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{{Region icon Sparkalia}}
{{Region icon Sparkalia}}
<big>'''Disclaimer'''</big><br>
''This page is made to create an overview of magic around Sparkalia. It is supposed to classify types of magic in a very broad and general way. It is not meant to be a list of specific applications of magic. For example, do not make entries for a specific type of magical technology; or for a specific sub-type of spells. We don't need multiple sub-fields of a type of magic. If you can make it fit under a more general and broad category, do that. You can put all your own details and applications of magic on their own page. Keep this page clean and simple, so it wont become a cluttered mess of hundreds of very specific entries.''
<big>'''Columns'''</big><br>
'''Title:''' What is the type of magic called.<br>
'''Used in:''' In which nations is it used in.<br>
'''Description:''' A short description of how the magic works.<br>
'''Effect Examples:''' Examples of what effects can be achieved.<br>
'''Author:''' Who wrote the entry.<br>
{| class="wikitable sortable"
{| class="wikitable sortable"
!Title
!Title
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|-
|-
| '''Sorcery'''
| '''Sorcery'''
| {{flag|Indefinite Color}}<br>{{flag|Shinkei}}
| {{flag|Bercadie}}<br>{{flag|Choslow}}<br>{{flag|Crown Royal Goverment}}<br>{{flag|Indefinite Color}}<br>{{flag|Japuile}}<br>{{flag|Kerussiria}}<br>{{flag|Lorzepk}}<br>{{flag|Magia Regnum}}<br>{{flag|Prestore}}
| Sorcery is a classic form of magic. One can create effects by expending mana. Sorcerers have the ability to shape mana with their will to create the desired effect. Movement, emotion, speech, music, and general presentation can help steer the effect. Wands and other items can help, even if just a regular wooden stick, because they give a certain direction, feel, and presentation to the spell. Because Sorcery is mainly about mindset, feel, and presentation of the the Sorcerer. Mana can be contained in a person, or come as crystals, liquid, gas, or more.
| A type of magic that comes from a so-called source. It requires magical energy to cause effect, called Mana, which isn't a specific substance, but rather an umbrella-term for all types of substances that can act as sorcerous magical fuel, which can come in many forms. Mana can be contained in a person, or come as crystals, liquid, gas, or more. Most sorcerers' bodies produce their own Mana. But Mana can also come from an external source. sorcerers have the ability to shape mana with their will to create the desired effect. Movement, emotion, speech, music, and general presentation can help steer the effect. Wands and other items can help, even if just a regular wooden stick, because they give a certain direction, feel, and presentation to the spell. Because Sorcery is mainly about mindset, feel, and presentation of the the Sorcerer.
| Create a ball of fire. Make something invisible. Teleport to a location. Make plants grow. Heal a wound.
| Create a ball of fire. Make something invisible. Teleport to a location. Make plants grow. Heal a wound.
| {{flag|Indefinite Color}}
| {{flag|Indefinite Color}}
|-
|-
| '''Thaumaturgy'''
| '''Thaumaturgy'''
| {{flag|Indefinite Color}}<br>{{flag|Tepror}}
| {{flag|Bercadie}}<br>{{flag|Choslow}}<br>{{flag|Crown Royal Goverment}}<br>{{flag|Indefinite Color}}<br>{{flag|Japuile}}<br>{{flag|Kerussiria}}<br>{{flag|Lorzepk}}<br>{{flag|Magia Regnum}}<br>{{flag|Prestore}}<br>{{flag|Tepror}}
| Science and technology is about researching, developing, and applying laws of the universe. Magic is a law of the world like any other. Thaumaturgy is not a specific type of magic but the scientific field of researching, developing, and applying magic more generally.
| Science and technology is about researching, developing, and applying laws of the universe. Magic is a law of the world like any other. Thaumaturgy is not a specific type of magic but the scientific field of researching, developing, and applying magic more generally.
| Make a portal to another place. Make bullets that magically pass through iron. Create a hat that contains a whole inventory.
| Make a portal to another place. Make bullets that magically pass through iron. Create a hat that contains a whole inventory.
| {{flag|Indefinite Color}}
| {{flag|Indefinite Color}}
|-
|-
| '''Platovex'''
| '''Phantasmary'''
| {{flag|Indefinite Color}}<br>{{flag|Prestore}}<br>{{flag|Crown Royal Goverment}}
| Phantasmary is magic of the real phantasm. It is about potential, perception, expectation, imagination, understanding and misunderstanding, subjectivity turned objective, and the erasure of the difference between the real and unreal. Spectacle and presentation are important to a Phantasmiac. music, light, and smoke and mirrors are tools of the Phantasmiac Arts. Storytelling is a great way to channel the potential of Phantasmary. Those with phantastic nature, like fey, have more potent ambiguity to utilize for Phantasmary.
''A magician holds an empty hat, yet one cannot see the hat’s inside, so it could contain anything; it therefore contains a rabbit. The mirror looks like a doorway to an extended room, because it is. A rainbow is an illusion of light, but it seems so tangible, like an object with location, size, and form; try touching it. Red is a hot color, can it burn you? Dreamcatchers, made to catch dreams.''
| Banish someone within a mirror. Appear/Disappear when unobserved. Crack open the sky with a pickaxe to mine lapis lazuli. Bake a cake made of dreams. Become unrecognized by wearing a fake mustache.
| {{flag|Indefinite Color}}
| {{flag|Indefinite Color}}
| Platovex is about interacting with abstract concepts like they are physical objects. Often do physical objects act as 'avatars' and symbols of certain platonic ideas, the shapes these symbols take are depended on how the concept is perceived and associated with. One can use symbols to then influence both the abstract and physical world, turning symbolic power into real effects.
| Bake a cake made of dreams. Banish someone within a mirror. Create a compass that will guide the lost.
| {{flag|Indefinite Color}}
|-
| '''Chroma Spectralia'''
| {{flag|Indefinite Color}}
| Certain colors are magical and affect and influence the world in certain ways. They are Spectra Colors, and created when light is split or morphed a certain magical way. It is less about their physical quality like wavelength and more about the Qualia of color. One color may cause fire and rage and spectacle, one maybe glitter and hope and potential and inspiration, one maybe amnesia and shadows and decay. With the right combination of color mixing, almost all effects are possible. Chroma Spectralia often carries more than one effect simultaneously, as such unpredictable side effects are common.
| Set something ablaze. Cause the smell of honey. Inflict anger. Give inspiration. Make something heavy. Make something be forgotten.
| {{flag|Indefinite Color}}
|-
| '''Lyria Threading'''
| {{flag|Indefinite Color}}
| The world is permeated by an giant invisible web of threads, the Lyric Law. A system of deterministic chaos. The strings of coincidence, irony, drama, narrative, luck, fate, destiny. It shapes stories and fables. It is influenced by things symbolic. The strings represent consequence, all affecting each other. One can only utilize it holistically. Making it more a tool for creating opportunity, instead of planned effects.
| Predict some randomly picked event. Increase chance of favorable outcomes. Attract drama and irony.
| {{flag|Indefinite Color}}
|-
| rowspan="6" scope="row"| '''Technomagie'''
| rowspan="6" scope="row"| {{flag|Shinkei}}
|-
| '''1.''' Technomantie (Technomancy) is a magical practice that involves using technology to enhance and augment traditional magical abilities. This form of magic allows practitioners to utilize the power of technology to improve the effectiveness and range of their magical spells and incantations. By utilizing the power of technology, Technomantie practitioners can perform feats that would be impossible with traditional magic alone.
| Amplify the power of their magical spells, allowing them to cast spells that are stronger and more effective than they would be without technological assistance. Cast complex spells that would be difficult or impossible to perform without technological assistance.
| rowspan="5"| {{flag|Shinkei|Nihon}}
|-
| '''2.''' Cyberkinese (Cyberkinesis) is a type of magic that involves the manipulation and control of technology using magical abilities. Practitioners of Cyberkinese are able to interact with and influence the digital realm using magical energy, often referred to as "cyber-magic." With Cyberkinese, mages can perform a wide range of tasks in the digital realm, from hacking and data manipulation to creating virtual worlds and even transforming themselves into digital entities.
| Hack into digital systems and networks, bypassing security measures and gaining access to sensitive information. Control and manipulate electronic devices and machines, even from a distance. Create and manipulate virtual reality environments, creating their own digital worlds or manipulating existing ones. Cyberkinese mages can transform themselves or other objects into digital entities, allowing them to traverse the digital realm with ease.
|-
| '''3.''' Biomechanik (Biomechanics) is a type of magic that involves the integration of magic with biological or mechanical systems. Practitioners of Biomechanik are able to enhance or augment living beings and machines with magical abilities, often creating hybrid entities that possess both biological and mechanical traits. With Biomechanik, mages can create hybrid entities that possess both biological and mechanical traits, enhancing their physical abilities, imbuing them with magical properties, or even granting them a form of sentience.
| Integrate magical energy with mechanical implants, enhancing their functionality and granting them magical properties. Infuse magical energy into biological tissues, enhancing their regenerative capabilities and improving their disease resistance. Imbue machines with magical energy, granting them a form of sentience and allowing them to move and function independently. Create hybrid organisms that possess both biological and mechanical traits, such as creatures with cybernetic implants or machines infused with organic tissues.
|-
| '''4.''' Verdrehtes Schicksal (Twisted Fate) is a type of magic that involves the use of technology to overlay magical effects onto the real world. Practitioners of Verdrehtes Schicksal are able to create illusions and manipulate reality by altering the perception of those who view their creations. With Verdrehtes Schicksal, mages can create illusions, manipulate reality, and even summon digital creatures or objects into the real world.
| Use technology to project three-dimensional illusions that are virtually indistinguishable from reality. These illusions can be used to create fake environments or to hide objects and people from view. Alter the perception of reality, creating illusions that can change the way people perceive their surroundings. This can include creating false memories or altering the perception of time. Hack into and manipulate reality itself, creating temporary changes to the environment or the laws of physics.
|-
| '''5.''' Technoalchemie (Technoalchemy ) is a type of magic that involves the practice of using magical energy to transform technology or vice versa. Practitioners of Technoalchemie are able to imbue technology with magical properties or to transmute magical energy into physical technology. With Technoalchemie, mages can imbue technology with magical properties, merge magic and technology into powerful techno-magical constructs, or even transmute physical technology into magical energy.
| Enchant a weapon with the power of fire, or imbue a machine with the ability to levitate objects. Merge magic and technology into a single entity, creating powerful techno-magical constructs. Create machines or devices that can respond to magical commands, or to imbue existing technology with new functions.
|-
| '''Automatisierung'''
| {{flag|Shinkei}}
| Automatisierung (Automation) is a form of magic that imbues machines with a sense of sentience and autonomy. This type of magic enables machines to think, act, and make decisions on their own as if they were alive. The magic of Automatisierung is highly complex, requiring a deep understanding of machinery and technology. the effects of Automatisierung can be unpredictable and may have unintended consequences. In some cases, machines imbued with this type of magic may become too independent and uncontrollable, leading to potential danger for those around them. As a result, the use of Automatisierung magic is highly regulated and only entrusted to highly trained and experienced practitioners.
| Granting machines the ability to learn and adapt to their environment, allowing them to perform complex tasks autonomously. Letting a machine able to repair itself, identify and diagnose problems, and optimize its own performance over time.
| {{flag|Shinkei|Nihon}}
|-
|-
| '''Direktsteuerung'''
| '''Elemental Magic'''
| {{flag|Shinkei}}
| {{flag|Choslow}}<br>{{flag|Japuile}}<br>{{flag|Magia Regnum}}
| Direktsteuerung (Direct Control) is a type of magic that enables the user to gain direct control over certain creatures. This magic allows the user to bypass the creature's own will and instincts, granting them complete control over its actions. The creatures that can be controlled through Direktsteuerung magic vary widely, depending on the practitioner's skill and knowledge. Some practitioners specialize in controlling insects or rodents, while others are able to control larger animals such as wolves, bears, or even dragons.
| Elemental magic in the Grand Duchy of Japuile is wielded by the Shamans, a caste of people who inherited the ability to use this magic from their parents. There are two tiers of elemental magic: the basic elements (Fire, Water, Earth, and Air) and the advanced elements (Nature, Magma, Tornado, and Rock).
| Directing attacks of creatures. Using creatures for mundane tasks.
 
| {{flag|Shinkei|Nihon}}
To use elemental magic, the Shamans have to think about the effect they want to achieve and then make the appropriate gestures. More experienced Shamans can use elemental wands to help them focus their thoughts and achieve the desired effect. However, the most important limitation of elemental magic is the presence of the element itself. While Shamans can create elements out of nothing, it takes a lot of work and can be very tiring, even for more experienced Shamans.
 
Only the Shaman caste can use elemental magic, as the ability is passed down through generations. Overuse of elemental magic can lead to nature needing to repair, and inaccurate use of the magic can harm others or oneself.
 
While Shamans were once seen as spiritual guides and saviors from the forces of nature, society has since "technologized" and locked Shamans into a caste. As a result, the Grand Duke established a special region where Shamans can live and learn in a more natural way. The use of Shamanic Magic is also supervised and researched by the Academy of Magical Arts.
| Air Ride, create a bridge of water, create a shield of stone.
| {{flag|Japuile}}
|-
|-
| '''Engelskörper'''
| '''Magitek'''
| {{flag|Shinkei}}
| {{flag|Prestore}}<br>{{flag|Regeliana}}<br>{{flag|S'Lanter}}
| Engelskörper (Angel Body) is a unique form of experimental magic that fuses scientific and technological advancements with magical practices. This form of magic is highly complex and requires a deep understanding of both magic and technology in order to perform successfully. It refers to the ability of the practitioner to create a new, hybrid body that combines both magical and technological elements. This new body is designed to enhance the practitioner's natural abilities and to grant them a greater degree of control over their magical powers. The process of creating an Engelskörper is highly dangerous and can have unintended consequences, including permanent damage to the practitioner's physical and mental health.
| Magitek is a field of technology focused on making people without magical potential capable of channeling and utilizing magical energy through the use of technology. While most natural magics use either one's own magical ability or connect them to a natural well of magical power, Magitek users use technology to channel scattered magical energy around them into a usable energy capable of performing the things that traditional magic users can, as long as the magitek items are powered.
| Practitioners who undergo this process gain enhanced physical strength and agility, as well as greater control over their magical powers. They may also gain access to advanced technological features, such as built-in weapons or specialized sensors. Practitioners who have no natural ability in magic will also receive an unprecedented amount of magic
 
| {{flag|Shinkei|Nihon}}
The exact integration of Magitek varies from user to user. Magitek can be embedded into the user in the form of things like cybernetics, or can be items anyone can use to channel magic if they are charged. The former has been known to drive users insane if they malfuncfion, due to an "overdose" of magical energy the bodies of Magitek users are not used to. The inherent dangers to the technology used to facilitate Magitek users has continued to be stigmatized as a result.
| Channel outside magic into a traditional magic spell. Artificially turn a normal person into a magic user.
| {{flag|Regeliana}}
|-
|-
| '''Konstruktion und Dekonstruktion'''
| '''Linguaflux'''
| {{flag|Shinkei}}
| {{flag|Magia Regnum}}
| Konstruktion und Dekonstruktion (Construction and Deconstruction) is a unique form of magical practice that incorporates advanced technology into the process of creating and dismantling spells. This form of magic is highly complex and requires a deep understanding of both magic and technology in order to perform successfully. It refers to the process of creating and dismantling spells using advanced technological tools and techniques. Practitioners of this form of magic use specialized software and devices to analyze and manipulate magical energies, creating spells that are both powerful and highly specific.
| Users harness this magical school to heighten auditory perception from which they can discern the subtle nuances of pronunciation, tone, and rhythm that others may miss. Their cognitive enhancement allows them to absorb linguistic information swiftly and retain it with ease, facilitating the learning of new languages and the deciphering of unfamiliar dialects. Through their intuitive understanding of linguistic patterns, the user can effortlessly discern underlying grammatical rules, syntactic arrangements, and semantic associations. This profound comprehension enables them to make connections between similar words, identify recurring patterns, and deduce the meanings of unfamiliar terms. Additionally, the Magian establishes an empathetic link with language speakers, allowing them to absorb not only the words but also the emotions and intentions conveyed. This empathetic connection grants them deeper insights into the cultural context and subtle nuances of the language. Lastly, their talent for linguistic synthesis empowers the Magian to combine elements from different languages, creating new words, expressions, or even constructed languages that serve as bridges in communication.  
| Practitioners who use this form of magic are able to create highly targeted spells that are tailored to the specific needs of the situation. They are also able to deconstruct existing spells, unraveling their magical components and analyzing them for weaknesses or vulnerabilities.
| Channel magic to decipher, bridge, and influence languages, enabling them to connect with others, convey messages, and navigate diverse linguistic landscapes.
| {{flag|Shinkei|Nihon}}
| {{flag|Magia Regnum}}
|-
|-
| '''Unregelmässig'''
| '''Totemism'''
| {{flag|Shinkei}}
| {{flag|Bugwe horde}}
| Unregelmässig (Irregular)  is a unique type of magic that allows non-magic users to temporarily gain access to magical powers. This form of magic is highly specialized and requires a deep understanding of the principles of magic to perform successfully. Unregelmässig magic is not based on the inherent magical abilities of the practitioner. Instead, it relies on a complex set of rituals and incantations that temporarily open up channels of magical energy within the non-magic user. These channels are highly unstable and require constant attention and focus to maintain.
| Totemism is the magical practice of creating small totems with trees that are said to be blessed by the gods (they are blessed by the gods). These totems are either created to be broken or to be place on top of an open wound. This is because the bugwi gods can only bless them if its through blood. So bugwi will use small flint knives to make semi large wounds to be able to use the magic. Or they will create disposable totems that are meant to be broken. Then once said totems are broken, a burst of volatile magic will be expelled at an alarming rate.  
| Non-magic users who use this form of magic are able to perform magical acts that would normally be impossible for them. For example, they may be able to levitate objects, create illusions, or manipulate elemental forces.
| Breaking a totem to be used as an explosive, using sun magic to bless the land they stand on.
| {{flag|Shinkei|Nihon}}
| {{flag|Bugwe horde}}
|-
|-
| '''Angekettete Soldaten'''
| '''Carnomancy'''
| {{flag|Shinkei}}
| {{flag|Ambriya}}<br>{{flag|Bercadie}}<br>{{flag|Prestore}}<br>{{flag|S'Lanter}}
| Angekettete Soldaten (Chained Soldiers) is a type of magic that involves the bonding of a magic user and a non-magic user to enhance both of their abilities. The magic user channels their magical energy into the non-magic user, allowing them to access magical powers they wouldn't normally have. In return, the non-magic user enhances the physical abilities of the magic user, making them stronger, faster, and more resilient.
| Carnomancy is the magical art of manipulating living organic tissue using mana. Magical energy serves as the fuel for casting, which can be channeled through the user's limbs or tools, such as needles and can only be performed through direct contact between the channeled instrument and the organic matter. The effects of the actions are determined by the caster's inner thoughts and movements, requiring a modest amount of concentration, in addition to the user's sight and the level of observed detail determining the precision and the scale at which the effects take place. Carnomancy can be used to move, separate, attach, modify and stretch organic tissue and fluids, as well as prevent their decay.
| The magic user can cast spells more powerfully, and the non-magic user gains enhanced physical strength, speed, and agility. The non-magic user gains magical abilities such as the ability to detect magic or sense the presence of magical creatures, and the magic user gains enhanced endurance and stamina. The non-magic user gains the ability to communicate telepathically with the magic user, allowing them to work together more effectively in combat.
| Reattachment of limbs, spliting of muscles, redirection of bloodflow, prevention of necrosis, attachment of new organs and limbs, genetic modification.
| {{flag|Shinkei|Nihon}}
| {{flag|Ambriya}}
|}  
|}  


{{Template:Sparkalia}}
{{Template:Sparkalia}}

Latest revision as of 20:08, 28 July 2024

Disclaimer
This page is made to create an overview of magic around Sparkalia. It is supposed to classify types of magic in a very broad and general way. It is not meant to be a list of specific applications of magic. For example, do not make entries for a specific type of magical technology; or for a specific sub-type of spells. We don't need multiple sub-fields of a type of magic. If you can make it fit under a more general and broad category, do that. You can put all your own details and applications of magic on their own page. Keep this page clean and simple, so it wont become a cluttered mess of hundreds of very specific entries.

Columns
Title: What is the type of magic called.
Used in: In which nations is it used in.
Description: A short description of how the magic works.
Effect Examples: Examples of what effects can be achieved.
Author: Who wrote the entry.

Title Used in: Description Effect Examples Author:
Sorcery  Bercadie
 Choslow
 Crown Royal Goverment
 Indefinite Color
 Japuile
 Kerussiria
 Lorzepk
 Magia Regnum
 Prestore
A type of magic that comes from a so-called source. It requires magical energy to cause effect, called Mana, which isn't a specific substance, but rather an umbrella-term for all types of substances that can act as sorcerous magical fuel, which can come in many forms. Mana can be contained in a person, or come as crystals, liquid, gas, or more. Most sorcerers' bodies produce their own Mana. But Mana can also come from an external source. sorcerers have the ability to shape mana with their will to create the desired effect. Movement, emotion, speech, music, and general presentation can help steer the effect. Wands and other items can help, even if just a regular wooden stick, because they give a certain direction, feel, and presentation to the spell. Because Sorcery is mainly about mindset, feel, and presentation of the the Sorcerer. Create a ball of fire. Make something invisible. Teleport to a location. Make plants grow. Heal a wound.  Indefinite Color
Thaumaturgy  Bercadie
 Choslow
 Crown Royal Goverment
 Indefinite Color
 Japuile
 Kerussiria
 Lorzepk
 Magia Regnum
 Prestore
 Tepror
Science and technology is about researching, developing, and applying laws of the universe. Magic is a law of the world like any other. Thaumaturgy is not a specific type of magic but the scientific field of researching, developing, and applying magic more generally. Make a portal to another place. Make bullets that magically pass through iron. Create a hat that contains a whole inventory.  Indefinite Color
Phantasmary  Indefinite Color
 Prestore
 Crown Royal Goverment
Phantasmary is magic of the real phantasm. It is about potential, perception, expectation, imagination, understanding and misunderstanding, subjectivity turned objective, and the erasure of the difference between the real and unreal. Spectacle and presentation are important to a Phantasmiac. music, light, and smoke and mirrors are tools of the Phantasmiac Arts. Storytelling is a great way to channel the potential of Phantasmary. Those with phantastic nature, like fey, have more potent ambiguity to utilize for Phantasmary.

A magician holds an empty hat, yet one cannot see the hat’s inside, so it could contain anything; it therefore contains a rabbit. The mirror looks like a doorway to an extended room, because it is. A rainbow is an illusion of light, but it seems so tangible, like an object with location, size, and form; try touching it. Red is a hot color, can it burn you? Dreamcatchers, made to catch dreams.

Banish someone within a mirror. Appear/Disappear when unobserved. Crack open the sky with a pickaxe to mine lapis lazuli. Bake a cake made of dreams. Become unrecognized by wearing a fake mustache.  Indefinite Color
Elemental Magic  Choslow
 Japuile
 Magia Regnum
Elemental magic in the Grand Duchy of Japuile is wielded by the Shamans, a caste of people who inherited the ability to use this magic from their parents. There are two tiers of elemental magic: the basic elements (Fire, Water, Earth, and Air) and the advanced elements (Nature, Magma, Tornado, and Rock).

To use elemental magic, the Shamans have to think about the effect they want to achieve and then make the appropriate gestures. More experienced Shamans can use elemental wands to help them focus their thoughts and achieve the desired effect. However, the most important limitation of elemental magic is the presence of the element itself. While Shamans can create elements out of nothing, it takes a lot of work and can be very tiring, even for more experienced Shamans.

Only the Shaman caste can use elemental magic, as the ability is passed down through generations. Overuse of elemental magic can lead to nature needing to repair, and inaccurate use of the magic can harm others or oneself.

While Shamans were once seen as spiritual guides and saviors from the forces of nature, society has since "technologized" and locked Shamans into a caste. As a result, the Grand Duke established a special region where Shamans can live and learn in a more natural way. The use of Shamanic Magic is also supervised and researched by the Academy of Magical Arts.

Air Ride, create a bridge of water, create a shield of stone.  Japuile
Magitek  Prestore
 Regeliana
 S'Lanter
Magitek is a field of technology focused on making people without magical potential capable of channeling and utilizing magical energy through the use of technology. While most natural magics use either one's own magical ability or connect them to a natural well of magical power, Magitek users use technology to channel scattered magical energy around them into a usable energy capable of performing the things that traditional magic users can, as long as the magitek items are powered.

The exact integration of Magitek varies from user to user. Magitek can be embedded into the user in the form of things like cybernetics, or can be items anyone can use to channel magic if they are charged. The former has been known to drive users insane if they malfuncfion, due to an "overdose" of magical energy the bodies of Magitek users are not used to. The inherent dangers to the technology used to facilitate Magitek users has continued to be stigmatized as a result.

Channel outside magic into a traditional magic spell. Artificially turn a normal person into a magic user.  Regeliana
Linguaflux  Magia Regnum Users harness this magical school to heighten auditory perception from which they can discern the subtle nuances of pronunciation, tone, and rhythm that others may miss. Their cognitive enhancement allows them to absorb linguistic information swiftly and retain it with ease, facilitating the learning of new languages and the deciphering of unfamiliar dialects. Through their intuitive understanding of linguistic patterns, the user can effortlessly discern underlying grammatical rules, syntactic arrangements, and semantic associations. This profound comprehension enables them to make connections between similar words, identify recurring patterns, and deduce the meanings of unfamiliar terms. Additionally, the Magian establishes an empathetic link with language speakers, allowing them to absorb not only the words but also the emotions and intentions conveyed. This empathetic connection grants them deeper insights into the cultural context and subtle nuances of the language. Lastly, their talent for linguistic synthesis empowers the Magian to combine elements from different languages, creating new words, expressions, or even constructed languages that serve as bridges in communication. Channel magic to decipher, bridge, and influence languages, enabling them to connect with others, convey messages, and navigate diverse linguistic landscapes.  Magia Regnum
Totemism Template:Country data Bugwe horde Totemism is the magical practice of creating small totems with trees that are said to be blessed by the gods (they are blessed by the gods). These totems are either created to be broken or to be place on top of an open wound. This is because the bugwi gods can only bless them if its through blood. So bugwi will use small flint knives to make semi large wounds to be able to use the magic. Or they will create disposable totems that are meant to be broken. Then once said totems are broken, a burst of volatile magic will be expelled at an alarming rate. Breaking a totem to be used as an explosive, using sun magic to bless the land they stand on. Template:Country data Bugwe horde
Carnomancy  Ambriya
 Bercadie
 Prestore
 S'Lanter
Carnomancy is the magical art of manipulating living organic tissue using mana. Magical energy serves as the fuel for casting, which can be channeled through the user's limbs or tools, such as needles and can only be performed through direct contact between the channeled instrument and the organic matter. The effects of the actions are determined by the caster's inner thoughts and movements, requiring a modest amount of concentration, in addition to the user's sight and the level of observed detail determining the precision and the scale at which the effects take place. Carnomancy can be used to move, separate, attach, modify and stretch organic tissue and fluids, as well as prevent their decay. Reattachment of limbs, spliting of muscles, redirection of bloodflow, prevention of necrosis, attachment of new organs and limbs, genetic modification.  Ambriya