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{{Region icon Sparkalia}}
{{Region icon Sparkalia}}
{{wip}}
{{Infobox country
{{Infobox country
|micronation =        no
|micronation =        no
|conventional_long_name = The Republic of Voidkree
|conventional_long_name = The Republic of Kerussiria
|native_name =        "Vaeirsva'sei A'sihiiakkira"<br/>[[File:VoidianRepublic.png|200px]]
|native_name =        "Ķërusśirri'a Ituķur"<br/>[[File:VoidianRepublic.png|100px]]
|common_name =        Voidkree
|status =            <!--Status of country, especially useful for micronations-->
|status =            <!--Status of country, especially useful for micronations-->
|image_flag =        [[File:Araku.png|200px]]
|image_flag =        [[File:Araku.png|200px]]
Line 13: Line 11:
|flag_border =        no
|flag_border =        no
| image_map              = [[File:VoidkreeNew.png|300px]]
| image_map              = [[File:VoidkreeNew.png|300px]]
| image_map_caption      = Map of Voidkree
| image_map_caption      = Map of Kerussiria
|national_motto =    "Iar'tsirttiss k akaeias ae's ith'rrsi aetr r'tirkh'rt,<br/> H'ria'si ith'raer'ti trae's ivia's trrira's ar'ts ka'sirkh'rt!"
|national_motto =    "Va'kaśtir vix́ härenka um nërin raki,<br/> Ṡast ķi'ërassik tärir ki'ro tëķra q́a alķalë!"
|englishmotto =      "Undimmed by cloud or shade of night,<br/> Here shone for ever fair and bright!"
|englishmotto =      "Undimmed by cloud or shade of night,<br/> Here shone for ever fair and bright!"
|national_anthem =    My Fatherland Dear
|national_anthem =    Winds of Home
|capital =            Nov Askara
|capital =            Ķëdnśtäl
|official_languages = Voidite
|official_languages = Kerushi
|national_languages = Voiditen, [[Shibettan]]
|national_languages = Kerushi, [[Shibettan]]
|ethnic_groups = 76.5% Voidian<br/>23.5% Shibettan
|ethnic_groups = 68.2% Kerusian<br/>23.2% Shav-eki<br>8.6% Shibettan
|demonym =            Voidian
|demonym =            Kerusian
|religion = 74.2% No religion<br/>26.8% Shibere
|religion = 64.3% Naraism<br/>19% No religion<br/>16.7% Ķa'ṡur-Ķi'iț
|government_type =    Parliamentary Republic
|government_type =    Parliamentary Republic
|leader_title1 =      Keier
|leader_title1 =      Ķiver
|leader_name1 =      Baliara Tuimas
|leader_name1 =      Belika Na'äkir
|leader_title2 =      Prime Minister
|leader_title2 =      Prime Minister
|leader_name2 =      Vasmar Gutarr
|leader_name2 =      Veśen Ag-Óțrall
|population_estimate = 17,300,000
|population_estimate = 17,540,000
|GDP_PPP =                     $1,258,950,000,000
|GDP_nominal = $1,687,950,000,000
|GDP_PPP_per_capita = $54,169.63
|GDP_nominal_per_capita = $97,456.69
|Gini = 22.8
|Gini = 22.1
|Gini_change = steady
|Gini_change = steady
|Gini_year = 1611
|Gini_year = 1612
|HDI = 0.835
|HDI = 0.835
|HDI_change = increase
|HDI_change = increase
|area =              <!--Major area size (in [[Template:convert]] either km2 or sqmi first)-->
|area =              <!--Major area size (in [[Template:convert]] either km2 or sqmi first)-->
|area_km2 = 749215.46
|area_km2 = 746485.46
|area_sq_mi =        <!--Area in square mi (requires area_km2)-->
|area_sq_mi =        <!--Area in square mi (requires area_km2)-->
|currency =           Karal
|currency =           Ķerel
|currency_code =      KRL
|currency_code =      ĶRL
|date_format = dd/mm/yyyy
|date_format = dd/mm/yyyy
|drives_on =          right
|drives_on =          right
Line 47: Line 45:
|calling_code =      [[+303]]
|calling_code =      [[+303]]
}}
}}
Voidkree [Voiditen: Vaeirsva'sei], officially the Republic of Voidkree [Voiditen: Vaeirsva'sei A'sihiiakkira], is a semi-{{wp|isolationist}} {{wp|parliamentary republic}} located on the Eastern coast of [[Pelia]]. To north east, across the Merin Maw and Magna Sea , resides Voidkree's closest neighbour, [[Nova Solarius]]. The Republic of Voidkree came to be after the former Premier of the Grand Union of Voidkree, Vera Tuirast peacefully resigned after a series of protests for democracy. It is currently been the most peaceful period in Voidkree's history and many are trying to keep it that way either through peaceful or aggressive means. The population of about 17 million live peacefully spread out across the country with the capital Nov Askara containing 1,700,000 people.
'''Kerussiria''' [Kerushi: Ķërusśirri'a], officially the '''Republic of Kerussiria''' [Kerushi: Ķërusśirri'a Ituķur], is a semi-{{wp|isolationist}} {{wp|parliamentary republic}} located on the eastern coast of [[Pelia]] with it's closest neighbours [[Astronia]] being on it's southern border. The Republic of Kerussiria came to be after the former Premier of the Grand Union of Kerussiria, Vera Tuirast, resigned after a series of protests in support of democracy and a more democratic nation. The recent period of history has been the most peaceful period in Kerussiria's history. A population of about 17 million live peacefully spread out across the country with the capital Ķëdnśtäl containing an estimated 2,200,000 people and the second largest city Velkaśtäl having a population of around 1,500,000 people.
 
Within Kerusian society, the adept utilization of magic and the arcane is a widely accepted and practised norm. Virtually all individuals possess some degree of magical proficiency, albeit with varying levels of aptitude. One particularly prevalent application of magic is its use in facilitating communication with individuals located at a distance, thus proving beneficial in maintaining contact with loved ones residing afar. Furthermore, it is commonplace for individuals to possess the ability to conjure small pocket dimensions or generate limited quantities of water. These basic spells are commonly taught to children throughout their primary education, with some electing to pursue more advanced magical studies in later years.
== Etymology ==
The name "Kerussiria" comes from a romanization of the native name "Ķërusśirri'a", which in Kerushi translates to "Emerald home", with "Ķërus" meaning "emerald" and "śirri'a" meaning "home". Based on a logbook from around 12 AR, originates the first mention of the name where the first major settlement after Reset was first named "Ķërusśirri'a", said city is now known today as Velkaśtäl.


In Voidian society magic and the arcane is no mystery there as most if not all of the populace can use magic or spells in some way though to a simple degree which can be used to contact anyone they have met from far away, being able to make a small pocket dimension or generating a small amount of water. These sorts of spell are usually taught to the people around primary school and some can pursue higher magics later in their education.
== Geography ==
== Geography ==
The geography of Voidkree is rather simplistic with the west containing grassy woodlands with rocky hills and valleys which then gradually becomes more flat and becomes tropical rainforest filled with small rivers, bogs and wetlands as one heads closer to the coast with the coast being entirely covered in tropical peninsulae, islands and capes. The nation's biggest natural landmarks being the Viima Lake, the Viima Spit which separates it from the waters of the Merin Maw and the Mai River.
The geography of Kerussiria is rather simplistic with the west containing grassy woodlands with rocky hills and valleys which then gradually becomes flatter and becomes more tropical filled with small rivers, bogs and wetlands as one heads closer to the coast with the coast being entirely covered in tropical peninsulae, islands and capes. The nation's biggest natural landmark is the Vi'imir Lake, the Vi'imir Spit which separates it from the waters of the Mëran Maw and the Ma'i River.
===Administrative divisions===
===Administrative divisions===
[[File:VoidterranCounties.png|thumb|left|Map of Voidkree and its 29 counties]] Containing 30 counties, the nation gives a fair amount of devolution to local authorities, which all have their own councils which hold democratic votes on topic pertaining to local laws, new large constructions such as new roads, power generation facilities, schools and etc. The devolution is partly the reason the nation's people are spread across the country as almost every county has it's own school system and university and the basic necessities that people require meaning individuals do not have to travel far to get an education.
[[File:VoidterranCounties.png|thumb|left|Map of Kerussiria and its 29 counties]] Containing 29 counties, the nation gives a fair amount of devolution to local authorities, which all have their own councils which hold democratic votes on topic pertaining to local laws, new large constructions such as new roads, power generation facilities, schools and etc. The devolution is partly the reason the nation's people are spread across the country as almost every county has its own school system and the basic necessities that people require meaning, individuals do not have to travel far to get an education or medical aid.


===Location and borders===
===Location and borders===
Located on the equator on the east coast of Pelia. It's closest neighbours being [[Nova Solarius]] to it's east across the Magna Sea, [[Choslow]] to it's north and [[Kethes]] to it's west.
Located on the equator on the east coast of Pelia. Its closest neighbours are [[Nova Solarius]] to its east across the Magna Sea, [[Choslow]] to its north, [[Kethes]] to its west and [[Astronia]] to its south.


==History==
==History==
Little is know about the origin of Voidkree and it's people as during later civil wars this information was destroyed by parties who deemed it something to be 'forgotten' in an attempt to 'restart' the nation's history, as a result a lot of Voidkree's history are but a series of theories and speculations.
===Antiquity 50,000-10,000 BR===
===Ancient Times 1200?-921 BR===
It is speculated from facts such as the skin colour, complexion and along with artefacts of the Kerusian people, that long ago the Kerusian people most likely inhabited a desert or dry climate before they were shuffled by the Reset. The Kerusian people were most likely a sect of nomadic tribes consisting of other but similar tribes all known as "ķe'ețur" by some artefacts which may have a link to the Kerusian word "ķi'iț" meaning "kinfolk". These ķe'ețur would not make a large and permanent civilization until around 3000 BR. Due to the Reset and the Era of Ruin, small amounts of artefacts remain making further speculation on the topic difficult.
It is theorized that around 1200 BR to 1000 BR Voidkree was a set of small tribes, kingdoms and queendoms that populated the ancient and now shuffled lands.
 
=== First Kingdom 921-853 BR ===
=== First Civilization 3000-853 BR ===
Presumably around 921 BR the First Voidian Kingdom was formed, at the time known as The Velkan Kingdom with it's capital being known as Velka, though there is a high chance this city has nothing to do with the current one. During the Era of Ruin the Velkan Kingdom was able to mostly avoid war with only a few minor civil disputes and 2 wars with its neighbours but ultimately came to an end in 853 BR when a coup and a ensuing civil war was able to oust the king and his family which was followed by the formation of the Imperial Union of Voidkree.
From what artefacts and ruins remain the first true civilization that formed was the Ķe'ețur Ķäṡ'ek, a small desert kingdom located in the middle of what was described as a rocky and vast desert known only as "The Death". This kingdom slowly grew through both marrying into and invading it's desert neighbours and subsequently rose to prominence around the year 853 BR where records state that after marrying into a powerful neighbour and forming the Union of Ķäṡ'ek-Turkäl, commonly known today as the First Union of Kerussiria.  
=== 1st Union Era 853-403 BR===
=== 1st Union Era 853-403 BR===
The beginning of the Imperial Union was rough as the civil war had caused several problems such as famine, housing crises and economic crises to name but a few which at one point nearly led to another civil war but after averting the crises and slowly fixing the problems caused by the civil war the nation entered and era of "peace" and expansion. At around 573 BR the Union began a war which would lead soon to its destruction, this war lasted about 34 years and throughout it, the government had broken most of promises that it had made to it's populace and the following years would set the stage for 403 years of brutal bloodshed. The downfall of the Union began with information being leaked that during the war the Union was killing it's own civilians in combat, justified by the government as a sacrifice that needed to be made to ensure victory though most saw it in a different light, an nation that prioritized it's power over it's own civilians and discontent with the nation began to grow in both civilian and political circles. A few years after this more and more corrupt and heinous acts were leaked about the war and the discontent and political shattering continued until it hit it's peak in 403.
The Union of Ķäṡ'ek-Turkäl consisted of multiple ķe'ețur which at this time now acted as dynasties had either been diplomatically or forcefully brought into the union. Records from the period state that around this time the Union encompassed several deserts with the population spread across a total of 7 large ķe'ețur and 13 smaller ķe'ețur. The Union throughout the next few centuries waxed and waned in size, its diverse people living their lives in the vast and fortified subterranean cities. The Union was recorded as a superpower in the region and a centre of astronomical knowledge and military might. Though beginning in around year 500 AR, the ancestral tensions between the 20 diverse ķe'ețur would rise, past grudges reignited, mainly between Ķe'ețur Iṡrëķ and Ķe'ețur Kaṡ'amëq́, which, through gaining the support of their fellow ķe'ețur, had split the Union into 3 factions know only through some records as the Neutrals, The Secessionists and The Loyalists. The built-up tension and hatred of a hundred years between these factions would come to its crest in the year 403 BR.
 
===Era of Agony 403-0 BR ===
===Era of Agony 403-0 BR ===
Political shattering, Rampant protests over war crimes followed by brutal police beatdown, Economic death spiral and formation of rebel forces even within the government were stated to be "but a humble beginning compered to the bloodshed to come". Half way through the year, on the month of Lux, on what was noted by the law enforcement as a "particularly bad" week, began a total of 124 rebellions across the entire nation and would begin what is today known as the Agony Wars after the sheer amount of agony and bloodshed that was caused. Details after this point are incredibly jumbled and new discoveries are still made to this day about the war. The war came to an abrupt close with the Great Shuffle or Great Restart and there onward Voidkree saw relatively peaceful future. Before the war, records from the time say Voidkree had an estimated population of 84 million and from records 0 AR, it seems the Agony war had a death toll of over 73 million and the war has left some parts of Voidkree uninhabitable due to chemical or radioactive reasons. Some have called this period in history, the centuries where Voidkree ventured to hell and back.
The Era of Agony caused what today is described as "the worst war in the nation's history" for the bloodshed and agony caused by it for the next 403 years till the reset. Most information of this era comes from the remains of war relics and ruins.
==== Deterioration ====
In the year 403 BR the three factions of Ķe'ețur in the Union government began to prepare for the worst, scheming for how to deal with the imminent civil war for the time for diplomacy had long since passed and civil war was almost certain and it would not end easily. At some point, some of the three factions began to also break into smaller factions due to clashes in ideology and beliefs. Around 9 major factions existed just before the beginning of the Agony Wars.
==== Agony Wars ====
The spark to light the flame of the civil war was an armed clash between the Ķe'ețur He'ķan, a member of a Secessionist-aligned coalition and Ķe'ețur Maṡë'iķ, a Loyalist ķe'ețur. After this clash, the Agony Wars began with a total of 13 sub-wars going on in the midst of the civil war between the three original factions. The desert nation quickly began to fall apart even more, its civilians now forming independent warbands and city-states, attempting to endure so that the people of their cities may live a life in relative peace. Only a few Ķe'ețur managed to survive till the end of the Agony Wars and the Ķe'ețur that became Kerussiria, Ķe'ețur Ṡa'aķal had, a century before the end of the conflict, gone into hiding amongst the desert's valleys and canyons. Some ruins state this life was rather nice with a few decades of actual peace, but this would usually be broken up by a small warband discovering the people and attempting to pillage the hidden desert city.  
 
Union records stated before the war that the nation had somewhere near 84 million people living under the Union's banner. Only 6 million remained by the end of the Agony Wars leading to a total supposed death toll of 78 million. Due to the severity of the supposed death toll, after these discoveries in the nation's history were made after the reset, a national holiday, known as the Festival to the Forgotten, was formulated to mourn the millions of nameless innocents who died for petty causes.
 
=== 2nd Union Era 0-1543 AR ===
=== 2nd Union Era 0-1543 AR ===
A few days after the abrupt end to the brutal conflict the nation was left in disarray for a few weeks with people working together to rebuild and through this the idea of The Grand Union of Voidkree returned and took on the task of rebuilding Voidkree for the better. The second era came to an end after peaceful protests forced the government to accept democracy.
After the Reset, Kerussiria formed as the 2nd Union of Kerussiria. Through the coming centuries, the nation remained generally rather isolationist with it only 600 years after the reset opening its ports to outsiders and even then that was limited with outsiders only allowed a few metres outside the port and most ports being walled off from the rest of any port city. The 2nd Union generally prospered with minor outbreaks of civil disputes generally over rights and freedoms. The largest among them being the Shibettan-Kerusian War which broke out in 651 AR and lasted 39 years. The only time during this era Kerussiria engaged with a foreign nation was during the [[Triaas Isles Affair]].
=== Modern Voidkree 1543-Present AR ===  
 
After a peaceful protest the Republic of Voidkree was born and remains to this day and is a staunch protector of the nation's isolationism stating that Voidkree is better off not meddling in other country's affairs though this has some times been ignored with the most recent example being the IDF mission.
After those two incidents, the nation enjoyed a relatively sound peace for the next centuries, but after a serious stagnation and general dislike of the one-party government in 1543, along with a series of large protests that swept across the country the government was forced to peacefully resign and allow for an era of true democracy.
 
==== Shibettan-Kerusian War ====
Due to a serious issue of slavery and oppression against Shibettans, the relations between the two sapient species were at an all-time low and on the the 23rd night of Lux a rebellion began in the north seeking freedom from Kerussiria. The war lasted a total of 39 years, starting in 651 AR and ending around 690 AR.
 
==== Triass Isles Affair ====
During the Shibettan-Kerusian War, the state was too preoccupied with repelling the Shibettan insurrectionists that at the time the islands fell into a period of neglect and resources once meant for its development were routed to the war and the people of the island sought independence so that they could continue to prosper, at this moment the Soritas Dynasty took the opportunity to take the islands in exchange for an end to their neglect. After the Shibettan-Kerusian War had begun to slow down and an end was in sight, naval commanders Ițķën Ag-Tóriķn, Känl Ag-Ṡurrukn Ṯiṡel and Țśnin Ag-Urninó began planning on the retaking of the isles in 688 AR.
 
=== Modern Kerussiria 1543-Present AR ===  
Following the peaceful resignation of the government, the Republic of Kerussiria would be formed and would have far greater freedoms than its predecessor though still maintained its hardline on isolationism. Isolationism only came to an end in the year 1599 AR, when the parliament ruled in favour of ceasing the isolation from the outside world and fully opening its borders to the open world, though this decision has been met with some frustration since, it's more staunch and conservative civilians.
 
Currently, the nation has been expanding its foreign affairs by joining [[MEU]] and trading more intensively with its neighbours.


==Politics==
==Politics==
===Government===
===Government===
The government of the Voidkree is ruled by the parliament which has a total of 845 seats with the current ruling party being the Voidian Centre Reform Party or VCRP.
The government of the Kerussiria is a semi-{{wp|isolationist}} {{wp|parliamentary republic}} ruled by a prime minister and their chosen government, with the president or locally known as Ķiver as a figurehead meant to pick and instate a prime minister. The parliament or locally the National Council, has a total of 377 seats which at maximum 7 parties are seated in the National Council. The current ruling party is the Kerusian Centre Reform Party or KCRP.
[[File:VoidianParliamentSeats.png|thumb|The seats of parliament in the year 1611 AR| {{legend|#1d6996|Voidian Centre Reform Party: 231 seats}} {{legend|#c63939|The People's Party: 125 seats}} {{legend|#3ea8f9|The People's National Front: 18 seats}} {{legend|#ba1779|Voidkree 100: 87 seats}} {{legend|#269c9a|The Forest Brothers: 167 seats}} {{legend|#ad0000|The Communist League: 38 seats}} {{legend|#8c5ee8|The Velkan Unity Party: 179 seats}}]]
[[File:VoidianParliamentSeats.png|thumb| {{legend|#904cbd|Kerusian Centre Reform Party: 127 seats}} {{legend|#c36455|The People's Party: 23 seats}} {{legend|#3969ac|The People's National Front: 14 seats}} {{legend|#f2b701|Kerussiria 100: 58 seats}} {{legend|#468a33|The Forest Brothers: 67 seats}} {{legend|#882b2b|The Communist League: 26 seats}} {{legend|#54add9|The Velkan Unity Party: 62 seats}}]]


===Foreign Relations===
===Foreign Relations===
The foreign relations for Voidkree are almost non existent with the nation more prioritizing it's civilians over the wellbeing of other nations unless the events in a country could possibly lead to the endangerment of their citizens.
The foreign relations for Kerussiria are lacklustre to say the least as through most of it's history past the Great Shuffle, the nation entered an era of isolationism that has only in recent years started to dissipate. Currently, the foreign relations of Kerussiria involve [[Choslow]] and [[Nova Solarius]].
 
===Military===
===Military===
[[File:AFVK-Emblem.png|right|The current emblem of the AFVK/Armed Forces of Voidkree|200px|thumb]]
[[File:AFVK-Emblem.png|left|The current emblem of the AFKR/Armed Forces of Kerussiria|200px|thumb]]
The military of Voidkree, [[Armed Forces of Voidkree]] or AFVK for short, consists of about 5 main branches; the Voidian Defence Forces, the Voidian Air Force, the Voidian Naval Forces, the Voidian Steel Guards and the Voidian Deterrence Task Forces. It contains the highest amount of magic and arcana in the entire country, which it uses to enchant shell, vehicles, weapons or armour in ways technology would have made costly such as imbuing tanks or soldiers to temporarily make them harder to hit by blurring their image or making shells explode into a massive fireball upon impact.
The military of Kerussiria, [[Armed Forces of Kerussiria]] or AFKR for short, consists of about 5 main branches; the Kerusian Defence Forces, the Kerusian Air Force, the Kerusian Naval Forces, the Kerusian Steel Guards and the Kerusian Deterrence Task Forces. It contains the highest amount of magic and arcana in the entire country, which it uses to enchant shells, vehicles, weapons or armour in ways technology would have made costly such as imbuing tanks or soldiers' equipment with spells to temporarily make them harder to hit by blurring their silhouette or making shells explode into a massive fireball upon impact.
[[File:AFVK-Infantry-Ceremonial.jpg|200px|thumb|left|A sketch of an AFVK infantry man currently donning ceremonial colours.]]
 
The foremost goals of the AFVK is to ensure that the air, sea and ground are kept clear of unknown foreign crafts and individuals, either escorting them out of the country's borders or escorting them to their destination if they give identification and intent, if not the military is allowed to shoot down or fire warning shots. The other goal is to ensure the safety of the civilian populace which has prompted the AFVK to set up most of their Ground to Air Systems around civilian centres and almost every civilian center near the borders having fortifications in some way or another be that concrete fort with short and long range AA and AT capabilities to dormant droid vehicles ready to be activated in case of a war.
The foremost goal of the AFKR is to ensure that the air, sea and ground are kept clear of unknown foreign crafts and individuals, either escorting them out of the country's borders or escorting them to their destination if they give identification and intent, if not the military is allowed to shoot down or fire warning shots. The other goal is to ensure the safety of the civilian populace which has prompted the AFKR to set up a portion of their Ground Air Systems around civilian centres and most every civilian centre near the borders has fortifications in some way or another, be that concrete fortifications with short and long-range AA and AT capabilities to dormant explosives ready to be activated in case of a war.


==== Commandment of the Skies ====
==Economy==
The Commandment of the Skies is the first stage of any combat engagement with any opposing force and begins with what is called "Rakk-Fir", a series of ballistic missiles salvos across valuable targets such as military warehouses, factories, bases and radar systems located in opposing territory.
The economic structure of Kerussiria is a unique blend of {{wp|capitalism}} and a {{wp|welfare state}}, nurtured by a combination of liberal and social democratic governments over the years. The nation takes pride in providing its citizens with free public healthcare, which comes at a nominal annual fee of approximately 200 ķerel for individuals over the age of 17. Moreover, the government offers an impressive 46 weeks of paid parental leave, ensuring that parents can take time off work to care for their newborns without worrying about their income.


==== Clear Skies ====
Natural resources, particularly petroleum production and mining, are the primary sources of income for the Kerussiria government. This approach has allowed the country to maintain a stable economy, providing its citizens with excellent living standards. The unemployment rate is impressively low, standing at 4.8%, and 68% of the population aged between 15-74 are employed. This statistic is a testament to the government's commitment to creating job opportunities for its citizens, ensuring that they can live a quality life.
In case of imminent hostilities the nation is to activate "Clear Skies" which prepares a network of ~460 SAM & CIWS sites across the country in an attempt to intercept any incoming enemy aircraft, missiles or ordnance. This system has only ever been activated 3 times, with the most recent one happening after the IDF mission against Tepror.


==Economy==
==Demographics==
==Demographics==
===Ethnic groups===
===Ethnic groups===
The Republic contains 2 major ethnic groups, the larger one being the Voidians taking up 76.5% of the population and the smaller one being the [[Shibettans]] who take up the remaining 23.5%. Either ethnic group have their similarities such as their food, music and dances but they also have their differences such as their languages or appearance, with the Voidians being humans with beige tanned skin, usually with brown eyes and hair speaking a Karkiten language while the Shibettans are what appear to be feathered and beaked kobold like creatures with beige, brown to black feathers, usually shorter than a human and speaking an Halmanic language.
In Kerussiria there are a total of 3 main ethnic groups; Kerusian, Shav-ek, Shibettan. Voidian is the largest of the three ethnic groups with 60% of the population being Kerusian.
==== Kerusian ====
The Kerusian ethnic group holds a substantial majority, comprising approximately 68.2% of the population. This is likely due to the fact that they were the original group that established the nation after the Reset occurred. Interestingly, Kerusians are often characterized by a complexion that closely resembles that of certain desert populations. Moreover, a significant portion of this ethnic group possesses dark brown hair and brown eyes, while a smaller number have green eyes.


Despite the fact that both have equal rights, a small minority of Shibettans in recent decades have formed a faction known as the Shibettan Freedom Front or SFF for short, they believe that their people should govern themselves and that shibettans and accuse Voidkree of secretly oppressing shibettans and express their dislike of the government through means of terror, though this movement is rather niche and even has a large majority of Shibettans wanting it's downfall and some actively working against it.
==== Shav-ek ====
The Shav-eki ethnic group, which constitutes approximately 23.2% of the total population of Kerussiria, is the second largest ethnic group in the country. This group is predominantly located in the western regions of the nation, which are characterized by dense rainforests and other natural features. The Shav-eki are an important part of the cultural and social fabric of Kerussiria, and their contributions to the nation's history and identity are widely recognized and celebrated across parts of Kerussiria.
==== Shibettan ====
The Shibettans are the third largest ethnic group, comprising 8.6% of the nation's population. These avian bipeds are primarily found in the northwestern regions of the country and are typically no taller than 100 cm. The Shibettan people have had a tumultuous past within Kerussiria, facing discrimination and even enslavement at times. However, in recent years, strides have been made towards equal rights with the implementation of several laws against the discrimination of non-humans. Despite their troubled history, the Shibettans have persevered and continue to contribute to the diverse cultural fabric of Kerussiria.


===Health===
===Health===
Kerussiria, by the constitution, guarantees free, {{wp|universal health care}} for all Kerusian citizens, through a compulsory state health insurance program. The Ministry of Health of Kerussiria oversees the Kerusian public healthcare system, and the sector employs more than ninety thousand people. Counties also have their own departments of health that oversee local administration.
Kerussiria spent 10.7% of its GDP on Healthcare in 1611. In 1611, the overall life expectancy in Kerussiria at birth was 94.05 years (91.3 years for males and 96.8 years for females), and it had a very low infant mortality rate (5 per 1,000 live births).
==Culture==
==Culture==
The culture of Voidkree involves aspects that where indigenous to the area Voidkree presided over before the time of the Great Shuffle, such as saunas, food and social traditions. In modern times the culture has incorporated other aspects such as {{wp|egalitarianism}} and work ethic involving {{wp|diligence}}, {{wp|discipline}}, and {{wp|frugality}}. The nation, due to the Great Shuffle, is a unique cultural anomaly in the Magna Region, holding little to nothing in relation to it's neighbours which can also be attributed to the nation's distrust of it's random neighbours causing the nation to fall into isolationism though in recent year the distrust has declined, as evident in the recent ascession to [[METO]].
The culture of Kerussiria is a blend of indigenous traditions such as saunas, food and social customs, and more modern values such as {{wp|egalitarianism}}, {{wp|diligence}}, {{wp|discipline}}, and {{wp|frugality}}. After the Great Shuffle, Kerussiria became isolated and developed a unique culture with little influence from its neighbours. While the nation's distrust of its neighbours has declined in recent years, there still remains some level of caution, which is why the nation has not sought further cooperation with its neighbours. Recently, Kerussiria has joined the [[MEU]], signalling a willingness to engage with the wider world.
 


In terms of religious culture, despite the large majority of Atheism, there exists a notable adherence to {{wp|animism}} and mythological creatures within Kerusian society. Among the widespread beliefs held by this society is the notion that the stars that reside in the sky serve as both the birthplace and final resting place of all spirits, thus serving as a realm of existence for those who have passed on.
{{Template:Sparkalia}}
{{Template:Sparkalia}}
[[Category:Countries (Sparkalia)]]
[[Category:Countries (Sparkalia)]]

Latest revision as of 14:21, 6 June 2024

The Republic of Kerussiria
"Ķërusśirri'a Ituķur"
VoidianRepublic.png
Araku.png
Flag
VoidianCoA.png
Coat of Arms
Motto: "Va'kaśtir vix́ härenka um nërin raki,
Ṡast ķi'ërassik tärir ki'ro tëķra q́a alķalë!"
"Undimmed by cloud or shade of night,
Here shone for ever fair and bright!"
Anthem: Winds of Home
VoidkreeNew.png
Map of Kerussiria
CapitalĶëdnśtäl
Official languagesKerushi
Recognised national languagesKerushi, Shibettan
Ethnic groups
68.2% Kerusian
23.2% Shav-eki
8.6% Shibettan
Religion
64.3% Naraism
19% No religion
16.7% Ķa'ṡur-Ķi'iț
Demonym(s)Kerusian
GovernmentParliamentary Republic
• Ķiver
Belika Na'äkir
• Prime Minister
Veśen Ag-Óțrall
Area
• Total
746,485.46 km2 (288,219.65 sq mi)
Population
• Estimate
17,540,000
GDP (nominal)estimate
• Total
$1,687,950,000,000
• Per capita
$97,456.69
Gini (1612)Steady 22.1
low
HDIIncrease 0.835
very high
Currency          Ķerel (ĶRL)
Date formatdd/mm/yyyy
Driving sideright
Calling code+303
ISO 3166 codeVDK
Internet TLD.vdk

Kerussiria [Kerushi: Ķërusśirri'a], officially the Republic of Kerussiria [Kerushi: Ķërusśirri'a Ituķur], is a semi-isolationist parliamentary republic located on the eastern coast of Pelia with it's closest neighbours Astronia being on it's southern border. The Republic of Kerussiria came to be after the former Premier of the Grand Union of Kerussiria, Vera Tuirast, resigned after a series of protests in support of democracy and a more democratic nation. The recent period of history has been the most peaceful period in Kerussiria's history. A population of about 17 million live peacefully spread out across the country with the capital Ķëdnśtäl containing an estimated 2,200,000 people and the second largest city Velkaśtäl having a population of around 1,500,000 people.

Within Kerusian society, the adept utilization of magic and the arcane is a widely accepted and practised norm. Virtually all individuals possess some degree of magical proficiency, albeit with varying levels of aptitude. One particularly prevalent application of magic is its use in facilitating communication with individuals located at a distance, thus proving beneficial in maintaining contact with loved ones residing afar. Furthermore, it is commonplace for individuals to possess the ability to conjure small pocket dimensions or generate limited quantities of water. These basic spells are commonly taught to children throughout their primary education, with some electing to pursue more advanced magical studies in later years.

Etymology

The name "Kerussiria" comes from a romanization of the native name "Ķërusśirri'a", which in Kerushi translates to "Emerald home", with "Ķërus" meaning "emerald" and "śirri'a" meaning "home". Based on a logbook from around 12 AR, originates the first mention of the name where the first major settlement after Reset was first named "Ķërusśirri'a", said city is now known today as Velkaśtäl.

Geography

The geography of Kerussiria is rather simplistic with the west containing grassy woodlands with rocky hills and valleys which then gradually becomes flatter and becomes more tropical filled with small rivers, bogs and wetlands as one heads closer to the coast with the coast being entirely covered in tropical peninsulae, islands and capes. The nation's biggest natural landmark is the Vi'imir Lake, the Vi'imir Spit which separates it from the waters of the Mëran Maw and the Ma'i River.

Administrative divisions

Map of Kerussiria and its 29 counties

Containing 29 counties, the nation gives a fair amount of devolution to local authorities, which all have their own councils which hold democratic votes on topic pertaining to local laws, new large constructions such as new roads, power generation facilities, schools and etc. The devolution is partly the reason the nation's people are spread across the country as almost every county has its own school system and the basic necessities that people require meaning, individuals do not have to travel far to get an education or medical aid.

Location and borders

Located on the equator on the east coast of Pelia. Its closest neighbours are Nova Solarius to its east across the Magna Sea, Choslow to its north, Kethes to its west and Astronia to its south.

History

Antiquity 50,000-10,000 BR

It is speculated from facts such as the skin colour, complexion and along with artefacts of the Kerusian people, that long ago the Kerusian people most likely inhabited a desert or dry climate before they were shuffled by the Reset. The Kerusian people were most likely a sect of nomadic tribes consisting of other but similar tribes all known as "ķe'ețur" by some artefacts which may have a link to the Kerusian word "ķi'iț" meaning "kinfolk". These ķe'ețur would not make a large and permanent civilization until around 3000 BR. Due to the Reset and the Era of Ruin, small amounts of artefacts remain making further speculation on the topic difficult.

First Civilization 3000-853 BR

From what artefacts and ruins remain the first true civilization that formed was the Ķe'ețur Ķäṡ'ek, a small desert kingdom located in the middle of what was described as a rocky and vast desert known only as "The Death". This kingdom slowly grew through both marrying into and invading it's desert neighbours and subsequently rose to prominence around the year 853 BR where records state that after marrying into a powerful neighbour and forming the Union of Ķäṡ'ek-Turkäl, commonly known today as the First Union of Kerussiria.

1st Union Era 853-403 BR

The Union of Ķäṡ'ek-Turkäl consisted of multiple ķe'ețur which at this time now acted as dynasties had either been diplomatically or forcefully brought into the union. Records from the period state that around this time the Union encompassed several deserts with the population spread across a total of 7 large ķe'ețur and 13 smaller ķe'ețur. The Union throughout the next few centuries waxed and waned in size, its diverse people living their lives in the vast and fortified subterranean cities. The Union was recorded as a superpower in the region and a centre of astronomical knowledge and military might. Though beginning in around year 500 AR, the ancestral tensions between the 20 diverse ķe'ețur would rise, past grudges reignited, mainly between Ķe'ețur Iṡrëķ and Ķe'ețur Kaṡ'amëq́, which, through gaining the support of their fellow ķe'ețur, had split the Union into 3 factions know only through some records as the Neutrals, The Secessionists and The Loyalists. The built-up tension and hatred of a hundred years between these factions would come to its crest in the year 403 BR.

Era of Agony 403-0 BR

The Era of Agony caused what today is described as "the worst war in the nation's history" for the bloodshed and agony caused by it for the next 403 years till the reset. Most information of this era comes from the remains of war relics and ruins.

Deterioration

In the year 403 BR the three factions of Ķe'ețur in the Union government began to prepare for the worst, scheming for how to deal with the imminent civil war for the time for diplomacy had long since passed and civil war was almost certain and it would not end easily. At some point, some of the three factions began to also break into smaller factions due to clashes in ideology and beliefs. Around 9 major factions existed just before the beginning of the Agony Wars.

Agony Wars

The spark to light the flame of the civil war was an armed clash between the Ķe'ețur He'ķan, a member of a Secessionist-aligned coalition and Ķe'ețur Maṡë'iķ, a Loyalist ķe'ețur. After this clash, the Agony Wars began with a total of 13 sub-wars going on in the midst of the civil war between the three original factions. The desert nation quickly began to fall apart even more, its civilians now forming independent warbands and city-states, attempting to endure so that the people of their cities may live a life in relative peace. Only a few Ķe'ețur managed to survive till the end of the Agony Wars and the Ķe'ețur that became Kerussiria, Ķe'ețur Ṡa'aķal had, a century before the end of the conflict, gone into hiding amongst the desert's valleys and canyons. Some ruins state this life was rather nice with a few decades of actual peace, but this would usually be broken up by a small warband discovering the people and attempting to pillage the hidden desert city.

Union records stated before the war that the nation had somewhere near 84 million people living under the Union's banner. Only 6 million remained by the end of the Agony Wars leading to a total supposed death toll of 78 million. Due to the severity of the supposed death toll, after these discoveries in the nation's history were made after the reset, a national holiday, known as the Festival to the Forgotten, was formulated to mourn the millions of nameless innocents who died for petty causes.

2nd Union Era 0-1543 AR

After the Reset, Kerussiria formed as the 2nd Union of Kerussiria. Through the coming centuries, the nation remained generally rather isolationist with it only 600 years after the reset opening its ports to outsiders and even then that was limited with outsiders only allowed a few metres outside the port and most ports being walled off from the rest of any port city. The 2nd Union generally prospered with minor outbreaks of civil disputes generally over rights and freedoms. The largest among them being the Shibettan-Kerusian War which broke out in 651 AR and lasted 39 years. The only time during this era Kerussiria engaged with a foreign nation was during the Triaas Isles Affair.

After those two incidents, the nation enjoyed a relatively sound peace for the next centuries, but after a serious stagnation and general dislike of the one-party government in 1543, along with a series of large protests that swept across the country the government was forced to peacefully resign and allow for an era of true democracy.

Shibettan-Kerusian War

Due to a serious issue of slavery and oppression against Shibettans, the relations between the two sapient species were at an all-time low and on the the 23rd night of Lux a rebellion began in the north seeking freedom from Kerussiria. The war lasted a total of 39 years, starting in 651 AR and ending around 690 AR.

Triass Isles Affair

During the Shibettan-Kerusian War, the state was too preoccupied with repelling the Shibettan insurrectionists that at the time the islands fell into a period of neglect and resources once meant for its development were routed to the war and the people of the island sought independence so that they could continue to prosper, at this moment the Soritas Dynasty took the opportunity to take the islands in exchange for an end to their neglect. After the Shibettan-Kerusian War had begun to slow down and an end was in sight, naval commanders Ițķën Ag-Tóriķn, Känl Ag-Ṡurrukn Ṯiṡel and Țśnin Ag-Urninó began planning on the retaking of the isles in 688 AR.

Modern Kerussiria 1543-Present AR

Following the peaceful resignation of the government, the Republic of Kerussiria would be formed and would have far greater freedoms than its predecessor though still maintained its hardline on isolationism. Isolationism only came to an end in the year 1599 AR, when the parliament ruled in favour of ceasing the isolation from the outside world and fully opening its borders to the open world, though this decision has been met with some frustration since, it's more staunch and conservative civilians.

Currently, the nation has been expanding its foreign affairs by joining MEU and trading more intensively with its neighbours.

Politics

Government

The government of the Kerussiria is a semi-isolationist parliamentary republic ruled by a prime minister and their chosen government, with the president or locally known as Ķiver as a figurehead meant to pick and instate a prime minister. The parliament or locally the National Council, has a total of 377 seats which at maximum 7 parties are seated in the National Council. The current ruling party is the Kerusian Centre Reform Party or KCRP.

  Kerusian Centre Reform Party: 127 seats
  The People's Party: 23 seats
  The People's National Front: 14 seats
  Kerussiria 100: 58 seats
  The Forest Brothers: 67 seats
  The Communist League: 26 seats
  The Velkan Unity Party: 62 seats

Foreign Relations

The foreign relations for Kerussiria are lacklustre to say the least as through most of it's history past the Great Shuffle, the nation entered an era of isolationism that has only in recent years started to dissipate. Currently, the foreign relations of Kerussiria involve Choslow and Nova Solarius.

Military

The current emblem of the AFKR/Armed Forces of Kerussiria

The military of Kerussiria, Armed Forces of Kerussiria or AFKR for short, consists of about 5 main branches; the Kerusian Defence Forces, the Kerusian Air Force, the Kerusian Naval Forces, the Kerusian Steel Guards and the Kerusian Deterrence Task Forces. It contains the highest amount of magic and arcana in the entire country, which it uses to enchant shells, vehicles, weapons or armour in ways technology would have made costly such as imbuing tanks or soldiers' equipment with spells to temporarily make them harder to hit by blurring their silhouette or making shells explode into a massive fireball upon impact.

The foremost goal of the AFKR is to ensure that the air, sea and ground are kept clear of unknown foreign crafts and individuals, either escorting them out of the country's borders or escorting them to their destination if they give identification and intent, if not the military is allowed to shoot down or fire warning shots. The other goal is to ensure the safety of the civilian populace which has prompted the AFKR to set up a portion of their Ground Air Systems around civilian centres and most every civilian centre near the borders has fortifications in some way or another, be that concrete fortifications with short and long-range AA and AT capabilities to dormant explosives ready to be activated in case of a war.

Economy

The economic structure of Kerussiria is a unique blend of capitalism and a welfare state, nurtured by a combination of liberal and social democratic governments over the years. The nation takes pride in providing its citizens with free public healthcare, which comes at a nominal annual fee of approximately 200 ķerel for individuals over the age of 17. Moreover, the government offers an impressive 46 weeks of paid parental leave, ensuring that parents can take time off work to care for their newborns without worrying about their income.

Natural resources, particularly petroleum production and mining, are the primary sources of income for the Kerussiria government. This approach has allowed the country to maintain a stable economy, providing its citizens with excellent living standards. The unemployment rate is impressively low, standing at 4.8%, and 68% of the population aged between 15-74 are employed. This statistic is a testament to the government's commitment to creating job opportunities for its citizens, ensuring that they can live a quality life.

Demographics

Ethnic groups

In Kerussiria there are a total of 3 main ethnic groups; Kerusian, Shav-ek, Shibettan. Voidian is the largest of the three ethnic groups with 60% of the population being Kerusian.

Kerusian

The Kerusian ethnic group holds a substantial majority, comprising approximately 68.2% of the population. This is likely due to the fact that they were the original group that established the nation after the Reset occurred. Interestingly, Kerusians are often characterized by a complexion that closely resembles that of certain desert populations. Moreover, a significant portion of this ethnic group possesses dark brown hair and brown eyes, while a smaller number have green eyes.

Shav-ek

The Shav-eki ethnic group, which constitutes approximately 23.2% of the total population of Kerussiria, is the second largest ethnic group in the country. This group is predominantly located in the western regions of the nation, which are characterized by dense rainforests and other natural features. The Shav-eki are an important part of the cultural and social fabric of Kerussiria, and their contributions to the nation's history and identity are widely recognized and celebrated across parts of Kerussiria.

Shibettan

The Shibettans are the third largest ethnic group, comprising 8.6% of the nation's population. These avian bipeds are primarily found in the northwestern regions of the country and are typically no taller than 100 cm. The Shibettan people have had a tumultuous past within Kerussiria, facing discrimination and even enslavement at times. However, in recent years, strides have been made towards equal rights with the implementation of several laws against the discrimination of non-humans. Despite their troubled history, the Shibettans have persevered and continue to contribute to the diverse cultural fabric of Kerussiria.

Health

Kerussiria, by the constitution, guarantees free, universal health care for all Kerusian citizens, through a compulsory state health insurance program. The Ministry of Health of Kerussiria oversees the Kerusian public healthcare system, and the sector employs more than ninety thousand people. Counties also have their own departments of health that oversee local administration.

Kerussiria spent 10.7% of its GDP on Healthcare in 1611. In 1611, the overall life expectancy in Kerussiria at birth was 94.05 years (91.3 years for males and 96.8 years for females), and it had a very low infant mortality rate (5 per 1,000 live births).

Culture

The culture of Kerussiria is a blend of indigenous traditions such as saunas, food and social customs, and more modern values such as egalitarianism, diligence, discipline, and frugality. After the Great Shuffle, Kerussiria became isolated and developed a unique culture with little influence from its neighbours. While the nation's distrust of its neighbours has declined in recent years, there still remains some level of caution, which is why the nation has not sought further cooperation with its neighbours. Recently, Kerussiria has joined the MEU, signalling a willingness to engage with the wider world.


In terms of religious culture, despite the large majority of Atheism, there exists a notable adherence to animism and mythological creatures within Kerusian society. Among the widespread beliefs held by this society is the notion that the stars that reside in the sky serve as both the birthplace and final resting place of all spirits, thus serving as a realm of existence for those who have passed on.