included)-->
|leader_name6 =
|leader_name6 =
|legislature =
|legislature = [[Tsodzuńńi]]
|upper_house =
|upper_house =
|lower_house =
|lower_house =
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|sovereignty_note =
|sovereignty_note =
|established_event1 = Founding of the 1st confederation
|established_event1 = Founding of the 1st confederation
|established_date1 = 7274 BR
|established_date1 = 2864 BC
|established_event2 = Start of the strifes
|established_event2 = Founding of the 2nd confederation
|established_date2 = 6429 BR
|established_date2 = 1089 BC
|established_event3 = Founding of the 2nd confederation
|established_event3 = Start of Xanaaq̇ut's War
|established_date3 = 2764 BR
|established_date3 = 1887 AD
|established_event4 = Founding of the 3rd confederation
|established_event4 = Founding of the 3rd confederation
|established_date4 = 1598 AR
|established_date4 = 1892 AD
|established_event5 = Fall of the human kingdoms
|established_event5 = Fall of the Mannish League
|established_date5 = 1612 AR
|established_date5 = 1906 AD
|area_rank =
|area_rank = 12th
|area_magnitude =  
|area_magnitude =  
|area = <!--Major area size (in [[Template:convert]] either km2 or sqmi first)-->
|area = <!--Major area size (in [[Template:convert]] either km2 or sqmi first)-->
|area_km2 = 2,735,705
|area_km2 = 2,988,641
|area_sq_mi =
|area_sq_mi =
|area_footnote = <!--Optional footnote for area-->
|area_footnote = <!--Optional footnote for area-->
|percent_water = 11.26%
|percent_water = 7.26%
|area_label = Land Area
|area_label = Land Area
|area_label2 = <!--Label below area_label (optional)-->
|area_label2 = <!--Label below area_label (optional)-->
|area_data2 = <!--Text after area_label2 (optional)-->
|area_data2 = <!--Text after area_label2 (optional)-->
|population_estimate = ~7,000,000
|population_estimate =
|population_estimate_rank =
|population_estimate_rank =
|population_estimate_year = 1612
|population_estimate_year =  
|population_census =
|population_census = 8,332,696
|population_census_year =
|population_census_year = 2020
|population_density_km2 = 2.56
|population_density_km2 = 2.79
|population_density_sq_mi =
|population_density_sq_mi =
|population_density_rank =
|population_density_rank =  
|GDP_PPP =
|GDP_PPP = $75.13 Billion
|GDP_PPP_rank =
|GDP_PPP_rank =
|GDP_PPP_year =
|GDP_PPP_year = 2020
|GDP_PPP_per_capita =
|GDP_PPP_per_capita = $9,017
|GDP_PPP_per_capita_rank =
|GDP_PPP_per_capita_rank =
|GDP_nominal =
|GDP_nominal = $67.96 Billion
|GDP_nominal_rank =
|GDP_nominal_rank =
|GDP_nominal_year =
|GDP_nominal_year = 2020
|GDP_nominal_per_capita =
|GDP_nominal_per_capita = $8,155
|GDP_nominal_per_capita_rank =
|GDP_nominal_per_capita_rank =
|Gini =
|Gini = 36.5
|Gini_change = decrease
|Gini_ref = <!--(for any ref/s to associate with Gini number)-->
|Gini_ref = <!--(for any ref/s to associate with Gini number)-->
|Gini_rank =
|Gini_rank =
|Gini_year =
|Gini_year = 2017
|HDI =
|HDI = 0.694
|HDI_change = increase    <!--increase/decrease/steady; rank change from previous year-->
|HDI_ref =
|HDI_ref =
|HDI_rank =
|HDI_rank =
|HDI_year =
|HDI_year = 2017
|currency =
|currency = Dzeii Moł̣uł (₼)
|currency_code =
|currency_code = DZM
|time_zone =
|time_zone =  
|utc_offset =
|utc_offset =
|time_zone_DST =
|time_zone_DST =
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|DST_note =
|DST_note =
|antipodes = <!--Place/s exactly on the opposite side of the world to country/territory-->
|antipodes = <!--Place/s exactly on the opposite side of the world to country/territory-->
|date_format =
|date_format = yyyy.mm.dd
|drives_on =
|drives_on =  
|cctld =
|cctld = .dz
|iso3166code =
|iso3166code =  
|calling_code =
|calling_code = +43
|image_map3 = <!--Optional third map position, e.g. for use with reference to footnotes below it-->
|image_map3 = <!--Optional third map position, e.g. for use with reference to footnotes below it-->
|alt_map3 = <!--alt text for third map position-->
|alt_map3 = <!--alt text for third map position-->
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|footnotes = <!--For any generic non-numbered footnotes-->
|footnotes = <!--For any generic non-numbered footnotes-->
}}
}}
'''The Dze Confederation''' ([[Old Dze]]: ''Dzetśaqtǫ'' ['d͡zet͡sʼaqtɔ]), more technically known as '''The Third Dze Confederation''', ([[Old Dze]]: ''Ŋ́keq́dzetśaqtǫ'' ['ŋ̊keqʼd͡zet͡sʼaqtɔ]) and sometimes colloquially known as Dzeia, is a large-sized nation located in north-central [[Pythia]] with no countries bordering it on land or sea, however being relatively close to [[Axeut]], [[Arut]], [[Nishikaigan]], [[Unairecos]], [[Frijuhaim]], the [[Golden Domain]] and [[Nastamonia]]. An unknown nation in uncharted lands, it sits at the western edges of the [[Wintry bight]] and the [[Wintry ocean]]. One of the least populous countries of Sparkalia and the most sparsely populated sovereign country on the planet, the nation has undergone a very recent population growth, no longer under threat by the constant conflicts against invading factions, reaching an estimated 7 million inhabitants during the start of this decade.
'''Dzeia''', known natively as '''The Dze Confederation''' ([[Old Dze]]: ''Dzetsʻał̣u'' ['d͡zet͡sʼaɬʰu]), is a large nation in the continent of [[Tselmeg]], bordered in the west by [[Atraland]] and the [[Iktah Remnants]]. It covers an area of 2,988,641 square kilometres (1,153,915 square miles), the 12th largest in Kalrania, with a population just above 8 million, with little over 2.7 people per square kilometre, making it the world's second most sparsely populated sovereign state. The Confederation is one of the easternmost nations of the planet, as well as one of six nations controlling lands within the arctic circle and it is also famous for its unique and very diverse wildlife, it is the only nation in all of Kalrania where Haplokariotes and Polykariotes can be found, encompassing nearly the entirety of the zoogeographical zone known as [[Polykarya]].


The region seems to be one of the oldest continuous inhabited places on the planet, having remained almost entirely isolated from the events that befell the surrounding lands due to its geography and unassuming location, not being of high strategic importance to other, more advanced, civilizations until only recently. Famous as well for its unique and very diverse wildlife, it is the only place known so far where Haplokariotes and Polykariotes can be found. The lands of the Dze Confederation have archaeological evidence of a cultural existance since at least 100,000 BR, belonging to the [[Leaf Lance culture]], a Dze Paleolithic Culture that inhabited the mountainous central and northern regions of the country which seems to have mostly been located in the eastern ranges of the Great Mountains until about 70,000 BR when they began to expand alongside the hills and rocky outcrops towards the coast and the west. Characterized by their elaborate leaf shaped shrines and star-moon worship, two aspects that are still carried on to this day in almost all Dze cultures, during the [[Late Neolithic Dze Collapse]] the Dze dispersed and later coalesced into several chalcolithic cultures, culminating in the [[Flower Stirrup culture]], which kickstarted the Dze Bronze Age by 20,000 BR. At around 8,000 BR there is archaeological, and later written, evidence for the arrival of four distinct human groups, the [[Longplow culture|Longplow]], [[Broadaxe culture|Broadaxe]], [[Highstone culture|Highstone]] and [[Red Arrow culture|Red Arrow]] cultures; after these arrivals it seems the Dze quickly began to coalesce into more organized societies during [[The Invasions]], an event happening around 8,000-7,500 BR which triggered the formation of the First Confederation due to the seemingly violent incursions into Dze territory by the former three cultures. The subsequent near 10,000 year long conflicts culminated in the rise of the Third Confederation in the late 16th century AR and the fall of human invaders barely more than a decade later.
The territory of the modern Confederation seems to be one of the oldest continuous inhabited places on the planet, having remained isolated from the events that befell the surrounding lands due to its geography and isolated positioning. The lands of the Dze Confederation have archaeological evidence of a distinctive techno-cultural presence since at least 110,000 BC, belonging to the [[Ninlaqian|Ŋ́ynłʻaq culture]] industry, a Middle Paleolithic complex, whose makers inhabited the mountainous central regions of the country which seems to have mostly been located in the Eastern Range until about 50,000 BC when they began to expand alongside the hills towards the coast and the west as the culture splintered. Later during the [[Late Neolithic Dze Collapse]] the dze dispersed once more and later coalesced into several chalcolithic cultures. At around 8,000 BC there is archaeological, and later written, evidence for the arrival of four distinct human groups, the [[Longplow culture|Longplow]], [[Broadaxe culture|Broadaxe]], [[Highstone culture|Highstone]] and [[Red Arrow culture|Red Arrow]] cultures; after these arrivals it seems the dze quickly began to coalesce into more organized societies during [[The Invasions]], an event happening around 8,000-7,500 BC which ended up triggering the formation of the First Confederation. The subsequent near 10,000 year long conflicts culminated in the rise of the Third Confederation in the late 19th century AD and the fall of human invaders barely more than a decade later.
 
Around 85% of the population remains, to this day, semi-nomadic, comprised almost entirely of ethnic groups of Dzeii origin, however a growing population, consisting mostly of Humans and Kemonomimi, are settled in permanent cities. [[Tx̣ex̣uq]] and related traditions are also the dominant faith, at around 92.1%. Dzeia is a member of the [[Kalranian League of Nations|League of Nations]], [[Anomalous Research and Containment Institute|ARC]] and the [[Northern Commonwealth]].


Around 98% of the population is nomadic or semi-nomadic, with only certain human ethnic groups retaining a settled lifestyle, and around the same amount of people follow one of the various traditions of [[Tẋeẋuq]], the predominant religion. Over 97% of the population belong to the Dze species with a very small human minority who are mostly concentrated in the west and south of the country.
__TOC__ {{TOC right}}
__TOC__ {{TOC right}}
==Etymology==
==Names and etymology==
The name in Common is a translation of the Old Dze name, ''Dzetśaqtǫ'', which translates to "Oath/Alliance of the Dze" the word Tśaq meaning either Alliance or Oath (with the possesive -tǫ) and the word Dze meaning "Stargazer" as well as being the endonym of these people in several of their languages and in the [[Old Liturgicals]], while the standardized name of Dzeia translates as "Land of the Dze" and it is the Solarianized translation of their nation's name. The origin of the Dzenic Languages is shrouded in mystery but the word has been identified in texts dating from the era of the [[First Dze Confederation]], which implies that it is a title that has been used before at a national level.
{{main|Names of Dzeia}}
The name "Dzeia" means "Land of the Dze" in {{wp|Old Latin|Ausonian}}. The word Dze has a native etymology, coming from a Proto-Dzenic root ''*dz'', meaning "to stargaze", and it, and its cognates, is generally used as an endonym by the native species; the word forms part of the native name for the nation, "Dzetsʻał̣u" which means "Pact of the Dze", however the variant term "Nujuntsʻał̣u", meaning "Pact of the Nomads", has begun to gain traction as a vernacular term, as the non-dzeii population grows, however it has not been given any sort of recognition by the government.
 
As far as denonyms go, for the nationaity it is custom to use the {{wp|English language|Common}} declension "Dzean", while the Ausonian "Dzeii" is used for the autochtonous species. In any case the {{wp|Ancient Greek|Danaean}} declension, Dzeoi, is used for the plural of both denonyms.
==History==
==History==
{{main|History of the Dze Confederation}}
{{main|History of Dzeia}}
===Paleolithic age===
===Prehistory===
The archaeological record shows that the mountainous lands near the [[Oriental steppes]] had been inhabited by an ancestor of the modern Dze, ''[[Tenacitherium anthropopsius]]'', from around 2,500,000 years ago until evolving into the modern Dzeii, ''[[Tenacitherium terrible]]'', around 500,000 years ago. Both a paleolithic species, it is thought that they mostly stayed around the eastern reaches of the [[Greater southern range]], travelling in small bands of nomadic hunter-gatherers. By around 100,000 years ago the archaeological record shows that the first proper material culture arose among the Dze, the [[Leaf Lance culture]], named after a valley in the near eastern reaches of the greater southern range; this culture's name also comes from the name given by scientists to the arrow and spear tips found, which bear a distinct leaf pattern in their shape and cutting technique to them. It was generally thought that early on this culture absorbed much, if not all, of the Dze populations due to their small range of inhabitation during this period, this is evidenced by the surprising genetic hegemony of the Dze, with few Y or mntDNA haplogroups existing in comparison to the diversity of human haplogroups in Sparkalia. This would however be disproven with the discovery of the [[Paẋŋ́eç culture]] in the southernmost edges of the P.E.L. which put into light the inhabitation of Dze groups much further than what was originally expected, with some artifacts even being found outside the P.E.L. itself, and the deepening of genetic studies showcasing that the amount of haplogroups and haplogroup diversity was much broader.  
The archaeological record shows that the mountainous lands near the [[Inner steppes]] had been inhabited by an ancestor of the modern dze, ''[[Tenacitherium anthropopsius]]'', from around 2,500,000 years ago until evolving into the modern dze, ''[[Tenacitherium terrible]]'', around 500,000 years ago. By around 100,000 years ago the archaeological record shows that the first proper material cultures arose among the dze during the middle paleolithic, the [[Ninlaqian|Ŋ́ynłʻaq culture]] and the [[Paxnecian|Pax̣ŋ́eç culture]]. By 17,000 BC there is evidence for advancements that could be called Proto-Agriculture, with signs of land clearing and selective placing of several species of flora or the mass culling of species in certain periods, suggesting an artificial increase in populations of game and careful management of populations. However it would be during the Neolithic that the first concrete evidence for animal husbandry and agriculture arises in the lands of the Confederation, with the evidence of domesticated herds showing in paleo-art, with agriculture being quickly abandoned, or so it seems, in favour of continuing the development of a transhuman lifestyle; reasons for this are unknown, but from skeletal remains we can see that in older, early agricultural settlements the bones show signs of malnutrition and several vitamin deficencies, whilst later nomadic burials have much healthier remains, probably due to much of the Confederation's lands being unsuited for agriculture at that time.  


The Leaf Lance culture spread throughout the mountains along river valleys and cliffs where they built small shrines in moon-like patterns, called [[Tẋedlał̣]], that are still frequented to this day, some of the oldest being carbon dated to around 110,000-90,000 BR. Other distinguishing factors of this culture are an affinity towards temporarily inhabiting mountainsides rather than caves properly and their hunting method, which is depicted in some paleo-art, which puts more emphasis in Persistance Hunting in combination with either driving or calling methods as a coordinated maneuver between archers and spearmen. This would all allow for them to slowly fill the gaps of deserted lands once inhabited by peoples of the same species. The Leaf Lance culture managed to mantain a continuity until around 70,000 BR when it began to splinter with the start of the Mesolithic, with a similar transition occuring to the Paẋŋ́eç culture
Archaeological findings of the Neolithic period end abruptly around 11,000 BC with the [[Late Neolithic Collapse]], an event of unknown causes that led to a genetic bottleneck, as well as the spreading of the population after a short, but rapid decline. Despite the cultural collapse, populations seem to have recovered from the disaster relatively quickly as, after the collapse, the archaeological record shows us that after population levels recovered a few thousand years afterwards and that there appeared many chalcolithic cultures almost simultaneously, around 9,000 BC, including the [[Moonblade culture|Moonblade]], [[Caveshrine culture|Caveshrine]] and [[Lowmound culture|Lowmound]] cultures. Key developments that occured in this time also include the start of the usage of wheels and carts as depicted in art by the Early Moonblade period at 9,500 BC which allowed for the true start of the semi-nomadic lifestyle the Dze prefer nowadays.
===Mesolithic age===
===Older Era===
By 70,000 BR there is evidence for a change in the style and production of stone tools as well as the start of ceramic pottery, distinguished by their simple shapes and square painting patterns. It is also around this time when the Dze Population began to spread into the [[Central plains]] and [[Coastal ranges]], as evidenced by the surging of several related haplogroups, however appearing to mostly remain in the eastern reaches of the country as evidence by a higher abundance of pottery remains in those areas. In this era the Leaf Lance Culture began to splinter, with those who remained in their original range retaining the most of cultural heritage from it. The most commonly found artifacts belong to the [[Crossbeaker culture]] and the [[Weaved Bell culture]], which are part of an eastern set of Leaf Lance offshoots, the former inhabiting much of the valleys at the western edges of the greater southern range.
Human arrivals to the Dze lands begin to be documented from around 8,000 BC in the [[Çunyw Stelai]] in the far west, having been identified with the [[Longplow culture|Longplow]], [[Broadaxe culture|Broadaxe]], [[Highstone culture|Highstone]] and [[Red Arrow culture|Red Arrow]] cultures. The arrivals were both of mixed nature and stelai unearthed in nearby localities and dated to the same time period reveal that by the end of the 9th millennium BC proper Human-Dze conflict arose, which led to the slow creeping of humans into the territories of chalcolithic dze cultures in the south and west. These early aggressions caused the final development of dzeii state organization; while the title of [[Tʻaan]] had risen up among them as a word for a chieftain or general ruler during the time of invasions, it would be after the arrival of humans that it began to become a universal term for the ruler of a clan, akin to a king and after some generations the Dze clans slowly coalesced into the [[First Dze Confederation]] under [[Tsotʻaan]] [[Tsotʻaan Qułʻaq|Qułʻaq]] of the [[Alx̣tsʻan]] clan in 2864 BC who, spending thirty years uniting the clans, would create the [[Tsʻal]], a code of conduct in social life and between states that would then dominate later dzeii cultures, as well as beginning the introduction of bronze to replace copper.


There is also evidence for advancements that could be called Proto-Agriculture, with signs of land clearing and selective placing of several species of flora or the mass culling of species in certain periods, suggesting an artificial increase in population and a managing of such. These advancements coincide with the later developments during the neolithic but also show how, at this point in time, different nomadic bands of Dze begin to have more defined migratory paths and start transitioning towards a more semi-nomadic lifestyle.
Under the leadership of Qułʻaq the armies of the dze would ravage human domains, stopping their expansion into polykarya for a time. However, as he was succeeded by his daughter, [[Tsotʻaan Tx̣eńat|Tx̣eńat]], the confederation would have to contend against the forces of the [[Jhu'kan Empire]] in the [[Battle of Alx̣kyx]] in which the Dze managed to defeat the forces of [[Ka'sun I]]. The aftermath of the battle would lead to 278 years of peace between humans and dze, an unparaleled amount that would not be achieved again for over three milennia.


During this age it seems the Paẋnyw culture splintered as well as evidenced by the rise of the [[Tusknife culture]]. The mesolithic also defined the transition from fully nomadic to a semi-nomadic lifestyle as evidenced by the recent discovery of massive stone circle-shaped structures throughout the steppe regions and later in the western and southern areas, in appearance like prehistorical walls and laden with pottery and material remains, surrounded by ditches near river valleys which are thought to be temporary summer refuges, later abandoned in preference for warmer places in winter like the cliffs overlooking the [[High Springs]] on the north-eastern edge of the Greater southern range. The reasoning for the dissapearance of other Dze groups during the end of the mesolithic and the survival of only the Leaf Lance people is unknown. One theory suggests early human-dze conflict brought about their end by the late mesolithic in most areas due to pressure as they began to expand beyond the reaches of the P.E.L., where food sources were less nutritious and they were not given enough time to adapt, this theory is favoured by many dzeologists given the lack of evidence for intra-dze conflict this far back in time, contrasted with the evidence for human-dze conflict throughout their written history.
The confederation and the Jhu'kan empire spent most of the middle years of the 3rd milennium at peace amongst eachother until the [[Latuq War]] in where the lands of the confederation, under the rule of [[Tsotʻaan Tx̣eł̣eeq|Tx̣eł̣eeq]], great-great grandson of Tx̣eńat, were invaded en masse, and they were ultimately driven from the central meadows and steppes, resulting in the death of the Tsotʻaan after a [[Battle of Starry Tears|betrayal and last stand]].
===Neolithic age===
===Middle Era===
Around 55,000 years ago there is evidence for the rise of different stone cutting and polishing techniques, starting the Neolithic period; it is during this era that the Dze populate all of the lands inside the P.E.L., at least partially, and reach their first population peak, with estimates ranging from 5,000,000 to 15,000,000. It is also during the Neolithic that the first evidence for animal husbandry and agriculture arises in the lands of the Confederation, with the evidence of domesticated herds showing in pottery and paleo-art. It also seems that during this era is when the tradition to build stone pens at permanent locations for the safekeeping of herds began as evidenced by an abundance of animal remains near sites or directly in them.
For little over 5 centuries after the Latuq War the landscape would be dominated by human polities, like the Jhu'kan, [[Kingdom of Ghutan|Ghutan]], the [[Zállta Chiefdoms]] and the [[Vatan Empire|Vatan]]. By 1931 BC however, a people known as the [[Taaxdze]] had subdued Ghutan and entered the Jhu'kan lands, utterly destroying the empire, the event later known as the [[Scouring of the West]]; the following centuries were ones of warfare and constant shifting of the balance of powers until the ascension of the [[Sungi Dynasty|Sungi Empire]], descended from the Jhu'kan, which had extended beyond the [[Polykariote-Eukariote Limes|Polykaryan Limes]] into regions mostly unknown to the Dze at the time.


The Neolithic period ended abruptly around 45,000 BR with the [[Late Neolithic Dze Collapse]], an event of unknown causes that led to the abandoning or destruction of the stone circles and the spreading of Dze populations westwards. A possible trigger of this event is the evidence for continuous volcanic eruptions in the greater southern range around 45,000 BR that triggered particularly cold years that might have caused the mass death of the game the Dze hunted or simply forced an emigration westards, the ending of these winters coinciding with the flooding of several rivers, causing the destruction of most stone circles as evidenced by the abundance of polished pebbles in a layer of ground sediment dating to this period.
The growth of the [[Realm of Mvadi|Mvadi]] during the era of the Third Dynasty at the middle of the 2nd millennium BC would lead to repeated [[Mvadi-Yuk Wars|conflicts]] that led to the ascension of the [[Namgi Dynasty|Fourth Dynasty]], which would destroy their rivals by the end of the 15th century BC. The base of power of the Namgi remained intact for many centuries thanks increased settling of borderlands with the Dze by what the Yegin called the [[Trun Gryak]], commonly translated as Foederati. The stability of the fourth dynasty would end with a combination of revolts from its vassals, invasions by dzeii tribes and natural disasters at the tail end of the 2nd millennium BC, with the [[Orad Dynasty|fifth]], [[Lkan Dynasty|sixth]] and [[Ngwar Dynasty|seventh]] dynasties having to contend with other human realms as the dze once again began to re-appear throughout the same time period.


By the end of this period the Dze began to undergo surprisingly fast cultural changes at a rate almost 10 times as fast as what had happened in the stone age, which formed the basis for the [[Dze Cultural Hibernation]] hypothesis.
Various dzeii clans would conquer the lat highlands during the 12nd century BC; the [[X̣nłʻaah river|violet reed river]] would then become the definitive border between dze and humans south of the western range due to its width making invasion by either side unfeasible. During this time, the [[Mxétsʻé]] clan, hailing from the forests in the pelagic wolds, began a process of unifying their neighbouring tribes and clans starting from 1372 BC onwards, with their leader, [[Tsotʻaan Qińux̣|Qińux̣]], being declared tsotʻaan by over thirty tribes, however he and his descendants would not be able to fully unite the Dze until 1089 BC under the command of [[Tsotʻaan Tṡutlał̣|Tṡutlał̣]].
===Chalcolithic age===
After the Late Neolithic Dze Collapse, the archaeological record shows us that after population levels recovered a few thousand years after the collapse, there arose several chalcolithic cultures, including the [[Moonblade culture|Moonblade]], [[Caveshrine culture|Caveshrine]] and [[Lowmound culture|Lowmound]] cultures, each of which began to participate in localized forms of trade, slowly expanding until what is called the [[Steppe roads]] arose, a collection of several trade routes that led from the westermost points of Dze inhabitation all the way to the Oriental Fjords. One evidence of this is the usage of the [[Moonblade script|Dze Hieroglyphic script]] by the [[Woodhut culture]] in the far west by 38,000 BR, not that far from when the script first began to be used by the Moonblade Culture.


Key developments that occured in this time also include the start of the usage of wheels and carts as depicted in rock art and evidenced in writings by the Early Moonblade period at 40,000 BR which allowed for the true start of the semi-nomadic lifestyle the Dze prefer nowadays as well as the invention of the stirrup, a localized development that seems to have occurred independently at least 4 times. By the end of the chalcolithic the Dze managed to spread back to most of their currently owned lands, now also inhabiting the open prairies that define the landscape of their territories. Around 25,000 BR a second collapse occured, evidenced by the sudden dissapearance of writing asides for isolated corners where the old liturgicals were still being written; this one we know was caused by volcanic activity and natural disasters that send the Dze into milennia of darkness, a period of which we also barely have any archaeological findings asides burial mounds or scattered objects and shards.
The Second Confederation would rule the dze uncontested for over 200 years, fighting wars in and even outside of polykarya against several human entities, finally crusing the seventh dynasty in the early 10th century BC and driving much of the human presence west, even vassalizing some Iktah realms near the [[Whintran Fjord]]. It's control over the [[Aurora Archipelago]], however, was minimal and, after a succession crisis, both clans from the islands and renewed human efforts would lead to the gradual weakening of the Confederation, until the last Tsotʻaan from the Mxétsʻé, [[Tsotʻaan Muqtoxkʻo|Muqtoxkʻo]], would be killed in battle against the [[Nawandeans|Nawan Kingdom]] in 833 BC.
===Kraterolithic age===
By 20,000 BR the remnants of the Moonblade Culture seem to have recovered from the collapse and evolved into the [[Flower Stirrup culture]], named as such by the shape of the steel footing and the intricate bronze decorational patterns of their stirrups. By around 15,000 BR the usage of Bronze alloys had spread to all corners of Dze inhabitation. This period of renewal also saw and shed light into the evolution and further diversification of Dze Cultures that happened in the collapse, however writing seems to have been confined to the lands inhabited by the people of Flower Stirrup culture until around 15,000 BR or even later depending on the dating of tablets on the southlands where other Dze cultures clung on to the Old Liturgicals for writing, whilst the Flower Stirrup people had begun to limit the writing of their old languages, preferring to instead write in the contemprorary forms of their languages.


By this time the Old Liturgicals had evolved into several daughter languages and, starting with the Flower Stirrup people, these began to be written as well, starting a literary revolution and the development of several new scripts to adapt these languages which led to a cultural golden age from about 12,000 to 8,000 BR.
With new momentum, human entities would begin to creep back into polykarya as the dze clans fought amongst eachother to fill the void left by the fall of the Second Confederation. After a coalition of clans mounted a successful counter-war against various human and iktah entities encroaching in the Lat Highlands in 797 BC, the outside pressures would diminish as much of the continent was ravaged by a volcanic winter, which then led to both species fighting amongst themselves, rather than eachother as the natural disaster began to leave power vaccuums in their respective domains.
===Arrival of humans===
Human arrivals to the Dze lands begin to be documented from 8057 BR in the [[Çunyw Stele]] in the far south, which tells of a meeting between Dze Chieftains and the kings of four migrating tribes of Çunyw, "Short Folk", as they are referred to in the carvings which have been identified with the [[Longplow culture|Longplow]], [[Broadaxe culture|Broadaxe]], [[Highstone culture|Highstone]] and [[Red Arrow culture|Red Arrow]] cultures. The arrivals seemed to have not caused conflicts at first, but texts unearthed in nearby localities and dated to the same time period reveal that by the end of the 9th millennium BR Human-Dze conflict arose, specifically with the Longplow, Broadaxe and Highstone cultures, which led to the slow creeping of humans into the territories of bronze age Dze cultures in the south and west; the Red Arrow culture however seems to have settled around the north-western shores and the westernmost edges of the greatern southern range without much evidence for conflict during those times, hinting to a more friendly interaction between them and the Dze.


Initially it seems that humans had the upper hand due to their larger population numbers, driving the descendants of the Woodhut and Caveshrine cultures from the western lands into the [[Hammerfall peninsula]]. These early aggressions began to propel the Dze into more organized forms of tribal governance, around this time also arose the title of [[T'aan]] among the Dze as a word for chieftain or ruler. After some generations the Dze tribes coalesced into the [[First Dze Confederation]] under [[Tsǫt'aan]] [[Tsǫt'aan Quƚaq|Quƚaq]] of the [[Alẋtśaq]] clan in 7274 BR.
The coalition would be reformed in the year 782 BC under the nominal leadership of [[Tʻaan Weł̣ułʻpʻuł̣un|Weł̣ułʻpʻuł̣un]] of the Alx̣tsʻan, and it would launch a great invasion of the lands beyond Polykarya, known as the [[Sundering of the West]], reaching as far as the steppes of [[Torimia]], which lasted for nearly 20 years. With any immediate threat to the dze vanquished or subdued, the dze would attempt to form a third confederation, however no clan would be able to bring all others to bend their knee.
===The first confederation===
===Younger Era===
Under the leadership of Tsot'aan Quƚaq (7274-7231 BR) the armies of the First Confederation scored several victories against the forming Human Kingdoms during a campaign known as the [[Thunderstride]] (7271-7270 BR) which culminated in the [[Battle of Bones]] in where a coalition of human kingdoms were soundly crushed by Quƚaq, the site of which was then made into a pile with all of the corpses of the defeated, which began the practice of [[Corpse mounds]] in Dze warfare. After the Thunderstride the rest of Quƚaq's reign was spent warding off human expansion into the central meadows and eastern steppe, resorting to more defensive, guerilla style warfare to deter invaders rather than offensive military campaigns. Succeeded by his daughter, Tsǫt'aan [[Tsǫt'aan Tẋeńat|Tẋeńat]] (7231-7182 BR), the confederation mostly kept to this policy, however during the [[Jhu'kan Campaigns]] (7190-7180 BR) they faced off against the forces of the [[Jhu'kan Empire]] in the [[Battle of Alẋḳyx]] in which the Dze managed to defeat the forces of [[Ka'sun I]], dealing a decisive military defeat and securing peace between the Dze and the Jhu'kan for the following centuries.
The following period of strife between the dze would not last long, as, despite human populations across eastern and central Tselmeg having been ravaged by the sundering, their recovery in the western areas of Tselmeg would be fast. A brief period of Iktah migration, mostly by Autumnals and Springalians, into polykarya would occur in the 7th century BC, however they would be driven out by the dze rather quickly; around the same time, human migrations westwards from modern-day [[Atraland]] would begin, coinciding with a period of summers during the 6th century BC and reaching the outer edges of Polykarya by the late 4th century BC. This era would also see the arrival of the Dwarfes who, under the leadership of High-King [[Tharkûn I]], would settle in the [[Silver Mountains]] in the year 534 BC as they had been slowly driven eastwards by arrivals of humans from Ardentia after the sundering.
==Geography and climate==
{{main|Geography of Dzeia}}
At 2,988,641 km2 (1,153,915 sq mi), the Confederation stands as the [[List of countries and dependencies by area on Kalrania|twelfth largest]] nation in Kalrania being almost equal in size to [[Schweiz]]. In terms of latitude it's current southern borders coincide with the southern borders of [[Vorstheim]], while being the third northernmost nation; it's westernmost point is roughly in the same longitude as the eastern frontiers of [[Il-Saakan]] whilst the eastern most point has a similar longitude to [[Distanic Confederacy|Distan]]'s eastern frontiers. The confederation shares a border with [[Atraland]] and the various [[Fall of Noteer|Iktah Remnants]], such as the [[Khali'tur|Khali'tur Enclave]] to its west.


At the same time, the peoples descended from the Red Arrow Culture were also victim to the Jhu'kan campaigns and in their case, they were subjugated by 7187 BR such as the [[Bör Kingdom]], this led to an exodus of these peoples who, seeking protection, came to the lands of the Confederation. The confederation and the Jhu'kan empire spent the rest of the 8th millenium at peace however at the start of the 7th millennium BR, tensions began to arise as human settling of a region called [[Latqǫm]], "The Lake" in Old Dze, which culminated in the devastating [[Latqǫm War]] (6902-6893 BR) in where the lands of the confederation, under the rule of Tsǫt'aan [[Tsǫt'aan Tẋeł̣eeq|Tẋeł̣eeq]], great grandson of Tẋeńat, were invaded and ultimately driven from the central meadows and steppes, resulting in the death of the Tsǫt'aan and the disbanding of the confederation as the Jhu'kan, weakened by the war, also faced a period of strife in their lands, ultimately weakening them in the long term.
The geography of the Confederation is very varied, the most broad categorizations are the arid south-west, the mostly oceanic to mediterranean south, known as the [[Sunlands]] and the hilly forests and steppes making up much of the north and east, the great island of [[Nuulan]] being almost entirely forested; around 55% of the total area of the country is forested, a percentage much larger than that of most nations, if not one of the highest overall, and around 10% is dry or desertic in nature with a similar amount is covered permanently in water in the form of lakes and rivers, with the whole of the confederation lying within [[Polykarya]], a region of Kalrania where strange and seldom seen flora and fauna inhabit almost entirely in isolation from the rest of the world. The highest peak of the country is the [[Paqquq Peak|Snowcrown peak]], located within the [[Ŋketx̣en]] massif in the north-centre of the country, at 5,567 metres above sea level, with the average height above sea level in the country laying around 1,300 metres above sea level.
===Human dominance===
===Climate===
For nearly 5 centuries the landscape would be dominated by human polities, most notably the declining Jhu'kan empire and the [[Kingdom of Gharat]], one of the several entities that arose during the aftermath of the Latqom War, as well as the [[Zálltá Chiefdoms]], a collection of small states nominally subservient to the Jhu'kan. During this time the Dze were thought utterly crushed and the lands to the east were neglected by human entities. However, during those 5 years, some T'aan began to slowly unify the clans as the Dze recovered from their defeats. During this time the human kingdoms remained mostly at peace, still recovering from the past wars, however by the end of the 66th century BR the [[Jhu-Gharati Wars]] (6507-6472 BR) had started, a massive conflict that burned through the human inhabited lands and weakened both states significantly. By 6450 it was reported by Gharati scribes that roaming bands of Dze horsemen had begun to return to their old ranges and by 6440 BR a tribal confederation known as the [[Taaxdze]] had subdued the Gharati and entered the Jhu'kan lands, known as [[The Scouring of the West]] (6440-6429 BR), this mysterious confederation managed to destroy the Jhu capital of [[Loran]], laying down it's foundations and destroying the Jhu'kan empire. After this event the power vacuum led to the return of the Dze to the central and western regions of the lands and the period known as [[The Strifes]].
{{main|Climate of Dzeia}}
===The strifes and the second confederation===
The lands of the Dze are sometimes referred to as the "Land of ice and fire" ([[Old Dze]]: "Ŋq̇etʻe qʻun x̣łʻe", referring to the harsh winters it is subjected to and the active volcanoes in its tall mountain ranges. Due to the ocean currents and wind cells, the country is known to drop as low as -60ºC during winters on many areas to the north and east, with temperatures in the summer averaging to 18ºC to 21ºC. The country manages to remain relatively warm all around due to temperature inversion caused by the rapid ascension of the land from the coastlines, creating a uniform temperature spectrum across the country during most seasons, while in winter temperature varies from region to region due to the converging high pressure cells of variable intensities, increasing in effect the lower you go in height.  
After the fall of the Jhu'kan and the emergence of the Taaxdze, the following milennia were ones of warfare and constant shifting of the balance of powers. During these times the Dze seldom attacked or were attacked, being feared and thought of as demonic in nature by the survivors of the scouring. In this vacuum of power one of the first entities to arise was the [[Kingdom of Buri]] which, after supplanting the decayed Kingdom of Gharat and subduing the Zálltá Chiefdoms, managed to carve out a decent land for itself in the 64th century BR. During the first centuries of the strifes comprised a small dark age in the human inhabited areas, for the exception of the Kingdom of Buri and the northwestern polities, descendants of the Bör. By the year 6192 BR the Zálltá coalesced into the [[Mako Tetrarchy]] and created a more stable balance of power with the Buri, later with the surgence of the [[Kingdom of Rogar]] in the early 61st century BR, descended from the [[Lûxari City States]] destroyed in the Jhu'kan campaigns.


During the first centuries of this period the balance of powers between Buri, the Tetrarchy and Rogar was mantained as the outer human polities in the south and west, such as the [[Manath Thalassocracy]] and the [[Ojore Kingdom]], which rose to prominence during the last years of the 7th milennium BR. The [[Great winter of 5957]] BR, which primarily affected the southern and western regions, brought about the end of the Buri Kingdom after the winter left it open to [[Fall of Buri|invasion by the Mako Tetrarchy]], its lands occupied mostly by the Ojore and the Mako states. During this time too the [[Shore War]] (5921-5916 BR) began between the Kingdom of Rogar and the [[Tłdze]], an amalgamation of coastal tribes that fought for control of the northern shores with the Kingdom of Rogar utterly crushed and it's people driven westwards towards the lands of the Manath, which had also fought in the conflict and was left severely weakened as well, which opened the way for the [[Iematu Kingdom]] and the [[Kingdom of Nimsin]], the descendants of the Bör, to overtake them as the main powers in the north-west.
In the winter the whole country comes under the influence of the [[Tselmeg High|Tselmeg Anticyclone]]. In the western areas however the climate is more temperate overall as the anticyclone effect grows weaker and it is less subject to the conditions set by the wintry bight, one of the most famous of these areas is the mediterranean south. In the sunlands the climate rarely drops from 0°C in the winter, the maximum ever recorded being at 31°C, whilst in the inland deserts, most notably the [[Tlał̣ŋ́eç desert]], the temperature variation can range from -7°C in the night and 37°C in the day during the month of December, being one of the highest variations of temperature known in Kalrania.


In the south the [[Kingdom of Yam]], using the vaccuum left by the Buri, rose to challenge the Mako Tretrarchy during the [[Zálltá Civil War]] (5932-5907 BR), reducing the Tetrarchy's power significantly. At the same time, more waves of human immigration were arriving from the south and eventually, this allowed humans to invade Dze territory again in the [[Eastern War]] (5901-5872 BR), in which the Taaxdze and the [[Łiqdze]], another confederation, defeated the human incursions and even managed to reclaim some of their previous southern holdings during the latter years of the conflict; this however did not stop human migrations to the south and west in the coming centuries, which helped to de-stabilize their realms further, by the 57th century BR the situation had turned into chaos, resulting in the collapse of the Manath, Ojore and the weakening of several other states, which caused the [[Long Silence]], a period of more than 200 years of almost no written records, caused by the collapse of most human entities due to the increased migrations in their territories; however, various Dze steles date to this era, specially in the south-east, where attempted migrations by humans were repelled by the Alẋtśaq and [[Ẋ'ǫnyw]] clans between the years 5872 and 5808 BR.
The climate of the nation overall, due to the large mountain ranges and rapid height ascension, is home to several microclimates in its valleys and inland regions, as well as having minor geothermal activity which has caused for warm water springs to appear in the interior; other factors to note include the water currents in the wintry bight, which mix warm and cold waters and create more temperate climates in the coasts in spite of the anticyclone phenomenon; this mixing of currents also aids in bringing large amounts of precipitation inland as massive weather fronts from the north pass over the confederation.
 
The country also has on average 156 cloudless days, more concentrated in the spring and summer and it's a nation with high atmospheric pressure on average. Precipitation is also more notorious in the north and west, with the southern valleys being classified as a cold desert or cold-arid steppe, the most precipitation occuring in the [[Cloudspear peninsula]] at an annual average of 1,630mm and the least happening in the Tlał̣ŋ́eç desert in the south-west at 39mm of annual precipitation. The rain shadow effect has created a myriad of deserts in the south below the [[Eastern range|Eastern]] and [[Western range|Western]] mountain ranges. Due to the abundance of creeks and rivers however, as well as glacial lakes, the country is surprisingly well irrigated in most places, despite the rugged geography and the rapid ascension of the topography. This has also allowed for many areas to sustain larger flora concentrations than it normally would from the excess water from the mountains, allowing for greater biodiversity overall.
 
Most climates in the coastline are humid continental or oceanic, while the vast array of coastal hill systems create a primary rain shadow effect in all areas except for the westlands where the climate is milder, yet this effect is minor and doesn't prevent the precipitation from reaching most of the country. The mountain ranges however create a secondary, larger, rain shadow effect in the central and southern regions which allows for the creation of steppe, sub-arctic and humid continental climates in the interior between them and the hills, however creating cold, desertic climates in the furthest inland regions due to the continentality of Tselmeg; lastly, the mountains themselves are home to widespread tundra climates due to their altitude and position.
===Enviromental issues===
{{main|Enviromental issues in Dzeia}}
In recent years, the confederation has been made aware of enviromental issues within its lands, such as pollution from nearby nations, and from the factories established in recent years, while deforestation in formerly mannish dominated lands has caused minor soil degradation and desertification. The nation however has some of the strongest enviromental protection laws of Kalrania and has diverted resources to prevent further damage of its ecological order, these efforts have, however, been hampered by the nation's small economy being unable to provide large funds to this task.
===Wildlife===
{{main|Wildlife of Dzeia}}
The microclimates that characterize the lands of the Confederation have allowed for a great range of wildlife diversity in these enviroments to blossom in almost complete isolation. The wildlife itself is dominated mostly by the synapsid-like Trimetrodontids and the archosaurid-like Saurognathids, with it's sub-clade, the Aveformids, having most airborne creatures and the unrelated Pseriformids dominating the waters of the confederation. The florapsids constitute the plant life of the confederation, the most notable members of this domain being the smooth-barked trees, called Lii, the rough-barked trees, called Xuun, and the seas of different rootgrasses that constitute most of the ground level vegetation.


The next records of large human activity appear in the year 5632 BR with the Mako Tetrarchy, one of the few states to survive the collapse, defeating the neighbouring [[Ñalçi Kingdom]] and managing to even beat back the Yamian attempts at conquest, breaking free from their yoke in the [[Great Makian Revolt]] (5632-5625 BR). Another event of note came with the ascension of the [[Kingdom of Mvadi]] in the north as well as the establishment of the [[Yegin Empire]] to the far south, which had extended beyond the [[Polykariote-Eukariote Limes|Biote Limes]] into regions unknown to the Dze at the time. During this time the Dze-Human conflicts slowed down even further, with a tense period of peace arising after the Long Silence due to the focus of the human kingdoms to contain their own invasions and the subsequent collapse of human society which also led to small Dze advances in the north in their reconquest of their lands.
As noted by IDAR, all fauna and flora inside the confederation belongs to either [[Haplokariota]] or [[Polykariota]], two domains of life found almost nowhere else on the planet, with the evolutionary history of these being unclear, however it is theorized that Haplokariota split off from the rest of the life tree early, definetly from Archaea, evolving a secondary domain, Polykariota, as life became more complex and macrofauna more prevalent. The reasoning behind the existance of Polykarya is unknown. The country has a Forest Landscape Integrity Index of 9.72/10, one of the highest in the world, due to the little need for mass deforestation for raw materials, though in areas predominantly inhabited by humans there are localized instances of large scale deforestation, specially in the south-west.
==Demographics==
{{main|Demographics of Dzeia}}
The total population of Dzeia has been stated in the 2015 census to be 7,751,734 people, one of the smalest in the world, with a growth rate of around 1.3% per annum. About 53% of the population is below the age of 25, with around 28% below the age of 18. This young and growing population has placed strains to Dzeia's economy. Census numbers do not count [[Night Sprites]], a small species of moth-like beings, which have been given a separate census, their population curently stated to be 491,431 and concentrated exclusively in the holdings of the Dukes of [[Ontes clan|Ontes]] and in the port of [[Ŋołtʻokeq]]. The nation also has one of the highest fertility rates in all of Kalrania, currently sitting at an average of 3.2 across all sapient species, the highest being native humans at 3.9 and the lowest being foreign nationals at just 2.1, with values expected to lower to 2.3-2.6 and stabilize around those figures by 2025.


The re-emergence of the Mako Tetrarchy brought about a renewed war effort against Dze tribes with the [[Eastern Incursions]] during the 56th century BR, which had to be halted afterwards due to [[Zálltá Wars|several conflicts with the neighbouring states]] between 5572 and 5487 BR, the resulting century of constant warfare leaving a power vaccuum as the Tetrarchy laid waste to most of it's neighbours, the devastation leading for the eventual and final collapse of the Mako in the following centuries. Descended from the Jhu'kan, the Yegin empire quickly absorbed their once ancient rivals and managed to provide a temporary base of stability in human dominated realms, with the Dze and humans sharing an uneasy truce after the eastern incursions. The Dze themselves would spend centuries preparing until a coalition of confederations, nicknamed the [[Tsǫdze]] launched a massive invasion into human territory in the [[Southern Fires]], a series of military invasions that devastated human populations nearing their territory and would only be halted at the [[Battle of Ćǫhŋxalẋ]] where the Dze, achieving victory, would then ride back to their homelands. Being a war of destruction, it was one of the bloodiest conflicts for humans since the Latqom war and it brought about the end of most human entities, including the destructions of Mvadi, Yam and the temporary weakening of the Yegin empire, which however profited from the destruction of several rival powers.
The nation is a host to at least seven different sapient species, with the Dze forming the majority at 92.5% of the population, followed by humans at 3.5% and then by kemonomimi with 1.9%, with iktah, elves, dwarfes and tori forming the bulk of the remaining population. Much of these populations have been newcomers, arriving as early as the 1940's, with foreign nationals in Ŋołtʻokeq starting to supplant native mannish groups as the majority within the species in the census.
===Languages===
{{main|Languages of Dzeia}}
There are more than 150 languages spoken in the Dze Confederation, most of these belonging to the Dzenic Languages and some other smaller families spoken by human groups; another thing to note is the [[Old Liturgicals|Lingua Francas]] spoken between people of different groups, of which the most widely used is [[Old Dze]] which is also the national language for administration. Most Dze are at the very least bilingual, learning their native tongue, one of the Old Liturgicals and sometimes Old Dze or other languages; most shamans and tʻaaniq are trilingual and further, as they are responsible with interacting with outside peoples the most, the first Tsotʻaan of the modern confederation, [[Tsotʻaan Xanaaq̇ut|Xanaaq̇ut]], was reported to know eight languages fluently. This is due to the Dze's innate ability for language learning, aided by their superb hearing and vocal abilities as well as their natural curiosity.


The Yegin empire, under the [[Yíli Dynasty|second]] and [[Yuk Dynasty|third]] dynasties, managed to recover from the collapse during the following centuries in what became a surprisingly peaceful period following the Southern Fires, with both Dze not commiting to more wars and the Human polities focused in repairing the damages done by the southern fires. One notable event was the [[1st Mvadi-Yegin War]] between the years 5273 BR and 5259 BR, caused by the repeated Mvadi incursions into tributaries of the Yegin, such as the [[Ürol Confederation]], and would begin the rivalry between the two dominant human powers of the late 6th and early 5th milenniums BR. The total destruction of the coastal nations during the early 6th milennium BR also brought about a second period of migrations to the far west and central regions of human inhabited lands, upon which rose several kingdoms of peoples related to the Manath.
These days Dzenic languages, as well as all mannish languages inside the Confederation, are written in scripts derived from the [[Moonblade script]], an alphabet originally made ten millenia ago for the old dze language, or from variations of the [[Old Jhu script]] in the case of some mannish languages.
===Religion===
{{main|Religion in Dzeia}}
{| class="wikitable floatright sortable" style="font-size: 90%"
|-
|+ Religions in the Dze Confederation (1990)
|-
! Religion !! Population!! Share
|-
| '''Religious''' || ''7,000,000'' || ''100%''
|-
| [[Tx̣ex̣uq]] || 6,860,000 || 98%
|-
| [[Zheduktsu]] || 70,000 || 1%
|-
| [[Mang Na]] || 42,000 || 0.6%
|-
| Other religions || 28,000 || 0.4%
|-
| '''Total''' || '''7,000,000''' || '''100.0%'''
|}
Dze follow a set of religious practices collectively known as [[Tx̣ex̣uq]], called Dze Shamanism or Ngunism by outsiders, which seem to stem from a common ancestral religion of which the descendant traditions have only slightly diverged from. Humans on the other hand follow many different religions, including Tx̣ex̣uq, with the most widely practiced being [[Zheduktsu]], of which around 50% of the human population adhere to, with the [[Mang Na]] religion being the second largest minority faith.


At the latter years of the milennium, the [[2nd Mvadi-Yegin War]] brought about the temporary defeat of the Yegin as the last emperors of the third dynasty with true authority perished and brought about the [[Era of Red Soil]] between the years 5082 BR and 4976 BR which concluded with the transfer of power by the last emperor of the third dynasty, [[Lhat Yuk]], to the first emperor of the [[Namgi Dynasty|fourth dynasty]], [[Gesun Namgi]], who then embarked on a [[3rd Mvadi-Yegin War|war of revenge]] against the Mvadi, scoring several victories before a peace treaty was signed in 4971 BR. Following that defeat, the Mvadi were then subject to attacks by the Ürol and a newborn [[Ngatad Thalassocracy]] during the [[Hammerfall War]], which also involved [[Drux Yang Confederation|several eastern peoples]] who, with support of the coastal Dze tribes, conquered vast swaths of land near the [[Hammerfall Peninsula]], for which the war is named upon. Taking advantage of this, emperor [[Lhasun Namgi]] launched [[4th Mvadi-Yegin War|a final invasion]] into the lands of its ancient enemy, at last conquering or vassalizing it in its entirety and becoming the sole great human power.
Tx̣ex̣uq is famous due to the fact that it is fairly decentralized, however the spiritual leaders, the Shamans, have kept the various traditions of Tx̣ex̣uq alive and almost entirely unchanged since the days of the Chalcolithic when these began to be written down and the religion is widely practiced by all Dze. These traditions themselves vary wildly from clan to clan and sometimes even between related tribes, however there is an unanimous agreement regarding the crown deities, the Five Holy Ones, and some of the main philosophies, with each tradition having their own prioritized secondary deities for worship and their own divergent sets of myths. Due to all of this, contemporary tx̣ex̣uq is known as a family of religions rather than a singular belief system, as the original myths and traditions have diverged since the moonblade era to the point where they are mutually unintelligible in many ways. Shamans and religious figures of all of these traditions of tx̣ex̣uq gather occasionally at the [[Tx̣edzuńńi]], which are highly secretive and are for discussing matters of faith, however these events are rare, the last one occurring in 1898.


In the aftermath of the fall of Mvadi, the peoples allied to various Dze tribes commited to further conquests and migrations into the Hammerfall peninsula from the north, such as the [[Marugi conquest of Jhilat]], in where the Yegin empire, still recovering from the Mvadi-Yegin wars, was unable to fend off raids or protect those under its vassalage, nor keep its vast tributary system under its yoke as evidenced by the [[Ürolian War]] between 4902 and 4896 BR, in where several vassal states of the Yegin in the east broke off after defeating the [[Yimen Namgi|second Namgi emperor]]; the subsequent era, which lasted over three hundred years, was one of chaos and small conflicts between smaller polities, until the [[Gyrap Namgi|twenty-fifth Namgi emperor]], his state recovered from the Ürolian War, launched an [[Western Wars|invasion]] of the once tributaries of the Yegin and later [[Yegin-Dze War|successfully expelled]] many Dze of their then westerlands further into the east, causing a rare period of [[Dze Dark Age|inter-dze tribal conflict]]. This was also around the same time the [[Kingdom of Görlos]] from the southlands launched a [[Görlian Incursions|series of invasions]] into Dze lands from the [[Tẋet'e pass]]. The turmoils of these wars would lead to a second Yegin golden age, titled the [[Era of Gilded Thrones]].
Most humans however follow two religions: Zheduktsu and Mang Na, both practiced in the cental and south-western regions of the country as well as the northern reaches of the western range in a region called the [[Mannish frontier]], while minority religions are upheld by newly incorporated human groups in the westlands of which their traditions are poorly documented in outside sources.
==Government and politics==
{{main|Politics of Dzeia}}
The Dze rule themselves in a Semi-executive Constitutional Monarchy, with the central figure of the [[Tsotʻaan]], who is elected for life during one of the [[Tsodzuńńi|Great Meetings]] held annually at the Leaf Lance Valley; these meetings are held by the tsotʻaan and the 153 [[Tʻaan|tʻaaniq]] of each clan. When a tsotʻaan dies, the Great Meeting elects amongst the most worthy of candidates, usually from the direct family of the last tsotʻaan, which are valued in their worth by their intelligence, strength and craftsmanship, with whoever excells the most at these three categories being elected, be it man or woman. The current tsotʻaan, [[Tsotʻaan Łʻysxalx̣|Łʻysxalx̣]], was chosen after the passing of his mother, [[Tsotʻaan Ł̣utʻtońat|Ł̣utʻtońat]], in 1998 through the right of heritage and duel to first blood.


The base of power of the Yegin remained intact for many centuries, with the Görlos and Ngatad being among the few human nations who dared challenge it occassionally. During this time there was also an increased settling of borderlands with the Dze by what the Yegin called the [[Trun Gryak]], commonly translated as akin to Foederati, which were a collection of tributaries settled by migrating peoples from the south, created so as to provide a territorial buffer between the Yegin and the Dze. The stability of the fourth dynasty would end with the Era of Gilded Thrones with repeated [[Dzenic invasion of Yegin|invasions]] by [[Ḳyxdze|several Dze tribes]] into the territories held by Yegin tributaries, beginning in the year 4105 BR and only ending when the [[Dhrat Tsru Namgi|Namgi emperor]] was killed in [[Battle at Krasak Ford|battle]] a few decades later, resulting in a subsequent [[Oradi War|invasion]] by the [[Oradii]] tribes, leading to the formation of the [[Orad Dynasty|fifth dynasty]] in 3982 BR.
Since the year 1998, the Tsotʻaan also has the power to name the [[Politics of Dzeia#Cabinet|Seven Overseers]], which function in the same manner as a cabinet and who remain in power until resigning or replacing. Of these the most relevant are [[Ministry of Foreign Affairs|Foreign Affairs]], [[Ministry of Economy and Development (Dzeia)|Economy]], [[Ministry of Justice and Internal Affairs (Dzeia)|Justice]] and [[Ministry of Defense (Dzeia)|Defense]].
===Foreign relations===
{{main|Foreign relations of Dzeia|List of diplomatic missions of Dzeia}}
Once a reclusive and isolationist nation, during the late 1950's the confederation began to open up to the world, joining [[Radiant Entente of Kalrania|REK]] in 1961 up until it was dissolved in 2010, to then join the [[Northern Commonwealth|NC]] the same year, as well as partaking in a number of economic endeavours with many countries, being one of the founding members of the [[Kalranian League of Nations|KLoN]]. The nation's main diplomatic focus has been to maintain as many stable trade relations as possible to propel its economy, while being able to remain relatively free of diplomatic entanglement. The nation also holds individual mutual defense alliances with the nations of [[Il-Saakan]] and [[Owlet]].
===Military===
{{main|Dzeii Armed Forces}}
Enjoying a period of relative peace for 50 years after unification, the Confederation would find itself partaking in many wars to defend its allies, both in and outside of REK, such as the [[Iktah War]], the [[4th Outer Union Civil War]], the [[Khaganate Wars]], or the [[War of Heavenly Reclamation]], while also using it's [[Dzeii Peacekeeping and Humanitarian Effort Legion|peacekeeping forces]] to send relief to civilian populations in conflicts such as the [[Baltocarpathian Civil War]], as well as assist in the post-war rebuilding efforts in the Il-Saakan Kingdom and in the [[Great Xing|Xing Dynasty]].
===Legal system===
{{main|Judiciary of Dzeia}}
The '''Judiciary of Dzeia''' is made of a three-tiered, court system, with each tribe having it's own first instance court to judge via a Lawseer, an apellate court in the provincial level and the court of last resort in Łʻysxḿoˮniq at the [[Supreme Court of Dzeia]]. Matters of Law and proposed changes to it are discussed in the anually held Great Meetings, with the [[Ministry of Justice and Internal Affairs (Dzeia)#List of overseers|Overseer of Law]], appointed by the Tsotʻaan, acting as the representative of the Council of Laws, which nominates judges and approves the changes proposed at the Great Meetings.
===Administrative divisions===
{{main|Provinces of Dziea|Districts of Dzeia}}
The Confederation is divided into 152 [[Provinces of Dzeia|Xuŋxł]], meaning clan, and subdivided into over 400 [[Districts of Dzeia|Sʻaaq]], meaning arrow. Each clan represents a distinct ethnic group within the confederation, the last change to the system being in 2007 with the addition of the [[Torikh Province|Tori]] clan, however most of these have stopped being ethnically homogenous, as the borders have been mostly unchanged since 1906 and, as such, the populations have slowly begun to drift away from the borders. Each sʻaaq used to represent a tribe within the clan, though in modern times the district is more of a guide on where certain nomadic families may be found, rather than an indication of tribal alliegance proper.
===Major cities===
{{Main|List of cities in Dzeia}}
Around 5-8% of the nation lives in permanent settlements, most notably from the human, kemonomimi, iktah and dwarven species, as well as all of the nation's sprites being settled, though those are not counted in the census.
{{Largest cities
| country      = Dzeia
| kind        = settlements
| stat_ref    = 2010
| div_name    = Clan


In the aftermath of these conflicts the balance of power in the north too would collapse as the Ngatad and the Marugi faced a [[Great Western Plague|string of plague]] that arrived from the south, leading to the occupation of many lands by tribes friendly to the Dze and Dze peoples proper as the latter recovered from the period of inner conflict and the Yegin were too weakened by the plague to stop them as well. By the year 3802 most of the human populations had recovered from the plague and the [[Thalhat Orad|ninth Orad emperor]] decided to expand further upon the Trun Gryak system, inviting several peoples that had previously fled to the south and re-settled much of the borderlands near the hammerfall peninsula and stabilized that area, even [[Northward Expedition|vassalizing]] several peoples between the years that had established themselves in the area after the plague. It was during this time that in the southwestern portions of the land arose the [[Zhasi Kingdom]], first of the great entities in that area, which rose to contend with the Yegin empire as well. Other developments
|city_1 = Ŋołtʻokeq | div_1 = Ŋołtʻokeq Autonomous Province{{!}}Ŋołtʻokeq | pop_1 = 194,964 | img_1 = Ŋołtʻokeq Port.png
===The skyfall and the voyages===
|city_2 = Łʻysxḿoˮniq | div_2 = Łʻysxḿoˮniq  | pop_2 = 73,820 | img_2 =
===The interregnum===
|city_3 = Träkyo | div_3 = Näru Province{{!}}Näru | pop_3 = 62,428 | img_3 =
===The third confederation===
|city_4 = Myön Drak | div_4 = Mön Province{{!}}Mön | pop_4 = 61,936 | img_4 =
==Geography and climate==
|city_5 = Adḥurza | div_5 = Ṭerum Province{{!}}Ṭerum | pop_5 = 61,310
At over 2,735,705 km2, the Confederation stands as one of the largest countries in Sparkalia, being almost equal in size to [[Choslow]]. In terms of latitude it's current southern borders coincide with the southern borders of [[S'Lanter]] or the northern borders of [[Kethes]], while it's northernmost point lies roughly in accordance to the central-northern regions of Choslow. The confederation is unique in not sharing a border with any given nation, having hundreds of kilometres between it and the closest nations, the [[Golden Domain]] and [[Unairecos]].
|city_6 = Darθuzðe | div_6 = Aġarrθuz Province{{!}}Aġarrθuz | pop_6 = 57,534
|city_7 = Gwalagh | div_7 = Garuch Province{{!}}Garuch | pop_7 = 48,621
|city_8 = Skarios | div_8 = Rhotoi Province{{!}}Rhotoi | pop_8 = 39,426
|city_9 = Gamilnâlan | div_9 = Zigiltarâg Province{{!}}Zigiltarâg | pop_9 = 28,592
|city_10 = Seetan | div_10 = Bagawa Province{{!}}Bagawa | pop_10 = 23,173
|city_11 = Tugoka | div_11 = Näru Province {{!}}Näru | pop_11 = 17,936
|city_12 = Ngyur Drak | div_12 = Mön Province{{!}}Mön | pop_12 = 17,301
|city_13 = Lo leu | div_13 = Nyen Province{{!}}Nyen | pop_13 = 16,774
|city_14 = Ṭahhawad | div_14 = Ṭerum Province{{!}}Ṭerum | pop_14 = 15,623
|city_15 = Nakashi | div_15 = Shinkokyo Province{{!}}Shinkokyo | pop_15 = 13,027
|city_16 = Ul-fawa | div_16 = Ṭerum Province{{!}}Ṭerum | pop_16 = 12,891
|city_17 = Thorai | div_17 = Rhotoi Province{{!}}Rhotoi | pop_17 = 12,553
|city_18 = Gauros | div_18 = Garuch Province{{!}}Garuch | pop_18 = 11,820
|city_19 = Parangdai | div_19 = Bagawa Province{{!}}Bagawa | pop_19 = 9,735
|city_20 = Iisperitʼqʼe | div_20 = Shinkokyo Province{{!}}Shinkokyo | pop_20 = 6,372
}}
==Economy==
{{main|Economy of Dzeia}}
Economic activity in the Dze Confederation has long been based on herding and agriculture, although mining and luxury goods have begun to emerge as the main drivers of industrial production. Once a producer of raw materials, ever since 1989 the nation has quickly began to transition to an industrial economy, with nearly a half of its GDP being from the beverage, jewlery, furniture and, specially, textile industries, with a quarter originating from the mining sector.


The geography of the Confederation is very varied, however mostly comprising the mountainous southern areas, the hill-covered north and steppes making up much of the interior; around 20% of the country is forested, around 10% is dry or desertic in nature and a similar amount is covered permanently in water in the form of lakes and rivers, with the whole of the confederation lying within the [[Polykariote-Eukariote Limes]] and encompassing the whole of it, a region of Sparkalia where strange and seldom seen flora and fauna inhabit almost entirely in isolation from the rest of the world. The highest peak of the country is the [[Snowcrown]], with the average height above sea level in the country laying around 1,000 metres above sea level.
Dzeia is ranked as a lower-middle-income economy, with around 7.4% of people living on less than 3.20₼ a day, which is qualified as "extreme poverty", and around 29.3% lives with less than 7.25₼ a day, which is below the national poverty line. Despite this, the nation has been able to pull out up to 6 million people out of this line since 1989 and aims to lower these figures to 0% and 10% by 2020, respectively.


Due to the surpising levels of volcanic and seismic activity in the mountain ranges, it is thought that the lands that the Dze inhabit once were separate from [[Pythia]], drifting southwards as time passed; however there is also the theory that refutes this, suggesting that the lands inside the P.E.L. were always part of the continent and that, in colder periods, the P.E.L. stretched further to the south. The continental plate in where the P.E.L. is located is also home to some of the most ancient Zircon crystals found to date in the [[Ńṭŋq̇e craton]].
After 1989, a mass of foreign investment, the development of native industries and the railway boom, there was sustained double-digit growth for a decade between 1995 and 2005, stabilizing around 4-8% by 2006 and expected to remain there until 2020, with the nation passing several economic reforms that are aimed to sustain the levels of growth and prevent it from imploding or contracting as investment is overtaken by production. The nation has begun to struggle in the past years with reducing inflation below 4.5%, a goal it aimed to do by 2007, and has been forced to underspend during many years to allow for a budget surplus to serve as monetary reserves due to the nation's small economy. The [[Łʻysxḿoˮniq Stock Exchange|Łʻysxḿoˮniq]] and [[Ŋołtʻokeq Stock Exchange|Ŋołtʻokeq]] Stock Exchanges are some of the smallest in the world by market capitalisation, with a combined 536 companies listed in 2010.
===Climate===
The lands of the Dze are sometimes referred to as the "Land of ice and fire" ([[Old Dze]]: "Ŋq̇enyyŋt'e'y ẋƚe", referring to the harsh winters it is subjected to and the volcanoes in its tall mountain ranges. Due to the ocean currents and wind cells, the country is known to drop as low as -50ºC during winters on the glacial areas, with temperatures in the summer averaging to 18ºC to 21ºC. In the winter the whole country is subjected to the [[Bight High|Bight Anticyclone]], however, due to the rugged mountainous south, the country is home to several microclimates in its valleys, supported as well by minor geothermal activity which has caused for warm water springs to appear in the interior, creating warmer climates in spite of the anticyclone phenomenon.  


The country also has on average 103 cloudless days, more concentrated in the spring and summer and it's a nation with high atmospheric pressure on average. Precipitation is also more notorious in the north and west, with the southern valleys being classified as a cold desert or arid steppe, the most precipitation occuring in the [[Cloudspear peninsula]] at an annual average of 630mm and the least happening in the [[Dlał̣ŋ́eç desert]] in the south at 97mm of annual precipitation.
The economy would suffer a major recession in 2011, having experienced previous hardships between 2006 and 2009, followed by a period of stagnation and slow rebuilding; since 2014, the nation has been able to sustain a 2% annual growth rate and is expected to fully recover by 2020.
===Mining===
{{main|Mining in Dzeia}}
Minerals represent about 40% of Dzeia's exports monetarily, down from 97% in 1989, while having increased by 15% in tonnes exported. Fiscal revenues from mining represent 14% of the government's annual income, with around 1,000 licenses awarded to native companies. The industry has seen a massive rise as the nation's vast deposits of Platinum, Tin, Copper, Iron and Rare Earth Metals have caught the interest of many nations worldwide; one obstacle however has been the nation's refusal to employ surface mining due to its enviromental protection laws, however it has gone for a two step process in where small scale pit mining of a deposit takes place, to then be taken over by underground mining with the usage of machinery such as insectoid drones from [[Distanic Confederacy|Distan]].


Most climates in the coastline are humid continental or oceanic, while the vast array of coastal hill systems create a primary rain shadow effect in all areas except for the westlands where these climates are more prevalent. The mountain ranges create a secondary, larger, rainshadow effect which allows for the creation of steppe, sub-arctic and humid continental climates in the interior, with a limited amount of cold, desertic climates in the furthest inland regions due to the massive continentality effects of the Pythian landmass; lastly, the mountains themselves are home to a tundra climate due to their altitude and position.
Artisanal mining is also widely practiced, with many deposits seeing the extraction by locals throughout the confederation, with state subsidies to provide tools and refining equipment to artisanal miners, who generally work seasonally while also partaking in agriculture or husbandry. It is estimated that there are over 200,000 artisanal miners across the nation, most of whom have banded under the [[Dzean Miner Guild|Kʻatłʻonoq]] to increase profits and provide a method to compete with the larger companies.
===Wildlife===
===Agriculture===
{{Main|Wildlife of the Dze Confederation}}
{{main|Agriculture in Dzeia}}
The rain shadow effect has created a myriad of small deserts in the south below the [[Greater Southern Range|Greater]] and [[Lesser Southern Range|Lesser]] Southern Ranges. Due to the abundance of creeks and rivers however, as well as glacial lakes, the country is surprisingly humid in most places, despite the coasts having hills and the rapid ascension of the [[Dze plateau]]. The microclimates allow for a great range of wildlife diversity in these enviroments.
Agriculture in Dzeia constitutes around 20% of the nation's gross domestic product and employs slightly over half of the workforce. However, the high-altitude of much of the nation, the mountainous terrain, long winters and high fluctuation in temperature have hindered the development of agriculture, with 85% of the sector's net worth being in Animal Husbandry. With around 70% of the nation being employed as pasture grounds and only 1.5% of the population employed in cropping, the sector is mostly focused around providing the raw materials, such as wool and hides, to the industrial sector. Around 0.5% of the population is also employed in fishing, though it is mostly for local consumption.
===Industry===
{{main|Industry of Dzeia}}
A rising sector in the Dzeian economy, the most prominent export industry in the country are, by far, the luxury goods industries, such as fine textiles, liquor and jewlery, whilst the most prominent industries for internal consumption are regular textiles, furniture, raw good processing and dairy, all of which account for over 65% of the nation's gross domestic product, however employing around a third of the workforce. The industry of the nation, despite being quite old, was not expanded upon until the 1980's, until reforms made during the latter years of Tsotʻaan Ł̣utʻtońat's reign and the massive pouring of international investment led to the Boom of 95-05, in where the industrial sector specially grew massively in output and scale.
==Infrastructure==
===Communications===
{{main|Telecommunications in Dzeia}}
Telecommunications in Dzeia face unique challenges. As both one of the most sparsely populated nation on the planet, and the one with the highest concentration of nomads, it has been difficult for many traditional ITC companies to take root in the nation, with the dze themselves mostly clinging to [[Qiŋul|silent speech]] for long-distance communication, either with just their voice or the help of amplifying horns. Nevertheless, landline technologies do follow railway lines into the nation's settlements, mostly concentrated in Ŋołtʻokeq, while wireless technologies have proliferated amongst nomads as part of the nation's "Words in the Air" programme; postal services are provided by state-owned [[DzePost]] and 17 other licensed operators.
===Energy===
{{main|Energy in Dzeia}}
The nation's electricity consumption in 2010 was 7.71 TWh, whilst the energy production of the nation was estimated at 6.52 TWh, mostly provided by nuclear and wind power, though natural gas, which is exclusively imported, also forms an important block in the energy sector, specially for heating in the nation's cities. The nation has long aimed to achieve energy independence and has set plans in motion to achieve such by 2025, while also looking for ways to become fully renewable around the same year.
===Transportation===
{{main|Transportation in Dzeia}}
The nation is famous worldwide for its refusal to use asphalt roads, relying exclusively on railways for inland transportation; dotted with several conventional, as well as a few HSR, lines, spanning over 10,000km worth of rail tracks, the nation has stations in every settlement, of which there are relatively few, as well as links to most of the nation's mining areas to facilitate transport. Nevertheless, there are minor stone roads connecting the villages of [[Shinkokyo]] and settlements in the human clans.


As noted by Solarian explorers, all fauna and flora inside the confederation belongs to either [[Haplokariota]] or [[Polykariota]], two domains of life found nowhere else on the planet, with the evolutionary history of these being unclear, however it is theorized that Haplokariota split off from the rest of the life tree early, evolving a secondary domain, Polykariota, as life became more complex and macrofauna more prevalent. The Voiditen expedition of 1612 named and categorized over 3000 species on a single year. The reasoning behind the P.E.L. is unknown, but it is theorized that the lands inside it used to be insular in nature and as it clashed with the main Pythian continent, it created a line of contact that shifted until the geographical barriers divided them enough to give clear cut lines between Polykariote and Eukaryote, this theory is however only the more popular of many regarding this miraculous development.
Despite the nation's historical dislike for airplanes, plans for airports at Łʻysxḿoˮniq and Ŋołtʻokeq, to be finished by 2025, have been drafted in order to allow for the quick transport of people, specially diplomats and academics should they want it. The nation does, however, have several Starskiff Ports dotted around the nation, most of them being in the mountainous regions of the country, which operate [[Starskiff|Starskiffs]] bought from [[Da Xing]], with [[DTA Airlines]] being the national operator of much of these machines. Due to the nation's ban on cars and trucks, all transport inside the cities is either by foot or through public transport, mostly in the forms of trams, metros, buses and taxis. There's also a small ferry transport business that operates in some of the larger bodies of water of the confederation, being exclusively traditional wooden watercraft used mostly for the transport of light goods.
==Demographics==
===Education===
Although the total population of the Confederation is unknown, the most accurate estimates carried out in 1610 by the Tsǫt'aan in the [[Tsǫdzuń|Great Meeting]] estimated the population at 7 million, with a human population acounting for 2.1% of that number, nearly 150,000 people, making it one of the least populous countries in Sparkalia with an estimated population growth of 1.19% and a potential fertility rate of 3.9 children per Dze woman and 3.3 per human woman, with the national average at 3.6 per woman. The Dze make up 97.1% of the population in the confederation, with the human minority inhabiting the far western and southern reaches of the land and isolated pockets in the [[Hammerfall peninsula]]; in ancient times the percentages were much less disparate due to constant human invasions and migrations, but in recent times most of these invaders have been pushed back, with only human ethnic groups allied to the Dze remaining.
{{main|Education in Dzeia}}
===Languages===
After the unification of the country by Tsotʻaan Xanaaq̇ut in 1906, a nationwide program to teach kids how to write was established in cooperation with the nation's shamans and scholars, which led to illiteracy being virtually eliminated by the end of his reign in 1964. Asides that, however, little was done to create systems of primary and secondary education, with guilds and initiation into roles such as that of shaman being the only way to acquire knowledge outside what was strictly necessary for the tribe and clan.
There are more than 100 languages spoken in the Dze Confederation, most of these belonging to the Dzenic Languages and some other smaller families spoken by human groups; another thing to note is the [[Old Liturgicals|10 Lingua Francas]] spoken between people of different groups, of which the most widely used is [[Old Dze]].
===Religion===
Dze follow a set of religious practices collectively known as [[Tẋeẋuq]], called Dze Shamanism or Ngunism by outsiders, which seem to stem from a common ancestral religion of which the descendant traditions have only slightly diverged from. Humans on the other hand follow many different religions, including Tẋeẋuq, with the most widely practiced being [[Zheduktsu]], of which around 50% of the human population adhere to.
==Government and politics==
The Dze rule themselves in a Confederation, with the central figure of the [[Tsǫt'aan]], who is elected for life during one of the [[Tsǫdzuń|Great Meetings]] held annually at the Leaf Lance Valley; these meetings are held by the Tsǫt'aan and the 147 [[T'aan|T'aannyyŋ]] (chiefs) of each dze and human clan and nation.In these meetings most of the things discussed relate to potential land disputes after geographical changes, the management of conflicts, movement of animal herds and so on. When a Tsǫt'aan dies, the Great Meeting elects amongst the most worthy of candidates, usually from the direct family of the last Tsǫt'aan, which are valued in their worth by their intelligence, strength and craftsmanship, with whoever excells the most at these three categories being elected, be it man or woman. The current Tsǫt'aan, [[Tsǫt'aan Xanaaq̇ut|Xanaaq̇ut]], ascended to power by unifying the local confederations between 1584 and 1598 AR. The Tsǫt'aan however is not a supreme monarch, with most of the governing being done at the local level by the individual T'aan.
===Foreign relations===
With the isolationist nature of the Dze and their human allies, very few have traversed into their lands in the past from proper nationstates, the only three so far known have been expeditions by [[Santi Rasta]] in 1611, by [[Nova Solarius]] in 1608 and later again in 1611-1612 and an accidental crash landing in 1611 of a crew from [[Tepror]], all four of were successful in bringing peaceful relations with the outside world or were peaceful contacts.


During 1612 however the amount of arrivals increased after the return of the second solarian expedition, with expeditions from [[Zÿlwahl]], [[Voidkree]], [[Khijovia]] and [[Meria]] arriving at Dzeia. Still, to this day the Confederation mantains no official diplomatic relations with any other country.
In 1960, at the tail end of his reign, Xanaaq̇ut would initiate the creation of an eight-year primary education system, however it would be one of the reforms stopped by his daughter, Ł̣utʻtońat, until 1980, where it would be changed to a ten-year program and, finally, a twelve-year program by 1990. Secondary education was strictly restricted to the [[Institute of Dzeii and Artic Research|IDAR]], located in Ŋołtʻokeq, until 1980 when proper universities were created out of the [[Guild Initiation Rites]] that the nation possessed, some for over two milennia, in Łʻysxḿoˮniq, as well as the [[University of Ŋołtʻokeq|UoN]] being finished in 1983.
===Military===
The Confederation relies upon the [[Ł̣eeqŋq̇enyw]] for territorial defence and incursions into enemy territory, comprised of a semi-permanent base of professional soldiers, and the [[Q̇tenyw]], known as the Dze Rangers, for the more permanent guarding and patrolling of the lands. The core of the army is comprised by what can be described as "mounted infantry", with warriors being taught to be proficient in mounted and foot combat.


Since the end of the [[Last Dze-Human War]] there has been active military patrolling of areas not yet fully inhabited by Dze tribes, specially along the southern border where the lowlands offer more gateways for invasion, this force is of around 150,000 men spread around a border of 4,000-5,000km
As of 2010, universities across the nation enroll over 5,000 students yearly, with over three in five dzeian youths choosing to pursue higher education. Since 2003 the nation has instituted a program to teach {{wp|English language|Common}} in all schools in grades 11-12 as an optative course for those wishing to work in fields such as International Relations, Engineering, Mining or the Military; such an effort is due to the nationwide reluctance to teach foreigners their local languages, leading to the Confederation choosing to learn Common instead.
==Economy==
===Health===
The economy of the confederation is almost exclusively driven by herding, small-scale mining and manufacturing, with blacksmiths and weavers being the two predominant jobs outside of herding. Mining is done on a very limited scale and usually just to provide the blacksmiths with the materials necessary for their craft. Other than that, the economy of Dzeia is very much underdeveloped and in pre-industrial capabilities, due to both their technological level and their way of life.
{{main|Health in Dzeia}}
Modern Dzeia has inherited a rich array of traditional medicinal practices, as well as developed a solid modern health infrastructure with the aid of many nations during the 80's and 90's, being noted to have "strong health indicators, in spite of low per capita incomes and thanks, in part, to the nation's commitment on matters of healthcare and a national culture leaning towards good health", with infant mortality and life expectancy being on average quite high compared to nations of similar GDP per capita.


The most proliferating crafts among the Dze are weaving, smithing, jewlery and carpentry, these are practiced at a local level in the clan or tribe and each one of these has its own tradition, or several depending on the ethnic group.
Problems remain, however, with the ease of acquisition of medicine for many nomadic families, many of whom don't live near settlements. A solution to this has been the creation of mobile hospitals with the aid of shamans to work in cooperation with medics, which would reduce the distance and time constraints that nomads have with access to healthcare nationwide.
==Culture==
==Culture==
The most notable aspect of Dze culture is their semi-nomadic lifestyle, widespread among the entire race and even some human groups allied to them, which has lended itself to unique cultural practices, however this blend entirely present in human groups, as the Dze themselves are predominantly a culturally conservative species, though their cultural diversity is notorious in aspects like music and cuisine.
{{main|Culture of Dzeia}}
The most notable aspect of Dze culture is their semi-nomadic lifestyle, with their internal cultural diversity being most notorious in aspects like music and cuisine.
===Dress===
Although a very diverse people, in the confederation there's certain dressing universalities, with most peoples using garments such as kneecap-length over-coats for men and ankle-length dresses for women tied with a sash or belt, though these vary from place to place, with the dze living in desertic regions prefering robes. The area with the most diversity for clothing is with footwear, with most people in the nation using different types of boots or similary outfitted shoes with intricate designs and variants.
 
Headwear is most common in the southern, warmer areas where they are used to cover the head from the heat and sun, whilst in the steppes and some colder areas they are used most commonly in the winter for cover from the wind. Another piece of headwear commonly used are primitive sunglasses, used mostly by clans in the mountains and desert, which are made of finely weaved cloth or reed to protect the eyes in the harshest summers.
===Family structure===
The inheritance in a traditional dze family is egalitarian, with each child recieving an equal proportion of their parents' livestock and personal items, however due to the dzeii being nomadic there is little to inherit, whilst in human societies it is common for preference to be given to the eldest child as the inheritor of the household, though this varies from group to group.
 
Extreme priority is placed in caring for the young, due to the nation's previously quite high infant mortality, with most cultures having a taboo of naming a child before the age of four due to this phenomenon. Still, most families on average have three children, down from twenty years ago being four.
===Visual arts===
===Visual arts===
Visual art has been historically created for religious purposes or for the decoration of tents to mark out the individuality of a Dze. The most common style of painting is the [[Ḿẋłẋy]] or "traditional style", similar in pattern and manner to a Zurag. Although most Dze practice different forms of crafts, it is viewed in a positive light to have knowledge in the making of a Ḿẋłẋy, if only for decorative purposes, to mark one's own distinctive identity.
Visual art has been historically created for religious purposes or for the decoration of tents to mark out the individuality of a Dze. Paintings in Dze culture are most recognizable in the [[Ḳawaq]] style, usually done on parchment or animal skins/felt. Of these the most common type and well renowned is the [[Ḿx̣łqułʻ]] or "traditional style". Although most Dze practice different forms of crafts, it is viewed in a positive light to have knowledge in the making of a Ḿx̣łqułʻ, if only for decorative purposes, to mark one's own distinctive identity as a creator of objects. Many dze take delight as well in the decoration of tents with depictions of their ancestors or of daily life and general religious motiffs.
 
Other forms of visual artistic expression include weaving, totem-making and pottery designing, practiced with widely across different clans.
===Architecture===
===Architecture===
Although the Dze themselves do not build stationary homes, humans within their lands are sometimes sedentary, with unique architecture styles that bear evident influence from Dze tent designs. The most prominent of these is the [[Gyampi Tsak]] of the [[Mong Lak]] people, designed to inhabit the rainy hills of [[Hammerfall peninsula]] and that arose in the early 1st milennium BR.
{{main|Architecture of Dzeia}}
Although the Dze themselves do not build stationary homes, humans within their lands are sometimes sedentary, with unique architecture styles that bear evident influence from Dze tent designs. The most prominent of these is the [[Gyampi Tsak]] style of the [[Mong Lak]] people, designed to inhabit the rainy hills of [[Hammerfall peninsula]] that arose in the early 1st milennium BR.


Dze homes themselves are usually called ''ẋeeḿt'', a word that has a broad meaning but is generally understood to be a type of tent, which are mostly circular with a dome-shaped roof or entirely dome-shaped with a few variants being more conical in shape. The ''ẋeeḿt'' is the foundation for all Dze-inspired arquitecture, such as the [[Khet Tsekh]].
Dze homes are usually called ''x̣eḿt'', a word that has a broad meaning but is generally understood to be a type of tent, which are mostly circular with a dome-shaped roof or entirely dome-shaped with a few variants being more conical in shape. The ''x̣eḿt'' is the foundation for all Dze-inspired arquitecture, such as the [[Khet Tsekh]], and are famous for their quick assemblage time, with three Dze being able to place a ''x̣eḿt'' in two hours. The materials for building a ''x̣eḿt'' are usually an outer layer of felt, a few layers of skins, a wooden frame to support the structure and a padded cover between a wooden base floor with a woolen carpet on top, while human homes are usually built out of wood, stone and sometimes brick depending on the location.
===Music===
===Music and dance===
The Dze, due to their vocal abilities, have integrated bitonic singing into overtone, creating a tritonic chant of infrasound and two audible pitches. Combining what the Dze call "[[Qiŋuq]]", silent speech, and audible speech they are able to transmit both a mood in the song and to give it an intended effect in its listeners with the silent speech, being the infrasound component and able to have physical effects in those who hear it. The Dze have several variants of fiddles, made of animal gut and hair, whose use ranges from storytelling to every day music, as well as several varieties of drums and flutes. The most famous instruments are the [[Cewq]], [[Çǫhiq]], [[Miiq]] and [[Ẋuhun]], used by the [[Eastern Dzeii]] peoples, like the Nywan tribes.
{{main|Music of Dzeia}}
The Dze, due to their vocal abilities, have integrated bitonic singing into overtone, creating a tritonic chant of infrasound and two audible pitches. Combining what the Dze call "[[Qiŋul]]", silent speech, and audible speech they are able to transmit both a mood in the song and to give it an intended effect in its listeners with the silent speech, being the infrasound component and able to have physical effects in those who hear it. The Dze have several variants of fiddles, made of animal gut and hair, whose use ranges from storytelling to every day music, as well as several varieties of drums and flutes. The most famous instruments are the [[Cewq]] drum and the [[Çǫhiq]], [[Miiq]] and [[X̣uhun]] flutes, used by the [[Eastern Dzeii]] peoples, like the Nywan tribes.


The music styles in Dzeia are mostly comprised of {{music|time|4|4}}, {{music|time|5|4}} and {{music|time|7|8}} time signatures, with the most prevalent musical styles being the Long Song, Overtone Singing and a style of music similar to a Taximi.
The music styles in Dzeia are mostly comprised of {{music|time|3|4}}, {{music|time|4|4}}, {{music|time|5|4}} and {{music|time|7|8}} time signatures, with the most prevalent musical styles being the Long Song, Overtone Singing and a style of music similar to a Taximi. These are usually accompanied by dances in an open circle of which the most famous styles are the [[Ḳnḳał̣uq]] or "rain dance", practiced by the [[Ŋǫłiníí]] people of the cloudspear peninsula, and the "wind dance" practiced by peoples in the greater range and the adjacent valleys.
===Cuisine===
===Cuisine===
Dzeii cuisine predominantly consist of meat, dairy and fats with small contributions from wild vegetables and herbs. The most common dish is smoked meats, be it of a land or aquatic animal's meat.
{{main|Cuisine in Dzeia}}
Dzeii cuisine predominantly consist of meat, dairy and fats with small contributions from wild vegetables and herbs. The most common dish is smoked or salted meats, be it of a land or aquatic animal's meat, thanks to their long spoiling time, however during feasts and events it is much more common to see roasted meats, cooked directly on the spot. Other frequent sights are stews and soups, specially during winter times, which are made as a way to use as little food as possible to feed as many people without exhausting their limited reserves.


The extreme climatic conditions has influenced the cuisine in the lands, specially for the nomadic peoples where access to vegetables is less standard; for these great majority of peoples the vegetables have, due to their wild nature, extremely sophisticated cooking methods; spices however are a common part of the cuisine of several groups due to the prevalence of the types of plants needed throughout the land as well as the extensive trade networks present in the land. Dzean cuisine is also very noticeable for the prevalence of fruit and herb kibble-type deserts and drinks.
The extreme climatic conditions has influenced the cuisine in the lands, specially for the nomadic peoples where access to vegetables is less standard; for these great majority of peoples the vegetables have, due to their wild nature, extremely sophisticated cooking methods to make the most out of them; spices however are a common part of the cuisine of several groups due to the prevalence of the types of plants needed throughout the land as well as the extensive trade networks present in the land. Dzean cuisine is also very noticeable for the prevalence of fruit and herb kibble-type deserts and drinks.
===Sports and festivals===
===Sports and festivals===
The main festivals practiced in the confederation are the Dze Lunar Year, occuring on the 16th of Umbra, and the Solar New Year, occuring on the 21st of Umbra, with the period between these festivals being called the Birth of the Five Great Ones, which are a collection of highly revered [[Ŋuŋ|ŋuŋnyyŋ]]. The most common sports practiced in Dzeia are horseback racing, archery, wrestling and a game similar to polo in where two teams of ten fight for control of a woolen cushion.
{{main|Tʻuç̇liq|Dzeia at the Eclipse Games|Dzeia at the KFA World Cup}}
[[Category:Countries (Sparkalia)]]
The national festival in the confederation is known as [[Tʻuç̇liq|The Games]], a milennia-old tradition occurring exactly three days after a Great Meeting in where skilled sportsmen are sent by all tribes to partake in games honouring the main Dze deities and celebrate the continuation of the unity of the clans, the main traditional sports of the festival are foot and horseback archery, wrestling and horse racing, however in later times activities such as bone flicking and rayhawk games became mainstream as well. Although not celebrated nationwide for over two thousand years, in 1906 the festivity was re-instituted by Tsotʻaan Xanaaq̇ut after unifying the country. The nation has also now famously hosted the [[2009 Eclipse Games]] in the cities of Łʻysxḿoˮniq and Ŋołtʻokeq, and has been a participant of the [[Kalranian Football Association|KFA]] [[KFA World Cup|World Cup]] since its inception in [[1982 KFA World Cup|1982]], being a member of the organization since 1981.
{{Template:The Dze Confederation}}{{Template:Sparkalia}}
 
Other notable festivals practiced in the confederation are the Dze Lunar Year, occuring on the 16th of February, and the Solar New Year, occuring on the 21st of February, with the period between these festivals being called the Birth of the Five Holy Ones, which are a collection of highly revered [[Ńatʻuŋ|deities]]. Asides that, the [[Sunhawk Festival]] is celebrated annually on the month of Magnus in the [[Central plains]] by a wide array of clans and the [[Nang]], a religious festivity celebrated by the Mong Lak people in honour of the main Mang Na deities.
[[Category:The Dze Confederation]]
[[Category:Kalrania]]
[[Category:Countries (Kalrania)]]
{{Template:The Dze Confederation}}
{{Template:Kalrania}}

Latest revision as of 02:05, 21 May 2024

The Third Dze Confederation

Dzetsʻał̣u
Flag of The Dze Confederation
Flag
Tamga of Tsotʻaan Xanaaq̇ut of The Dze Confederation
Tamga of Tsotʻaan Xanaaq̇ut
TDC - Location.png
StatusIndependent state
LocationNorth-east Tselmeg
CapitalŁʻysxḿoˮniq
Largest CityŊołtʻokeq
Official languagesOld Dze
Recognised national languagesDzenic languages
Ethnic groups
(2020)
Dze (91.5%)
Humans (3.5%)
Kemonomimi (1.9%)
Others (3.1%)
Religion
Tx̣ex̣uq
Demonym(s)Dzean, Dzeii, Dzeoi
GovernmentFederal Semi-Constitutional Monarchy
• Tsotʻaan
Łʻysxalx̣
LegislatureTsodzuńńi
Establishment
• Founding of the 1st confederation
2864 BC
• Founding of the 2nd confederation
1089 BC
• Start of Xanaaq̇ut's War
1887 AD
• Founding of the 3rd confederation
1892 AD
• Fall of the Mannish League
1906 AD
Area
• Land Area
2,988,641 km2 (1,153,921 sq mi) (12th)
• Water (%)
7.26%
Population
• 2020 census
8,332,696
• Density
2.79/km2 (7.2/sq mi)
GDP (PPP)2020 estimate
• Total
$75.13 Billion
• Per capita
$9,017
GDP (nominal)2020 estimate
• Total
$67.96 Billion
• Per capita
$8,155
Gini (2017)Positive decrease 36.5
medium
HDI (2017)Increase 0.694
medium
CurrencyDzeii Moł̣uł (₼) (DZM)
Date formatyyyy.mm.dd
Calling code+43
Internet TLD.dz

Dzeia, known natively as The Dze Confederation (Old Dze: Dzetsʻał̣u ['d͡zet͡sʼaɬʰu]), is a large nation in the continent of Tselmeg, bordered in the west by Atraland and the Iktah Remnants. It covers an area of 2,988,641 square kilometres (1,153,915 square miles), the 12th largest in Kalrania, with a population just above 8 million, with little over 2.7 people per square kilometre, making it the world's second most sparsely populated sovereign state. The Confederation is one of the easternmost nations of the planet, as well as one of six nations controlling lands within the arctic circle and it is also famous for its unique and very diverse wildlife, it is the only nation in all of Kalrania where Haplokariotes and Polykariotes can be found, encompassing nearly the entirety of the zoogeographical zone known as Polykarya.

The territory of the modern Confederation seems to be one of the oldest continuous inhabited places on the planet, having remained isolated from the events that befell the surrounding lands due to its geography and isolated positioning. The lands of the Dze Confederation have archaeological evidence of a distinctive techno-cultural presence since at least 110,000 BC, belonging to the Ŋ́ynłʻaq culture industry, a Middle Paleolithic complex, whose makers inhabited the mountainous central regions of the country which seems to have mostly been located in the Eastern Range until about 50,000 BC when they began to expand alongside the hills towards the coast and the west as the culture splintered. Later during the Late Neolithic Dze Collapse the dze dispersed once more and later coalesced into several chalcolithic cultures. At around 8,000 BC there is archaeological, and later written, evidence for the arrival of four distinct human groups, the Longplow, Broadaxe, Highstone and Red Arrow cultures; after these arrivals it seems the dze quickly began to coalesce into more organized societies during The Invasions, an event happening around 8,000-7,500 BC which ended up triggering the formation of the First Confederation. The subsequent near 10,000 year long conflicts culminated in the rise of the Third Confederation in the late 19th century AD and the fall of human invaders barely more than a decade later.

Around 85% of the population remains, to this day, semi-nomadic, comprised almost entirely of ethnic groups of Dzeii origin, however a growing population, consisting mostly of Humans and Kemonomimi, are settled in permanent cities. Tx̣ex̣uq and related traditions are also the dominant faith, at around 92.1%. Dzeia is a member of the League of Nations, ARC and the Northern Commonwealth.

Names and etymology

The name "Dzeia" means "Land of the Dze" in Ausonian. The word Dze has a native etymology, coming from a Proto-Dzenic root *dz, meaning "to stargaze", and it, and its cognates, is generally used as an endonym by the native species; the word forms part of the native name for the nation, "Dzetsʻał̣u" which means "Pact of the Dze", however the variant term "Nujuntsʻał̣u", meaning "Pact of the Nomads", has begun to gain traction as a vernacular term, as the non-dzeii population grows, however it has not been given any sort of recognition by the government.

As far as denonyms go, for the nationaity it is custom to use the Common declension "Dzean", while the Ausonian "Dzeii" is used for the autochtonous species. In any case the Danaean declension, Dzeoi, is used for the plural of both denonyms.

History

Prehistory

The archaeological record shows that the mountainous lands near the Inner steppes had been inhabited by an ancestor of the modern dze, Tenacitherium anthropopsius, from around 2,500,000 years ago until evolving into the modern dze, Tenacitherium terrible, around 500,000 years ago. By around 100,000 years ago the archaeological record shows that the first proper material cultures arose among the dze during the middle paleolithic, the Ŋ́ynłʻaq culture and the Pax̣ŋ́eç culture. By 17,000 BC there is evidence for advancements that could be called Proto-Agriculture, with signs of land clearing and selective placing of several species of flora or the mass culling of species in certain periods, suggesting an artificial increase in populations of game and careful management of populations. However it would be during the Neolithic that the first concrete evidence for animal husbandry and agriculture arises in the lands of the Confederation, with the evidence of domesticated herds showing in paleo-art, with agriculture being quickly abandoned, or so it seems, in favour of continuing the development of a transhuman lifestyle; reasons for this are unknown, but from skeletal remains we can see that in older, early agricultural settlements the bones show signs of malnutrition and several vitamin deficencies, whilst later nomadic burials have much healthier remains, probably due to much of the Confederation's lands being unsuited for agriculture at that time.

Archaeological findings of the Neolithic period end abruptly around 11,000 BC with the Late Neolithic Collapse, an event of unknown causes that led to a genetic bottleneck, as well as the spreading of the population after a short, but rapid decline. Despite the cultural collapse, populations seem to have recovered from the disaster relatively quickly as, after the collapse, the archaeological record shows us that after population levels recovered a few thousand years afterwards and that there appeared many chalcolithic cultures almost simultaneously, around 9,000 BC, including the Moonblade, Caveshrine and Lowmound cultures. Key developments that occured in this time also include the start of the usage of wheels and carts as depicted in art by the Early Moonblade period at 9,500 BC which allowed for the true start of the semi-nomadic lifestyle the Dze prefer nowadays.

Older Era

Human arrivals to the Dze lands begin to be documented from around 8,000 BC in the Çunyw Stelai in the far west, having been identified with the Longplow, Broadaxe, Highstone and Red Arrow cultures. The arrivals were both of mixed nature and stelai unearthed in nearby localities and dated to the same time period reveal that by the end of the 9th millennium BC proper Human-Dze conflict arose, which led to the slow creeping of humans into the territories of chalcolithic dze cultures in the south and west. These early aggressions caused the final development of dzeii state organization; while the title of Tʻaan had risen up among them as a word for a chieftain or general ruler during the time of invasions, it would be after the arrival of humans that it began to become a universal term for the ruler of a clan, akin to a king and after some generations the Dze clans slowly coalesced into the First Dze Confederation under Tsotʻaan Qułʻaq of the Alx̣tsʻan clan in 2864 BC who, spending thirty years uniting the clans, would create the Tsʻal, a code of conduct in social life and between states that would then dominate later dzeii cultures, as well as beginning the introduction of bronze to replace copper.

Under the leadership of Qułʻaq the armies of the dze would ravage human domains, stopping their expansion into polykarya for a time. However, as he was succeeded by his daughter, Tx̣eńat, the confederation would have to contend against the forces of the Jhu'kan Empire in the Battle of Alx̣kyx in which the Dze managed to defeat the forces of Ka'sun I. The aftermath of the battle would lead to 278 years of peace between humans and dze, an unparaleled amount that would not be achieved again for over three milennia.

The confederation and the Jhu'kan empire spent most of the middle years of the 3rd milennium at peace amongst eachother until the Latuq War in where the lands of the confederation, under the rule of Tx̣eł̣eeq, great-great grandson of Tx̣eńat, were invaded en masse, and they were ultimately driven from the central meadows and steppes, resulting in the death of the Tsotʻaan after a betrayal and last stand.

Middle Era

For little over 5 centuries after the Latuq War the landscape would be dominated by human polities, like the Jhu'kan, Ghutan, the Zállta Chiefdoms and the Vatan. By 1931 BC however, a people known as the Taaxdze had subdued Ghutan and entered the Jhu'kan lands, utterly destroying the empire, the event later known as the Scouring of the West; the following centuries were ones of warfare and constant shifting of the balance of powers until the ascension of the Sungi Empire, descended from the Jhu'kan, which had extended beyond the Polykaryan Limes into regions mostly unknown to the Dze at the time.

The growth of the Mvadi during the era of the Third Dynasty at the middle of the 2nd millennium BC would lead to repeated conflicts that led to the ascension of the Fourth Dynasty, which would destroy their rivals by the end of the 15th century BC. The base of power of the Namgi remained intact for many centuries thanks increased settling of borderlands with the Dze by what the Yegin called the Trun Gryak, commonly translated as Foederati. The stability of the fourth dynasty would end with a combination of revolts from its vassals, invasions by dzeii tribes and natural disasters at the tail end of the 2nd millennium BC, with the fifth, sixth and seventh dynasties having to contend with other human realms as the dze once again began to re-appear throughout the same time period.

Various dzeii clans would conquer the lat highlands during the 12nd century BC; the violet reed river would then become the definitive border between dze and humans south of the western range due to its width making invasion by either side unfeasible. During this time, the Mxétsʻé clan, hailing from the forests in the pelagic wolds, began a process of unifying their neighbouring tribes and clans starting from 1372 BC onwards, with their leader, Qińux̣, being declared tsotʻaan by over thirty tribes, however he and his descendants would not be able to fully unite the Dze until 1089 BC under the command of Tṡutlał̣.

The Second Confederation would rule the dze uncontested for over 200 years, fighting wars in and even outside of polykarya against several human entities, finally crusing the seventh dynasty in the early 10th century BC and driving much of the human presence west, even vassalizing some Iktah realms near the Whintran Fjord. It's control over the Aurora Archipelago, however, was minimal and, after a succession crisis, both clans from the islands and renewed human efforts would lead to the gradual weakening of the Confederation, until the last Tsotʻaan from the Mxétsʻé, Muqtoxkʻo, would be killed in battle against the Nawan Kingdom in 833 BC.

With new momentum, human entities would begin to creep back into polykarya as the dze clans fought amongst eachother to fill the void left by the fall of the Second Confederation. After a coalition of clans mounted a successful counter-war against various human and iktah entities encroaching in the Lat Highlands in 797 BC, the outside pressures would diminish as much of the continent was ravaged by a volcanic winter, which then led to both species fighting amongst themselves, rather than eachother as the natural disaster began to leave power vaccuums in their respective domains.

The coalition would be reformed in the year 782 BC under the nominal leadership of Weł̣ułʻpʻuł̣un of the Alx̣tsʻan, and it would launch a great invasion of the lands beyond Polykarya, known as the Sundering of the West, reaching as far as the steppes of Torimia, which lasted for nearly 20 years. With any immediate threat to the dze vanquished or subdued, the dze would attempt to form a third confederation, however no clan would be able to bring all others to bend their knee.

Younger Era

The following period of strife between the dze would not last long, as, despite human populations across eastern and central Tselmeg having been ravaged by the sundering, their recovery in the western areas of Tselmeg would be fast. A brief period of Iktah migration, mostly by Autumnals and Springalians, into polykarya would occur in the 7th century BC, however they would be driven out by the dze rather quickly; around the same time, human migrations westwards from modern-day Atraland would begin, coinciding with a period of summers during the 6th century BC and reaching the outer edges of Polykarya by the late 4th century BC. This era would also see the arrival of the Dwarfes who, under the leadership of High-King Tharkûn I, would settle in the Silver Mountains in the year 534 BC as they had been slowly driven eastwards by arrivals of humans from Ardentia after the sundering.

Geography and climate

At 2,988,641 km2 (1,153,915 sq mi), the Confederation stands as the twelfth largest nation in Kalrania being almost equal in size to Schweiz. In terms of latitude it's current southern borders coincide with the southern borders of Vorstheim, while being the third northernmost nation; it's westernmost point is roughly in the same longitude as the eastern frontiers of Il-Saakan whilst the eastern most point has a similar longitude to Distan's eastern frontiers. The confederation shares a border with Atraland and the various Iktah Remnants, such as the Khali'tur Enclave to its west.

The geography of the Confederation is very varied, the most broad categorizations are the arid south-west, the mostly oceanic to mediterranean south, known as the Sunlands and the hilly forests and steppes making up much of the north and east, the great island of Nuulan being almost entirely forested; around 55% of the total area of the country is forested, a percentage much larger than that of most nations, if not one of the highest overall, and around 10% is dry or desertic in nature with a similar amount is covered permanently in water in the form of lakes and rivers, with the whole of the confederation lying within Polykarya, a region of Kalrania where strange and seldom seen flora and fauna inhabit almost entirely in isolation from the rest of the world. The highest peak of the country is the Snowcrown peak, located within the Ŋketx̣en massif in the north-centre of the country, at 5,567 metres above sea level, with the average height above sea level in the country laying around 1,300 metres above sea level.

Climate

The lands of the Dze are sometimes referred to as the "Land of ice and fire" (Old Dze: "Ŋq̇etʻe qʻun x̣łʻe", referring to the harsh winters it is subjected to and the active volcanoes in its tall mountain ranges. Due to the ocean currents and wind cells, the country is known to drop as low as -60ºC during winters on many areas to the north and east, with temperatures in the summer averaging to 18ºC to 21ºC. The country manages to remain relatively warm all around due to temperature inversion caused by the rapid ascension of the land from the coastlines, creating a uniform temperature spectrum across the country during most seasons, while in winter temperature varies from region to region due to the converging high pressure cells of variable intensities, increasing in effect the lower you go in height.

In the winter the whole country comes under the influence of the Tselmeg Anticyclone. In the western areas however the climate is more temperate overall as the anticyclone effect grows weaker and it is less subject to the conditions set by the wintry bight, one of the most famous of these areas is the mediterranean south. In the sunlands the climate rarely drops from 0°C in the winter, the maximum ever recorded being at 31°C, whilst in the inland deserts, most notably the Tlał̣ŋ́eç desert, the temperature variation can range from -7°C in the night and 37°C in the day during the month of December, being one of the highest variations of temperature known in Kalrania.

The climate of the nation overall, due to the large mountain ranges and rapid height ascension, is home to several microclimates in its valleys and inland regions, as well as having minor geothermal activity which has caused for warm water springs to appear in the interior; other factors to note include the water currents in the wintry bight, which mix warm and cold waters and create more temperate climates in the coasts in spite of the anticyclone phenomenon; this mixing of currents also aids in bringing large amounts of precipitation inland as massive weather fronts from the north pass over the confederation.

The country also has on average 156 cloudless days, more concentrated in the spring and summer and it's a nation with high atmospheric pressure on average. Precipitation is also more notorious in the north and west, with the southern valleys being classified as a cold desert or cold-arid steppe, the most precipitation occuring in the Cloudspear peninsula at an annual average of 1,630mm and the least happening in the Tlał̣ŋ́eç desert in the south-west at 39mm of annual precipitation. The rain shadow effect has created a myriad of deserts in the south below the Eastern and Western mountain ranges. Due to the abundance of creeks and rivers however, as well as glacial lakes, the country is surprisingly well irrigated in most places, despite the rugged geography and the rapid ascension of the topography. This has also allowed for many areas to sustain larger flora concentrations than it normally would from the excess water from the mountains, allowing for greater biodiversity overall.

Most climates in the coastline are humid continental or oceanic, while the vast array of coastal hill systems create a primary rain shadow effect in all areas except for the westlands where the climate is milder, yet this effect is minor and doesn't prevent the precipitation from reaching most of the country. The mountain ranges however create a secondary, larger, rain shadow effect in the central and southern regions which allows for the creation of steppe, sub-arctic and humid continental climates in the interior between them and the hills, however creating cold, desertic climates in the furthest inland regions due to the continentality of Tselmeg; lastly, the mountains themselves are home to widespread tundra climates due to their altitude and position.

Enviromental issues

In recent years, the confederation has been made aware of enviromental issues within its lands, such as pollution from nearby nations, and from the factories established in recent years, while deforestation in formerly mannish dominated lands has caused minor soil degradation and desertification. The nation however has some of the strongest enviromental protection laws of Kalrania and has diverted resources to prevent further damage of its ecological order, these efforts have, however, been hampered by the nation's small economy being unable to provide large funds to this task.

Wildlife

The microclimates that characterize the lands of the Confederation have allowed for a great range of wildlife diversity in these enviroments to blossom in almost complete isolation. The wildlife itself is dominated mostly by the synapsid-like Trimetrodontids and the archosaurid-like Saurognathids, with it's sub-clade, the Aveformids, having most airborne creatures and the unrelated Pseriformids dominating the waters of the confederation. The florapsids constitute the plant life of the confederation, the most notable members of this domain being the smooth-barked trees, called Lii, the rough-barked trees, called Xuun, and the seas of different rootgrasses that constitute most of the ground level vegetation.

As noted by IDAR, all fauna and flora inside the confederation belongs to either Haplokariota or Polykariota, two domains of life found almost nowhere else on the planet, with the evolutionary history of these being unclear, however it is theorized that Haplokariota split off from the rest of the life tree early, definetly from Archaea, evolving a secondary domain, Polykariota, as life became more complex and macrofauna more prevalent. The reasoning behind the existance of Polykarya is unknown. The country has a Forest Landscape Integrity Index of 9.72/10, one of the highest in the world, due to the little need for mass deforestation for raw materials, though in areas predominantly inhabited by humans there are localized instances of large scale deforestation, specially in the south-west.

Demographics

The total population of Dzeia has been stated in the 2015 census to be 7,751,734 people, one of the smalest in the world, with a growth rate of around 1.3% per annum. About 53% of the population is below the age of 25, with around 28% below the age of 18. This young and growing population has placed strains to Dzeia's economy. Census numbers do not count Night Sprites, a small species of moth-like beings, which have been given a separate census, their population curently stated to be 491,431 and concentrated exclusively in the holdings of the Dukes of Ontes and in the port of Ŋołtʻokeq. The nation also has one of the highest fertility rates in all of Kalrania, currently sitting at an average of 3.2 across all sapient species, the highest being native humans at 3.9 and the lowest being foreign nationals at just 2.1, with values expected to lower to 2.3-2.6 and stabilize around those figures by 2025.

The nation is a host to at least seven different sapient species, with the Dze forming the majority at 92.5% of the population, followed by humans at 3.5% and then by kemonomimi with 1.9%, with iktah, elves, dwarfes and tori forming the bulk of the remaining population. Much of these populations have been newcomers, arriving as early as the 1940's, with foreign nationals in Ŋołtʻokeq starting to supplant native mannish groups as the majority within the species in the census.

Languages

There are more than 150 languages spoken in the Dze Confederation, most of these belonging to the Dzenic Languages and some other smaller families spoken by human groups; another thing to note is the Lingua Francas spoken between people of different groups, of which the most widely used is Old Dze which is also the national language for administration. Most Dze are at the very least bilingual, learning their native tongue, one of the Old Liturgicals and sometimes Old Dze or other languages; most shamans and tʻaaniq are trilingual and further, as they are responsible with interacting with outside peoples the most, the first Tsotʻaan of the modern confederation, Xanaaq̇ut, was reported to know eight languages fluently. This is due to the Dze's innate ability for language learning, aided by their superb hearing and vocal abilities as well as their natural curiosity.

These days Dzenic languages, as well as all mannish languages inside the Confederation, are written in scripts derived from the Moonblade script, an alphabet originally made ten millenia ago for the old dze language, or from variations of the Old Jhu script in the case of some mannish languages.

Religion

Religions in the Dze Confederation (1990)
Religion Population Share
Religious 7,000,000 100%
Tx̣ex̣uq 6,860,000 98%
Zheduktsu 70,000 1%
Mang Na 42,000 0.6%
Other religions 28,000 0.4%
Total 7,000,000 100.0%

Dze follow a set of religious practices collectively known as Tx̣ex̣uq, called Dze Shamanism or Ngunism by outsiders, which seem to stem from a common ancestral religion of which the descendant traditions have only slightly diverged from. Humans on the other hand follow many different religions, including Tx̣ex̣uq, with the most widely practiced being Zheduktsu, of which around 50% of the human population adhere to, with the Mang Na religion being the second largest minority faith.

Tx̣ex̣uq is famous due to the fact that it is fairly decentralized, however the spiritual leaders, the Shamans, have kept the various traditions of Tx̣ex̣uq alive and almost entirely unchanged since the days of the Chalcolithic when these began to be written down and the religion is widely practiced by all Dze. These traditions themselves vary wildly from clan to clan and sometimes even between related tribes, however there is an unanimous agreement regarding the crown deities, the Five Holy Ones, and some of the main philosophies, with each tradition having their own prioritized secondary deities for worship and their own divergent sets of myths. Due to all of this, contemporary tx̣ex̣uq is known as a family of religions rather than a singular belief system, as the original myths and traditions have diverged since the moonblade era to the point where they are mutually unintelligible in many ways. Shamans and religious figures of all of these traditions of tx̣ex̣uq gather occasionally at the Tx̣edzuńńi, which are highly secretive and are for discussing matters of faith, however these events are rare, the last one occurring in 1898.

Most humans however follow two religions: Zheduktsu and Mang Na, both practiced in the cental and south-western regions of the country as well as the northern reaches of the western range in a region called the Mannish frontier, while minority religions are upheld by newly incorporated human groups in the westlands of which their traditions are poorly documented in outside sources.

Government and politics

The Dze rule themselves in a Semi-executive Constitutional Monarchy, with the central figure of the Tsotʻaan, who is elected for life during one of the Great Meetings held annually at the Leaf Lance Valley; these meetings are held by the tsotʻaan and the 153 tʻaaniq of each clan. When a tsotʻaan dies, the Great Meeting elects amongst the most worthy of candidates, usually from the direct family of the last tsotʻaan, which are valued in their worth by their intelligence, strength and craftsmanship, with whoever excells the most at these three categories being elected, be it man or woman. The current tsotʻaan, Łʻysxalx̣, was chosen after the passing of his mother, Ł̣utʻtońat, in 1998 through the right of heritage and duel to first blood.

Since the year 1998, the Tsotʻaan also has the power to name the Seven Overseers, which function in the same manner as a cabinet and who remain in power until resigning or replacing. Of these the most relevant are Foreign Affairs, Economy, Justice and Defense.

Foreign relations

Once a reclusive and isolationist nation, during the late 1950's the confederation began to open up to the world, joining REK in 1961 up until it was dissolved in 2010, to then join the NC the same year, as well as partaking in a number of economic endeavours with many countries, being one of the founding members of the KLoN. The nation's main diplomatic focus has been to maintain as many stable trade relations as possible to propel its economy, while being able to remain relatively free of diplomatic entanglement. The nation also holds individual mutual defense alliances with the nations of Il-Saakan and Owlet.

Military

Enjoying a period of relative peace for 50 years after unification, the Confederation would find itself partaking in many wars to defend its allies, both in and outside of REK, such as the Iktah War, the 4th Outer Union Civil War, the Khaganate Wars, or the War of Heavenly Reclamation, while also using it's peacekeeping forces to send relief to civilian populations in conflicts such as the Baltocarpathian Civil War, as well as assist in the post-war rebuilding efforts in the Il-Saakan Kingdom and in the Xing Dynasty.

Legal system

The Judiciary of Dzeia is made of a three-tiered, court system, with each tribe having it's own first instance court to judge via a Lawseer, an apellate court in the provincial level and the court of last resort in Łʻysxḿoˮniq at the Supreme Court of Dzeia. Matters of Law and proposed changes to it are discussed in the anually held Great Meetings, with the Overseer of Law, appointed by the Tsotʻaan, acting as the representative of the Council of Laws, which nominates judges and approves the changes proposed at the Great Meetings.

Administrative divisions

The Confederation is divided into 152 Xuŋxł, meaning clan, and subdivided into over 400 Sʻaaq, meaning arrow. Each clan represents a distinct ethnic group within the confederation, the last change to the system being in 2007 with the addition of the Tori clan, however most of these have stopped being ethnically homogenous, as the borders have been mostly unchanged since 1906 and, as such, the populations have slowly begun to drift away from the borders. Each sʻaaq used to represent a tribe within the clan, though in modern times the district is more of a guide on where certain nomadic families may be found, rather than an indication of tribal alliegance proper.

Major cities

Around 5-8% of the nation lives in permanent settlements, most notably from the human, kemonomimi, iktah and dwarven species, as well as all of the nation's sprites being settled, though those are not counted in the census.

 
Largest settlements in Dzeia
2010
Rank Clan Pop. Rank Clan Pop.
Ŋołtʻokeq
Ŋołtʻokeq
1 Ŋołtʻokeq Ŋołtʻokeq 194,964 11 Tugoka Näru 17,936
2 Łʻysxḿoˮniq Łʻysxḿoˮniq 73,820 12 Ngyur Drak Mön 17,301
3 Träkyo Näru 62,428 13 Lo leu Nyen 16,774
4 Myön Drak Mön 61,936 14 Ṭahhawad Ṭerum 15,623
5 Adḥurza Ṭerum 61,310 15 Nakashi Shinkokyo 13,027
6 Darθuzðe Aġarrθuz 57,534 16 Ul-fawa Ṭerum 12,891
7 Gwalagh Garuch 48,621 17 Thorai Rhotoi 12,553
8 Skarios Rhotoi 39,426 18 Gauros Garuch 11,820
9 Gamilnâlan Zigiltarâg 28,592 19 Parangdai Bagawa 9,735
10 Seetan Bagawa 23,173 20 Iisperitʼqʼe Shinkokyo 6,372

Economy

Economic activity in the Dze Confederation has long been based on herding and agriculture, although mining and luxury goods have begun to emerge as the main drivers of industrial production. Once a producer of raw materials, ever since 1989 the nation has quickly began to transition to an industrial economy, with nearly a half of its GDP being from the beverage, jewlery, furniture and, specially, textile industries, with a quarter originating from the mining sector.

Dzeia is ranked as a lower-middle-income economy, with around 7.4% of people living on less than 3.20₼ a day, which is qualified as "extreme poverty", and around 29.3% lives with less than 7.25₼ a day, which is below the national poverty line. Despite this, the nation has been able to pull out up to 6 million people out of this line since 1989 and aims to lower these figures to 0% and 10% by 2020, respectively.

After 1989, a mass of foreign investment, the development of native industries and the railway boom, there was sustained double-digit growth for a decade between 1995 and 2005, stabilizing around 4-8% by 2006 and expected to remain there until 2020, with the nation passing several economic reforms that are aimed to sustain the levels of growth and prevent it from imploding or contracting as investment is overtaken by production. The nation has begun to struggle in the past years with reducing inflation below 4.5%, a goal it aimed to do by 2007, and has been forced to underspend during many years to allow for a budget surplus to serve as monetary reserves due to the nation's small economy. The Łʻysxḿoˮniq and Ŋołtʻokeq Stock Exchanges are some of the smallest in the world by market capitalisation, with a combined 536 companies listed in 2010.

The economy would suffer a major recession in 2011, having experienced previous hardships between 2006 and 2009, followed by a period of stagnation and slow rebuilding; since 2014, the nation has been able to sustain a 2% annual growth rate and is expected to fully recover by 2020.

Mining

Minerals represent about 40% of Dzeia's exports monetarily, down from 97% in 1989, while having increased by 15% in tonnes exported. Fiscal revenues from mining represent 14% of the government's annual income, with around 1,000 licenses awarded to native companies. The industry has seen a massive rise as the nation's vast deposits of Platinum, Tin, Copper, Iron and Rare Earth Metals have caught the interest of many nations worldwide; one obstacle however has been the nation's refusal to employ surface mining due to its enviromental protection laws, however it has gone for a two step process in where small scale pit mining of a deposit takes place, to then be taken over by underground mining with the usage of machinery such as insectoid drones from Distan.

Artisanal mining is also widely practiced, with many deposits seeing the extraction by locals throughout the confederation, with state subsidies to provide tools and refining equipment to artisanal miners, who generally work seasonally while also partaking in agriculture or husbandry. It is estimated that there are over 200,000 artisanal miners across the nation, most of whom have banded under the Kʻatłʻonoq to increase profits and provide a method to compete with the larger companies.

Agriculture

Agriculture in Dzeia constitutes around 20% of the nation's gross domestic product and employs slightly over half of the workforce. However, the high-altitude of much of the nation, the mountainous terrain, long winters and high fluctuation in temperature have hindered the development of agriculture, with 85% of the sector's net worth being in Animal Husbandry. With around 70% of the nation being employed as pasture grounds and only 1.5% of the population employed in cropping, the sector is mostly focused around providing the raw materials, such as wool and hides, to the industrial sector. Around 0.5% of the population is also employed in fishing, though it is mostly for local consumption.

Industry

A rising sector in the Dzeian economy, the most prominent export industry in the country are, by far, the luxury goods industries, such as fine textiles, liquor and jewlery, whilst the most prominent industries for internal consumption are regular textiles, furniture, raw good processing and dairy, all of which account for over 65% of the nation's gross domestic product, however employing around a third of the workforce. The industry of the nation, despite being quite old, was not expanded upon until the 1980's, until reforms made during the latter years of Tsotʻaan Ł̣utʻtońat's reign and the massive pouring of international investment led to the Boom of 95-05, in where the industrial sector specially grew massively in output and scale.

Infrastructure

Communications

Telecommunications in Dzeia face unique challenges. As both one of the most sparsely populated nation on the planet, and the one with the highest concentration of nomads, it has been difficult for many traditional ITC companies to take root in the nation, with the dze themselves mostly clinging to silent speech for long-distance communication, either with just their voice or the help of amplifying horns. Nevertheless, landline technologies do follow railway lines into the nation's settlements, mostly concentrated in Ŋołtʻokeq, while wireless technologies have proliferated amongst nomads as part of the nation's "Words in the Air" programme; postal services are provided by state-owned DzePost and 17 other licensed operators.

Energy

The nation's electricity consumption in 2010 was 7.71 TWh, whilst the energy production of the nation was estimated at 6.52 TWh, mostly provided by nuclear and wind power, though natural gas, which is exclusively imported, also forms an important block in the energy sector, specially for heating in the nation's cities. The nation has long aimed to achieve energy independence and has set plans in motion to achieve such by 2025, while also looking for ways to become fully renewable around the same year.

Transportation

The nation is famous worldwide for its refusal to use asphalt roads, relying exclusively on railways for inland transportation; dotted with several conventional, as well as a few HSR, lines, spanning over 10,000km worth of rail tracks, the nation has stations in every settlement, of which there are relatively few, as well as links to most of the nation's mining areas to facilitate transport. Nevertheless, there are minor stone roads connecting the villages of Shinkokyo and settlements in the human clans.

Despite the nation's historical dislike for airplanes, plans for airports at Łʻysxḿoˮniq and Ŋołtʻokeq, to be finished by 2025, have been drafted in order to allow for the quick transport of people, specially diplomats and academics should they want it. The nation does, however, have several Starskiff Ports dotted around the nation, most of them being in the mountainous regions of the country, which operate Starskiffs bought from Da Xing, with DTA Airlines being the national operator of much of these machines. Due to the nation's ban on cars and trucks, all transport inside the cities is either by foot or through public transport, mostly in the forms of trams, metros, buses and taxis. There's also a small ferry transport business that operates in some of the larger bodies of water of the confederation, being exclusively traditional wooden watercraft used mostly for the transport of light goods.

Education

After the unification of the country by Tsotʻaan Xanaaq̇ut in 1906, a nationwide program to teach kids how to write was established in cooperation with the nation's shamans and scholars, which led to illiteracy being virtually eliminated by the end of his reign in 1964. Asides that, however, little was done to create systems of primary and secondary education, with guilds and initiation into roles such as that of shaman being the only way to acquire knowledge outside what was strictly necessary for the tribe and clan.

In 1960, at the tail end of his reign, Xanaaq̇ut would initiate the creation of an eight-year primary education system, however it would be one of the reforms stopped by his daughter, Ł̣utʻtońat, until 1980, where it would be changed to a ten-year program and, finally, a twelve-year program by 1990. Secondary education was strictly restricted to the IDAR, located in Ŋołtʻokeq, until 1980 when proper universities were created out of the Guild Initiation Rites that the nation possessed, some for over two milennia, in Łʻysxḿoˮniq, as well as the UoN being finished in 1983.

As of 2010, universities across the nation enroll over 5,000 students yearly, with over three in five dzeian youths choosing to pursue higher education. Since 2003 the nation has instituted a program to teach Common in all schools in grades 11-12 as an optative course for those wishing to work in fields such as International Relations, Engineering, Mining or the Military; such an effort is due to the nationwide reluctance to teach foreigners their local languages, leading to the Confederation choosing to learn Common instead.

Health

Modern Dzeia has inherited a rich array of traditional medicinal practices, as well as developed a solid modern health infrastructure with the aid of many nations during the 80's and 90's, being noted to have "strong health indicators, in spite of low per capita incomes and thanks, in part, to the nation's commitment on matters of healthcare and a national culture leaning towards good health", with infant mortality and life expectancy being on average quite high compared to nations of similar GDP per capita.

Problems remain, however, with the ease of acquisition of medicine for many nomadic families, many of whom don't live near settlements. A solution to this has been the creation of mobile hospitals with the aid of shamans to work in cooperation with medics, which would reduce the distance and time constraints that nomads have with access to healthcare nationwide.

Culture

The most notable aspect of Dze culture is their semi-nomadic lifestyle, with their internal cultural diversity being most notorious in aspects like music and cuisine.

Dress

Although a very diverse people, in the confederation there's certain dressing universalities, with most peoples using garments such as kneecap-length over-coats for men and ankle-length dresses for women tied with a sash or belt, though these vary from place to place, with the dze living in desertic regions prefering robes. The area with the most diversity for clothing is with footwear, with most people in the nation using different types of boots or similary outfitted shoes with intricate designs and variants.

Headwear is most common in the southern, warmer areas where they are used to cover the head from the heat and sun, whilst in the steppes and some colder areas they are used most commonly in the winter for cover from the wind. Another piece of headwear commonly used are primitive sunglasses, used mostly by clans in the mountains and desert, which are made of finely weaved cloth or reed to protect the eyes in the harshest summers.

Family structure

The inheritance in a traditional dze family is egalitarian, with each child recieving an equal proportion of their parents' livestock and personal items, however due to the dzeii being nomadic there is little to inherit, whilst in human societies it is common for preference to be given to the eldest child as the inheritor of the household, though this varies from group to group.

Extreme priority is placed in caring for the young, due to the nation's previously quite high infant mortality, with most cultures having a taboo of naming a child before the age of four due to this phenomenon. Still, most families on average have three children, down from twenty years ago being four.

Visual arts

Visual art has been historically created for religious purposes or for the decoration of tents to mark out the individuality of a Dze. Paintings in Dze culture are most recognizable in the Ḳawaq style, usually done on parchment or animal skins/felt. Of these the most common type and well renowned is the Ḿx̣łqułʻ or "traditional style". Although most Dze practice different forms of crafts, it is viewed in a positive light to have knowledge in the making of a Ḿx̣łqułʻ, if only for decorative purposes, to mark one's own distinctive identity as a creator of objects. Many dze take delight as well in the decoration of tents with depictions of their ancestors or of daily life and general religious motiffs.

Other forms of visual artistic expression include weaving, totem-making and pottery designing, practiced with widely across different clans.

Architecture

Although the Dze themselves do not build stationary homes, humans within their lands are sometimes sedentary, with unique architecture styles that bear evident influence from Dze tent designs. The most prominent of these is the Gyampi Tsak style of the Mong Lak people, designed to inhabit the rainy hills of Hammerfall peninsula that arose in the early 1st milennium BR.

Dze homes are usually called x̣eḿt, a word that has a broad meaning but is generally understood to be a type of tent, which are mostly circular with a dome-shaped roof or entirely dome-shaped with a few variants being more conical in shape. The x̣eḿt is the foundation for all Dze-inspired arquitecture, such as the Khet Tsekh, and are famous for their quick assemblage time, with three Dze being able to place a x̣eḿt in two hours. The materials for building a x̣eḿt are usually an outer layer of felt, a few layers of skins, a wooden frame to support the structure and a padded cover between a wooden base floor with a woolen carpet on top, while human homes are usually built out of wood, stone and sometimes brick depending on the location.

Music and dance

The Dze, due to their vocal abilities, have integrated bitonic singing into overtone, creating a tritonic chant of infrasound and two audible pitches. Combining what the Dze call "Qiŋul", silent speech, and audible speech they are able to transmit both a mood in the song and to give it an intended effect in its listeners with the silent speech, being the infrasound component and able to have physical effects in those who hear it. The Dze have several variants of fiddles, made of animal gut and hair, whose use ranges from storytelling to every day music, as well as several varieties of drums and flutes. The most famous instruments are the Cewq drum and the Çǫhiq, Miiq and X̣uhun flutes, used by the Eastern Dzeii peoples, like the Nywan tribes.

The music styles in Dzeia are mostly comprised of 3
4
, 4
4
, 5
4
and 7
8
time signatures, with the most prevalent musical styles being the Long Song, Overtone Singing and a style of music similar to a Taximi. These are usually accompanied by dances in an open circle of which the most famous styles are the Ḳnḳał̣uq or "rain dance", practiced by the Ŋǫłiníí people of the cloudspear peninsula, and the "wind dance" practiced by peoples in the greater range and the adjacent valleys.

Cuisine

Dzeii cuisine predominantly consist of meat, dairy and fats with small contributions from wild vegetables and herbs. The most common dish is smoked or salted meats, be it of a land or aquatic animal's meat, thanks to their long spoiling time, however during feasts and events it is much more common to see roasted meats, cooked directly on the spot. Other frequent sights are stews and soups, specially during winter times, which are made as a way to use as little food as possible to feed as many people without exhausting their limited reserves.

The extreme climatic conditions has influenced the cuisine in the lands, specially for the nomadic peoples where access to vegetables is less standard; for these great majority of peoples the vegetables have, due to their wild nature, extremely sophisticated cooking methods to make the most out of them; spices however are a common part of the cuisine of several groups due to the prevalence of the types of plants needed throughout the land as well as the extensive trade networks present in the land. Dzean cuisine is also very noticeable for the prevalence of fruit and herb kibble-type deserts and drinks.

Sports and festivals

The national festival in the confederation is known as The Games, a milennia-old tradition occurring exactly three days after a Great Meeting in where skilled sportsmen are sent by all tribes to partake in games honouring the main Dze deities and celebrate the continuation of the unity of the clans, the main traditional sports of the festival are foot and horseback archery, wrestling and horse racing, however in later times activities such as bone flicking and rayhawk games became mainstream as well. Although not celebrated nationwide for over two thousand years, in 1906 the festivity was re-instituted by Tsotʻaan Xanaaq̇ut after unifying the country. The nation has also now famously hosted the 2009 Eclipse Games in the cities of Łʻysxḿoˮniq and Ŋołtʻokeq, and has been a participant of the KFA World Cup since its inception in 1982, being a member of the organization since 1981.

Other notable festivals practiced in the confederation are the Dze Lunar Year, occuring on the 16th of February, and the Solar New Year, occuring on the 21st of February, with the period between these festivals being called the Birth of the Five Holy Ones, which are a collection of highly revered deities. Asides that, the Sunhawk Festival is celebrated annually on the month of Magnus in the Central plains by a wide array of clans and the Nang, a religious festivity celebrated by the Mong Lak people in honour of the main Mang Na deities.