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==Sports==
==Sports==
=Military=
=Military=
What comprises the Vinelandian Global Security Forces (VGSF) is actually several semi-independent organizations that are partially funded, but in many ways act like PMCs. Each organization which is part of the VGSF agrees to pledge fealty to the Vinelandian government and prioritise any requests or missions of the Vinelandian government. In exchange, these groups get access to government funding, and priority access to new technology. A organization that breaks their pledge by defying the Vinelandian government can will be at best excommunicated, cut off from funds and technology, or at worst, be declared an illegal group and destroyed. The government does also keep a small contingent of elite security forces directly employed by the government, however for practical purposes these are usually considered part of the VGSF.
What comprises the Vinelandian Global Security Forces (VGSF) is actually several semi-independent organizations that are partially funded, but in many ways act like PMCs. Each organization which is part of the VGSF agrees to pledge fealty to the Vinelandian government and prioritise any requests or missions of the Vinelandian government. In exchange, these groups get access to government funding, and priority access to new technology. A organization that breaks their pledge by defying the Vinelandian government can will be at best excommunicated, cut off from funds and technology, or at worst, be declared an illegal group and destroyed. The government does also keep a small contingent of elite security forces directly employed by the government, the National Vinelandian Guard, which are sometimes counted sepereatley, but are actually technically also a part of the VGSF despite not being private.


Each organization chooses a leader amongst themselves however they see fit, and these leaders gather to form the Martial Council, which collectively decides on matters related to the VGSF. The Vinelandian Government also appoints a high general to oversee the council, mediate their debates, and with a limited power of veto on their decisions, though most vetos will later need to be backed up by the President.
Each organization chooses a leader amongst themselves however they see fit, and these leaders gather to form the Martial Council, which collectively decides on matters related to the VGSF. The Vinelandian Government also appoints a high general to oversee the council, mediate their debates, and with a limited power of veto on their decisions, though most vetos will later need to be backed up by the President.
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| VF-7 Neon || {{flag|Nova Vinelandia}} || Superiority Fighter || 1x EVO-350 Hybrid Turbofan-Thruster and 12x SpaceSonic I12 Ion Thrusters || 1x Aesir 30mm railgun, 6x Large hardpoints, 2x Small hardpoints, 3x Pod Attachment Points ||
| VF-7 Neon || {{flag|Nova Vinelandia}} || Superiority Fighter || 1x EVO-350 Hybrid Turbofan-Thruster and 12x SpaceSonic I12 Ion Thrusters || 1x Aesir 30mm railgun, 6x Large hardpoints, 2x Small hardpoints, 3x Pod Attachment Points ||
|}
|}
===Naval Ships===
===Missiles and Rockets===
{| class="wikitable sortable"
|-
! Model !! Origin !! Seeker Type !! Max Range !! Warhead !! Form Factor !! Notes
|-
| VSM-2 Archer || {{flag|Nova Vinelandia}} || Active Radar || 90km || Single Kinetic Shaped Charge || L or XL || A long range space combat missile for armour penetration.
|-
| VSM-4 Hellfire || {{flag|Nova Vinelandia}} || Semi-Active Laser or Gravitic || 150km || Kinetic Shrapnel || XL || The longest range weapon in the Vinelandian armament, available in L or G variants depending on the equiped sensor. Designed do detonated at a distance raining shrapnel upon an opposing ship.
|-
| VSM-5 Crossbow || {{flag|Nova Vinelandia}} || Active Radar || 85km || Tandem Kinetic Shaped Charge || L || Variant of the VSM-2. Smaller charges but the tandem detonation yields higher chances of success against reactive armour. Fits Large hardpoints.
|-
| VFM-2 Acrobat || {{flag|Nova Vinelandia}} || Infra-red Heat Seeking || 14km || High Explosive Shrapnel Hybrid || S (Can fit L with an adaptor) || A short-range super manoeuvrable missile for fighter-on-fighter combat.
|-
| VGM-3 Enforcer || {{flag|Nova Vinelandia}} || Semi-Active Laser || 22km || High Explosive Shrapnel Hybrid || L || A laser guided missile that can be fired from the air or ground onto ground targets
|-
| VGM-4 Overseer || {{flag|Nova Vinelandia}} || Radar Homing || 110km || High Explosive Shrapnel Hybrid || L || Anti-Radiation Missile designed to lock onto and chase sources of radar transmissions.
|-
| VGM-6 Black Crossbow || {{flag|Nova Vinelandia}} || Infra-red Heat Seeking or Electro-Optical || 16km || Tandem Kinetic Shaped Charge || N/A || Ground launched version of the VSM-5 Crossbow. Variants designated I or E respectively depending on installed seeker.
|-
| VGM-7 Mystic || {{flag|Nova Vinelandia}} || Magic Homing || 75km || High Explosive Shrapnel Hybrid || L || A modification of the VGM-4 Overseer with an experimental seeker that detects areas with high concentrations of magical energy.
|}
=Foreign Relations=
=Foreign Relations=
{{Template:Sparkalia}}
{{Template:Sparkalia}}
[[Category:Countries (Sparkalia)]]
[[Category:Countries (Sparkalia)]]

Latest revision as of 21:27, 5 April 2023

Nova Vinelandia
Flag of Nova Vinelandia
Flag
Motto: "Honor passen, reats tovardet" (Vinguardian)
"Honour the past, reach for the future" (English)
Capital
and largest city
L'Anse aux Meadows
Demonym(s)Vinelandian
GovernmentUnitary Republic
LegislatureVinelandian House of Assembly
Population
• 1609 census
25 287 520
GDP (PPP)estimate
• Total
$1.043 Trillion
• Per capita
$41,240
Gini (2023)Negative increase 33.0
medium
HDIIncrease 0.918
very high
CurrencyVinelandian Rune (VIR)
Date formatdd/mm/yyyy
Driving sideright
Calling code+42
Internet TLD.nv

Nova Vinelandia is a nation on Sparkalia. It is bordered by The Mapleville Corporation to the west. It's capital city of L'Anse aux Meadows is it's oldest and most populous, with nearly 36% of the nations population residing in the city. The country is geographically diverse with tall mountains and glaciers in the north slowly rolling into flat tundra near the coast, where most of the population resides. Most of the country is cold and covered in ice for a majority of the year, and it would not be habitable if not for offworlder technology. The nation has no official pre-title, though it is a republic and sometimes referred to as such in certain contexts.

The region was formerly a part of the great Nourevian Federation, though it's geography meant the land was never viewed as prime for settling, and little immigration occurred. Only after the Federation's breakup did people begin exiting from the core lands of the federation, seeking a new home. Along the coast, the settlement of L'Anse aux Meadows, meaning "Bay of Meadows" was founded by a group of these emigrants who seeking a peaceful, segregated, and prosperous existence away from the Federation or it's successor states. L'Anse aux Meadows became known as a safe, economically prosperous, libertarian heaven for those who felt unwanted by their home nations. The settlement founded by the Offworlders grew into a diverse multi-species nation and began expanding it's territory inland, eventually reaching the border of The Mapleville League. It was declared officially to be Nova Vinelandia, meaning "New Prosperous Land".

The area is rich in energy resources, particularly uranium, as well as other minerals like iron and zinc. The extraction and sale of these resources still largely powers the Vinelandian economy, though fishing and the services sector contribute significantly as well. The nation does pursue some interventionism when it deems it necessary, but is generally a very free market with low taxes. The total tax rate is around 17% for the average household. The nation is incredibly linguistically diverse and multi-cultural. Though for practical purposes government business is conducted in Vinguardian, a local creole of alien and native languages which a majority of the population speaks to at least some degree. However, it is not uncommon to see villages with signs in the local language or dialect, and a variety of schools are available which teach in a multitude of different possible languages. To simplify this, rather then have a centralised public education system, the nation engages in school choice, in which parents are given vouchers by the government to send their children to private schools.

History

Geography

Biodiversity

Climate

Government and Politics

Democracy

Nova Vinelandia is a democratic republic ruled by a unicameral legislature, The Vinelandian House of Assembly as well as a separately elected head of state, the Governor. The Governor is elected via Instant-Runoff Voting every 5 years on a fixed date. The Governor is officially the commander of the armed forces, and also in charge of appointing members to the various ministries of the executive. The members of the House of Assembly are elected every 5 years as well, exactly 2 years after the gubernatorial election. Members are elected in multi-member districts, called Zones, using the Single Transferable Vote system. Bills are passed by simple majority in the house, in case of an even split the Governor gets to break the tie.

Vinelandian politics have been traditionally split between two major ideologies. The Unitarians, who seek a more uniform, standardised, and centralised state and the Devolutionists, who wish for the Vinelandian state to be as minimal as possible and for people to be accorded the maximum amount of liberties. Traditionally, 3 parties, who were known as the Big Three, were dominant in Vinelandian politics. However recently, there has been a massive rise in mixed-method parties, who believe the ideal state is a balance between the ideologies of the two. in what became known as The Mixed Revolution. The revolution severely disrupted the political status quo, loosening the grip of the Big Three, and opening the doors for previously niche parties to begin playing a bigger role.

List of Parties

Advancement Coalition

The Advancement Coalition was the main party who spearheaded The Mixed Revolution. They are social libertarians who follow the doctrine of the equilibrium of freedoms. The philosophy states that there are positive freedoms (like the freedom of press) and negative freedoms (like the freedom from poverty) and that Nova Vinelandia should aspire to be as free of a society as possible by balancing the two. They largely agree with Together! on many issues, except for the fact that they believe that certain amounts of economic regulation are necessary to protect people's negative freedoms.

Conservative Unitarian Party

The Conservative Unitarian Party was founded very early on, designed to be a more right wing and culturally traditionalist alternative to the Liberal Unitarian Party. However, the party did not see much success, as the LUP successfully pitched itself as a big tent of all Unitarians. This changed due to two factors. First, the LUP was becoming more and more criticized for being stagnant and corrupt, and The Mixed Revolution, which fundamentally altered Vinelandian's perceptions of the political status quo. In an election which became known as "the unitarian schism", the CUP jumped from 0 to 19 seats, most of them being flipped from the LUP.

Green Party

The Green Party was, in many ways the original mixed-method party. Their first slogan was "Not unitarian. Not devolutionist. Environmentalist". They received a minor boost from The Mixed Revolution and have since maintained a small presence based on environmentalism and green politics.

Liberal Unitarian Party

The Liberal Unitarian Party is the oldest party, and one of the original Big Three, founded by a group of the original founders shortly after the establishment of the republic. They are a Unitarian party and have long been the main party representing the ideology. They are traditionally the rivals of Together!, a party which has similar policies except for being Devolutionist. They are social-liberals, self described centrists, and support a free-market with some state interventionism. In power, they have typically accomplished projects of centralisation and standardisation, like the adoption of a Arguardian as the official language of government.

Solidarity

Solidarity is the only non-centrist party of the original Big Three, being a left-wing party. While the party positions itself as an alliance of all leftists, it skews very strongly Devolutionist, being in favour market-oriented left-libertarianism. At their most radical, they believe that a state should collect taxes, distribute welfare to the needy, and do nothing else. They also distinguish themselves as one of the few strongly anti-military parties. Solidarity is notable that, in holding with their anarchist views, they do not have a party leader. Instead, they practice collective leadership, in which the roles and responsibilities traditionally assigned to a party leader are divided and shared amongst all the party members. They wish to abolish the Governor and have the role replaced by a similar kind of collective leadership, though they still do appoint a spokesperson who runs in the gubernatorial elections out of obligation.

Together!

Together! is the second oldest party, one of the original Big Three, and was the main rival of the Liberal Unitarian Party for several elections. They fall under the Devolutionist category, and are self described centrist libertarians. Their stated goal is to be a broad alliance unifying the left and right in a desire for freedom and personal independence. Typically while in power Together! has sought to pull back government regulations and restrictions. They are not fundamentally opposed to taxes and social spending as long as it doesn't infringe on personal freedoms, they were the pioneers behind the nation's school choice system.

True Freedom

True Freedom is a minor minarchist party which criticizes Together! for being fake libertarians. They go beyond typical Devolutionists in wanting an extremely minimal state to the point of near anarchy.

Elections Summary

The members of the 7th term of The Vinelandian House of Assembly
Party colour key
  Advancement Coalition   Conservative Unitarian Party
Liberal Unitarian Party Solidarity
Together! Green Party
True Freedom
No. Year Summary Government Official opposition Third party Fourth party Fifth party Sixth party Other Total seats
1st 1577 The Liberal Unitarian Party takes a narrow majority against Together! the only other party in existence at the time. Due to the lack of parties a large number of independents are elected. 146 87 - - - - 9 242
2nd 1582 Due to the addition of Solidarity, the Liberal Unitarian Party is reduced to a minority and Together! is pushed down to third place in a very close 3-way split house. 85 78 73 - - - 6 242
3rd 1587 Despite predictions of a collapse, the Liberal Unitarian Party made a surprising comeback, improving their seat count. The Green Party also wins their first seat. 105 88 40 1 - - 16 250
4th 1592 Together! finally unseats the Liberal Unitarian Party taking a majority in their only time in government. 130 78 32 5 - - 5 250
5th 1597 TheLiberal Unitairian Party returns to power, largely thanks to several blunders made by Together! during their governance.. The Advancement Coalition makes their entrance, triggering the beginning of The Mixed Revolution 103 63 58 21 3 - 2 250
6th 1602 The Mixed Revolution bears its fruits as the Advancement Coalition wins a plurality. The political status quo becomes thrown into question as the Liberal Unitarian Party and Together! both see their worst results of all time. 93 62 42 40 6 3 4 250
7th 1607 The Advamcement Coalition improves its seat count, but barley misses out on a majority. Meanwhile in a sudden event that becomes known as the unitarian schism, the Liberal Unitarian Party looses nearly half of its seats to the up until this point fringe Conservative Unitarian Party 103 48 44 27 20 5 3 250

Law

Economy

Major Industries

Nova Vinelandia sits on rich deposits of both conventional and magical resources, and the extraction and international sale of these resources is massive part of the economy. Nova Vinelandia has also developed the infrastructure to refine and utilise these magical resources in offworlder tech to boost the capabilities of both. The sale and repair of this technology to constitutes most of the remainder of the Vinelandian economy.

Trade

Demographics

Population

Major Citites

The Vinelandian Census Authority officially classifies any settlement with more then 1 million people and a density of more then 500 people per square kilometer to be a city. 6 settlements qualify for the classification.

Municipality Population (1611) Land Area (km2) Population Density (/km2)
L'Anse aux Meadows 9 052 932 9 133 991.2
Vatterklar 2 224 308 1 222 1 819.6
Morston 1 853 590 599 3 094.8
L'Anse aux Vekler 1 817 245 633 2 872.4
Montcitoyen 1 553 201 1 485 1 045.6
Bervod 1 063 836 1 052 1 010.4

Ethnicities

Culture

Names

Vinelandian society views names as a form of personal expression. It is easy and common for a person to change their name to reflect a change in the course of their lives. Due to the nation being a mosaic of various cultures, each with their own practices with regards to family names, it is not uncommon for people to have no surname, or conversely, multiple surnames. To simplify this, it was decided that official Vinelandian documents will not display surnames, and the "legal name" consists only of their first name and, if applicable, their honorifics added to the front via hyphen. Additional names, if desired, are simply used colloquially with no officiality or oversight from the government.

Honorifics

Honorific Litteral Meaning Use
Aide Generous or Helpful Used for a teacher
Berssen Violent or Brave Used for a member of the armed forces.
Bon Good Used to honour someone who has made large contributions to society. Very commonly possesed by doctors and researchers, but also philanthropists and the generally selfless.
Don Mighty Used for a leader of the armed forces (typically Officer or above).
Gras The Gracious Used for a person in a position of leadership in government (such as the governor).
Helga Sacred, worthy of veneration Used for a respected elder.

Dress

Literature

Media

Holidays

Sports

Military

What comprises the Vinelandian Global Security Forces (VGSF) is actually several semi-independent organizations that are partially funded, but in many ways act like PMCs. Each organization which is part of the VGSF agrees to pledge fealty to the Vinelandian government and prioritise any requests or missions of the Vinelandian government. In exchange, these groups get access to government funding, and priority access to new technology. A organization that breaks their pledge by defying the Vinelandian government can will be at best excommunicated, cut off from funds and technology, or at worst, be declared an illegal group and destroyed. The government does also keep a small contingent of elite security forces directly employed by the government, the National Vinelandian Guard, which are sometimes counted sepereatley, but are actually technically also a part of the VGSF despite not being private.

Each organization chooses a leader amongst themselves however they see fit, and these leaders gather to form the Martial Council, which collectively decides on matters related to the VGSF. The Vinelandian Government also appoints a high general to oversee the council, mediate their debates, and with a limited power of veto on their decisions, though most vetos will later need to be backed up by the President.

Active Missions

Equipment of the Nova Vinlandian Armed Forces

Personal Equipment

Small Arms

Artillery

Land Vehicles

Aerospacecraft

Classifications
Attack A craft designed exclusively for atmospheric use, capable of carrying out airstrikes and other such close air support missions.
Carrier An extremely large and fast craft with minimal armour and armaments, and a large amount of sensors. Designed to deploy drones/fighters and provide intelligence support via it's sensors.
Gunship A large, slower, highly armed craft typically intended for space combat.
Fighter-Bomber A small highly armoured craft designed to be capable of engaging both ground targets and other small craft it may encounter.
Recon An unarmed, fast, stealthy craft designed to covertly gather intelligence.
Strategic Fighter A small craft with high speed, high armour, and long endurance meant to perform escorts and patrols.
Superiority Fighter A small, light, ultra-manoeuvrable craft designed to engage other fighters in contested space.
Transport A craft meant for shuttling troops or materials.
Model Origin Classification Thrusters Weapons Notes
VF-5X Gallium-X  Nova Vinelandia Strategic Fighter 2x EVO-300 Hybrid Turbofan-Thruster and 6x SpaceSonic I8 Ion Thrusters 1x Aesir 30mm railgun, 6x multi-purpose XL hardpoints/Pod Attachment Points, and 1x flare dispenser
VF-8 Argon  Nova Vinelandia Strategic Fighter 2x EVO-400 Hybrid Turbofan-Thruster and 4x SpaceSonic I12 Ion Thrusters 1x Aesir 30mm railgun, and 4x Double hardpoints, and 2x Small hardpoints, and 1x Pod Attachment Point, and 1x flare dispenser
VF-6 Nitrogen  Nova Vinelandia Fighter-Bomber 2x EVO-300 Hybrid Turbofan-Thruster and 4x SpaceSonic I10 Ion Thrusters 1x Aesir 30mm railgun, 2x Large hardpoints, 2x Small hardpoints, 2x Bomb Racks, 3x Pod Attachment Points, and 1x flare dispenser
VF-7 Neon  Nova Vinelandia Superiority Fighter 1x EVO-350 Hybrid Turbofan-Thruster and 12x SpaceSonic I12 Ion Thrusters 1x Aesir 30mm railgun, 6x Large hardpoints, 2x Small hardpoints, 3x Pod Attachment Points

Missiles and Rockets

Model Origin Seeker Type Max Range Warhead Form Factor Notes
VSM-2 Archer  Nova Vinelandia Active Radar 90km Single Kinetic Shaped Charge L or XL A long range space combat missile for armour penetration.
VSM-4 Hellfire  Nova Vinelandia Semi-Active Laser or Gravitic 150km Kinetic Shrapnel XL The longest range weapon in the Vinelandian armament, available in L or G variants depending on the equiped sensor. Designed do detonated at a distance raining shrapnel upon an opposing ship.
VSM-5 Crossbow  Nova Vinelandia Active Radar 85km Tandem Kinetic Shaped Charge L Variant of the VSM-2. Smaller charges but the tandem detonation yields higher chances of success against reactive armour. Fits Large hardpoints.
VFM-2 Acrobat  Nova Vinelandia Infra-red Heat Seeking 14km High Explosive Shrapnel Hybrid S (Can fit L with an adaptor) A short-range super manoeuvrable missile for fighter-on-fighter combat.
VGM-3 Enforcer  Nova Vinelandia Semi-Active Laser 22km High Explosive Shrapnel Hybrid L A laser guided missile that can be fired from the air or ground onto ground targets
VGM-4 Overseer  Nova Vinelandia Radar Homing 110km High Explosive Shrapnel Hybrid L Anti-Radiation Missile designed to lock onto and chase sources of radar transmissions.
VGM-6 Black Crossbow  Nova Vinelandia Infra-red Heat Seeking or Electro-Optical 16km Tandem Kinetic Shaped Charge N/A Ground launched version of the VSM-5 Crossbow. Variants designated I or E respectively depending on installed seeker.
VGM-7 Mystic  Nova Vinelandia Magic Homing 75km High Explosive Shrapnel Hybrid L A modification of the VGM-4 Overseer with an experimental seeker that detects areas with high concentrations of magical energy.

Foreign Relations