Orbis (video game): Difference between revisions

Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 132: Line 132:
|{{Date table sorting|2021-01-03}}
|{{Date table sorting|2021-01-03}}
|
|
|-
|Cornelius Juventius
|Claymore
|Igna
|5-star
|Vetia
|{{Date table sorting|2021-01-03}}
|Lord-Commander of the Companions of the Golden Throne.
|-
|Augustinus Marcellus
|Catalyst
|Terra
|5-star
|Vetia
|{{Date table sorting|2021-01-03}}
|Pontifex of the Church Imperial, principal church in Vetia.
|-
|Theophilus Alexander
|Sword
|Terra
|4-star
|Vetia
|{{Date table sorting|2021-01-03}}
|Doctor and Rector of the University, the world's foremost educational institution.
|-
|-
|!Jean
|!Jean
Line 190: Line 214:
|-
|-
|}
|}


==Story==
==Story==

Revision as of 16:33, 23 November 2022

Orbis
Orbis1.png
Valens and Monika, two of the main cast
Developer(s)Aquila
Nishizumi Gaming
Publisher(s)Raidenco
Director(s)Lyuben Borisov
Hashida Rintaro
Producer(s)Andrei Petrașcu
Takashi Takebe
Designer(s)Ștefan Albu
Tsueno Nishizumi
Writer(s)Petar Valentinev
Laurențiu Croitoru
Composer(s)Mihail Nikolayev
Mayuri Kurisu
EngineUnity
Platform(s)Computer
Mobile
Console
ReleaseJanuary 3rd, 2021
Genre(s)Action role-playing game
Mode(s)Single-player
Multi-player

Orbis is an anime-themed cross-platform open world action role-playing game. Originally developed by Tengarian-Amathian video game studio Aquila based on Senrian role-playing games and other more recent successful titles, the ambitious project was purchased for publishing by Senrian company Raidenco, which brought in their studio Nishizumi Gaming to assist in production, making it an international project. It was initially released after three years of development in early 2021 as a free to play game across a variety of gaming platforms, although using the gacha system for monetization. More story content and special events continue to be released on a regular basis for free, as well as optional paid customizations and additional characters which can be rolled for through the gacha system.

Since its release, the game has been widely successful with a variety international audiences, which praise the game for its beautiful fantasy world setting including theological and cosmological concepts, well-written story and character appeal. However, the game has been criticised for introducing the gacha system into the RPG style and not releasing the complete game at once. Although monetarily successful on a variety of platforms, the mobile audience, particularly in Senria and Shangea, have been significant contributors to the game's financial success. Reflecting its international nautre, the game has fully supported voice acting and game interfaces in eight languages: Tengarian, Amathian, Senrian, Gaullican, Estmerish, Shanghean, Soravian and Ziba. It also has game textual support in an additional four languages.

Development History

Aquila (Solarian for "Eagle") as a company was first a merger of two studios from Amathia and Tengaria which focused on doing fan translations of Senrian games, before eventually working to officially lisence Tengarian and Amathian translation. The studio began doing their own projects, primarily anime-themed. With several successful games under their belt, in late 2017 the Aquilan team began discussions for a massive anime-themed open-world game. They cited games such as the Mercenary and Legend of the Wilderlands as inspirations. Production began in early 2018 for an ambitious large-scale open world game, however, without the resources to pitch it on a mass scale preparing a game, for studio instead designed a concept for presentation.

By July of 2018, Aquila had a working model for demonstration, and previewed their version at a convention in Keisi, with plans to try in Shangea or in Eastern Euclea if no buyers were interested. However, the exposition proved more successful than hoped, attracting the attention of several Senrian companies and international news sources. Eventually, the creators reached an agreement with Raidenco, who would take up producing the game and bring in their own studio, but keep the original creators as part of the creative team. This unique arrangement saw the project become multinational, with most of the writing and story efforts being focused by Aquila and most of the technical work and polishing being taking on by Nishizumi Gaming.

Despite the arrangement being beneficial for both companies, the studios soon found that they had disagreements about how to approach the gameplay and accessibility. The original project was meant to be a grand-scale SRPG, paid for as a single purchase; however, the producers at Raidenco instead wanted it to be monetised through a gacha system, with a free-to-play system to attract customers, including cross-platform support. Reaching a compromise, they agreed to adopt the monetisation model provided that the central cast of RPG characters would be preserved and the game would remained story focused. This agreement meant that project would result in more intense and expensive development and involved a lot more time, which pushed back the release date; the developers eventually agreed to ensure quality by having the full content and story of the game be released over a long period of time.

The game was widely anticipated for its release, making the producers confident that the game would perform well at the although some worried that it was over-hyped and would follow other game series which had great expositions but had ended up being critical failures. Fans who knew the beta version were also angered over the introduction of gacha elements to the SRPG story, marking the beginning in the divide in the fanbase between those who wanted a more "pure" game and those who wanted the gacha system. This tension also is reflected in the general attitudes between between Aquila, which wants story and character driven focus, and Raidenco, who want to introduce more paid elements. Generally, however, the two were able to compromise. Raidenco began engaging in an extensive marketing campaign prior to the game's release, introducing some of the characters as mascots for the franchise.

After nearly 3 years of total development, the game released on multiple platforms in early January of 2021, introducing the first region of Vetia and the major characters. The game saw lots of downloads almost immediately on devices across the world, becoming an instant financial success, and soon saw spread across not just expected regions of Senria and Shangea but also with fans in East Euclea and Asteria Superior. The availability on mobile phones made it especially accessible, and its free-to-play nature for a style of game which was usually a big-market console or computer game helped spread its reputation. It was released with 4 languages supported in voice acting- Gaullican, Senrian, Tengarian and Amathian- with 4 more languages added after it gained success- Soravian, Shangean, Ziba and Estmerish. In addition, the game also supports in game text support (but no voice acting) for, Weranian, Vespasian, Ansene and Luzelese.

The studios have invested a lot of the profits from the game back into the game's development for future content and story addition. In addition to minor releases of new content and areas and more frequent events, the game has released three major updates where completely new regions have been added since its 2021 release- releasing Satsuma in June of 2021, Amaria on February of 2022, and most recently Mendemia in late July of 2022, with an update approximately once every 6 months. There are expected to be at least four more major updates before the game reaches the end of its story, projected to be in the summer of 2024.

Gameplay

As an open world action role-playing game, the game allows the player to travel the world, follow a story and engage in combat. As an open world game, exploration is a key feature, with characters being able to explore and find chests, items and enemies across the map. Quests and changes to the environment are present and usually related to the progression of the story (although many of the quests are side quests not centered on the main story) have an effect on exploration, but within certain boundaries the player is free to roam. It utilises the stamina system pioneered by Legend of the Wilderlands for gliding and climbing, and also has fast-travel beacons which facilitate travel over vast distances.

Although the player only controls a single character on the game map at one time, they may have up to four characters in the field party at any given time, with fairly quick transition between characters allowing for the abilities of characters to affect other characters- for example, if a character puts up a shield, switching to another character will also have that character keep the shield. In the optional co-op multiplayer featured by the game, the number of switchable characters decreases until the players equal the number of party slots (four), with each player only controlling one character but with four active characters on the field. In the most recent update, a special game mode was released harder version of bosses and challenges where teams can be eight, twelve or even sixteen players. Players can play with other players on any console due to the game supporting cross-platform play.

The game's combat focuses around elemental power wielded by the characters. There are seven main elements- Terra (rock/geo), Aura (air/anemo), Aqua (water/hydro), Fulmena (lightning/electro), Vita (life/dendro), Gela (ice/cryo) and Igna (fire/pyro). Each of these elements have a different general role, and also combine to make elemental reactions. Terra usually is related to shields and buffs, aura deals with crowd control and amplifying other elements, aqua is used for healing and support, vita for life drain and applying negative affects to enemies, gela for freeze and melt reactions, and igna for powerful damage and burning ability. Characters usually have a unique skill and a burst which are related to their element in addition to a standard physical attack. In addition to these, the main protagonist, Valens, has a special element known as "aether", which is connected with the divine spheres, and is a combination of a damage dealing element which also heals.

Characters have a base set of stats and abilities, which can be modified and augmented in certain ways, usually acquired through farming certain bosses and challenges or through rolling in the gacha system. Each character has a unique set of "faculties" which can be levelled up through items acquired in game, increasing the power of the faculty in question. Weapons for characters are found in the game world as treasure or rewards, although most high-quality weapons have to be rolled through the gacha system, and can themselves be augmented through ability. Finally, "boons" are items which can also improve the character's stats, coming in five types. Certain powerful weapons and items acquired through the story are only usable by certain characters in the main cast, and usually have unique ways of levelling them up gotten through the story.

Characters

Main Cast

These characters are canonically considered as part of the party throughout the story of the game, which become the fabled "hero and seven companions" of legend. Listed in the order of acquisition during the game's story.

Character Weapon Element Region Description
Valens Sword Aether Vetia Main protagonist. From mysterious origins (found in a field following a shower of shooting stars), he was taken in by the village of Boyan.
Monika Bow Igna Vetia Valens' best and childhood friend and expert marksman torn between the desire to remain in Boyan or serve in the Imperial Auxilia. Has 1/4th descent from Houzai.
Elizabeth Claymore Terra Neige A maid from Neige who discovered she could wield the power of Terra, and ventured to Vetia with the desire to learn more about her new powers after being cast out on the streets by her master.
Saori Suzuha Polearm Fulmena Satsuma A wandering Samurai seeking honour and renown, seeking to become the master of the naginata and to prove herself as the strongest warrior.
xxxx Bow Aura Vetia A bard from the citadel of Argentia, happy and carefree on the outside, but in secret he is one of those who are fighting for freedom and conspiring against the God of Metal.
Elissa Sword Aqua Amaria Priestess from the heartlands of Amaria, on a quest to study the laws of other realms and bring about justice.
Catalyst Vita Geguo
Beatrice Claymore Gela Mendemia Mercenary from Mendemia.

Other Characters

Additional characters which are acquired through the gacha system, and while playable are not considered as canonically part of the adventuring group- usually they are important NPCs or prominent figures= notably, every released archon has also become a playable character. Some are ranked "4 star", meaning they are more common and oftentimes weaker than the "5 stars", which are much rarer and of which most only appear for limited time in certain cycles.

Character Weapon Element Rank Region Released Description
!Barbara Catalyst Aqua 5-star Vetia January 3, 2021
Cornelius Juventius Claymore Igna 5-star Vetia January 3, 2021 Lord-Commander of the Companions of the Golden Throne.
Augustinus Marcellus Catalyst Terra 5-star Vetia January 3, 2021 Pontifex of the Church Imperial, principal church in Vetia.
Theophilus Alexander Sword Terra 4-star Vetia January 3, 2021 Doctor and Rector of the University, the world's foremost educational institution.
!Jean Sword Aura 4-star Vetia January 3, 2021
Constans Polearm Terra 5-star Vetia March 15, 2021 One of the twin Terra archons.
Callistus Terra 5-star Vetia March 15, 2021 One of the twin Terra archons.
!Kujou Sara Bow Fulmena 5-star Satsuma June 21, 2021
Okabe Tenno Sword Aura 5-star Vetia September 30, 2021 Aura Archon of Satsuma.
Astarte Polearm Aqua 5-star Amaria May 4, 2022 Aqua Archon of Amaria.
Gianna Sword Fulmena 5-star Mendemia September 5, 2022


Story

Setting

Orbis is set in a fantasy world which draws heavily influences from Teleology, Neotheocritism, Gnosticism, and the astronomical system of the ancient and medieval musica universalis. There is a recongised supreme being, known as the "Divine", however views on him differ between the different systems of belief as to his nature and purpose. Traditional widespread belief views him as the creator of the universe and the first cause of motion and being and is the common good of the universe, although this notion is opposed by certain groups. One of the opposition groups, the Church of the One, posits that the physical world is inherently evil and that the Divine exists in the "eternal" and "true" world, and argues that the current system is flawed and advocate for "wisdom" as being the gateway to the "truth". Rumours of another more secretive group called "Society of the Redeemed" which stand opposed to the rule of the archons is also beginning to spread.

The two main components of the universe are the material world and the heavens, with the model of the heavens reflecting classical astronomy. Within the material world itself, where the gameplay is focused, gods, known as Archons, are generally regarded as wielding special power from the Divine in order to rule over the world's seven regions, each of which are associated with an element. Semi-divine beings who occupy the world are known as "numines", who take on differing names in each region- Principes in Vetia, in Yōkai in Satsuma, Jinn in Amaria, Spirits in Mendemia, Lutin in Neige, Yao in Houzai, and Mua in Geguo. Most scholars agree that the world itself is roughly ten thousand years old, with the War of the Numines being fought for centuries and resolved only seven and a half thousand years ago, which resulted in the solidification of the regions and the establishment of the archon system under the influence of the divine spheres. Even after, sometimes the remain numines would fight their archons or between themselves, occasionally even overthrowing a previous archon.

Humans are seen as distinct creatures from the numines, and only arrived in the aftermath of the War of the Numines, and are generally said to be a creation of the Divine directly. When a archon or numines is killed, they are said to remain in the divine spheres of the stars, still within material creation. However, the souls of humans are commonly said to be immortal and immaterial and go beyond the boundaries of the material world to a place unknown to even the archons. Although their ultimate fate is unrevealed, the archons have passed on to most human societies that the actions of a human in this life influence the outcome of the life "beyond the spheres" to final felicity or suffering. The Church of the One goes further than this and advocates that only enlightenment and acquisition of the "truth" can guarantee the felicity of the liberated soul.

With the changing and corruptible world (known as Orbis) located at the centre of the universe, the heavens consist in the nine celestial spheres (known in-game as the "divine spheres"), corresponding to the seven classical planets (which in the World of Orbis themselves are reflections of the seven elements), the sphere of the fixed stars, and the primum mobile. These spheres are generally regarded as divine but caused and ultimately material beings capable of locomotion but not corruption, which bestow power on the archons which match their general personality and visions, who bestow power upon the archons. Although currently not featured in the game itself, they form an important aspect of the lore and are hinted to become traversable in the final stages of development. In addition to these spheres, there is said to be a highest heaven beyond physical existence, a purely spiritual realm. Each of the spheres is named by people of the corresponding realm in which it is held in regard.

Heavens

The classical model of the Universe served as an inspiration for the game.
Heaven Inspiration Element Description
Lune Moon Gela Seen the most transient and shifting heavenly body and closest to the corruptible earth, Lune is considered to represent change and non-permanence. Her bright light in the night is also said to indicate beauty and opulence.
Berana Mercury Fulmena Known for its quick movement but less noticeable presence at twilight than Kinsei, Berana is known for contributing to the motion of the heavenly bodies without bringing attention to herself.
Kinsei Venus Aura Kinsei is the third-brightest of the orbs, and holds special significance as representing art and creativity.
Mhana Sun Vita Known as the source of life, Mhana is deeply connected with the element of life.
Huǒxīng Mars Igna Said to represent power and passion, Huǒxīng is a popular symbol for soldiers and warriors.
Almushtari Jupiter Aqua
Solidus Saturn Terra The furthest out of the elemental-theme spheres and closest to the first mover, not much is said to be known about Solidus, or has been revealed by Constans and his twin.
Astra Fixed stars Unknown Said to be the realm of the souls of the slain archons and numines who have departed from the earth while still within the bounds of material existence.
Cinctus Primum Mobile Unknown The highest and most divine of the spheres, the first mover of all motion (although it itself is said to be moved by the divine), and the outer limits of the material universe.

Regions

The game will feature seven regions, in order of release and appearance within the story, with the descriptions taken from official game guide:

Region Inspiration Element Archon Released Description
Vetia South-Euclea Terra Constans
Callistus
January 3, 2021 "An ancient land which used to be united, but now is falling into decay, Vetia was an empire ruled for millennia ruled by twin Archons, although several centuries ago a rift between the brothers divided the region into two realms at a hostile peace. Constans is regarded as a fair but harsh ruler who emphasizes “preservation” and “memory”, ruling a realm called “Auria” with a strong sense of faith, duty, and wisdom; controlling the ancient city of Aevitas, the centre of culture and intellectual tradition with a vibrant community of philosophers. However, all is not perfect, and recent suppression of the Church of the One and infighting within the nobility are blemishes on the seemingly golden exterior. Argentia, the realm of Callistus, the "god of metal", a despot who emphasizes "protection" and "loyalty", is a closed and isolated land of metal fortresses which both defend and block their inhabitants, in preparation of a war against other Archons or perhaps even the Divine. Followers of the god of metal praise his protection and care and fly silver banners, but there are those who are willing to fight against the tyranny of an archon who seems to wish to protect his people even against their own will. All it takes is a spark to cause the fragile peace to finally break..."
Satsuma Senria Aura Okabe Tenno June 21, 2021 "A feudal society of independent lords known as Daimyo with a strong-clan based and warrior based society, although in times of piece the combat is largely relegated to duels and bladework. Nominally under the control of the aura Archon, the Okabe Tenno, he does not take an active stance in ruling, instead using his court to focus on the patronage of art and culture. Recently, the ambitions of certain Daimyo recently have been increasing, especially with one who increases the centralisation of power within the Imperial Court and the nobles near the capital, and those who support the continued decentralization, but there also may be more sinister forces using the conflict to achieve their own ends..."
Amaria Rahelia Aqua Astarte February 4, 2022 "The land of Amaria is filled with unforgiving deserts hostile to human life, where ancient scars from the War of the Numines exist in close proximity to a bustling civilisation. In the heart of the desert the ancient civilisation of the goddess of law protects the settlements around the oases as she has for thousands of years. However, on the coasts and along the rivers, the ever-changing and cosmopolitan mercantile culture that travels to distant oceans has become increasingly distant from the older heartlands. It is rumored that a new class of merchants, confident in the strength of their money and their cunning, have begun to spread ideas that perhaps Amaria can survive without its archon. This has sparked outrage from those who support the archon, and if the situation is not rectified, it could soon plunge Amaria into civil war..."
Mendemia the Asterias Fulmena Incognito July 17, 2022 "A land of storms and wide grasslands and plains, known for its horse riding occupants and cavalry. A collection of city-states of diverse peoples, and known for inventions and machinery. Unlike other regions, there is no visible archon, and the people are known for being fiercely individualistic and independent. However, legends circulate that the archon walks among the peoples, assisting from the shadows- but no one knows their identity, leading them to affectionately refer to them as ‘Incognito’. However, with recent movements causing dissent and unrest in the cities, some have begun to wonder if there may be danger to going it alone..."
Geguo Southeast Coius Vita Ngadao 2023 Winter
(Scheduled)
"Vast and diverse, Geguo stretches from sunny treetops to dank, fungal caves, with different tribes inhabiting its many locales. Travellers will meet the bright-eyed canopy-dwelling Jedubians, the soberly studious Trunkdwellers, the mercantile caravan-borne Mhaunio, and the mysterious Spelunceans. A fertile, prosperous land, Geguo is probably the most populous realm, and has received many refugees over the years. Ironically, it has seen the most changes of archon, with eight since the Turmoil. Every few hundred years, the archon returns to the soil, and a new one soon emerges from the trees, like the ripening of a fruit. But this orderly succession threatens to be interrupted, as for the first time, there is real dispute over the identity of the new archon, and other strange changes take place in the forests..."
Neige East/North Euclea Gela Marianne 2023 Summer
(Scheduled)
"Neige is a cold and barren land, but has found that what it could not be produced by itself could be purchased for others. Notably, they are the first region to develop banks; it is said that the current Archon, Marianne, was the creator of the world’s first bank. The currency of Neige is the currency of the world, and merchants can be found across the world. However, this region is as harsh as its environment- to survive and thrive requires resource and cunning, as well as cold, uncaring money. But those with ambition and skill, no matter their background, may be able to carve a niche here..."
Houzai Southwest Coius Igna Vacant
Shenjing
2024 Winter
(Scheduled)
"The land of fiery passion and extremes Huozai was for centuries controlled by the mighty archon-warrior Shenjing, who had put down all rival gods and powers to establish a well-ordered and populous but despotic empire over various peoples. However, shortly before the events of the story, Shenjing was slain by an unknown agent or force, sending the realm spiraling into chaos. Various factions and authorities now vie for power as society has mostly collapsed, with several claimants aspiring to take the celestial power of the former archon. Caught between those wanting to restore the empire, those seeking to take power for themselves, groups that want independence, and those who just want to survive, the land of fire is now a land in flames..."

Plot

Five millennia prior to the events of the story, the Turmoil swept over most of the world, ravaging the civilisations which had begun to flourish for under the two-millenia long peace of the first Archon system, toppling the world into chaos. Five of the seven regions were overrun with their archons cast down by a mysterious power known as "the ruin". Eventually, the "Hero", according to legends "sent from the heavens", brought peace to the realms with his divine elemental powers and his fabled "seven companions". With the help of the remaining and newly selected archons and numines, the Hero vanished, with the seven companions rebuilding each of the regions to the best of their ability. However, the war had heavy costs, depleting the strength of many of the numines, with the nations not as united as before. Over the centuries, only one of the new archons selected during the Turmoil would remain, as others would be lost in wars, struggles, or due to other causes. However, the "Great Promise of the Hero" prophecy has been handed on, saying that when the time comes the Hero will return and save the world from another Turmoil.

Prologue

The game itself opens with a playable sequence of a mighty warrior of fire battling against a series of quick moving shadows. No matter how many are beaten back or slain, more still come. Despite a furious and valiant resistance, the warrior is stabbed through the back by a mysterious man dressed in purple. Before the warrior finally dies, a voice whispers, "The old order shall pass away". The dream is interrupted suddenly by a voice, causing the player character to wake up. It is the present day, and the voice is revealed to be Monika, Valens's best friend, sitting by his beside. She asks him about the nightmare, and concludes that although it was strange, it would likely not be anything to worry about. She makes clear that she came to wish him a happy eighteenth birthday, and notes that he shouldn't let a nightmare get in the way of his day, before leaving to make sure that he had time and privacy to prepare himself.

After getting ready and making his way downstairs, he finds his father Lucius sitting at the table waiting to talk with him. He says he has something to say to his son, something important that he had been waiting until now to have told him. Before settling down as a farmer, Lucius had been a member a scion of a patrician family and a member of the premier military force of the Empire, an order of Knights known as the Companions of the Golden Throne, also known as the "Companions" or Imperial Knights, and on his last deployment eighteen years ago made a shocking discovery. Alongside comrade in arms Violeta, a member of the auxilia, he found a newborn baby boy in the crater left behind by a meteor. Unsure of his origins, the two agreed to protect the boy, being decommissioned from the Companions and settling down in Violeta's home village of Boyan. He believes that Valens is finally ready for the information, letting him know that Violeta's last wish before her death six years prior had been for Lucius to let him know. However, he warns his son that this knowledge is precious, and bears close resemblance to the legends, most importantly the Great Promise.

Overwhelmed by the news, Valens decides to walk by himself into the nearby forest for some quiet. As the afternoon approaches the evening is joined there by Monika, who has been looking for him, concerned with his absence from the village. Valens tells her of the concern about his origin and the timing of the dream of the previous night, knowing in his heart that it has global significance. He wonders at his father's words, and speculates that something is indeed afoot- that he can "feel it in the spheres". Monika declares that even if this is the truth, it could not change who he is, only that it would change his duty to the world. Noting that the venerable and ancient archon Constans, or the scholars of the Imperial Capital, could give better insight, and that she would be willing to accompany him on the journey wherever he would go, although she wonders how the village would fare without their protection against the beasts of the border-realms. The conversation is cut short by an ambush of said beasts, which the two dispatch with ease. However Monika notes that they seem to be in turn running from something else, before seeing rising smoke coming from the village.

Running back to the village, they are aghast to find the villagers hopelessly fighting off forces in silver armour, who clearly have the upper hand. Monika, wielding the power of igna, can fight against the assailants and works to save as many villagers as she could, but Valens finds himself unable to break through the main force to reach his father. The captain of the group kills Lucius, who up to that point had been leading the defense of the town. With all hope seemingly lost, Valens makes a desperate prayer to the divine, before feeling a strange force flow through him. With its power, he drives back the assault group and slays the captain, saving the remaining villagers. The village of Boyan is damaged, with many of its men, women and children slain, and more wounded. Using his newfound powers, Valens also finds that he is able to heal the wounds.

The villagers proclaim him a victor, but more importantly note that he is the Hero of the Great Prophecy, the one to wield the power of the Divine. Valens at first denies this, saying that he is unsure of who or what he is. However, now that the tense peace in Vetia had been broken, it would be his duty to see the survivors to safety and see the Companions informed about the attack. He has the villagers bury the dead before gathering their belongings for a long term journey. Valens wonders about the nature of the sudden attack, and the reason why this place was chosen as the first outbreak of war between the two realms, having little of strategic value. He then finds in his father's possessions a sword designated for him, saying it was an ancient relic, which his mother's family had passed down for generations, and now was the time for him to wield it, and wonders if this was the item they were in pursuit of.

With he and Monika taking lead of the surviving villagers, both take the time to discuss their plans and their grief. Valens had lost the only living family he had in his father, and was thrust into a role which he believed was beyond his capabilities. Monika, on the other hand, was distraught over failing in her mission to protect the village from harm, and blamed herself for the attack in the first place. Although the two are unable to resolve their issues together, they agree to for the moment to maintain their friendship support the other for the sake of the remaining villagers, and to eventually come back and restore the village once the war is over, however long it might take and whatever difficulties they might face. At dawn, the two companions and the villagers leave Boyan behind, beginning the journey away from home.

Act I: The Price of Preservation

Due to tensions along the border, the villagers had heard that the Companions of the Golden Throne and forces of the Imperial auxilia had a contingent located at the town of Antium, the seat of the Marchio (Margrave) Nestor Quirinius. The journey to the town goes without incident, and the villagers manage to arrive safely at the town. Upon arriving in the town, Valens quickly realise that tensions between the Imperial forces and that of the Margrave are increasing, as the Quirinii family had been known for their consistent advocating of war against Argentia, a policy opposed by the Imperial commander, elderly but respected Knight-General Leo Verginius. Upon arrival, they request an audience with the commander of the Imperial forces; however, the Margrave's forces take them in for questioning. Questioned by the Margrave, the villagers relate the information, although Valens and Monika remain silent, as they are suspicious of the Margrave's intentions. The Margrave openly sympathizes with the plight of the villagers and promises to protect them personally in their unfortunate situation, on the condition that they promise to relate and spread news of the attack. Most of the villagers agree, although the refusal of Valens and Monika result in their clandestine imprisonment after the other villagers were left.

However, the pair are soon freed from prison by Verginius, who takes them to the area controlled by Imperial forces. After making sure they are alone, he explains the precarious situation in the town, and his concern that there is a force in the shadows trying to manipulate the situation- and that he cannot trust many of the men underneath him. Asking them to tell freely only what they wanted to share, he questions the pair about what happened. When he hears about Lucius's passing, he expresses his concern and sorrow, telling Valens that he had been a member of the Companions along with Lucius previously. He notes that the situation is indeed dire, but that he also shared Valen's concerns over the mysterious nature of the attack, and speculates that it could be a attempt to deliberate drag both powers into war with each other. He notes that the reports of the villagers will inflame the passions of the townspeople and military forces, and says that it might be beyond his power to stop it now. Leo agrees to protect Valens and Monika from Nestor's forces, and notes that Valens' account of his abilities will soon spread like wildfire through the town, something which is out of their control.

Leo, having to head out to deal with the situation, introduces Valens and Monika to Elizabeth, who became his personal retainer and in many ways unofficial squire. Although without the noble blood necessary to become a Knight-Companion, nevertheless he says that she is one of the best potential candidates to the Companions that he had seen in years. Although at first bashful and reserved, Elizabeth soon begins to get along with the pair as they begin to share their experiences. Elizabeth tells them that the she grew up in the bitter conditions of Neige, and was raised from birth in the household of one of the richest men in Neige. Like her mother before her, she was in training to become a maid, and was considered as valuable with her duty and dedication. Her life changed, however, when she obtained the power of Terra, gaining with it supernatural abilities and strength. Although her dedication to her master never faltered, when her master ordered her to begin murdering his business rivals, she refused and was forced to flee when her master tried to force her to submit sexually. Stripped of all material possessions bar the clothes on her back, she fled Neige and the wrath of the master, who used his influence and money to order her kill-on-sight within the city.

Having fled Neige, she then fled to Vetia, where she was found almost starving by Leo Verginius and his knights. Leo took her in as his retainer and began to help train her to understand her new powers and how to protect herself with a blade. She loves working and helping the Knight-General and is willing to help him, and to eventually become a Knight-Companion herself one day in order to help others in their plights. Although membership in the Knights is usually limited to males and those of noble blood, there have been special exceptions where women (who when they serve do so more commonly in the Auxilia) have been permitted or that Constans has elevated commoners to the rank of Knight, thereby undergoing ennoblement. When she learns that Monika wants to join the Imperial auxilia herself, she mentions that the position of marksman-captain for Leo's forces needs to be filled, and that she should bring it up with Leo the next time they had the chance.

Leo soon returns, and warns them that they should make their way to the city of Aevitas and bring it to the Emperor directly. The rumors were spreading like wildfire throughout the town, and his men were likely to push against his command and clamour for war. He said that the town would no longer be safe for them to remain, and gives a letter to them explaining his summation of the situation to the trio. At that moment, forces led by both Margrave Nestor and Verginius' second in command, Captain Opiter Plarius. They declare the Knight-General "under arrest" for the unlawful seizure of prisoners from a nobleman and willful treason in conspiring with the enemy forces in order to leave Auria open to attack. Verginius laughs in the face of the allegations and says that they uncloaked their conspiracy at last, and thanks Elizabeth for her service before giving one final set of orders- to help Valens and Monika escape and protect them while he stood his ground and gave them time to escape. The trio escape the scene as sounds of sword-fighting ring out behind them. They then flee the town, taking out several hostile groups of soldiers who block their path.

Once out of the city, the group makes their way to Aevitas, the Imperial capital, the largest and oldest city in the world. Distancing themselves from the town, they hear reports that the border forces are beginning to march to war. Beginning to explore the countryside, they also hear about worse attacks by monsters that have been unexpectedly increasing. To make matters worse, the trio find themselves as wanted criminals by order of acting-general Opiter Plarius the Knights of the Golden Spear as the murderers of Knight-General Verginius. Despite these troubles, they aid commoners along the way, saving a village from a monster attack and clearing out a nest of bandits who rob people along the road. Fighting both soldiers and monsters on the road to Aevitas, the trio finally makes it to the city. They have to sneak inside, aided by members, who, upon seeing Valens' power, take him as the Hero, and escort him inside of the city. However, knowing that they cannot reach Constans, they begin to formulate a plan to try and reach him without blowing their cover.

Shortly after, however, they are stopped by a samurai named Saori Suzuha. She announces that she has been tracking them for a while, determined to find someone worthy of her skill with the blade, or to bring in the bounty on their heads. No one she has challenged has yet bested her, and she has made a successful life as a bounty hunter Valens agrees to fight her in a one-on-one duel, without the interference of either Monika or Elizabeth. After a long duel, Valens is able to best Saori, who submits and asks to be slain as the price of failure. However, Valens refuses, instead offering her the chance to come along with the group to support their endeavors. He proclaims that he is no murderer, and that he was falsely accused, after showing her the letter from Verginius, he lowers his sword and tells her to strike him down if she still believes that he was the one who committed the crime. Saori refuses to strike, and admits that he is a man of honour, and that she would become his vassal unless he strayed from the path of righteousness.

Saori suggests that Valens, in order to prove his innocence and protect him against those who would oppose him, publicly proclaim his right to trial before the Emperor himself, a right which he has as a citizen. Recognising that this is the best course of action to take, the group make their way to the Golden Palace, where they demand to be given a trial directly before the Emperor. This being the first time that this event has happened in a long time, news spreads throughout the city like wildfire, conjoining to news of both the murder of the Knight-general and the re-emergence of the Hero of legend. Before word reaches the Emperor, soldiers take him into the Imperial palace. A council of members of the Imperial court debates whether or not to honour his request, with some, including prominent members of the nobility as well as the Lord-Commander of the Companions, outraged over the death of his friend Verginius. However, the opponents, lead by the Emperor's chief aide Cato Vicarius and the members of the Church, say that they must be tried before any action is taken. Although the Lord-Commander and others agree to this, a majority seem to still be united in favour of immediate execution.

However, at that moment, Constans himself makes an surprise appearance, stunning the room into silence. Constans announces that he accepts the trial and will judge it personally, as the the citizen has under the law requested a trial by the Emperor. He announces that the group will be under his protection until the trial could be commenced, and announces that he will be doing a full investigation if any harm is to come to them. With the pro-execution crowd now silenced, Constans takes his leave, leaving them in the care of Lord-Commander Cornelius Juventius. Juventius apologises for his rash temper earlier, saying that the loss of Verginius is dear to him, and that he over-reacted before the truth of the allegations was established. However, he warns them that if they are guilty, he would exact justice if possible. Juventius then questions the group himself, and especially with the testimony of Elizabeth and intuiting the ambitious Plarius could be responsible for staging a coup- he finally announces that he personally trusts them. He says he recalls Leo's account of Elizabeth in correspondence with him, and says that when the time is right he would have something to give her.

Juventius takes them to a place outside the Imperial palace, saying that it is not safe to meet in any of the major places. He tells them that the Emperor's intervention has broken the recent solitude which the Emperor has been confining himself in relative seclusion in recent months, barring to Vicarius and several other trusted officials. Rumours that strange things have been happening in other nations have also been reaching Vetia, and the recent outbreak of war has only further thrown the Imperial court into further division and uncertainty. He escorts them to a safehouse, for a meeting with Augustinus Marcellus, Pontifex of the Church Imperial, the major religious organisation within Vetia before it split with the schism of the archons, and Theophilus Alexander, a prominent Doctor (teacher) and the head Rector of the University, the world's premier centre of intellectual knowledge and learning. He tells the two that Valens and the others can be trusted. Alexander explains that even despite being three of the "big six" of the most important figures of Imperial authority, they are forced to meet in secret because there were very few they could trust in the tense situation of the capital. Of the other members of the six, Cato Vicarius can be trusted, but kept close to the Emperor and only dealt with the Imperial court in session; his brother Lucius Vicarius, head of the Imperial administration, could not be trusted, and that his agents kept a close eye on the particular workings of the Imperial palace; and Duke Sextus Livius, the Lord-Herald of the Imperial Senate, was a well known supporter of the war.

The Pontifex tells them that they have, whether they like it or not, become the center point in a major conflict between the powers that be within the Empire. After discussing, the three agree that the open and adamant attempt to kill without trial is suspicious, and that the ones who were largely in support of the measure tended to be the members of the court who most fiercely advocated the war. Marcellus notes that there was growing opposition to the With the most recent outbreak of the war, the influence of the war faction was growing exponentially, even within the Church and the University, who had previously been the strongholds of opposition to it. Even members who had been vocal supporters of the Church and University had clandestine ties to the pro-war movement. The Emperor's anti-war policy had long been known; but more and more people were agitating for war, and rumours of removing those in opposition to were growing. Knight-General Verginius had been specifically appointed by the Emperor in order to provide a cool and cautious figure who could keep violence from breaking out- his murder would definitely fit into the interests of the pro-war faction. The Lord-Commander, however, has his notions that from everything he had seen, that some outside force had infiltrated the Imperial system, and was using their agenda to push their agenda from within; the murder of a Knight-general was a significant event. However, as of yet they had no evidence to prove such a claim, and could not do anything more than mere speculation at the present time.

At the moment, masked assassins break into the building, and attempt to kill the figures. Despite overwhelming numbers, the group manage to fight them off, although Alexander is severely wounded in the fight. When they check the assassins, there is no evidence of anything on the assassins to mark who they were or who sent them. However, evidence of a conspiracy against their lives is made evident, and so they take the wounded Alexander to the headquarters of the Companions, to hopefully remain secure until the outcome of the trial.


-Speaks with Constans, who asks him about the details about the attack (seems saddened by the onset of the war) and the nature of his powers, warns him about how people will seek to exploit his powers and informs him of the prophecy and explains (in general terms) the legend of the hero of 5,000 years ago. Offers Valens his support, and warns Valens that if the time of the next hero is upon the world, he would have a long and hard journey ahead of him. Tells him that he believes something is off about the nature of the war, but cannot perceive what (does not believe Callistus would order the attack on the village); asks Valens to find the source of the problem

Act II: The Winds of Discontent

!Satsuma

Act III: The Drop that makes a Vase Overflow

!Amaria

Act IV: A Clear Sky Fears not the Thunder

!Mendemia

Act V:

The next planned storyline, set to be focused in the region of

Act VI: Melancholy Winter's Night

The penultimate regional story arc, set to be in the land of Niege.

Act VII: Fire and Blood

The last of the planned regional storylines, featuring the region of Houzai.

Act VIII: The Heavens Proclaim the Glory

The concluding storyline of the game, without much information other than the name revealed.

Reception