Kyldigard: Difference between revisions
mNo edit summary |
|||
(13 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
{{Region icon Sparkalia}} | {{Region icon Sparkalia}} | ||
{{Infobox country | {{Infobox country | ||
| conventional_long_name = Federated | | conventional_long_name = Federated States of Kyldigard | ||
| native_name = | | native_name = Kìkýli | ||
| common_name = Kyldigard | | common_name = Kyldigard | ||
| image_flag = kyldigard_banner.png | | image_flag = kyldigard_banner.png | ||
Line 13: | Line 13: | ||
| map_width = 300px | | map_width = 300px | ||
| alt_map = | | alt_map = | ||
| map_caption = The Federated | | map_caption = The Federated States of Kyldigard in 1614 | ||
| image_map2 = | | image_map2 = | ||
| alt_map2 = <!--alt text for second map--> | | alt_map2 = <!--alt text for second map--> | ||
| map_caption2 = | | map_caption2 = | ||
| capital = [[ | | capital = [[Mùr'émỳtst]] | ||
| latd = | | latd = | ||
| latm = | | latm = | ||
Line 24: | Line 24: | ||
| longm = | | longm = | ||
| longEW = <!--capital's latitude/longitude in degrees/minutes/direction--> | | longEW = <!--capital's latitude/longitude in degrees/minutes/direction--> | ||
| largest_city = [[ | | largest_city = [[Mùr'émỳtst]] | ||
| national_languages = [[ | | national_languages = [[Kìkýlox'ǒl]], [[Tsítsò]] | ||
| official_languages = [[ | | official_languages = [[Kìkýlox'ǒl]] | ||
| languages_type = <!--Use to specify a further type of language, if not official, national or regional--> | | languages_type = <!--Use to specify a further type of language, if not official, national or regional--> | ||
| languages = <!--Languages of the further type--> | | languages = <!--Languages of the further type--> | ||
Line 33: | Line 33: | ||
| languages2 = <!--Languages of this second further type--> | | languages2 = <!--Languages of this second further type--> | ||
| languages2_sub = <!--Is the second alternative type of languages a sub-item of the previous non-sub type? ("yes" or "no")--> | | languages2_sub = <!--Is the second alternative type of languages a sub-item of the previous non-sub type? ("yes" or "no")--> | ||
| ethnic_groups = | | ethnic_groups = Kylâth (88%), Tsits (12%) | ||
| ethnic_groups_year = | | ethnic_groups_year = | ||
| religion = No official religion | | religion = No official religion | ||
| demonym = Kyldigardian ( | | demonym = Kyldigardian (exonym), Kiky̌lì (endonym) | ||
| government_type = [https://en.m.wikipedia.org/wiki/ | | government_type = [https://en.m.wikipedia.org/wiki/Provisional_government Interim Government] | ||
| leader_title1 = | | leader_title1 = -- | ||
| leader_name1 = | | leader_name1 = Provisional Council | ||
<!--......-->| leader_title6 = <!--(up to six distinct leaders may be included)--> | <!--......-->| leader_title6 = <!--(up to six distinct leaders may be included)--> | ||
| leader_name6 = | | leader_name6 = | ||
| legislature = | | legislature = National Assembly | ||
| upper_house = | | upper_house = | ||
| lower_house = | | lower_house = | ||
Line 83: | Line 83: | ||
| GDP_nominal_rank = | | GDP_nominal_rank = | ||
| GDP_nominal_year = | | GDP_nominal_year = | ||
| GDP_nominal_per_capita = 21,132,151 [[ | | GDP_nominal_per_capita = 21,132,151 [[Tsin]] (42,349 USD) | ||
| GDP_nominal_per_capita_rank = | | GDP_nominal_per_capita_rank = | ||
| Gini = | | Gini = | ||
Line 93: | Line 93: | ||
| HDI_rank = | | HDI_rank = | ||
| HDI_year = | | HDI_year = | ||
| currency = [[ | | currency = [[Tsin]] | ||
| currency_code = | | currency_code = TSN | ||
| time_zone = | | time_zone = | ||
| utc_offset = | | utc_offset = | ||
Line 114: | Line 114: | ||
}} | }} | ||
'''Kyldigard''' ([[ | '''Kyldigard''' ([[Kìkýlox'ǒl|Kìkýlox'ǒl]]: ''Kìkýli'' [kikɪli]), officially the '''Federated States of Kyldigard''', is a country located in northwestern [[Pelia]], strattling the edge of the [[Clastoclites]]. To its west is the [[Kesper Sea]] and to its north is the [[Wintry Ocean]]. It borders [[Khijovia|the Ascended Kingdom of Khijovia]] to its southwest and is nearby [[Kveuton|the Kveutonian People's Federation of Socialist Republics]], just beyond its southern border. Its capital city is [[Mùr'émỳtst|Mùr'émỳtst]], and it has a population of about 28,000,000 Kyldigardian citizens and residents, 88% of which are of the Kylâth majority species, and 12% are of the minority Tsits species. Kyldigard is made up of 22 administrative divisions based on regional population density. Kyldigard's majority religions are Ojótě Xèngi, followed by [[Aravianism]] (mostly in the old southwest), with many foreign & folk faith systems being practiced in more rural areas of the country. | ||
__TOC__ {{TOC right}} | __TOC__ {{TOC right}} | ||
==Etymology== | ==Etymology== | ||
The | The name “Kyldigard” is an exonym for the nation, derived from ''Kŷldegarr'', a term coined by Khijovian conquistadors during the Varkador Wars. This name soon spread among foreign nations and became widely used to refer to the mysterious, secluded, pagan land of the Great North. In contrast, the native name Kìkýli traces its roots back to antiquity, evolving from the Proto-Kìkýlox'ǒl words meaning "great" or "strong" and "north." | ||
==History== | ==History== | ||
===Antiquity to | ===Antiquity to First Warlord Era (100s-600s AR)=== | ||
==== | ====Pre-Kveutonian Era==== | ||
At the beginning of the first century AR, the Kylâth lived in relative peace in sparsely-populated tribes in Pelia's far north and northwest, trading furs and rare plants with one another and learning to tame the various livestock of the region. During this time the Kylâth also learned to tame and ride the R'ydír, a species of massive rideable reindeer. | |||
==== | ==== Kveutonian Conquest ==== | ||
Around the third century AR, the Kylâth were subjugated by a much more advanced Kveutonian Empire and used as slaves to work the land and tame animals for the Empire. The efficiency of the primitive Kylâth society as slaves impressed Kveutonian leadership, and the leadership of the empire began to do genetic experimentation on Kylâth individuals to mentally elevate them to the intelligence levels of other sapient species. However, in doing so they unintentionally made the selective Kylâth significantly more intelligent than even their own species, and the Kylâth quickly found out how to use magic to spread their newfound intelligence to the rest of the species via genetic mutation. | |||
The Kylâth developed religion and philosophy in captivity, making multiple attempts to break free, which caused the Empire to persecute them much more extremely, especially any Kylâth that practiced magic. | |||
During the period of post-elevation captivity, much of Kylâth society made an important connection with the fellow slave species of the Tsits, a tiny, hardy, sapient fungal species which the Kylâth didn't have the mental capacity to communicate with prior to becoming mentally elevated. During this time, a magical exchange took place which taught both species many new spells and techniques. | |||
==== Kveutonian Collapse & Warlord Era ==== | |||
Around 502 AR, the Kveutonian Empire collapsed, and the Kylâth revolted against their slave lords, establishing a series of warlord states, which after a few months of peace immediately proceeded to be in constant feuds & war for the next century. | |||
==== | ===Rise of the Rusú & the Varkador Wars (600s-1100s AR)=== | ||
====Unification of Kyldigard==== | |||
From the 500s to the 610s AR, Kyldigard was an assortment of hundreds of warring independent clans, mostly divided by ethno-racial identity and regional cultures, and to some extent religious schisms within the Ojótě Xèngi faith. The clandom era of Kyldigard saw many foreign raids on the coast, mostly by human pirates. This led to the people of the north developing a more fortified and seafaring coastline and learning to raid, while the south stayed mostly agricultural, leading to closer cooperation and less infighting between clans in the region. | |||
One exception to this was a growing southwestern city that would soon come to be known as Mùr'émỳtst, which would soon grow to be the largest city in Kylâth civilization, and the future capital of Kyldigard, due to its access to Lake Gjúnval's fresh water and protection from most northern raiders. | |||
Starting Novus of 690, the Mùr'émỳtst polity began to unify the shattered clans of the country via military and economic force, eventually gaining total domination over the inhabited areas near the Gí!ab River, resulting in other warlord states being forced to bend the knee to the city's Rusú Dynasty, of which Monarch X'ǎsá crowned themself the first Monarch of the Kyldigardian Kingdomm.. | |||
After a brutal series of incursions from seafaring raider clans in the early 7th century, the Kyleth clans shifted towards cooperation in order to properly defend their lands. By the early 630s AR, the governmental systems of the clans had been diplomatically intertwined so heavily that they no longer functioned independently, and after what is commonly seen as the first meeting of the Council of Wardens in 634 AR, the first constitution of the Confederation of Kyldigardian Cantons was passed and Kyldigard was established as a single legal entity. It was during and after this period that Kyldigardian culture would heavily shift away from warlike barbarism and towards philosophical, religious, and scientific progress, although traces of the old warlike clan culture still remain to this day. | After a brutal series of incursions from seafaring raider clans in the early 7th century, the Kyleth clans shifted towards cooperation in order to properly defend their lands. By the early 630s AR, the governmental systems of the clans had been diplomatically intertwined so heavily that they no longer functioned independently, and after what is commonly seen as the first meeting of the Council of Wardens in 634 AR, the first constitution of the Confederation of Kyldigardian Cantons was passed and Kyldigard was established as a single legal entity. It was during and after this period that Kyldigardian culture would heavily shift away from warlike barbarism and towards philosophical, religious, and scientific progress, although traces of the old warlike clan culture still remain to this day. | ||
====First Varkade, 721 AR==== | |||
====First Varkade, | After Kyldigardian unification, the Aravianist Church in medieval [[Khijovia]] to the south perceived Kyldigard as a threat toward the faith, as its southern cantons harbored heretics from the church and the majority religion of Ojótě Xèngi was seen as evil and pagan to Aravianists. The opportunity of a governmental upset in Kyldigard in the form of unification lead to the declaration of the First Varkade to convert the Kylâth and attempt to dismantle their nation. The First Varkade was declared in Nox of 651, with armies from several neighboring Khijovian human kingdoms and duchies invading the Kyldigardian canton of , fighting a newly formed, disorganized Kyldigardian army and defeating it swiftly. A Varkador State was established in Glytórijev (called Glitoria by the Khijovian occupiers) and mass forced conversion to Aravianism. Most of the converted did so due to forced pressure, but a fraction of the population saw sincere truth in the faith and remained followers even to this day. | ||
After Kyldigardian unification, the Aravianist Church in | |||
====Second and Third Varkades, 785 & 827 AR==== | |||
The success of the First Varkade lead to two more in subsequent decades, both with similar successes in the cantons of Klástâvijev (Clastovia) and Kìkílìk (Kylderia) respectively. The successes of the first three Varkades led to the appointment of an advisory council known as the Council of Wardens, which would later become the framework for Kyldigard's corporatist semi-constitutional monarchy almost a millennium later. | |||
==== | ====Fourth and Fifth Varkades, 832 & 886 AR==== | ||
After being victorious in the first three Varkades, the Aravianist authorities used the religious vigor and fervor from the recent victory in the Third Varkade to declare a Fourth internally against Khijovian heresies against the Aravianist church. This led to the dissolutioned Aravianist Kylâth cantons declaring independence from Khijovian rule to form the Kingdom of Vjǒjgỳm, an independent Aravianist state for Kyleth Aravianists, crowning Varkang III, a human, as King as a part of a new Adom dynasty. The existence of this kingdom was tolerated by Aravianist authorities, however once the Fourth Varkade had concluded in 884 AR and Monarch X'ǎsá III of Kyldigard reinvaded the rebel Kingdom with their armies, the Fifth Varkade was triggered to defend the state. Near the end of the war, King Varkang was shot by an arrow and killed, ending the war in a definitive Kyldigardian victory and the annexation of the Vjǒjgỳm polity, although some seperatist sentiment would remain for many years. | |||
==== | ====Sixth Varkade, 998 AR==== | ||
Although religious tension in the region had mostly cooled off for about a hundred years, a territorial war between Khijovian states & the Kyldigardian Kingdom resulted in the Sixth and final Varkade being called for in Florentina of 998. The Aravianist Council of Mages called the Varkade despite the war being started for mostly irreligious reasons, leading to a low Khijovian religious morale due to questionable legitimacy compared to the first five Varkades and a defeat at the hands of a much stronger and more united Kyldigardian army. As a compromise, the Kyldigardian Council of Wardens successfully proposed a law allowing Aravianists and other southern faith practitioners to practice whatever faith they wished under scrutiny of governmental supervision, which satisfied many would-be rebels and prevented another southern revolt for the forseeable future. | |||
No more Varkades against Kyldigard were called, and Kyldigard began to enter an era of internal peace, prosperity, and trade in the upcoming centuries. Meanwhile, the [[Kingdom of Khijovia]] would unite into a single polity only a few centuries later in 1161 AR, concluding the Varkades by decree once and for all. | |||
=== | ===Kyldigardian Colonial Era (1200s-1400s AR)=== | ||
==== | ====Early Expeditions, 1200s AR==== | ||
(WIP) | |||
==== | ====Kyldigardian Imperial Golden Age, 1300s-Early 1400s AR==== | ||
(WIP) | |||
==== | ====Kytang War of Independence & Imperial Decline, Late 1400s AR==== | ||
(WIP) (EVERYTHING PAST THIS POINT IS CURRENTLY WIP) | |||
===Protests Against Kyldigardian Segregation and Kytangite War of Independence (1388-1456 AR)=== | ===Protests Against Kyldigardian Segregation and Kytangite War of Independence (1388-1456 AR)=== |
Latest revision as of 09:26, 10 February 2025
This article is incomplete because it is pending further input from participants, or it is a work-in-progress by one author. Please comment on this article's talk page to share your input, comments and questions. Note: To contribute to this article, you may need to seek help from the author(s) of this page. |
Federated States of Kyldigard Kìkýli | |
---|---|
Motto: "Liberty and Sovereignty" | |
![]() The Federated States of Kyldigard in 1614 | |
Capital and largest city | Mùr'émỳtst |
Official languages | Kìkýlox'ǒl |
Recognised national languages | Kìkýlox'ǒl, Tsítsò |
Ethnic groups | Kylâth (88%), Tsits (12%) |
Religion | No official religion |
Demonym(s) | Kyldigardian (exonym), Kiky̌lì (endonym) |
Government | Interim Government |
• -- | Provisional Council |
Legislature | National Assembly |
Establishment | |
• The Grand Kyleth Slave Revolution | 414 AR |
• The Kyleth-Kveutonian War | 501 AR - 530 AR |
• Establishment of the Confederation | 634 AR |
• End of Segregation | 1535 AR |
• Revolution of 1613 | 1613 AR |
Population | |
• 1611 AR estimate | ~27,500,000 |
GDP (nominal) | estimate |
• Per capita | 21,132,151 Tsin (42,349 USD) |
Currency | Tsin (TSN) |
Date format | yy/mm/dd/hh |
Kyldigard (Kìkýlox'ǒl: Kìkýli [kikɪli]), officially the Federated States of Kyldigard, is a country located in northwestern Pelia, strattling the edge of the Clastoclites. To its west is the Kesper Sea and to its north is the Wintry Ocean. It borders the Ascended Kingdom of Khijovia to its southwest and is nearby the Kveutonian People's Federation of Socialist Republics, just beyond its southern border. Its capital city is Mùr'émỳtst, and it has a population of about 28,000,000 Kyldigardian citizens and residents, 88% of which are of the Kylâth majority species, and 12% are of the minority Tsits species. Kyldigard is made up of 22 administrative divisions based on regional population density. Kyldigard's majority religions are Ojótě Xèngi, followed by Aravianism (mostly in the old southwest), with many foreign & folk faith systems being practiced in more rural areas of the country.
Etymology
The name “Kyldigard” is an exonym for the nation, derived from Kŷldegarr, a term coined by Khijovian conquistadors during the Varkador Wars. This name soon spread among foreign nations and became widely used to refer to the mysterious, secluded, pagan land of the Great North. In contrast, the native name Kìkýli traces its roots back to antiquity, evolving from the Proto-Kìkýlox'ǒl words meaning "great" or "strong" and "north."
History
Antiquity to First Warlord Era (100s-600s AR)
Pre-Kveutonian Era
At the beginning of the first century AR, the Kylâth lived in relative peace in sparsely-populated tribes in Pelia's far north and northwest, trading furs and rare plants with one another and learning to tame the various livestock of the region. During this time the Kylâth also learned to tame and ride the R'ydír, a species of massive rideable reindeer.
Kveutonian Conquest
Around the third century AR, the Kylâth were subjugated by a much more advanced Kveutonian Empire and used as slaves to work the land and tame animals for the Empire. The efficiency of the primitive Kylâth society as slaves impressed Kveutonian leadership, and the leadership of the empire began to do genetic experimentation on Kylâth individuals to mentally elevate them to the intelligence levels of other sapient species. However, in doing so they unintentionally made the selective Kylâth significantly more intelligent than even their own species, and the Kylâth quickly found out how to use magic to spread their newfound intelligence to the rest of the species via genetic mutation.
The Kylâth developed religion and philosophy in captivity, making multiple attempts to break free, which caused the Empire to persecute them much more extremely, especially any Kylâth that practiced magic.
During the period of post-elevation captivity, much of Kylâth society made an important connection with the fellow slave species of the Tsits, a tiny, hardy, sapient fungal species which the Kylâth didn't have the mental capacity to communicate with prior to becoming mentally elevated. During this time, a magical exchange took place which taught both species many new spells and techniques.
Kveutonian Collapse & Warlord Era
Around 502 AR, the Kveutonian Empire collapsed, and the Kylâth revolted against their slave lords, establishing a series of warlord states, which after a few months of peace immediately proceeded to be in constant feuds & war for the next century.
Rise of the Rusú & the Varkador Wars (600s-1100s AR)
Unification of Kyldigard
From the 500s to the 610s AR, Kyldigard was an assortment of hundreds of warring independent clans, mostly divided by ethno-racial identity and regional cultures, and to some extent religious schisms within the Ojótě Xèngi faith. The clandom era of Kyldigard saw many foreign raids on the coast, mostly by human pirates. This led to the people of the north developing a more fortified and seafaring coastline and learning to raid, while the south stayed mostly agricultural, leading to closer cooperation and less infighting between clans in the region.
One exception to this was a growing southwestern city that would soon come to be known as Mùr'émỳtst, which would soon grow to be the largest city in Kylâth civilization, and the future capital of Kyldigard, due to its access to Lake Gjúnval's fresh water and protection from most northern raiders.
Starting Novus of 690, the Mùr'émỳtst polity began to unify the shattered clans of the country via military and economic force, eventually gaining total domination over the inhabited areas near the Gí!ab River, resulting in other warlord states being forced to bend the knee to the city's Rusú Dynasty, of which Monarch X'ǎsá crowned themself the first Monarch of the Kyldigardian Kingdomm..
After a brutal series of incursions from seafaring raider clans in the early 7th century, the Kyleth clans shifted towards cooperation in order to properly defend their lands. By the early 630s AR, the governmental systems of the clans had been diplomatically intertwined so heavily that they no longer functioned independently, and after what is commonly seen as the first meeting of the Council of Wardens in 634 AR, the first constitution of the Confederation of Kyldigardian Cantons was passed and Kyldigard was established as a single legal entity. It was during and after this period that Kyldigardian culture would heavily shift away from warlike barbarism and towards philosophical, religious, and scientific progress, although traces of the old warlike clan culture still remain to this day.
First Varkade, 721 AR
After Kyldigardian unification, the Aravianist Church in medieval Khijovia to the south perceived Kyldigard as a threat toward the faith, as its southern cantons harbored heretics from the church and the majority religion of Ojótě Xèngi was seen as evil and pagan to Aravianists. The opportunity of a governmental upset in Kyldigard in the form of unification lead to the declaration of the First Varkade to convert the Kylâth and attempt to dismantle their nation. The First Varkade was declared in Nox of 651, with armies from several neighboring Khijovian human kingdoms and duchies invading the Kyldigardian canton of , fighting a newly formed, disorganized Kyldigardian army and defeating it swiftly. A Varkador State was established in Glytórijev (called Glitoria by the Khijovian occupiers) and mass forced conversion to Aravianism. Most of the converted did so due to forced pressure, but a fraction of the population saw sincere truth in the faith and remained followers even to this day.
Second and Third Varkades, 785 & 827 AR
The success of the First Varkade lead to two more in subsequent decades, both with similar successes in the cantons of Klástâvijev (Clastovia) and Kìkílìk (Kylderia) respectively. The successes of the first three Varkades led to the appointment of an advisory council known as the Council of Wardens, which would later become the framework for Kyldigard's corporatist semi-constitutional monarchy almost a millennium later.
Fourth and Fifth Varkades, 832 & 886 AR
After being victorious in the first three Varkades, the Aravianist authorities used the religious vigor and fervor from the recent victory in the Third Varkade to declare a Fourth internally against Khijovian heresies against the Aravianist church. This led to the dissolutioned Aravianist Kylâth cantons declaring independence from Khijovian rule to form the Kingdom of Vjǒjgỳm, an independent Aravianist state for Kyleth Aravianists, crowning Varkang III, a human, as King as a part of a new Adom dynasty. The existence of this kingdom was tolerated by Aravianist authorities, however once the Fourth Varkade had concluded in 884 AR and Monarch X'ǎsá III of Kyldigard reinvaded the rebel Kingdom with their armies, the Fifth Varkade was triggered to defend the state. Near the end of the war, King Varkang was shot by an arrow and killed, ending the war in a definitive Kyldigardian victory and the annexation of the Vjǒjgỳm polity, although some seperatist sentiment would remain for many years.
Sixth Varkade, 998 AR
Although religious tension in the region had mostly cooled off for about a hundred years, a territorial war between Khijovian states & the Kyldigardian Kingdom resulted in the Sixth and final Varkade being called for in Florentina of 998. The Aravianist Council of Mages called the Varkade despite the war being started for mostly irreligious reasons, leading to a low Khijovian religious morale due to questionable legitimacy compared to the first five Varkades and a defeat at the hands of a much stronger and more united Kyldigardian army. As a compromise, the Kyldigardian Council of Wardens successfully proposed a law allowing Aravianists and other southern faith practitioners to practice whatever faith they wished under scrutiny of governmental supervision, which satisfied many would-be rebels and prevented another southern revolt for the forseeable future.
No more Varkades against Kyldigard were called, and Kyldigard began to enter an era of internal peace, prosperity, and trade in the upcoming centuries. Meanwhile, the Kingdom of Khijovia would unite into a single polity only a few centuries later in 1161 AR, concluding the Varkades by decree once and for all.
Kyldigardian Colonial Era (1200s-1400s AR)
Early Expeditions, 1200s AR
(WIP)
Kyldigardian Imperial Golden Age, 1300s-Early 1400s AR
(WIP)
Kytang War of Independence & Imperial Decline, Late 1400s AR
(WIP) (EVERYTHING PAST THIS POINT IS CURRENTLY WIP)
Protests Against Kyldigardian Segregation and Kytangite War of Independence (1388-1456 AR)
Great Riot of 1457 and Kytang Cultural Schism
Because many Kytang stayed in Kyldigard rather than leave to Kytangij, the cultures of these two groups quickly diverged, with settler Kytang embracing the "Kytang" label and forging a highly intertwined, chauvinistic society around the isles. During this period, Kyleth society started to evolve around having these beings in their land and in some areas, even embrace them to help with the industries of fishing, farming, and building. Because of this social cooperation, many Kyldigardian societal traditions were called into question, namely gender and racial segregation, which led to protests against the patriarchy at the hands of violent action on part of the radical feminist and radical neutralist movements, as well as the various Kytang and Jejoth movements in the country, all of whom represented people who suffered long at the hands of Kyldigardian lawmakers' outright refusal to grant equality. After the end of segregation by forced demand to the Council of Wardens, the Council of Wardens immediately repealed the act the next day, which led to the Great Riot of 1457, after which certain paranoid Wardens, after purging all opposition, banned all political parties and implemented an autarky economic system in the confederation as well as a new, more authoritarian, constitution. After only a year after the end of the Second Kyldigardian-Kytangite War, the Kyldigardian government had essentially dehumanized the Kytang people, only further radicalizing their nationalism and emboldment.
Kytangite Declaration of Independence and Second Kyldigardian-Kytangite War
After continued exploitation of the colonies on part of the old Kyldigardian government, the colonies of the Great Ocean declared independence (and soon thereafter, unification) from Kyldigard in 1398. After two years of conflict, the new Kyldigardian government granted their request for independence, planning to move past this era of the nation into an era of internal improvement. However, the announcement of a new monarchial government in the former colonial territory in 1402 resulted in a new declaration of war by Grand Warden Gijenjg Bajij of Kyldigard. This led to the Second Kyldigardian-Kytangite War, which mostly consisted of small stalemated skirmishes, eventually resulted in what is debatably either a Kyldigardian defeat or a stalemate in 1456, solidifying the two independent nations as ideological and political rivals for the forseeable future.
Pre-Revolutionary Modern Period (1457-1612)
Prestorean-Kyldigardian War, 1494-1508 AR
In 1494 AR, Kyldigardian privateers attacked a Prestorean naval fleet, acting against the wishes of the Kyldigardian government. In retaliation, the Kingdom of Prestore declared war on Kyldigard, starting the Prestorean-Kyldigardian War. The war was heavily supported by the populations of both sides, which both felt like they had been wronged by a deviant foreign power. This war was significant due to it being the first time a major exercise of the recently-expanded Kyldigardian national navy. Several pirate bands were disowned by the Kyldigardian Council of Wardens, only for them to create their own short-lived landless pirate republics aboard their own individual privateer ships. The rebelling pirates were defeated by the Prestorean navy but Prestore took major casualties, allowing Kyldigard's navy to defeat Prestore at the critically important Battle of Basclmscyvev Bank [1507 AR] and then the final fight of the Skirmish of Kesper Sea [1508], which resulted in the Kingdom of Prestore suing for peace out of humiliation. No land transfer took place during the peace treaty, and neither did any transfer of wealth or other sorts of power, which meant that although technically "winning" by sheer luck and smart battle planning, the Confederation of Kyldigardian Cantons came out of the war without any compensation, a pyrrhic victory, and with its important privateer fleet destroyed and disbanded. The effects of this war led to the reorganization of the navy and the establishment of the Anti-Piracy Organization in Kyldigard to combat any possible future wars over similar incidents.
Kyldigard in the Tranquil Sea War, 1532-1563
Main Article: Tranquil Sea War
In Audax of 1532, a maritime incident in the Tranquil Sea between a traveling Kyldigardian trade fleet and a Lurynian military vessel trying to conduct exercises lead to the boarding and capturing of said military vessel by the disgruntled Kyldigardian crew. The incident lead to Lurynia demanding economic reparations, the refusal of which lead to a declaration of war from the Lurynian Magocracy and the beginning of the Tranquil Sea War, also known as the Thirty Years' War. The first three years of the war (1532-1553) were mostly Kyldigardian losses, due to an underprepared and overconfident navy, as well as a tactically successful use of magic by the Lurynian magical girl armed forces. Within three years, the Lurynian naval forces had successfully pushed Kyldigard's forces back to the coastline. In response, Grand Warden Bemjij Vorezh sent out a distress call to nearby nations, including the Kingdom of Prestore and Crown Royal Goverment (sic). These two nations answered the call and over the next few months, began covertly sending supplies and aid to the Kyldigardian Navy in order to prevent Lurynian power from growing to the point of total dominance over the region, seeing that as a threat to their nations. On the 2nd of Novus, 1537, a Lurynian magical spell struck down six aid ships, four Prestorean and two Crown Royal, officially bringing both nations into the war on Kyldigard's side. Over the next fifteen years, the three navies slowly pushed the Lurynian navy back toward their coastline, rapidly making magical and technological progress in order to better have the naval advantage as well as the capability to properly defend themselves against Lurynian magical attacks. On the 31st of Nox, 1552, the allied navies made landfall at the port of (name W.I.P.) in eastern Lurynia, leading to an immediate, condemning response from the neighboring Magia Regnum and their official entry into the war on Lurynia's side. A combined Magian-Lurynian effort nearly completely destroyed the landing army at the Massacre of (name W.I.P.) all throughout the month of Virdis 1552. After narrowly escaping the battle, the joint Magian-Lurynian navies pushed the three invading navies all the way back to the Tranquil Ridge in the Tranquil Sea by the year 1558 AR. The Battle of Tranquil Ridge lasted nearly five years, from Primo 1559 to Pax 1562. One of the largest naval battles in Sparkalian history, more than 300 ships took part from all five combined navies, and more than 3,000 naval casualties occurred within the span of the fighting, many of which were due to sickness and disease at sea. After the fighting had stale ated and subdued, the Treaty of Cambrigh was signed between the countries in Lyncis 1563, resulting in the return of (lurynian naval ship) and all the involved parties' foreign hostages. To prevent another war of the sort, Lurynia, Prestore, and Kyldigard created a formal map of trade flow in the Kesper and Tranquil Seas, clearly defining the routes each navy were to take to prevent another violent confrontation. The Tranquil Sea War was incredibly affecting on the morale and mindset of the Kyldigardian people, seen as a defining moment of Kyldigardian military history and shaping much of Kyldigard's modern navy tradition, as well as cooling off Kyldigardian-Prestorean relations from the prior Kyldigardian-Prestorean War 55 years earlier.
Kyldigardian Revolution and Proclamation of the KVK (1613-???)
Revolution of 1613
After years of growing government corruption and "corporatization" of the state and further tyranny of the Wardens' government, an unknown foreign journalist leaked many censored details of the harshness of Kyldigardian society, causing the Council of Wardens to declare martial law, suspend foreign relations, and de facto self-coup itself in order to disrupt the Constitution's provisions and appoint the Council member Juguth Detax to office of Grand Warden. Six days after her ascension, she was assassinated by Kurejij Kledugang, a former factory worker-turned Gym Kluk radical guerilla fighter. This turmoil allowed for followers of the popular public figure Waderrim Vijaroscij to storm the capitol and bring down the former government, creating a temporary military dictatorship under Vijaroscij's guidance until a new Constitution could be written. Kledugang was sent to execution prior to these events but was saved by the oncoming revolutionary forces, being pardoned and given a heroism award for his act of "valiant defense of Kyldigardian democracy against a rogue Council of Wardens".
Proclamation of the KVK
On Umbra 26, 1613, the Federated Councils of Kyldigard was proclaimed, ending nearly a thousand years of Confederate reign over the Kyldigardian people. A new constitution known as the National Charter was put into place, transforming the country into a socialist republic with a federal model, rather than the confederation model that had ruled the country for so long. A focus on civil rights and equality formed the basis of the majority of the laws of this new constitution. A snap election allowed for the ruling Premier, Waderrim Vijaroscij, to legally continue his term and serve as the nation's first leader post-revolution, serving in a provisional role until the first elections could be called. The new Premier of the K.V.K. blamed the old government, the supposed Teprorian involvement in the drug trade, the barbaric existence of gender and racial segregation, and the institution of oligarchic capitalism as the source of suffering for many Kyldigardians within the nation.
Geography
Physical Geography
Kyldigard is a geographically diverse land with many different biomes, although the majority of the country resides in subpolar tundra. Due to genetic and magical immunities, the Kyleth and Eof species are a unique form of extremophile, allowing them to thrive in this climate. Other biomes are represented in large portions of the country as well, such as the cold desert biome, which is mostly found in the country's easternmost incorporated canton, Blezhev, with small areas of Vangev being affected as well. The rocky Clastoclite Mountains serve as a large resource reservoir for both Kyldigard and the surrounding peoples, oftentimes being the cause of many archaic wars in the Kyleth clandom era. Overall, Kyldigard is notoriously cold and hard to grow crops in, in part due to the extreme cold climate of most of the country excluding the more temperate southern cantons and border cantons, and in part due to the lack of fertile soil available in large enough areas to have organized farms. Because of this, Kyldigardian lifestyle has adapted to be largely carnivorous with the exception of foreign imported luxury crops, underwater plant farms, spices, and for kyleth citizens, oils and lead.
Geology
Kyldigard, especially offshore and in the southern and western cantons, is rich in minerals such as silver, tin, and lead. Due to the Kyleth species' physical strength and ability to consume the mineral lead as a food source, lead mining is the second largest economic factor in Kyldigard behind kraken oil harvesting. Kraken oil is an economic boon to Kyldigard and grants immense economic value to both Kyldigard and other nations. Most of northern Kyldigard is thought to still be rich in minerals and precious metals, but with the exception of areas around modern major settlements such as Scimjij and the Bucjal Island peninsula whose temperatures are unusually high, current technology in Kyldigard is unable to mine deep enough to retrieve it without the equipment freezing in the north's extreme winters.
Volcanism
Offshore volcanoes erupt erratically and to different degrees of strength. A notable eruption is thought to have occurred before the Kyleth settlement of Kyldigard during the reign of the Kveutonian Empire about 100 metres offshore, which left a sizeable rift in the ocean floor which continues to be a fascination of Kyldigardian and foreign ocean scientists to this day. Offshore volcanoes can more easily be studied by the Kyleth species due to natural qualities but most other species are in significantly more mortal danger when in proximity to these volcanoes due to radiation and lack of long-term lung capacity.
Seismic Activity
Earthquakes are regular in the north due to offshore volcanoes, although large earthquakes are still fairly uncommon.
Hydrography
Kyldigard has several rivers and lakes, with the most notable being the massive Gizhazh-Vrezhyth river system, which stems out of the large Guwuk Lake in the southeast canton of Gyscizhev and into the three primary rivers of the Gizhazh River in the north, the Vrezhyth River in the west, and the Gyzhetsc River in the east. The Wintry Sea north of the country is very cold, reaching subzero temperatures very often, however it is still livable for some creatures. The Kesper Sea to the west of the country is contested with Prestore due to its much more ideal resource capacity and temperatures.
Climate
Meteorology
Ecosystem
Biomes
[[File:]]
Flora
Fauna
Politics
State Structure
Map of Administrative Regions
Foreign Relations
During the Confederate era, relations with other nations were strained and the nation stayed mostly isolated from outside diplomatic exchanges. At the end of the Confederation's existence and into the formation of the KVK, diplomacy between Kyldigard and outside powers was warmed, allowing for diplomatic relations with the world. Kyldigard currently sees itself as a neutral power with the exception of its continued political rival, the Enlightened Kingdom of Kytangij
Military
Kyldigard maintains a massive, state-of-the-art navy and a moderately expansive, mostly modernized army to defend itself and go to war with. Most of Kyldigard's military tactics are unusual due to its independent development of its own military strategy, however, many wars with outside forces (including the Kingdom of Prestore) have taught valuable military strategies to the Kyldigardian army and navy, formulating a fusion of Kyldigardian and other military traditions.