This article belongs to the lore of Sparkalia.

Kyldegard

Revision as of 17:18, 8 October 2023 by Suizsawarp (talk | contribs)
Jump to navigation Jump to search

The Commomwealth of Kyldegardian Cantons

Kyldegard
Motto: "Our Pride is the People"
Capital
and
Muremysct
Official languagesGarderruth
Recognised national languagesGarderruth, Scizcican, Other Minor Human Tongues
Ethnic groups
Kyleth (94%), Human (6%)
Religion
Reljanism
Demonym(s)Kyldegardian (citizen); Kyleth (native species)
GovernmentMeritocratic Syndicalist Republic
• Grand Warden
Giyeng Kujij
LegislatureCouncil of Wardens
Establishment
• The Grand Kyleth Slave Revolution
414 AR
• The Kyleth-Kveutonian War
501 AR - 530 AR
• Establishment of the Commonwealth
634 AR
Population
• 1611 AR estimate
~27,000,000
GDP (nominal)estimate
• Per capita
21,132,151 Ching (42,349 USD)
CurrencyChing (CNG)
Date formatyy/mm/dd/hh

Kyldegard (Garderruth: Kyldegard [kɪldɛɡäɹd]), officially The Commonwealth of Kyldegardian Cantons, is a country located in northwestern Pelia, strattling the edge of the Clastoclites. To its west is the Kesper Sea and to its north is the Wintry Ocean. Its capital city is Muremysct, and it has a population of about 27,000,000 Kyldegardian citizens and residents, of which 94% are of the Kyleth majority species and 5% the minority human species, of which 3%, or about 800,000, are of the indigenous stone-age human Scizc Nation. The Commonwealth is made up of 19 cantons and 1 colonial territory, West Yeverekev. Although Kyldegard's governing body, the Council of Wardens, is very benevolent in their application of Kyldegard's de-facto state religion, Relejenism, the vast majority of Kyldegard's Kyleth population considers themselves highly devout in the faith.

Etymology

History

Genesis of the Kyleth Species

Around 150-200 AR, scientists from the Empire of Kethes began experiments in the field of synthetic evolution, eventually leading them to produce the genetic ancestors of modern Kyleth to fill a niche role of servitude for the upper and ruling classes of Kethes. By 250 AR, a stable population of approximately 100,000 Kyler was being maintained in Kethes. Due to selectively evolved docility, the first several generations of Kyler were submissive to the wills of their creators. Due to explicit requests by their owners, the Kyleth Species were also at some later point biologically altered to be reproductively compatible with multiple other species found in Kethes at the time. Although the exact date is unknown, it is well known that by 380 AR, most of the Kyleth population had devolved the docilifying traits and developed the ability to feel and understand complex emotions and abstract concepts.

4th Century Kyleth Slave Unrest & 5th Century Revolts

Due to perceived cruel treatment of Kyleth slaves by their Kethesian masters, the Kyler planned and on many occasions failed small local slave revolts. Underground Kyler societies began to form which rallied for liberation, with some radical sects even calling for the extermination of their Kethesian overlords. At midnight in the winter of 414 AR, after being planned for decades, the Great Slave Revolution brought the mass slaughter of around 120,000 slave-owning Kethesians, leading to a royal decree that permanently banned Kyler production and slavery and exiling all Kyler currently residing within Kethes.

Grand Migration and Early Territorial Wars

Due to the harsh desert terrain outside of Kethes, the Kyler people migrated northward, discovering magic and art during the 5th Century AR on their way to what is now modern Kyldegard. Around 501 AR, the Kyleth encountered the Kveutonian Empire, sacking it as it collapsed in on itself and pushing the prior Kveutonian residents out of their cold yet fertile northwestern and north-central lands. Due to no de jure treaty having been signed, the Commonwealth of Kyldegardian Cantons is still de facto at war with Kveutonia to this day, although no actual conflicts have arisen since 1308 AR.

From the 500s to the 610s AR, Kyldegard was an assortment of warring independent clans, mostly divided by ethno-racial identity and regional cultures. After a brutal series of incursions from seafaring raider clans, the Kyleth clans were forced to make peace with one another and start to cooperate in order to properly defend their lands. By the early 630s AR, the governmental systems of the clans had intertwined so heavily that they no longer functioned on their own, and after what is commonly seen as the first meeting of he Council of Wardens in 634 AR, the first constitution of the Commonwealth of Kyldegardian Cantons was passed and Kyldegard was established as a single legal entity.

Kyldegard, once established by its people, made easy allies with nearby human clans and tribes in the nation's early days after the fall of the Kveutonian Empire, however after disputes arose regarding territorial ownership and plundered wealth ownership, the two peoples would abandon being officially allied and go to war multiple times for territory and superiority.

Geography

Physical Geography

Kyldegard is a geographically diverse land with many different biomes, although the majority of the country resides in subpolar tundra. Due to genetic and magical immunities, the kyleth species functions as a unique form of extremophile, allowing the species to thrive in this climate. Other biomes are represented in large portions of the country as well, such as the cold desert biome, which is mostly found in the country's easternmost incorporated canton, Blezcev, with small areas of Vaŋev being affected as well. The rocky Clastoclite Mountains serve as a large resource reservoir for both Kyldegard and the surrounding peoples, oftentimes being the cause of many archaic wars in the Kyleth clandom era. Overall, Kyldegard is notoriously cold and hard to grow crops in, in part due to the extreme cold climate of most of the country excluding the more temperate southern cantons and border cantons, and in part due to the lack of fertile soil available in large enough areas to have organized farms. Because of this, Kyldegardian lifestyle has adapted to be largely carnivorous with the exception of foreign imported luxury crops, underwater plant farms, spices, and for kyleth citizens, oils and lead.

Geology

Kyldegard, especially offshore and in the southern and western cantons, is rich in minerals such as silver, tin, and lead. Due to the kyleth species' ability to consume and affinity for consuming lead as a luxury spice, lead mining is the second largest economic factor in Kyldegard, behind kraken oil harvesting, a resource which is also occasionally consumed by kyleth, however kraken oil is only consumed as a luxury in times of plenty due to its immense outward economic value to both Kyldegard and other nations. Most of northern Kyldegard is thought to still be rich in minerals and precious metals, but with the exception of areas around modern major settlements such as Scimji and the Bucjal Island peninsula whose temperatures are unusually high, current technology in Kyldegard is unable to mine deep enough to retrieve it without freezing in the winter.

Volcanism

Offshore volcanoes erupt erratically and to different degrees of strength. A notable eruption is thought to have occured before the kyleth settlement of Kyldegard during the reign of the Kveutonian Empire about 100 metres offshore, which left a sizeable rift in the ocean floor which continues to be a fascination of Kyldegardian and foreign ocean scientists to this day. Offshore volcanoes can be easily studied by the kyleth species due to natural qualities but most other species are in significantly more mortal danger when in proximity to these volcanoes due to radiation, extreme heat, and lack of long-term lung capacity.

Seismic Activity

Hydrography

Climate

Meteorology

Ecosystem

Biomes

[[File:]]

Flora

Fauna

Politics

State Structure

Map of Cantons

Foreign Relations

Military

Society

Economy

Culture